Stuff
This commit is contained in:
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@ -1 +1 @@
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Subproject commit 98934e7579ac276ba1a1972db3e1eb741c789068
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Subproject commit e532876ffd707a48389d54ff904dcc40a84f2839
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@ -208,6 +208,7 @@ rgba_t EffectGlow::GlowColor(IClientEntity* entity) {
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}
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break;
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}
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return colors::EntityF(ent);
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}
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@ -94,6 +94,7 @@ AimbotCalculatedData_s calculated_data_array[2048] {};
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// The main "loop" of the aimbot.
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void CreateMove() {
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PROF_SECTION(PT_aimbot_cm);
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// Check if aimbot is enabled
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if (!enabled) return;
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@ -346,6 +347,7 @@ CachedEntity* RetrieveBestTarget(bool aimkey_state) {
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// A second check to determine whether a target is good enough to be aimed at
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bool IsTargetStateGood(CachedEntity* entity) {
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PROF_SECTION(PT_aimbot_targetstatecheck);
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// Check for Players
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if (entity->m_Type == ENTITY_PLAYER) {
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@ -470,6 +472,7 @@ bool IsTargetStateGood(CachedEntity* entity) {
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// Check for stickybombs
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} else if (entity->m_iClassID == CL_CLASS(CTFGrenadePipebombProjectile)) {
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// Check if sticky aimbot is enabled
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if (!stickybot) return false;
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@ -487,6 +490,9 @@ bool IsTargetStateGood(CachedEntity* entity) {
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// Check if target is a pipe bomb
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if (CE_INT(entity, netvar.iPipeType) != 1) return false;
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// Check if target is still
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if (!CE_VECTOR(entity, netvar.vVelocity).IsZero(1.0f)) return false;
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// Grab the prediction var
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AimbotCalculatedData_s& cd = calculated_data_array[entity->m_IDX];
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@ -559,18 +565,6 @@ bool CanAutoShoot() {
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}
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}
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// Check if zoomed, and zoom if not, then zoom
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/*IF_GAME (IsTF()) {
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if (g_pLocalPlayer->clazz == tf_class::tf_sniper) {
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if (g_pLocalPlayer->holding_sniper_rifle) {
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if (auto_zoom && !HasCondition<TFCond_Zoomed>(LOCAL_E)) {
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g_pUserCmd->buttons |= IN_ATTACK2;
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attack = false;
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}
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}
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}
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}*/
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// Check if ambassador can headshot
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IF_GAME (IsTF2()) {
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if (IsAmbassador(g_pLocalPlayer->weapon())) {
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@ -1032,3 +1026,4 @@ void DrawText() {
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#endif
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}}}
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@ -308,6 +308,7 @@ void _FASTCALL ProcessEntityPT(CachedEntity* ent) {
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// Logic for using the enum to sort out snipers
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if ((int)sightlines == 2 || ((int)sightlines == 1 && CE_INT(ent, netvar.iClass) == tf_sniper)) {
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PROF_SECTION(PT_esp_sightlines);
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// Get players angle and head position
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Vector& eye_angles = NET_VECTOR(RAW_ENT(ent), netvar.m_angEyeAngles);
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@ -341,9 +342,9 @@ void _FASTCALL ProcessEntityPT(CachedEntity* ent) {
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float end_distance = trace.endpos.DistTo(eye_position);
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// Loop and look back untill we have a vector on screen
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for (int i = 1; i > 30; i++) {
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for (int i = 1; i > 45; i++) {
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// Subtract 40 multiplyed by the tick from the end distance and use that as our length to check
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Vector end_vector = forward_t * (end_distance - (40 * i)) + eye_position;
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Vector end_vector = forward_t * (end_distance - (20 * i)) + eye_position;
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if (end_vector.DistTo(eye_position) <= 5) break;
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if (draw::WorldToScreen(end_vector, scn2)) {
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found_scn2 = true;
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@ -364,9 +365,9 @@ void _FASTCALL ProcessEntityPT(CachedEntity* ent) {
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float start_distance = trace.endpos.DistTo(eye_position);
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// Loop and look back untill we have a vector on screen
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for (int i = 1; i > 30; i++) {
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for (int i = 1; i > 45; i++) {
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// Multiply starting distance by 40, multiplyed by the loop tick
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Vector start_vector = forward_t * (40 * i) + eye_position;
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Vector start_vector = forward_t * (20 * i) + eye_position;
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// We dont want it to go too far
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if (start_vector.DistTo(trace.endpos) <= 5) break;
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// Check if we have a vector on screen, if we do then we set our status
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@ -473,7 +474,7 @@ void _FASTCALL ProcessEntityPT(CachedEntity* ent) {
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// Check if entity has strings to draw
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if (ent_data.string_count) {
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PROF_SECTION(PT_esp_drawstrings); // WHY IS PROF SECTION NEEDED HERE... WHYYYY
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PROF_SECTION(PT_esp_drawstrings);
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// Create our initial point at the center of the entity
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Vector draw_point = screen;
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@ -546,6 +547,7 @@ void _FASTCALL ProcessEntityPT(CachedEntity* ent) {
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// TODO Currently crashes, needs null check somewhere
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// Draw Hitboxes
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/*if (draw_hitbox && ent->m_Type == ENTITY_PLAYER) {
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PROF_SECTION(PT_esp_drawhitbboxes);
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// Loop through hitboxes
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for (int i = 0; i <= 17; i++) { // I should probs get how many hitboxes instead of using a fixed number...
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@ -880,7 +882,7 @@ void _FASTCALL ProcessEntity(CachedEntity* ent) {
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// Draw a box around a player
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void _FASTCALL DrawBox(CachedEntity* ent, const rgba_t& clr) {
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PROF_SECTION(PT_esp_drawbox); // Unknown
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PROF_SECTION(PT_esp_drawbox);
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// Check if ent is bad to prevent crashes
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if (CE_BAD(ent)) return;
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@ -945,6 +947,7 @@ void BoxCorners(int minx, int miny, int maxx, int maxy, const rgba_t& color, boo
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// Used for caching collidable bounds
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bool GetCollide(CachedEntity* ent) {
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PROF_SECTION(PT_esp_getcollide);
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// Null + Dormant check to prevent crashing
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if (CE_BAD(ent)) return false;
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@ -30,7 +30,25 @@
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namespace hacks { namespace shared { namespace misc {
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static CatVar render_zoomed(CV_SWITCH, "render_zoomed", "0", "Render model when zoomed-in", "Renders player model while being zoomed in as Sniper");
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CatVar debug_info(CV_SWITCH, "debug_info", "0", "Debug info", "Shows some debug info in-game");
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CatVar flashlight_spam(CV_SWITCH, "flashlight", "0", "Flashlight spam", "HL2DM flashlight spam");
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CatVar auto_balance_spam(CV_SWITCH, "request_balance_spam", "0", "Inf Auto Balance Spam", "Use to send a autobalance request to the server that doesnt prevent you from using it again\nCredits to Blackfire");
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CatVar anti_afk(CV_SWITCH, "anti_afk", "0", "Anti-AFK", "Sends random commands to prevent being kicked from server");
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CatVar auto_strafe(CV_SWITCH, "auto_strafe", "0", "Auto-Strafe", "Automaticly airstrafes for you.");
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CatVar render_zoomed(CV_SWITCH, "render_zoomed", "0", "Render model when zoomed-in", "Renders player model while being zoomed in as Sniper");
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CatVar nopush_enabled(CV_SWITCH, "nopush_enabled", "0", "No Push", "Prevents other players from pushing you around.");
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CatVar no_homo(CV_SWITCH, "no_homo", "1", "No Homo", "Disable if not gay");
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// Taunting stuff
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CatEnum spycrab_mode_enum({"DISABLED", "FORCE CRAB", "FORCE NON-CRAB"});
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CatVar spycrab_mode(spycrab_mode_enum, "spycrab", "0", "Spycrab", "Defines spycrab taunting mode");
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CatVar tauntslide(CV_SWITCH, "tauntslide", "0", "TF2C tauntslide", "Allows moving and shooting while taunting");
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CatVar tauntslide_tf2(CV_SWITCH, "tauntslide_tf2", "0", "Tauntslide", "Allows free movement while taunting with movable taunts\nOnly works in tf2");
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// Crithack
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CatVar crit_hack_next(CV_SWITCH, "crit_hack_next", "0", "Next crit info");
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CatVar crit_info(CV_SWITCH, "crit_info", "0", "Show crit info"); // TODO separate
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CatVar crit_hack(CV_KEY, "crit_hack", "0", "Crit Key");
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CatVar crit_melee(CV_SWITCH, "crit_melee", "0", "Melee crits");
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CatVar crit_suppress(CV_SWITCH, "crit_suppress", "0", "Disable random crits", "Can help saving crit bucket for forced crits");
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void* C_TFPlayer__ShouldDraw_original = nullptr;
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@ -45,65 +63,12 @@ bool C_TFPlayer__ShouldDraw_hook(IClientEntity* thisptr) {
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}
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}
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CatVar crit_hack_next(CV_SWITCH, "crit_hack_next", "0", "Next crit info");
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void DumpRecvTable(CachedEntity* ent, RecvTable* table, int depth, const char* ft, unsigned acc_offset) {
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bool forcetable = ft && strlen(ft);
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if (!forcetable || !strcmp(ft, table->GetName()))
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logging::Info("==== TABLE: %s", table->GetName());
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for (int i = 0; i < table->GetNumProps(); i++) {
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RecvProp* prop = table->GetProp(i);
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if (!prop) continue;
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if (prop->GetDataTable()) {
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DumpRecvTable(ent, prop->GetDataTable(), depth + 1, ft, acc_offset + prop->GetOffset());
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}
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if (forcetable && strcmp(ft, table->GetName())) continue;
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switch (prop->GetType()) {
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case SendPropType::DPT_Float:
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logging::Info("%s [0x%04x] = %f", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()));
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break;
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case SendPropType::DPT_Int:
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logging::Info("%s [0x%04x] = %i | %u | %hd | %hu", prop->GetName(), prop->GetOffset(), CE_INT(ent, acc_offset + prop->GetOffset()), CE_VAR(ent, acc_offset + prop->GetOffset(), unsigned int), CE_VAR(ent, acc_offset + prop->GetOffset(), short), CE_VAR(ent, acc_offset + prop->GetOffset(), unsigned short));
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break;
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case SendPropType::DPT_String:
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logging::Info("%s [0x%04x] = %s", prop->GetName(), prop->GetOffset(), CE_VAR(ent, prop->GetOffset(), char*));
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break;
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case SendPropType::DPT_Vector:
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logging::Info("%s [0x%04x] = (%f, %f, %f)", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()), CE_FLOAT(ent, acc_offset + prop->GetOffset() + 4), CE_FLOAT(ent, acc_offset + prop->GetOffset() + 8));
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break;
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case SendPropType::DPT_VectorXY:
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logging::Info("%s [0x%04x] = (%f, %f)", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()), CE_FLOAT(ent,acc_offset + prop->GetOffset() + 4));
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break;
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}
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}
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if (!ft || !strcmp(ft, table->GetName()))
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logging::Info("==== END OF TABLE: %s", table->GetName());
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}
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static CatCommand dump_vars("debug_dump_netvars", "Dump netvars of entity", [](const CCommand& args) {
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if (args.ArgC() < 1) return;
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if (!atoi(args[1])) return;
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int idx = atoi(args[1]);
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CachedEntity* ent = ENTITY(idx);
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if (CE_BAD(ent)) return;
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ClientClass* clz = RAW_ENT(ent)->GetClientClass();
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logging::Info("Entity %i: %s", ent->m_IDX, clz->GetName());
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const char* ft = (args.ArgC() > 1 ? args[2] : 0);
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DumpRecvTable(ent, clz->m_pRecvTable, 0, ft, 0);
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});
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CatVar nopush_enabled(CV_SWITCH, "nopush_enabled", "0", "No Push", "Prevents other players from pushing you around.");
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IClientEntity* found_crit_weapon = nullptr;
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int found_crit_number = 0;
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int last_number = 0;
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// SUPER SECRET CODE DONOT STEEL
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static CatEnum spycrab_mode_enum({"DISABLED", "FORCE CRAB", "FORCE NON-CRAB"});
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static CatVar spycrab_mode(spycrab_mode_enum, "spycrab", "0", "Spycrab", "Defines spycrab taunting mode");
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int no_taunt_ticks = 0;
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typedef int(*StartSceneEvent_t)(IClientEntity* _this, int, int, void*, void*, IClientEntity*);
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@ -141,13 +106,10 @@ static CatCommand test_chat_print("debug_print_chat", "machine broke", [](const
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});
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CatVar tauntslide_tf2(CV_SWITCH, "tauntslide_tf2", "0", "Tauntslide", "Allows free movement while taunting with movable taunts\nOnly works in tf2");
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CatVar auto_balance_spam(CV_SWITCH, "request_balance_spam", "0", "Inf Auto Balance Spam", "Use to send a autobalance request to the server that doesnt prevent you from using it again\nCredits to Blackfire");
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// Use to send a autobalance request to the server that doesnt prevent you from using it again
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// Allowing infinite use of it.
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// Credits to blackfire
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void SendAutoBalanceRequest() {
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// Use to send a autobalance request to the server that doesnt prevent you from using it again, Allowing infinite use of it.
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void SendAutoBalanceRequest() { // Credits to blackfire
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if (!g_IEngine->IsInGame()) return;
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KeyValues* kv = new KeyValues("AutoBalanceVolunteerReply");
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kv->SetInt("response", 1);
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@ -159,87 +121,14 @@ CatCommand SendAutoBlRqCatCom("request_balance", "Request Infinite Auto-Balance"
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});
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void CreateMove() {
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static bool flswitch = false;
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// Crithack
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static IClientEntity *localplayer, *weapon, *last_weapon = nullptr;
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static int critWarmup = 0;
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static int tries, cmdn, md5seed, rseed, c, b;
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static crithack_saved_state state;
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static bool chc;
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static bool changed = false;
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static ConVar *pNoPush = g_ICvar->FindVar("tf_avoidteammates_pushaway");
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//Tauntslide needs improvement for movement but it mostly works
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IF_GAME (IsTF2()) {
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//Only work if the catvar enables it
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if (tauntslide_tf2) {
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//Check to prevent crashing
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if (CE_GOOD(LOCAL_E)) {
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//If the local player is taunting
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if (HasCondition<TFCond_Taunting>(LOCAL_E)) {
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float forward = 0;
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float side = 0;
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//get directions
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if (g_pUserCmd->buttons & IN_FORWARD) forward += 450;
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if (g_pUserCmd->buttons & IN_BACK) forward -= 450;
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if (g_pUserCmd->buttons & IN_MOVELEFT) side -= 450;
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if (g_pUserCmd->buttons & IN_MOVERIGHT) side += 450;
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//Push them to userCmd
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g_pUserCmd->forwardmove = forward;
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g_pUserCmd->sidemove = side;
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//Grab Camera angle
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static QAngle cameraAngle;
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g_IEngine->GetViewAngles(cameraAngle);
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//Set userAngle = camera angles
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g_pUserCmd->viewangles.y = cameraAngle[1];
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g_pLocalPlayer->v_OrigViewangles.y = cameraAngle[1];
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//Use silent since we dont want to prevent the player from looking around
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g_pLocalPlayer->bUseSilentAngles = true;
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}
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}
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}
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}
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if (no_taunt_ticks && CE_GOOD(LOCAL_E)) {
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RemoveCondition<TFCond_Taunting>(LOCAL_E);
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no_taunt_ticks--;
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}
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// TODO FIXME this should be moved out of here
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IF_GAME (IsTF2()) {
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PROF_SECTION(CM_misc_hook_checks);
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localplayer = g_IEntityList->GetClientEntity(g_IEngine->GetLocalPlayer());
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if (localplayer && spycrab_mode) {
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void** vtable = *(void***)(localplayer);
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if (vtable[0x111] != StartSceneEvent_hooked) {
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StartSceneEvent_original = (StartSceneEvent_t)vtable[0x111];
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void* page = (void*)((uintptr_t)vtable &~ 0xFFF);
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mprotect(page, 0xFFF, PROT_READ | PROT_WRITE | PROT_EXEC);
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vtable[0x111] = (void*)StartSceneEvent_hooked;
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mprotect(page, 0xFFF, PROT_READ | PROT_EXEC);
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}
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}
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if (render_zoomed && localplayer) {
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// Patchking local player
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void** vtable = *(void***)(localplayer);
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if (vtable[offsets::ShouldDraw()] != C_TFPlayer__ShouldDraw_hook) {
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C_TFPlayer__ShouldDraw_original = vtable[offsets::ShouldDraw()];
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void* page = (void*)((uintptr_t)vtable &~ 0xFFF);
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mprotect(page, 0xFFF, PROT_READ | PROT_WRITE | PROT_EXEC);
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vtable[offsets::ShouldDraw()] = (void*)C_TFPlayer__ShouldDraw_hook;
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mprotect(page, 0xFFF, PROT_READ | PROT_EXEC);
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}
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}
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}
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IF_GAME (IsTF2C()) {
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if (tauntslide) RemoveCondition<TFCond_Taunting>(LOCAL_E);
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}
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if (g_pUserCmd->command_number && found_crit_number > g_pUserCmd->command_number + 66 * 20) found_crit_number = 0;
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if (g_pUserCmd->command_number) last_number = g_pUserCmd->command_number;
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@ -327,12 +216,39 @@ void CreateMove() {
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last_weapon = weapon;
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last_bucket = bucket;
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}
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if (flashlight_spam) {
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if (flswitch && !g_pUserCmd->impulse) g_pUserCmd->impulse = 100;
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flswitch = !flswitch;
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}
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// Spycrab stuff
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// TODO FIXME this should be moved out of here
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if (no_taunt_ticks && CE_GOOD(LOCAL_E)) {
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RemoveCondition<TFCond_Taunting>(LOCAL_E);
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no_taunt_ticks--;
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}
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IF_GAME (IsTF2()) {
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PROF_SECTION(CM_misc_hook_checks);
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static IClientEntity *localplayer = nullptr;
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localplayer = g_IEntityList->GetClientEntity(g_IEngine->GetLocalPlayer());
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if (localplayer && spycrab_mode) {
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void** vtable = *(void***)(localplayer);
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if (vtable[0x111] != StartSceneEvent_hooked) {
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StartSceneEvent_original = (StartSceneEvent_t)vtable[0x111];
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void* page = (void*)((uintptr_t)vtable &~ 0xFFF);
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mprotect(page, 0xFFF, PROT_READ | PROT_WRITE | PROT_EXEC);
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vtable[0x111] = (void*)StartSceneEvent_hooked;
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mprotect(page, 0xFFF, PROT_READ | PROT_EXEC);
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}
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}
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if (render_zoomed && localplayer) {
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// Patchking local player
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void** vtable = *(void***)(localplayer);
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if (vtable[offsets::ShouldDraw()] != C_TFPlayer__ShouldDraw_hook) {
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C_TFPlayer__ShouldDraw_original = vtable[offsets::ShouldDraw()];
|
||||
void* page = (void*)((uintptr_t)vtable &~ 0xFFF);
|
||||
mprotect(page, 0xFFF, PROT_READ | PROT_WRITE | PROT_EXEC);
|
||||
vtable[offsets::ShouldDraw()] = (void*)C_TFPlayer__ShouldDraw_hook;
|
||||
mprotect(page, 0xFFF, PROT_READ | PROT_EXEC);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// AntiAfk That after a certian time without movement keys depressed, causes random keys to be spammed for 1 second
|
||||
if (anti_afk) {
|
||||
@ -362,8 +278,65 @@ void CreateMove() {
|
||||
}
|
||||
}
|
||||
|
||||
// Automaticly airstrafes in the air
|
||||
if (auto_strafe) {
|
||||
bool ground = CE_INT(g_pLocalPlayer->entity, netvar.iFlags) & (1 << 0);
|
||||
if (!ground) {
|
||||
if (g_pUserCmd->mousedx > 1 || g_pUserCmd->mousedx < -1) {
|
||||
g_pUserCmd->sidemove = g_pUserCmd->mousedx > 1 ? 450.f : -450.f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TF2c Tauntslide
|
||||
IF_GAME (IsTF2C()) {
|
||||
if (tauntslide) RemoveCondition<TFCond_Taunting>(LOCAL_E);
|
||||
}
|
||||
|
||||
// HL2DM flashlight spam
|
||||
IF_GAME (IsHL2DM()) {
|
||||
if (flashlight_spam) {
|
||||
static bool flswitch = false;
|
||||
if (flswitch && !g_pUserCmd->impulse) g_pUserCmd->impulse = 100;
|
||||
flswitch = !flswitch;
|
||||
}
|
||||
}
|
||||
|
||||
IF_GAME (IsTF2()) {
|
||||
|
||||
// Tauntslide needs improvement for movement but it mostly works
|
||||
if (tauntslide_tf2) {
|
||||
// Check to prevent crashing
|
||||
if (CE_GOOD(LOCAL_E)) {
|
||||
// If the local player is taunting
|
||||
if (HasCondition<TFCond_Taunting>(LOCAL_E)) {
|
||||
float forward = 0;
|
||||
float side = 0;
|
||||
|
||||
// get directions
|
||||
if (g_pUserCmd->buttons & IN_FORWARD) forward += 450;
|
||||
if (g_pUserCmd->buttons & IN_BACK) forward -= 450;
|
||||
if (g_pUserCmd->buttons & IN_MOVELEFT) side -= 450;
|
||||
if (g_pUserCmd->buttons & IN_MOVERIGHT) side += 450;
|
||||
|
||||
// Push them to userCmd
|
||||
g_pUserCmd->forwardmove = forward;
|
||||
g_pUserCmd->sidemove = side;
|
||||
|
||||
// Grab Camera angle
|
||||
static QAngle cameraAngle;
|
||||
g_IEngine->GetViewAngles(cameraAngle);
|
||||
|
||||
// Set userAngle = camera angles
|
||||
g_pUserCmd->viewangles.y = cameraAngle[1];
|
||||
g_pLocalPlayer->v_OrigViewangles.y = cameraAngle[1];
|
||||
|
||||
// Use silent since we dont want to prevent the player from looking around
|
||||
g_pLocalPlayer->bUseSilentAngles = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Spams infinite autobalance spam function
|
||||
if (auto_balance_spam) {
|
||||
|
||||
@ -382,6 +355,7 @@ void CreateMove() {
|
||||
}
|
||||
|
||||
// Simple No-Push through cvars
|
||||
static ConVar *pNoPush = g_ICvar->FindVar("tf_avoidteammates_pushaway");
|
||||
if (nopush_enabled == pNoPush-> GetBool()) pNoPush->SetValue (!nopush_enabled);
|
||||
}
|
||||
}
|
||||
@ -389,6 +363,7 @@ void CreateMove() {
|
||||
#if ENABLE_VISUALS == 1
|
||||
|
||||
void DrawText() {
|
||||
// Crithack info
|
||||
if (crit_info && CE_GOOD(LOCAL_W)) {
|
||||
if (CritKeyDown() || experimental_crit_hack.KeyDown()) {
|
||||
AddCenterString("FORCED CRITS!", colors::red);
|
||||
@ -410,7 +385,28 @@ void DrawText() {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!no_homo) {
|
||||
int width, height;
|
||||
g_IEngine->GetScreenSize(width, height);
|
||||
|
||||
// Create steps from screen size
|
||||
int step = (height / 7);
|
||||
|
||||
// Go through steps creating a rainbow screen
|
||||
for (int i = 1; i < 7; i++) {
|
||||
// Get Color and set opacity to %50
|
||||
rgba_t gaybow = colors::FromHSL(fabs(sin((g_GlobalVars->curtime / 2.0f) + (i / 2))) * 360.0f, 0.85f, 0.9f);
|
||||
gaybow.a = .5;
|
||||
// Draw next step
|
||||
drawgl::FilledRect(0, step * (i - 1), width, (step * i) - (step * (i - 1)), gaybow);
|
||||
}
|
||||
|
||||
//int size_x;
|
||||
//FTGL_StringLength(string.data, fonts::font_main, &size_x);
|
||||
//FTGL_Draw(string.data, draw_point.x - size_x / 2, draw_point.y, fonts::font_main, color);
|
||||
|
||||
}
|
||||
|
||||
if (!debug_info) return;
|
||||
if (CE_GOOD(g_pLocalPlayer->weapon())) {
|
||||
AddSideString(format("Slot: ", vfunc<int(*)(IClientEntity*)>(RAW_ENT(g_pLocalPlayer->weapon()), 395, 0)(RAW_ENT(g_pLocalPlayer->weapon()))));
|
||||
@ -504,15 +500,7 @@ void Schema_Reload() {
|
||||
InitSchema(0, itemschema, buf, false, 0xDEADCA7);
|
||||
*/
|
||||
}
|
||||
|
||||
CatVar debug_info(CV_SWITCH, "debug_info", "0", "Debug info", "Shows some debug info in-game");
|
||||
CatVar flashlight_spam(CV_SWITCH, "flashlight", "0", "Flashlight spam", "HL2DM flashlight spam");
|
||||
CatVar crit_info(CV_SWITCH, "crit_info", "0", "Show crit info"); // TODO separate
|
||||
CatVar crit_hack(CV_KEY, "crit_hack", "0", "Crit Key");
|
||||
CatVar crit_melee(CV_SWITCH, "crit_melee", "0", "Melee crits");
|
||||
CatVar crit_suppress(CV_SWITCH, "crit_suppress", "0", "Disable random crits", "Can help saving crit bucket for forced crits");
|
||||
CatVar anti_afk(CV_SWITCH, "anti_afk", "0", "Anti-AFK", "Sends random commands to prevent being kicked from server");
|
||||
CatVar tauntslide(CV_SWITCH, "tauntslide", "0", "TF2C tauntslide", "Allows moving and shooting while taunting");
|
||||
CatCommand schema("schema", "Load custom schema", Schema_Reload);
|
||||
|
||||
CatCommand name("name_set", "Immediate name change", [](const CCommand& args) {
|
||||
if (args.ArgC() < 2) {
|
||||
@ -533,6 +521,15 @@ CatCommand name("name_set", "Immediate name change", [](const CCommand& args) {
|
||||
ch->SendNetMsg(setname, false);
|
||||
}
|
||||
});
|
||||
CatCommand set_value("set", "Set value", [](const CCommand& args) {
|
||||
if (args.ArgC() < 2) return;
|
||||
ConVar* var = g_ICvar->FindVar(args.Arg(1));
|
||||
if (!var) return;
|
||||
std::string value(args.Arg(2));
|
||||
ReplaceString(value, "\\n", "\n");
|
||||
var->SetValue(value.c_str());
|
||||
logging::Info("Set '%s' to '%s'", args.Arg(1), value.c_str());
|
||||
});
|
||||
CatCommand say_lines("say_lines", "Say with newlines (\\n)", [](const CCommand& args) {
|
||||
std::string message(args.ArgS());
|
||||
ReplaceString(message, "\\n", "\n");
|
||||
@ -544,20 +541,61 @@ CatCommand disconnect("disconnect", "Disconnect with custom reason", [](const CC
|
||||
if (!ch) return;
|
||||
ch->Shutdown(args.ArgS());
|
||||
});
|
||||
CatCommand schema("schema", "Load custom schema", Schema_Reload);
|
||||
|
||||
CatCommand disconnect_vac("disconnect_vac", "Disconnect (fake VAC)", []() {
|
||||
INetChannel* ch = (INetChannel*)g_IEngine->GetNetChannelInfo();
|
||||
if (!ch) return;
|
||||
ch->Shutdown("VAC banned from secure server\n");
|
||||
});
|
||||
CatCommand set_value("set", "Set value", [](const CCommand& args) {
|
||||
if (args.ArgC() < 2) return;
|
||||
ConVar* var = g_ICvar->FindVar(args.Arg(1));
|
||||
if (!var) return;
|
||||
std::string value(args.Arg(2));
|
||||
ReplaceString(value, "\\n", "\n");
|
||||
var->SetValue(value.c_str());
|
||||
logging::Info("Set '%s' to '%s'", args.Arg(1), value.c_str());
|
||||
|
||||
|
||||
|
||||
// Netvars stuff
|
||||
void DumpRecvTable(CachedEntity* ent, RecvTable* table, int depth, const char* ft, unsigned acc_offset) {
|
||||
bool forcetable = ft && strlen(ft);
|
||||
if (!forcetable || !strcmp(ft, table->GetName()))
|
||||
logging::Info("==== TABLE: %s", table->GetName());
|
||||
for (int i = 0; i < table->GetNumProps(); i++) {
|
||||
RecvProp* prop = table->GetProp(i);
|
||||
if (!prop) continue;
|
||||
if (prop->GetDataTable()) {
|
||||
DumpRecvTable(ent, prop->GetDataTable(), depth + 1, ft, acc_offset + prop->GetOffset());
|
||||
}
|
||||
if (forcetable && strcmp(ft, table->GetName())) continue;
|
||||
switch (prop->GetType()) {
|
||||
case SendPropType::DPT_Float:
|
||||
logging::Info("%s [0x%04x] = %f", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()));
|
||||
break;
|
||||
case SendPropType::DPT_Int:
|
||||
logging::Info("%s [0x%04x] = %i | %u | %hd | %hu", prop->GetName(), prop->GetOffset(), CE_INT(ent, acc_offset + prop->GetOffset()), CE_VAR(ent, acc_offset + prop->GetOffset(), unsigned int), CE_VAR(ent, acc_offset + prop->GetOffset(), short), CE_VAR(ent, acc_offset + prop->GetOffset(), unsigned short));
|
||||
break;
|
||||
case SendPropType::DPT_String:
|
||||
logging::Info("%s [0x%04x] = %s", prop->GetName(), prop->GetOffset(), CE_VAR(ent, prop->GetOffset(), char*));
|
||||
break;
|
||||
case SendPropType::DPT_Vector:
|
||||
logging::Info("%s [0x%04x] = (%f, %f, %f)", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()), CE_FLOAT(ent, acc_offset + prop->GetOffset() + 4), CE_FLOAT(ent, acc_offset + prop->GetOffset() + 8));
|
||||
break;
|
||||
case SendPropType::DPT_VectorXY:
|
||||
logging::Info("%s [0x%04x] = (%f, %f)", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()), CE_FLOAT(ent,acc_offset + prop->GetOffset() + 4));
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
if (!ft || !strcmp(ft, table->GetName()))
|
||||
logging::Info("==== END OF TABLE: %s", table->GetName());
|
||||
}
|
||||
|
||||
// CatCommand to dumb netvar info
|
||||
static CatCommand dump_vars("debug_dump_netvars", "Dump netvars of entity", [](const CCommand& args) {
|
||||
if (args.ArgC() < 1) return;
|
||||
if (!atoi(args[1])) return;
|
||||
int idx = atoi(args[1]);
|
||||
CachedEntity* ent = ENTITY(idx);
|
||||
if (CE_BAD(ent)) return;
|
||||
ClientClass* clz = RAW_ENT(ent)->GetClientClass();
|
||||
logging::Info("Entity %i: %s", ent->m_IDX, clz->GetName());
|
||||
const char* ft = (args.ArgC() > 1 ? args[2] : 0);
|
||||
DumpRecvTable(ent, clz->m_pRecvTable, 0, ft, 0);
|
||||
});
|
||||
|
||||
}}}
|
||||
|
Reference in New Issue
Block a user