diff --git a/src/hacks/Aimbot.cpp b/src/hacks/Aimbot.cpp index 3ef38f69..88358f94 100644 --- a/src/hacks/Aimbot.cpp +++ b/src/hacks/Aimbot.cpp @@ -162,7 +162,22 @@ void CreateMove() if (!g_pLocalPlayer->bZoomed && !(current_user_cmd->buttons & IN_ATTACK)) return; } - + // Minigun spun up handler + if (g_pLocalPlayer->weapon()->m_iClassID() == CL_CLASS(CTFMinigun)) + { + int weapon_state = + CE_INT(g_pLocalPlayer->weapon(), netvar.iWeaponState); + // If user setting for autospin isnt true, then we check if minigun + // is already zoomed + if ((weapon_state == MinigunState_t::AC_STATE_IDLE || + weapon_state == MinigunState_t::AC_STATE_STARTFIRING) && + !auto_spin_up) + return; + if (auto_spin_up) + current_user_cmd->buttons |= IN_ATTACK2; + if (!(current_user_cmd->buttons & (IN_ATTACK2 | IN_ATTACK))) + return; + } if (!g_IEntityList->GetClientEntity(target_entity->m_IDX)) return; if (!target_entity->hitboxes.GetHitbox( @@ -307,29 +322,6 @@ bool ShouldAim() return false; } } - - // Minigun spun up handler - if (g_pLocalPlayer->weapon()->m_iClassID() == CL_CLASS(CTFMinigun)) - { - int weapon_state = - CE_INT(g_pLocalPlayer->weapon(), netvar.iWeaponState); - // If user setting for autospin isnt true, then we check if minigun - // is already zoomed - if ((weapon_state == MinigunState_t::AC_STATE_IDLE || - weapon_state == MinigunState_t::AC_STATE_STARTFIRING) && - !auto_spin_up) - { - return false; - } - if (auto_spin_up) - { - current_user_cmd->buttons |= IN_ATTACK2; - } - if (!(current_user_cmd->buttons & (IN_ATTACK2 | IN_ATTACK))) - { - return false; - } - } } return true; } diff --git a/src/hacks/NavBot.cpp b/src/hacks/NavBot.cpp index 89b970ba..88fceca6 100644 --- a/src/hacks/NavBot.cpp +++ b/src/hacks/NavBot.cpp @@ -141,7 +141,7 @@ Timer cd2{}; Timer cd3{}; void CreateMove() { - if ( !enable || !nav::Prepare()) + if (!enable || !nav::Prepare()) return; if (CE_BAD(LOCAL_E) || !LOCAL_E->m_bAlivePlayer()) return; @@ -165,7 +165,7 @@ void CreateMove() return; } } - if (!nav::ReadyForCommands && !spy_mode) + if (!nav::ReadyForCommands && !spy_mode && !heavy_mode) cd3.update(); bool isready = (spy_mode || heavy_mode) ? 1 : nav::ReadyForCommands; int waittime = (spy_mode || heavy_mode) ? 100 : 5000; @@ -184,7 +184,7 @@ void CreateMove() int rng = rand() % sniper_spots.size(); random_spot = sniper_spots.at(rng); if (random_spot.z) - nav::NavTo(random_spot, false); + nav::NavTo(random_spot, false, true); } else {