fix more aimbot issues
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c9e041e161
commit
d8fb19b93a
@ -473,9 +473,9 @@ bool IsTargetStateGood(CachedEntity *entity)
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{
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{
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float cdmg = CE_FLOAT(LOCAL_W, netvar.flChargedDamage) * 3;
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float cdmg = CE_FLOAT(LOCAL_W, netvar.flChargedDamage) * 3;
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float maxhs = 450.0f;
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float maxhs = 450.0f;
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if (NET_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 230 || HasCondition<TFCond_Jarated>(entity))
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if (CE_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 230 || HasCondition<TFCond_Jarated>(entity))
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{
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{
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cdmg = roundeven(CE_FLOAT(LOCAL_W, netvar.flChargedDamage) * 1.35f);
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cdmg = int(CE_FLOAT(LOCAL_W, netvar.flChargedDamage) * 1.35f);
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maxhs = 203.0f;
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maxhs = 203.0f;
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}
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}
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bool maxCharge = cdmg >= maxhs;
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bool maxCharge = cdmg >= maxhs;
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@ -503,8 +503,8 @@ bool IsTargetStateGood(CachedEntity *entity)
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// Check if player will die from headshot or if target has more
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// Check if player will die from headshot or if target has more
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// than 450 health and sniper has max chage
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// than 450 health and sniper has max chage
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float hsdmg = 150.0f;
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float hsdmg = 150.0f;
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if (NET_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 230)
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if (CE_INT(LOCAL_W, netvar.iItemDefinitionIndex) == 230)
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hsdmg = roundeven(50.0f * 1.35f);
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hsdmg = int(50.0f * 1.35f);
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if (!(entity->m_iHealth() <= hsdmg ||
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if (!(entity->m_iHealth() <= hsdmg ||
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entity->m_iHealth() <= cdmg || !g_pLocalPlayer->bZoomed ||
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entity->m_iHealth() <= cdmg || !g_pLocalPlayer->bZoomed ||
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(maxCharge && entity->m_iHealth() > maxhs)))
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(maxCharge && entity->m_iHealth() > maxhs)))
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