Readd accidentally removed local player check in Achievement Auth
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@ -197,7 +197,7 @@ void ProcessAchievement(IGameEvent *ach)
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player_info_s info;
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if (!g_IEngine->GetPlayerInfo(player_idx, &info))
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return;
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if (reply && *answerIdentify /* && player_idx != g_pLocalPlayer->entity_idx*/)
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if (reply && *answerIdentify && player_idx != g_pLocalPlayer->entity_idx)
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{
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send_achievement_reply_timer.update();
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send_achievement_reply = true;
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