Fix bug stopping original drawing when running chams
Fixes #391 for some reason
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@ -135,8 +135,6 @@ DEFINE_HOOKED_METHOD(DrawModelExecute, void, IVModelRender *this_, const DrawMod
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if (ent)
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if (ent->entindex() == spectator_target)
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return;
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if (ent && !effect_chams::g_EffectChams.drawing && effect_chams::g_EffectChams.ShouldRenderChams(ent))
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return;
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}
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return original::DrawModelExecute(this_, state, info, bone);
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