more fps
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429bb71138
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@ -67,6 +67,7 @@
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<listOptionValue builtIn="false" value="GNUC=1"/>
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<listOptionValue builtIn="false" value="NO_MALLOC_OVERRIDE"/>
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<listOptionValue builtIn="false" value="ENABLE_VISUALS=1"/>
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<listOptionValue builtIn="false" value="RENDERING_ENGINE_XOVERLAY=1"/>
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</option>
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<option id="gnu.cpp.compiler.option.debugging.other.1695695237" name="Other debugging flags" superClass="gnu.cpp.compiler.option.debugging.other" useByScannerDiscovery="false" value="-ggdb" valueType="string"/>
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<option id="gnu.cpp.compiler.option.dialect.flags.1534861554" name="Other dialect flags" superClass="gnu.cpp.compiler.option.dialect.flags" useByScannerDiscovery="true" value="-std=gnu++11" valueType="string"/>
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@ -36,7 +36,7 @@ void rendering_routine()
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while (true)
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{
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xpcmutex_lock(server_throttle_mutex);
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PROF_SECTION(DRAWEX_rendering_routine)
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PROF_SECTION(DRAWEX_rendering_routine);
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if (hack::initialized && api::ready_state)
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{
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BeginCheatVisuals();
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@ -49,7 +49,7 @@ void rendering_routine()
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EndCheatVisuals();
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}
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xpcmutex_unlock(server_throttle_mutex);
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usleep(1000000 / 100);
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usleep(1000000 / 45);
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//std::this_thread::sleep_for(std::chrono::seconds(1));
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}
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}
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@ -82,6 +82,8 @@ bool EntityHitboxCache::VisibilityCheck(int id) {
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static CatEnum setupbones_time_enum({ "ZERO", "CURTIME", "LP SERVERTIME", "SIMTIME" });
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static CatVar setupbones_time(setupbones_time_enum, "setupbones_time", "3", "Setupbones", "Defines setupbones 4th argument, change it if your aimbot misses, idk!!");
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std::mutex setupbones_mutex;
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matrix3x4_t* EntityHitboxCache::GetBones() {
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static float bones_setup_time = 0.0f;
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switch ((int)setupbones_time) {
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@ -97,6 +99,7 @@ matrix3x4_t* EntityHitboxCache::GetBones() {
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bones_setup_time = CE_FLOAT(parent_ref, netvar.m_flSimulationTime);
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}
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if (!bones_setup) {
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std::lock_guard<std::mutex> lock(setupbones_mutex);
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bones_setup = RAW_ENT(parent_ref)->SetupBones(bones, MAXSTUDIOBONES, 0x100, bones_setup_time);
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}
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return bones;
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@ -45,6 +45,7 @@ class GlobalSettings {
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public:
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void Init();
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bool bInvalid { true };
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bool is_create_move { false };
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Vector last_angles;
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};
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@ -335,6 +335,7 @@ bool IsEntityVisible(CachedEntity* entity, int hb) {
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}
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std::mutex trace_lock;
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bool IsEntityVectorVisible(CachedEntity* entity, Vector endpos) {
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trace_t trace_object;
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Ray_t ray;
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@ -347,6 +348,7 @@ bool IsEntityVectorVisible(CachedEntity* entity, Vector endpos) {
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ray.Init(g_pLocalPlayer->v_Eye, endpos);
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{
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PROF_SECTION(IEVV_TraceRay);
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std::lock_guard<std::mutex> lock(trace_lock);
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g_ITrace->TraceRay(ray, MASK_SHOT_HULL, &trace::filter_default, &trace_object);
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}
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return (trace_object.fraction >= 0.99f || (((IClientEntity*)trace_object.m_pEnt)) == RAW_ENT(entity));
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@ -104,6 +104,7 @@ static CatVar debug_projectiles(CV_SWITCH, "debug_projectiles", "0", "Debug Proj
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static CatVar fakelag_amount(CV_INT, "fakelag", "0", "Bad Fakelag");
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bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
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g_Settings.is_create_move = true;
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static CreateMove_t original_method = (CreateMove_t)hooks::clientmode.GetMethod(offsets::CreateMove());
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bool time_replaced, ret, speedapplied;
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float curtime_old, servertime, speed, yaw;
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@ -125,15 +126,18 @@ bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
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PROF_SECTION(CreateMove);
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if (!cmd) {
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g_Settings.is_create_move = false;
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return ret;
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}
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if (!cathook) {
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g_Settings.is_create_move = false;
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return ret;
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}
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if (!g_IEngine->IsInGame()) {
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g_Settings.bInvalid = true;
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g_Settings.is_create_move = false;
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return true;
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}
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@ -281,6 +285,7 @@ bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
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}
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// Walkbot can leave game.
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if (!g_IEngine->IsInGame()) {
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g_Settings.is_create_move = false;
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return ret;
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}
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IF_GAME (IsTF()) {
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@ -427,6 +432,7 @@ bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) {
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//LoadSavedState();
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}
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g_pLocalPlayer->bAttackLastTick = (cmd->buttons & IN_ATTACK);
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g_Settings.is_create_move = false;
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return ret;
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SEGV_END;
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