Anti vac on debug build
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parent
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3
makefile
3
makefile
@ -4,6 +4,7 @@
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# GAME - compile for specific game (tf2, hl2dm, dab, tf2c, css, dynamic), tf2 by default, other ones probably won't compile/crash on inject
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# GAME - compile for specific game (tf2, hl2dm, dab, tf2c, css, dynamic), tf2 by default, other ones probably won't compile/crash on inject
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# CLANG - compile with clang instead of g++
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# CLANG - compile with clang instead of g++
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# BUILD_DEBUG - include debug info in the build
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# BUILD_DEBUG - include debug info in the build
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# NO_STRIP - Don't Strip library (for use with debug build, can get you vacced)
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# NO_VISUALS - disable all visuals completely
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# NO_VISUALS - disable all visuals completely
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# NO_IPC - disable IPC module completely (also disables followbot lol)
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# NO_IPC - disable IPC module completely (also disables followbot lol)
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# NO_GUI - disable GUI
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# NO_GUI - disable GUI
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@ -174,7 +175,7 @@ src/sdk/utlbuffer.o : CXXFLAGS+=-w
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$(TARGET): $(OBJECTS)
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$(TARGET): $(OBJECTS)
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@echo Building cathook
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@echo Building cathook
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$(LD) -o $@ $(LDFLAGS) $(OBJECTS) $(LDLIBS)
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$(LD) -o $@ $(LDFLAGS) $(OBJECTS) $(LDLIBS)
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ifndef BUILD_DEBUG
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ifndef NOSTRIP
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strip --strip-all $@
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strip --strip-all $@
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endif
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endif
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