commit
d698d4e6d4
@ -240,6 +240,7 @@ static const std::string list_tf2 = R"(
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"aimbot_aimkey"
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"aimbot_aimkey_mode"
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"aimbot_autoshoot"
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"aimbot_autoshoot_delay"
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"aimbot_hitboxmode"
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"aimbot_fov"
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"aimbot_prioritymode"
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@ -525,6 +526,7 @@ static const std::string list_tf2 = R"(
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]
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"bhop_enabled"
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"noisemaker"
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"nopush_enabled"
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"fast_vischeck"
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"anti_afk"
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"rollspeedhack"
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@ -26,6 +26,9 @@ bool headonly { false };
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int last_target { -1 };
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bool silent_huntsman { false };
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int iTickAutoshootDelay { 0 };
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static CatVar autoshoot_delay(CV_FLOAT, "aimbot_autoshoot_delay", "0", "Autoshoot Delay", "Delays your shot to increase accuracy", 100.0);
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static CatVar ignore_hoovy(CV_SWITCH, "aimbot_ignore_hoovy", "0", "Ignore Hoovies", "Aimbot won't attack hoovies");
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int ClosestHitbox(CachedEntity* target) {
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@ -343,10 +346,26 @@ bool Aim(CachedEntity* entity, CUserCmd* cmd) {
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break;
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}
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}
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bool autoshoot_delay_bool = false;
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if ( autoshoot_delay == 0 ) {
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bool autoshoot_delay_bool = false;
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} else {
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bool autoshoot_delay_bool = true;
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}
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int autoshootdelayvar = autoshoot_delay;
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if ( attack == false ) {
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iTickAutoshootDelay = 0;
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}
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if ( attack && autoshoot_delay_bool ) {
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if ( (iTickAutoshootDelay++ / 200 ) >= autoshootdelayvar ) {
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cmd->buttons |= IN_ATTACK;
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}
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} else {
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if ( attack ) {
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cmd->buttons |= IN_ATTACK;
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}
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}
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}
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return true;
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}
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@ -34,7 +34,7 @@ void CreateMove() {
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}
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if (!ground && jump) {
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if (iTicksLastJump++ >= 20) g_pUserCmd->buttons = g_pUserCmd->buttons &~ IN_JUMP;
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if (iTicksLastJump++ >= 5) g_pUserCmd->buttons = g_pUserCmd->buttons &~ IN_JUMP;
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}
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if (!jump) iTicksLastJump = 0;
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return;
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@ -103,6 +103,8 @@ static CatCommand clear_conds("debug_clear_conds", "Actually doesn't do anything
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RemoveCondition(LOCAL_E, TFCond_Milked);
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});
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CatVar nopush_enabled(CV_SWITCH, "nopush_enabled", "0", "No Push", "Prevents other players from pushing you around.");
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static IClientEntity* found_crit_weapon = nullptr;
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static int found_crit_number = 0;
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static int last_number = 0;
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@ -189,6 +191,17 @@ void CreateMove() {
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g_pUserCmd->forwardmove = RandFloatRange(-450.0, 450.0);
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g_pUserCmd->buttons = rand();
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}
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//Pasted by Julianacat from F1ssion
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ConVar * pNoPush = g_ICvar->FindVar( "tf_avoidteammates_pushaway" );
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int nopushvar = nopush_enabled;
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if ( nopushvar == (pNoPush -> GetInt()) ) {
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if (nopushvar == 1) {
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pNoPush->SetValue( 0 );
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} else {
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pNoPush->SetValue( 1 );
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}
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}
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}
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void Draw() {
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