git gud angles
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@ -106,11 +106,11 @@ void draw_line(float x, float y, float dx, float dy, const rgba_t &rgba,
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void draw_rect_textured(float x, float y, float w, float h, const rgba_t &rgba,
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texture_handle_t texture, float u, float v, float s,
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float t)
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float t, float a)
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{
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glez_rect_textured(x, y, w, h,
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*reinterpret_cast<const glez_rgba_t *>(&rgba),
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texture.handle, u, v, s, t);
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texture.handle, u, v, s, t, a);
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}
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void draw_circle(float x, float y, float radius, const rgba_t &rgba,
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