Fix some glez resize issues
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a11631dc96
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@ -9,6 +9,7 @@
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#include "HookedMethods.hpp"
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#include "timer.hpp"
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#include <SDL2/SDL_syswm.h>
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#include <menu/menu/Menu.hpp>
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static bool init{ false };
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static bool init_wminfo{ false };
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@ -44,10 +45,15 @@ DEFINE_HOOKED_METHOD(SDL_GL_SwapWindow, void, SDL_Window *window)
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if (isHackActive() && !disable_visuals)
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{
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static int prev_width, prev_height;
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PROF_SECTION(SWAPWINDOW_cathook);
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if (not init)
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if (not init || draw::width != prev_width || draw::height != prev_height)
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{
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prev_width = draw::width;
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prev_height = draw::height;
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draw::InitGL();
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if (zerokernel::Menu::instance)
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zerokernel::Menu::instance->resize(draw::width, draw::height);
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init = true;
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}
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draw::BeginGL();
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@ -5,7 +5,6 @@
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#include <menu/GuiInterface.hpp>
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#include "HookedMethods.hpp"
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namespace hooked_methods
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{
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@ -18,6 +17,7 @@ DEFINE_HOOKED_METHOD(SDL_PollEvent, int, SDL_Event *event)
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static Timer waitfirst{};
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if (gui::handleSdlEvent(event))
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return 0;
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g_IEngine->GetScreenSize(draw::width, draw::height);
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#endif
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return ret;
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}
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