297
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@ -2,20 +2,23 @@
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@ -28,11 +31,11 @@
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@ -59,6 +66,7 @@
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255
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# User-specific files (MonoDevelop/Xamarin Studio)
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[Dd]ebug/
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[Dd]ebugPublic/
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[Rr]eleases/
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# Uncomment if you have tasks that create the project's static files in wwwroot
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||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# DNX
|
||||
project.lock.json
|
||||
artifacts/
|
||||
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_i.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# JustCode is a .NET coding add-in
|
||||
.JustCode
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
|
||||
# TODO: Un-comment the next line if you do not want to checkin
|
||||
# your web deploy settings because they may include unencrypted
|
||||
# passwords
|
||||
#*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/packages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/packages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/packages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignoreable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
[Ss]tyle[Cc]op.*
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
node_modules/
|
||||
orleans.codegen.cs
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# LightSwitch generated files
|
||||
GeneratedArtifacts/
|
||||
ModelManifest.xml
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
|
||||
## Ignore .o and .d files (objects and dependencies)
|
||||
*.o
|
||||
/bin/*
|
||||
*.d
|
||||
|
||||
# Don't ignore binary resource files
|
||||
!res/bin/*
|
||||
|
||||
## Ignore Data Folder symlink
|
||||
Data Folder
|
||||
/core
|
||||
Debug/
|
||||
.vs/cathook/v15/Browse.VC.db
|
3
.gitmodules
vendored
@ -4,3 +4,6 @@
|
||||
[submodule "simple-ipc"]
|
||||
path = simple-ipc
|
||||
url = https://github.com/nullifiedcat/simple-ipc
|
||||
[submodule "ucccccp"]
|
||||
path = ucccccp
|
||||
url = https://github.com/nullifiedcat/ucccccp
|
||||
|
@ -1,6 +1,6 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<project>
|
||||
<configuration id="cdt.managedbuild.config.gnu.exe.debug.1168214098" name="TF2">
|
||||
<configuration id="cdt.managedbuild.config.gnu.exe.debug.1168214098" name="Main">
|
||||
<extension point="org.eclipse.cdt.core.LanguageSettingsProvider">
|
||||
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
|
||||
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
|
||||
@ -11,37 +11,4 @@
|
||||
</provider>
|
||||
</extension>
|
||||
</configuration>
|
||||
<configuration id="cdt.managedbuild.config.gnu.exe.release.375425953" name="Release">
|
||||
<extension point="org.eclipse.cdt.core.LanguageSettingsProvider">
|
||||
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
|
||||
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
|
||||
<provider-reference id="org.eclipse.cdt.managedbuilder.core.MBSLanguageSettingsProvider" ref="shared-provider"/>
|
||||
<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="1458929643180439737" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD "${INPUTS}"" prefer-non-shared="true">
|
||||
<language-scope id="org.eclipse.cdt.core.gcc"/>
|
||||
<language-scope id="org.eclipse.cdt.core.g++"/>
|
||||
</provider>
|
||||
</extension>
|
||||
</configuration>
|
||||
<configuration id="cdt.managedbuild.config.gnu.exe.debug.1168214098.1902522305" name="HL2DM">
|
||||
<extension point="org.eclipse.cdt.core.LanguageSettingsProvider">
|
||||
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
|
||||
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
|
||||
<provider-reference id="org.eclipse.cdt.managedbuilder.core.MBSLanguageSettingsProvider" ref="shared-provider"/>
|
||||
<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="1458926429761397309" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD "${INPUTS}"" prefer-non-shared="true">
|
||||
<language-scope id="org.eclipse.cdt.core.gcc"/>
|
||||
<language-scope id="org.eclipse.cdt.core.g++"/>
|
||||
</provider>
|
||||
</extension>
|
||||
</configuration>
|
||||
<configuration id="cdt.managedbuild.config.gnu.exe.debug.1168214098.1070157341" name="Lilac">
|
||||
<extension point="org.eclipse.cdt.core.LanguageSettingsProvider">
|
||||
<provider copy-of="extension" id="org.eclipse.cdt.ui.UserLanguageSettingsProvider"/>
|
||||
<provider-reference id="org.eclipse.cdt.core.ReferencedProjectsLanguageSettingsProvider" ref="shared-provider"/>
|
||||
<provider-reference id="org.eclipse.cdt.managedbuilder.core.MBSLanguageSettingsProvider" ref="shared-provider"/>
|
||||
<provider class="org.eclipse.cdt.managedbuilder.language.settings.providers.GCCBuiltinSpecsDetector" console="false" env-hash="1458926429761397309" id="org.eclipse.cdt.managedbuilder.core.GCCBuiltinSpecsDetector" keep-relative-paths="false" name="CDT GCC Built-in Compiler Settings" parameter="${COMMAND} ${FLAGS} -E -P -v -dD "${INPUTS}"" prefer-non-shared="true">
|
||||
<language-scope id="org.eclipse.cdt.core.gcc"/>
|
||||
<language-scope id="org.eclipse.cdt.core.g++"/>
|
||||
</provider>
|
||||
</extension>
|
||||
</configuration>
|
||||
</project>
|
||||
|
@ -69,3 +69,5 @@ org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem=Warning
|
||||
org.eclipse.cdt.codan.internal.checkers.UnusedVariableDeclarationProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},suppression_comment\=>"@suppress(\\"Unused variable declaration in file scope\\")",macro\=>true,exceptions\=>("@(\#)","$Id")}
|
||||
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem=Error
|
||||
org.eclipse.cdt.codan.internal.checkers.VariableResolutionProblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>true,RUN_ON_INC_BUILD\=>true,RUN_ON_FILE_OPEN\=>false,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},suppression_comment\=>"@suppress(\\"Symbol is not resolved\\")"}
|
||||
org.eclipse.cdt.qt.core.qtproblem=Warning
|
||||
org.eclipse.cdt.qt.core.qtproblem.params={launchModes\=>{RUN_ON_FULL_BUILD\=>false,RUN_ON_INC_BUILD\=>false,RUN_ON_FILE_OPEN\=>true,RUN_ON_FILE_SAVE\=>false,RUN_AS_YOU_TYPE\=>true,RUN_ON_DEMAND\=>true},suppression_comment\=>null}
|
||||
|
@ -1,3 +0,0 @@
|
||||
{
|
||||
"CurrentProjectSetting": null
|
||||
}
|
@ -1,8 +0,0 @@
|
||||
{
|
||||
"ExpandedNodes": [
|
||||
"",
|
||||
"\\src",
|
||||
"\\src\\hacks"
|
||||
],
|
||||
"PreviewInSolutionExplorer": false
|
||||
}
|
BIN
.vs/slnx.sqlite
6
CODE_OF_CONDUCT.md
Normal file
@ -0,0 +1,6 @@
|
||||
# Contributor Code of Conduct
|
||||
|
||||
This project adheres to No Code of Conduct. We are all adults. We accept anyone's contributions. Nothing else matters.
|
||||
|
||||
For more information please visit the [No Code of Conduct](https://github.com/domgetter/NCoC) homepage.
|
||||
|
103
README.md
@ -1,44 +1,99 @@
|
||||
# Discord Server
|
||||
[Official Discord Server (updated link)](https://discord.gg/kvNVNSX)
|
||||
# Cathook Training Software
|
||||

|
||||
|
||||
## Discord Server
|
||||
[Official Discord Server](https://discord.gg/kvNVNSX)
|
||||
|
||||
cathook is a training software designed for Team Fortress 2 for Linux. cathook includes some joke features like
|
||||
|
||||
* Backpack.TF API integration with playerlist GUI, allowing you to see players' inventory values
|
||||
* Always/Never spycrab
|
||||
* Ignore Hoovy
|
||||
* 100% Casual/Comp coin flip
|
||||
* Encrypted chat
|
||||
* Emoji ESP
|
||||
* Fidget Spinner crosshair
|
||||
|
||||
and a lot of useful features, including
|
||||
|
||||
* Anti Backstab with option to say "No" voice command when spy tries to backstab you
|
||||
* Heal Arrows exploit (overheal an enemy for 1200 health with single huntsman arrow, you can also do it with buildings!)
|
||||
* Extremely customizable spam (you can make spam lines that'll include name of random dead enemy pyro or sniper)
|
||||
* Follow Bots
|
||||
* Working crit hack
|
||||
|
||||
[FULL LIST OF FEATURES HERE](https://github.com/nullifiedcat/cathook/wiki/List-of-features)
|
||||
|
||||
# INSTALLATION
|
||||
|
||||
Ubuntu (and probably Debian) users can run this script:
|
||||
You can use gcc-7 for compiling cathook if you add `-e CC=gcc-7 CXX=g++-7` to make command line
|
||||
|
||||
Ubuntu gcc6 installation: (check if you have gcc-6 installed already by typing `gcc-6 -v`
|
||||
```bash
|
||||
sudo apt update && sudo apt install build-essential software-properties-common -y && sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y && sudo apt update && sudo apt install gcc-snapshot g++-6-multilib gcc-6 g++-6 -y
|
||||
```
|
||||
sudo apt update && sudo apt install build-essential software-properties-common -y && sudo add-apt-repository ppa:ubuntu-toolchain-r/test -y && sudo apt update && sudo apt install gcc-snapshot -y && sudo apt update && sudo apt install git libc6-dev gcc-6 g++-6 libc6-dev:i386 g++-6-multilib gdb -y && git clone --recursive https://github.com/nullifiedcat/cathook && cd cathook && make -j4
|
||||
|
||||
Ubuntu other dependencies installation:
|
||||
|
||||
```bash
|
||||
sudo apt update && sudo apt install git libssl-dev:i386 libc6-dev:i386 gdb libsdl2-dev libglew-dev:i386 libfreetype6-dev:i386 -y
|
||||
```
|
||||
|
||||
|
||||
Arch gcc6 & dependencies installation:
|
||||
```bash
|
||||
sudo pacman -Syu && sudo pacman -S gdb gdb-common glew1.10 lib32-glew1.10 rsync --noconfirm && yes | sudo pacman -U https://archive.archlinux.org/packages/g/gcc-multilib/gcc-multilib-6.3.1-2-x86_64.pkg.tar.xz https://archive.archlinux.org/packages/g/gcc-libs-multilib/gcc-libs-multilib-6.3.1-2-x86_64.pkg.tar.xz https://archive.archlinux.org/packages/l/lib32-gcc-libs/lib32-gcc-libs-6.3.1-2-x86_64.pkg.tar.xz
|
||||
```
|
||||
|
||||
If you don't use Ubuntu or Arch (or if Arch script gets outdated), here's the list of what cathook requires:
|
||||
|
||||
* `gcc-6`
|
||||
* `g++-6`
|
||||
* `gcc-6-multilib`
|
||||
* `g++-6-multilib`
|
||||
* `gdb` (for the injection script, you can use different injector if you want)
|
||||
* `libssl-dev:i386`
|
||||
* `libc6-dev:i386`
|
||||
* `libsdl2-dev`
|
||||
* `libglew-dev:i386`
|
||||
* `libfreetype6-dev:i386`
|
||||
* `rsync` (only for copying shaders/fonts to tf2 data directory, `update-data` script)
|
||||
|
||||
|
||||
Cathook installation script:
|
||||
```bash
|
||||
git clone --recursive https://github.com/nullifiedcat/cathook && cd cathook && bash build-tf2 && bash update-data
|
||||
```
|
||||
|
||||
**Errors while installing?**
|
||||
|
||||
`/usr/include/c++/5/string:38:28: fatal error: bits/c++config.h: No such file or directory` - You don't have g++6 or g++6 multilib installed correctly
|
||||
`/usr/include/c++/5/string:38:28: fatal error: bits/c++config.h: No such file or directory`
|
||||
You don't have gcc-multilib-6 installed correctly.
|
||||
|
||||
`src/<any file>: fatal error: mathlib/vector.h: No such file or directory` - You didn't download Source SDK. **DO NOT DOWNLOAD CATHOOK USING "DOWNLOAD .ZIP" FROM GITHUB. USE git clone --recursive**!
|
||||
`src/<any file>: fatal error: mathlib/vector.h: No such file or directory`
|
||||
You didn't download Source SDK. **DO NOT DOWNLOAD CATHOOK USING "DOWNLOAD .ZIP" FROM GITHUB. USE git clone --recursive!**
|
||||
|
||||
If you are using other distro, make sure to have g++-6, gdb, libc6 and build essentials installed.
|
||||
If you are using another distro, make sure to have g++-6, gdb, libc6 and build essentials installed.
|
||||
|
||||
## Updating cathook
|
||||
Run the `update` script in cathook folder.
|
||||
|
||||
## Injection
|
||||
`sudo ./attach` to attach to tf2 process (can take argument number 0-N - # of tf2 instance to attach to (for bots))
|
||||
Cathook requires the shader folder provided in order to launch properly. To install this, run the `update-data` script. This will create a sym-link for the required folders.
|
||||
If you wish to do this manually, copy the tf-settings folder inside Cathook into your Team Fortress 2 folder and rename it to "cathook".
|
||||
You will want to update these files if you wish to have an updated menu.
|
||||
|
||||
`sudo ./attach-backtrace` to attach and print backtrace if tf2 crashes. Some users reported that this method makes you get less FPS ingame.
|
||||
## Injection
|
||||
`sudo ./attach` to attach cathook into TF2. Optionally, you can provide an argument number (0-n - #) to provide the TF2 process ID (for bots).
|
||||
|
||||
`sudo ./attach-backtrace` to attach and print backtrace incase TF2 crashes. Some users report that this causes FPS drop in-game. This is recommended to grab a log of what went wrong if Cathook is crashing on you.
|
||||
|
||||
## Followbots
|
||||
`cathook-ipc-server` allows you to run and control Followbots to do your evil bidding in-game. The installation for Followbots is quite complex, and will not be covered on this page. Obviously, you must have several user accounts ready to run TF2.
|
||||
A guide for Followbots can be found here: [How to setup and use followbots.](https://www.youtube.com/watch?v=kns5-nw7xUg)
|
||||
You may also ask someone in our discord server to help you out.
|
||||
|
||||
Followbot installation is quite complex and I won't cover it fully here.
|
||||
You have to have several user accounts ready to run tf2 - use google for that.
|
||||
You can ask someone in my discord server for help with installation.
|
||||
To control followbots, you need to download and install `cathook-ipc-server`.
|
||||
|
||||
### Followbot server installation script
|
||||
The installation script is as followed:
|
||||
```bash
|
||||
git clone --recursive https://github.com/nullifiedcat/cathook-ipc-server && cd cathook-ipc-server && make -j4
|
||||
```
|
||||
git clone --recursive https://github.com/nullifiedcat/cathook-ipc-server && \
|
||||
cd cathook-ipc-server && \
|
||||
make -j4
|
||||
```
|
||||
### Updating script is the same as updating cathook
|
||||
|
||||
### Running followbot server
|
||||
`./bin/cathook-ipc-server` or `./bin/cathook-ipc-server &>/dev/null &` to run it in background
|
||||
To run the Followbot server, run `./bin/cathook-ipc-server`. You can also use `./bin/cathook-ipc-server &>/dev/null &` to run it in background.
|
||||
|
205
TODO
@ -1,80 +1,141 @@
|
||||
MULTIPLATFORM:
|
||||
//==================================================================================================//
|
||||
//Big TODO list for cathook //
|
||||
//Organized by Julianacat //
|
||||
//==================================================================================================//
|
||||
|
||||
Signature Scanner
|
||||
Whole IPC thing | actually, no. cathook for windows WON'T have followbots/ipc.
|
||||
Signatures and offsets
|
||||
File handling (playerlist, spam, etc...)
|
||||
CMake?
|
||||
|
||||
------------====-----------
|
||||
|
||||
alias clearcond "host_timescale 300;wait 500;host_timescale 1"
|
||||
alias clearcond_taunt "taunt;wait 50;host_timescale 300;wait 500;host_timescale 1"
|
||||
bind l clearcond_taunt
|
||||
//----------------------------------------------------------------------------------------------------------------------//
|
||||
//Aimbot/Triggerbot //
|
||||
//------------------------------------------------------------------------------------------------------------------// //
|
||||
// //
|
||||
Hook + Aimbot FIX // //
|
||||
// //
|
||||
no aim sapper // //
|
||||
// //
|
||||
Make hacks respect Mannpower powerups and other conditions when calcuating damage, hitbox and prioritizing targets // //
|
||||
Proper AutoHitbox, Isnt this already a thing?? // //
|
||||
// //
|
||||
Flare aim on fire // //
|
||||
Improve Projectile Aimbot. A lot. // //
|
||||
ProjPredOrigin // //
|
||||
MAX -> MIN priority // //
|
||||
// //
|
||||
Hunter Rifle? // //
|
||||
// //
|
||||
AutoDetonator // //
|
||||
// //
|
||||
No AutoShoot when disguised // //
|
||||
Ambassador bodyshotting // //
|
||||
No Trigger Mediguns // //
|
||||
More projectile weapons aimbot (wrap assassin, wrangler, stickybomb, airstrike) // //
|
||||
Auto trigger DR before rockets // //
|
||||
// //
|
||||
Make make sentrys slightly lower priority (for getting those pesky turtle engies) // //
|
||||
// //
|
||||
Make building aimbot compensate for gravity on projectile weapons // //
|
||||
// //
|
||||
add Spectator Silent for projectile weapons // //
|
||||
// //
|
||||
Improve aimbot accuracy // //
|
||||
// //
|
||||
Add Multipoint (Take hitbox, shrink it, then use corners as points to check) // //
|
||||
// //
|
||||
Make ambasador check rely on wait for charge user setting // //
|
||||
// //
|
||||
//------------------------------------------------------------------------------------------------------------------// //
|
||||
// //
|
||||
//----------------------------------------------------------------------------------------------------------------------//
|
||||
|
||||
TF2C teams
|
||||
TF2C merc
|
||||
HL2DM teams
|
||||
|
||||
Fix Autosticky
|
||||
Proj Aimbot
|
||||
|
||||
fullbright toggle
|
||||
Hunter Rifle
|
||||
inspect shit
|
||||
TTS
|
||||
noise spam
|
||||
team name spam (pre round team name spam thing)
|
||||
insta taunt (taunts for like .5 ms and then you can do it again lithium has it)
|
||||
auto vacc
|
||||
namesteal
|
||||
autovote
|
||||
voice command spam (not like 1 voice command every 1 ms but like just spamming it on the menu)
|
||||
//----------------------------------------------------------------------------------------------------------------------//
|
||||
//Visuals/GUI //
|
||||
//------------------------------------------------------------------------------------------------------------------// //
|
||||
// //
|
||||
Display on the left // //
|
||||
// //
|
||||
make gui color change // //
|
||||
// //
|
||||
Cheat status menu (A gui to display enabled/disabled states of user settings for when the menu is off) // //
|
||||
// //
|
||||
add teleporter count down // //
|
||||
add spy cloak esp // //
|
||||
// //
|
||||
Make ubercharge esp color RGB when fully charged // //
|
||||
// //
|
||||
fullbright toggle // //
|
||||
// //
|
||||
FLAG ESP? // //
|
||||
// //
|
||||
ESP Icons // //
|
||||
ESP Distance sort // //
|
||||
Show sapped buildings in ESP // //
|
||||
halloween medkits // //
|
||||
carrying esp // //
|
||||
Tracers/Spy Cam // //
|
||||
// //
|
||||
//------------------------------------------------------------------------------------------------------------------// //
|
||||
// //
|
||||
//----------------------------------------------------------------------------------------------------------------------//
|
||||
|
||||
dominatesay assistsay worldsay
|
||||
AutoDetonator
|
||||
|
||||
ProjPredOrigin
|
||||
MAX -> MIN priority
|
||||
Deflected by enemy player
|
||||
Aim Stickies
|
||||
FLAG ESP
|
||||
no aim sapper
|
||||
Improve Projectile Aimbot. A lot.
|
||||
Proper AutoHitbox
|
||||
Smoothe the smooth aim
|
||||
Display on the left
|
||||
Flare aim on fire
|
||||
Aim Sticky
|
||||
Proj Pred visuals
|
||||
Hook + Aimbot FIX
|
||||
ESP Icons
|
||||
ESP Distance sort
|
||||
Show sapped buildings in ESP
|
||||
Make hacks respect Mannpower powerups and other conditions when calcuating damage, hitbox and prioritizing targets
|
||||
Fake Lag
|
||||
Engine Prediction
|
||||
AutoSticky improve
|
||||
No AutoShoot when disguised
|
||||
Ambassador bodyshotting
|
||||
No Trigger Mediguns
|
||||
More projectile weapons aimbot (wrap assassin, wrangler, stickybomb, airstrike)
|
||||
Auto trigger DR before rockets
|
||||
Sticky vischeck
|
||||
InsultSpam
|
||||
Critical rifles bodyshotting
|
||||
FLAG ESP
|
||||
Spy alert uses angles
|
||||
halloween medkits
|
||||
carrying esp
|
||||
Tracers/Spy Cam
|
||||
Bodyshot if not zoomed
|
||||
Proper medic followbot AI
|
||||
Bot option for aiming at owner's prey (just for fun)
|
||||
Bot pathfinding & navigation files system
|
||||
SkinChanger
|
||||
Proper entity classes (actually I might just use a lot of helper functions taking IClientEntity* as first arg)
|
||||
Priority system optimization and testing
|
||||
General optimization and refactoring
|
||||
Bone ESP
|
||||
XorString or something to make it harder to detect.
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------//
|
||||
//Chat and Related //
|
||||
//------------------------------------------------------------------------------------------------------------------// //
|
||||
// //
|
||||
TTS // //
|
||||
namesteal // //
|
||||
autovote // //
|
||||
// //
|
||||
dominatesay assistsay worldsay // //
|
||||
InsultSpam // //
|
||||
// //
|
||||
//------------------------------------------------------------------------------------------------------------------// //
|
||||
// //
|
||||
//----------------------------------------------------------------------------------------------------------------------//
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------//
|
||||
//Followbots //
|
||||
//------------------------------------------------------------------------------------------------------------------// //
|
||||
// //
|
||||
Proper medic followbot AI, breadcrumb followbot is good but a nav system would be better // //
|
||||
// //
|
||||
Bot option for aiming at owner's prey (just for fun) // //
|
||||
Bot pathfinding & navigation files system // //
|
||||
Proper entity classes (actually I might just use a lot of helper functions taking IClientEntity* as first arg) // //
|
||||
// //
|
||||
//------------------------------------------------------------------------------------------------------------------// //
|
||||
// //
|
||||
//----------------------------------------------------------------------------------------------------------------------//
|
||||
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------------------//
|
||||
//Misc //
|
||||
//------------------------------------------------------------------------------------------------------------------// //
|
||||
// //
|
||||
Proper Fake Lag // //
|
||||
Add auto-strafe // //
|
||||
// //
|
||||
Fix achievement hack getting blocked with sv_cheats // //
|
||||
// //
|
||||
Spy alert uses angles // //
|
||||
// //
|
||||
Add ignore gunslinger to melee crit hack // //
|
||||
// //
|
||||
Priority system optimization and testing // //
|
||||
General optimization and refactoring // //
|
||||
// //
|
||||
XorString or something to make it harder to detect. // //
|
||||
// //
|
||||
TF2C teams // //
|
||||
TF2C merc // //
|
||||
HL2DM teams // //
|
||||
// //
|
||||
//------------------------------------------------------------------------------------------------------------------// //
|
||||
// //
|
||||
//----------------------------------------------------------------------------------------------------------------------//
|
||||
|
31
attach
@ -24,17 +24,36 @@ echo Attaching to "$proc"
|
||||
|
||||
#sudo ./detach $inst bin/libcathook.so
|
||||
|
||||
if grep -q "$(realpath bin/libcathook.so)" /proc/"$proc"/maps; then
|
||||
echo already loaded
|
||||
exit
|
||||
fi
|
||||
#if grep -q "$(realpath bin/libcathook.so)" /proc/"$proc"/maps; then
|
||||
# echo already loaded
|
||||
# exit
|
||||
#fi
|
||||
|
||||
# pBypass for crash dumps being sent
|
||||
# You may also want to consider using -nobreakpad in your launch options.
|
||||
sudo rm -rf /tmp/dumps # Remove if it exists
|
||||
sudo mkdir /tmp/dumps # Make it as root
|
||||
sudo chmod 000 /tmp/dumps # No permissions
|
||||
|
||||
FILENAME="/tmp/.gl$(cat /dev/urandom | tr -dc 'a-zA-Z0-9' | fold -w 6 | head -n 1)"
|
||||
|
||||
cp "bin/libcathook.so" "$FILENAME"
|
||||
|
||||
echo loading "$FILENAME" to "$proc"
|
||||
|
||||
sudo killall -19 steam
|
||||
sudo killall -19 steamwebhelper
|
||||
|
||||
echo loading "$(realpath bin/libcathook.so)" to "$proc"
|
||||
gdb -n -q -batch \
|
||||
-ex "attach $proc" \
|
||||
-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \
|
||||
-ex "call \$dlopen(\"$(realpath bin/libcathook.so)\", 1)" \
|
||||
-ex "call \$dlopen(\"$FILENAME\", 1)" \
|
||||
-ex "call dlerror()" \
|
||||
-ex 'print (char *) $2' \
|
||||
-ex "detach" \
|
||||
-ex "quit"
|
||||
|
||||
rm $FILENAME
|
||||
|
||||
sudo killall -18 steamwebhelper
|
||||
sudo killall -18 steam
|
@ -1,8 +1,9 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
proc=$1
|
||||
|
||||
echo Attaching to "$proc"
|
||||
proc=${1:-$(ps $(pidof gameoverlayui) | tail -n1 | cut -d\- -f2 | cut -d\ -f2)}
|
||||
if ! [[ $proc =~ ^[0-9]+$ ]]; then
|
||||
echo "Couldn't find process! Are you sure a game is running?" >&2; exit 1
|
||||
fi
|
||||
|
||||
if grep -q "$(realpath bin/libcathook.so)" /proc/"$proc"/maps; then
|
||||
echo already loaded
|
||||
|
46
attach-user
Executable file
@ -0,0 +1,46 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
user=$USER
|
||||
|
||||
if [ "$#" == 1 ]; then
|
||||
user=$1
|
||||
fi
|
||||
|
||||
proc="0"
|
||||
|
||||
for pid in $(pidof hl2_linux)
|
||||
do
|
||||
if sudo -H -u $user kill -0 $pid
|
||||
then
|
||||
proc=$pid
|
||||
break
|
||||
fi
|
||||
done
|
||||
|
||||
|
||||
if [ "$proc" == "0" ]
|
||||
then
|
||||
echo "TF2 for $user is not running"
|
||||
continue
|
||||
fi
|
||||
|
||||
echo Attaching to "$proc"
|
||||
|
||||
FILENAME=$(realpath "bin/libcathook.so")
|
||||
|
||||
echo loading "$FILENAME" to "$proc"
|
||||
|
||||
sudo killall -19 steam
|
||||
sudo killall -19 steamwebhelper
|
||||
|
||||
sudo gdb -n -q -batch \
|
||||
-ex "attach $proc" \
|
||||
-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \
|
||||
-ex "call \$dlopen(\"$FILENAME\", 1)" \
|
||||
-ex "call dlerror()" \
|
||||
-ex 'print (char *) $2' \
|
||||
-ex "detach" \
|
||||
-ex "quit"
|
||||
|
||||
sudo killall -18 steamwebhelper
|
||||
sudo killall -18 steam
|
1
build-debug-tf2
Executable file
@ -0,0 +1 @@
|
||||
make -j4 -e GAME=tf2 BUILD_DEBUG=1
|
2
build-tf2
Executable file
@ -0,0 +1,2 @@
|
||||
make -j4 -e GAME=tf2 NO_WARNINGS=1
|
||||
strip --strip-all bin/libcathook.so
|
@ -1,6 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<ShowAllFiles>true</ShowAllFiles>
|
||||
</PropertyGroup>
|
||||
</Project>
|
185
classdump-dab.txt
Normal file
@ -0,0 +1,185 @@
|
||||
[131] CTEFireBullets
|
||||
[94] CSDKTeam_Deathmatch
|
||||
[95] CSDKTeam_Red
|
||||
[93] CSDKTeam_Blue
|
||||
[96] CSDKTeam_Unassigned
|
||||
[92] CSDKTeam
|
||||
[90] CSDKPlayerResource
|
||||
[91] CSDKRagdoll
|
||||
[89] CSDKPlayer
|
||||
[143] CTEPlayerAnimEvent
|
||||
[100] CSparkler
|
||||
[85] CRatRaceWaypoint
|
||||
[25] CBriefcaseCaptureZone
|
||||
[24] CBriefcase
|
||||
[0] CWeaponCubemap
|
||||
[163] CWeaponCycler
|
||||
[84] CRagdollPropAttached
|
||||
[83] CRagdollProp
|
||||
[158] CWaterBullet
|
||||
[52] CFuncMonitor
|
||||
[174] CWorld
|
||||
[159] CWaterLODControl
|
||||
[156] CVGuiScreen
|
||||
[80] CPropJeep
|
||||
[0] CPropVehicleChoreoGeneric
|
||||
[155] CTEWorldDecal
|
||||
[152] CTESpriteSpray
|
||||
[151] CTESprite
|
||||
[150] CTESparks
|
||||
[149] CTESmoke
|
||||
[147] CTEShowLine
|
||||
[145] CTEProjectedDecal
|
||||
[144] CTEPlayerDecal
|
||||
[142] CTEPhysicsProp
|
||||
[141] CTEParticleSystem
|
||||
[140] CTEMuzzleFlash
|
||||
[138] CTELargeFunnel
|
||||
[137] CTEKillPlayerAttachments
|
||||
[136] CTEImpact
|
||||
[135] CTEGlowSprite
|
||||
[146] CTEShatterSurface
|
||||
[133] CTEFootprintDecal
|
||||
[132] CTEFizz
|
||||
[130] CTEExplosion
|
||||
[129] CTEEnergySplash
|
||||
[128] CTEEffectDispatch
|
||||
[127] CTEDynamicLight
|
||||
[125] CTEDecal
|
||||
[124] CTEClientProjectile
|
||||
[123] CTEBubbleTrail
|
||||
[122] CTEBubbles
|
||||
[121] CTEBSPDecal
|
||||
[120] CTEBreakModel
|
||||
[119] CTEBloodStream
|
||||
[118] CTEBloodSprite
|
||||
[117] CTEBeamSpline
|
||||
[116] CTEBeamRingPoint
|
||||
[115] CTEBeamRing
|
||||
[114] CTEBeamPoints
|
||||
[113] CTEBeamLaser
|
||||
[112] CTEBeamFollow
|
||||
[111] CTEBeamEnts
|
||||
[110] CTEBeamEntPoint
|
||||
[109] CTEBaseBeam
|
||||
[108] CTEArmorRicochet
|
||||
[139] CTEMetalSparks
|
||||
[153] CTest_ProxyToggle_Networkable
|
||||
[154] CTestTraceline
|
||||
[148] CTesla
|
||||
[107] CTeam
|
||||
[106] CSun
|
||||
[105] CSteamJet
|
||||
[66] CParticlePerformanceMonitor
|
||||
[101] CSpotlightEnd
|
||||
[175] DustTrail
|
||||
[44] CFireTrail
|
||||
[181] SporeTrail
|
||||
[180] SporeExplosion
|
||||
[178] RocketTrail
|
||||
[179] SmokeTrail
|
||||
[99] CSmokeStack
|
||||
[98] CSlideshowDisplay
|
||||
[97] CShadowControl
|
||||
[87] CSceneEntity
|
||||
[86] CRopeKeyframe
|
||||
[82] CRagdollManager
|
||||
[81] CPropVehicleDriveable
|
||||
[71] CPhysicsPropMultiplayer
|
||||
[69] CPhysBoxMultiplayer
|
||||
[16] CBasePropDoor
|
||||
[30] CDynamicProp
|
||||
[76] CPointCommentaryNode
|
||||
[75] CPointCamera
|
||||
[74] CPlayerResource
|
||||
[73] CPlasma
|
||||
[72] CPhysMagnet
|
||||
[70] CPhysicsProp
|
||||
[68] CPhysBox
|
||||
[67] CParticleSystem
|
||||
[177] ParticleSmokeGrenade
|
||||
[65] CParticleFire
|
||||
[176] MovieExplosion
|
||||
[64] CMaterialModifyControl
|
||||
[63] CLightGlow
|
||||
[62] CInfoOverlayAccessor
|
||||
[134] CTEGaussExplosion
|
||||
[57] CFuncTrackTrain
|
||||
[56] CFuncSmokeVolume
|
||||
[55] CFuncRotating
|
||||
[54] CFuncReflectiveGlass
|
||||
[53] CFuncOccluder
|
||||
[48] CFunc_LOD
|
||||
[126] CTEDust
|
||||
[47] CFunc_Dust
|
||||
[50] CFuncConveyor
|
||||
[23] CBreakableSurface
|
||||
[49] CFuncAreaPortalWindow
|
||||
[45] CFish
|
||||
[33] CEntityFlame
|
||||
[43] CFireSmoke
|
||||
[41] CEnvTonemapController
|
||||
[39] CEnvScreenEffect
|
||||
[40] CEnvScreenOverlay
|
||||
[37] CEnvProjectedTexture
|
||||
[36] CEnvParticleScript
|
||||
[46] CFogController
|
||||
[34] CEntityParticleTrail
|
||||
[32] CEntityDissolve
|
||||
[38] CEnvQuadraticBeam
|
||||
[31] CEmbers
|
||||
[42] CEnvWind
|
||||
[78] CPrecipitation
|
||||
[29] CDynamicLight
|
||||
[27] CColorCorrectionVolume
|
||||
[26] CColorCorrection
|
||||
[22] CBreakableProp
|
||||
[18] CBaseTempEntity
|
||||
[14] CBasePlayer
|
||||
[10] CBaseFlex
|
||||
[9] CBaseEntity
|
||||
[8] CBaseDoor
|
||||
[6] CBaseCombatCharacter
|
||||
[5] CBaseAnimatingOverlay
|
||||
[21] CBoneFollower
|
||||
[4] CBaseAnimating
|
||||
[61] CInfoLightingRelative
|
||||
[0] CAI_BaseNPC
|
||||
[59] CHandleTest
|
||||
[0] CTeamplayRoundBasedRulesProxy
|
||||
[104] CSpriteTrail
|
||||
[103] CSpriteOriented
|
||||
[102] CSprite
|
||||
[173] CWeaponShotgun
|
||||
[171] CWeaponSDKBase
|
||||
[170] CWeaponMP5K
|
||||
[169] CWeaponMossberg
|
||||
[168] CWeaponMAC10
|
||||
[167] CWeaponM1911
|
||||
[166] CWeaponM16
|
||||
[165] CWeaponGrenade
|
||||
[164] CWeaponFAL
|
||||
[162] CWeaponCrowbar
|
||||
[161] CWeaponBrawl
|
||||
[160] CWeaponBeretta
|
||||
[17] CBaseSDKGrenade
|
||||
[3] CAkimboM1911
|
||||
[2] CAkimboBeretta
|
||||
[1] CAkimboBase
|
||||
[172] CWeaponSDKMelee
|
||||
[88] CSDKGameRulesProxy
|
||||
[12] CBaseGrenadeProjectile
|
||||
[28] CDAViewModel
|
||||
[79] CPredictedViewModel
|
||||
[77] CPoseController
|
||||
[58] CGameRulesProxy
|
||||
[60] CInfoLadderDismount
|
||||
[51] CFuncLadder
|
||||
[35] CEnvDetailController
|
||||
[20] CBeam
|
||||
[19] CBaseViewModel
|
||||
[15] CBaseProjectile
|
||||
[13] CBaseParticleEntity
|
||||
[11] CBaseGrenade
|
||||
[7] CBaseCombatWeapon
|
||||
[157] CVoteController
|
38
detach-backtrace
Executable file
@ -0,0 +1,38 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
line=$(pidof hl2_linux)
|
||||
arr=($line)
|
||||
inst=$1
|
||||
if [ $# == 0 ]; then
|
||||
inst=0
|
||||
fi
|
||||
|
||||
if [ ${#arr[@]} == 0 ]; then
|
||||
echo TF2 isn\'t running!
|
||||
exit
|
||||
fi
|
||||
|
||||
if [ $inst -gt ${#arr[@]} ] || [ $inst == ${#arr[@]} ]; then
|
||||
echo wrong index!
|
||||
exit
|
||||
fi
|
||||
|
||||
echo Running instances: "${arr[@]}"
|
||||
echo Detaching from "${arr[$1]}"
|
||||
|
||||
if grep -q "$(realpath bin/libcathook.so)" /proc/"${arr[$1]}"/maps; then
|
||||
gdb -n -q -batch \
|
||||
-ex "attach ${arr[$1]}" \
|
||||
-ex "set \$dlopen = (void*(*)(char*, int)) dlopen" \
|
||||
-ex "set \$dlclose = (int(*)(void*)) dlclose" \
|
||||
-ex "set \$library = \$dlopen(\"$(realpath bin/libcathook.so)\", 6)" \
|
||||
-ex "print \$library" \
|
||||
-ex "sharedlibrary ." \
|
||||
-ex "call \$dlclose(\$library)" \
|
||||
-ex "call \$dlclose(\$library)" \
|
||||
-ex "continue" \
|
||||
-ex "backtrace"
|
||||
echo "Detached"
|
||||
else
|
||||
echo "not found!"
|
||||
fi
|
@ -1,14 +1,14 @@
|
||||
const fs = require('fs');
|
||||
const fs = require("fs");
|
||||
|
||||
var full_class_table = {};
|
||||
try {
|
||||
full_class_table = JSON.parse(fs.readFileSync('full-class-table.json').toString());
|
||||
full_class_table = JSON.parse(fs.readFileSync("full-class-table.json").toString());
|
||||
} catch (e) {}
|
||||
|
||||
const file = fs.readFileSync(process.argv[2]).toString().split('\n');
|
||||
const file = fs.readFileSync(process.argv[2]).toString().split("\n");
|
||||
const modname = process.argv[3];
|
||||
|
||||
console.log('Generating info for', modname, 'from', process.argv[2]);
|
||||
console.log("Generating info for", modname, "from", process.argv[2]);
|
||||
|
||||
var classes = {};
|
||||
for (var i in file) {
|
||||
@ -19,7 +19,7 @@ for (var i in file) {
|
||||
}
|
||||
}
|
||||
|
||||
fs.writeFileSync('full-class-table.json', JSON.stringify(full_class_table));
|
||||
fs.writeFileSync("full-class-table.json", JSON.stringify(full_class_table));
|
||||
|
||||
var header_constexpr = `/*
|
||||
AUTO-GENERATED HEADER - DO NOT MODIFY
|
||||
@ -50,10 +50,10 @@ namespace client_classes {
|
||||
`;
|
||||
|
||||
for (var clz in full_class_table) {
|
||||
var value = '0';
|
||||
var value = "0";
|
||||
if (classes[clz]) value = classes[clz];
|
||||
header_constexpr += '\t\tstatic constexpr int ' + clz + ' = ' + value + ';\n';
|
||||
header += '\t\tint ' + clz + ' { ' + value + ' };\n';
|
||||
header_constexpr += "\t\tstatic constexpr int " + clz + " = " + value + ";\n";
|
||||
header += "\t\tint " + clz + " { " + value + " };\n";
|
||||
}
|
||||
|
||||
header += `
|
||||
@ -70,8 +70,8 @@ header_constexpr += `
|
||||
|
||||
#endif /* $mod_CONSTEXPR_AUTOGEN_HPP */`;
|
||||
|
||||
fs.writeFileSync('src/classinfo/' + modname + '.gen.hpp', header.replace(/\$mod/g, modname));
|
||||
fs.writeFileSync('src/classinfo/' + modname + '_constexpr.gen.hpp', header_constexpr.replace(/\$mod/g, modname));
|
||||
fs.writeFileSync("src/classinfo/" + modname + ".gen.hpp", header.replace(/\$mod/g, modname));
|
||||
fs.writeFileSync("src/classinfo/" + modname + "_constexpr.gen.hpp", header_constexpr.replace(/\$mod/g, modname));
|
||||
|
||||
|
||||
console.log(classes);
|
@ -1,11 +1,11 @@
|
||||
const fs = require('fs');
|
||||
const fs = require("fs");
|
||||
|
||||
var full_class_table = {};
|
||||
try {
|
||||
full_class_table = JSON.parse(fs.readFileSync('full-class-table.json').toString());
|
||||
full_class_table = JSON.parse(fs.readFileSync("full-class-table.json").toString());
|
||||
} catch (e) {}
|
||||
|
||||
console.log('Generating dummy class header');
|
||||
console.log("Generating dummy class header");
|
||||
|
||||
var header = `/*
|
||||
AUTO-GENERATED HEADER - DO NOT MODIFY
|
||||
@ -22,7 +22,7 @@ namespace client_classes {
|
||||
`;
|
||||
|
||||
for (var clz in full_class_table) {
|
||||
header += '\t\tint ' + clz + ' { 0 };\n';
|
||||
header += "\t\tint " + clz + " { 0 };\n";
|
||||
}
|
||||
|
||||
header += `
|
||||
@ -33,4 +33,4 @@ header += `
|
||||
|
||||
#endif /* DUMMY_AUTOGEN_HPP */`;
|
||||
|
||||
fs.writeFileSync('src/classinfo/dummy.gen.hpp', header);
|
||||
fs.writeFileSync("src/classinfo/dummy.gen.hpp", header);
|
||||
|
73
generate-dynamic-header.js
Normal file
@ -0,0 +1,73 @@
|
||||
const fs = require("fs");
|
||||
|
||||
var full_class_table = {};
|
||||
try {
|
||||
full_class_table = JSON.parse(fs.readFileSync("full-class-table.json").toString());
|
||||
} catch (e) {}
|
||||
|
||||
console.log("Generating dummy class header");
|
||||
|
||||
var header = `/*
|
||||
AUTO-GENERATED HEADER - DO NOT MODIFY
|
||||
HEADER FOR UNIVERSAL BUILD
|
||||
*/
|
||||
|
||||
#ifndef DYNAMIC_AUTOGEN_HPP
|
||||
#define DYNAMIC_AUTOGEN_HPP
|
||||
|
||||
namespace client_classes {
|
||||
|
||||
class dynamic {
|
||||
public:
|
||||
dynamic();
|
||||
void Populate();
|
||||
`;
|
||||
|
||||
for (var clz in full_class_table) {
|
||||
header += "\t\tint " + clz + " { 0 };\n";
|
||||
}
|
||||
|
||||
header += `
|
||||
};
|
||||
|
||||
extern dynamic dynamic_list;
|
||||
}
|
||||
|
||||
#endif /* DYNAMIC_AUTOGEN_HPP */`;
|
||||
|
||||
var POPULATED_MAP = "";
|
||||
|
||||
for (var clz in full_class_table) {
|
||||
POPULATED_MAP += `\t\tclassid_mapping["${clz}"] = &${clz};\n`;
|
||||
}
|
||||
|
||||
var source = `
|
||||
|
||||
#include "dynamic.gen.hpp"
|
||||
#include "../common.h"
|
||||
|
||||
namespace client_classes {
|
||||
|
||||
std::unordered_map<std::string, int*> classid_mapping {};
|
||||
|
||||
dynamic::dynamic() {
|
||||
${POPULATED_MAP}
|
||||
}
|
||||
|
||||
void dynamic::Populate() {
|
||||
ClientClass* cc = g_IBaseClient->GetAllClasses();
|
||||
while (cc) {
|
||||
std::string name(cc->GetName());
|
||||
if (classid_mapping.find(name) != classid_mapping.end())
|
||||
*classid_mapping[name] = cc->m_ClassID;
|
||||
cc = cc->m_pNext;
|
||||
}
|
||||
}
|
||||
|
||||
dynamic dynamic_list;
|
||||
|
||||
}`;
|
||||
|
||||
|
||||
fs.writeFileSync("src/classinfo/dynamic.gen.hpp", header);
|
||||
fs.writeFileSync("src/classinfo/dynamic.gen.cpp", source);
|
@ -1,16 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
if [ ! -d "$HOME/.cathook" ]; then
|
||||
mkdir "$HOME"/.cathook
|
||||
fi
|
||||
|
||||
if [ ! -f "$HOME/.cathook/killsays.txt" ]; then
|
||||
cp res/killsays.txt "$HOME"/.cathook
|
||||
fi
|
||||
|
||||
if [ ! -f "$HOME/.cathook/spam.txt" ]; then
|
||||
cp res/spam.txt "$HOME"/.cathook
|
||||
fi
|
||||
|
||||
echo "Default killsay/spam files installed, EDIT THEM!"
|
||||
xdg-open "$HOME"/.cathook
|
BIN
lib/libGLEW.so
Normal file
BIN
lib/libSDL2-2.0.so.0
Normal file
BIN
lib/libfreetype.so
Normal file
BIN
libcathook.so
@ -1 +1,2 @@
|
||||
#!/bin/bash
|
||||
make -j4 -e NOGUI=1
|
153
makefile
@ -1,44 +1,136 @@
|
||||
ifndef CLANG
|
||||
CXX=$(shell sh -c "which g++-6 || which g++")
|
||||
CXXFLAGS=-std=gnu++14 -D_GLIBCXX_USE_CXX11_ABI=0 -D_POSIX=1 -DRAD_TELEMETRY_DISABLED -DLINUX=1 -DUSE_SDL -D_LINUX=1 -DPOSIX=1 -DGNUC=1 -D_DEVELOPER=1 -DNO_MALLOC_OVERRIDE -O3 -g3 -ggdb -w -shared -Wall -Wno-unknown-pragmas -fmessage-length=0 -m32 -fvisibility=hidden -fPIC
|
||||
CC=$(shell sh -c "which gcc-6 || which gcc")
|
||||
LD=$(CXX)
|
||||
else
|
||||
CXX=clang++
|
||||
CC=clang
|
||||
LD=ld.lld
|
||||
endif
|
||||
|
||||
DEFINES=_GLIBCXX_USE_CXX11_ABI=0 _POSIX=1 FREETYPE_GL_USE_VAO RAD_TELEMETRY_DISABLED LINUX=1 USE_SDL _LINUX=1 POSIX=1 GNUC=1 NO_MALLOC_OVERRIDE
|
||||
|
||||
WARNING_FLAGS=-pedantic -Wall -Wextra -Wcast-align -Wcast-qual -Wctor-dtor-privacy -Wdisabled-optimization -Wformat=2 -Winit-self -Wlogical-op -Wmissing-declarations -Wmissing-include-dirs -Wnoexcept -Wold-style-cast -Woverloaded-virtual -Wredundant-decls -Wshadow -Wsign-conversion -Wsign-promo -Wstrict-null-sentinel -Wstrict-overflow=5 -Wswitch-default -Wundef
|
||||
COMMON_FLAGS=-fpermissive -O3 -shared -Wno-unknown-pragmas -fmessage-length=0 -m32 -fvisibility=hidden -fPIC -march=native -mtune=native
|
||||
|
||||
|
||||
ifdef CLANG
|
||||
COMMON_FLAGS+=-Wno-c++11-narrowing
|
||||
endif
|
||||
|
||||
ifdef BUILD_DEBUG
|
||||
COMMON_FLAGS+=-g3 -ggdb
|
||||
else
|
||||
ifndef CLANG
|
||||
COMMON_FLAGS+=-flto
|
||||
endif
|
||||
endif
|
||||
|
||||
CFLAGS=$(COMMON_FLAGS)
|
||||
CXXFLAGS=-std=gnu++14 $(COMMON_FLAGS)
|
||||
|
||||
ifndef NO_WARNINGS
|
||||
CFLAGS+=$(WARNING_FLAGS)
|
||||
CXXFLAGS+=$(WARNING_FLAGS)
|
||||
else
|
||||
CFLAGS+=-w
|
||||
CXXFLAGS+=-w
|
||||
endif
|
||||
|
||||
SDKFOLDER=$(realpath source-sdk-2013/mp/src)
|
||||
SIMPLE_IPC_DIR = $(realpath simple-ipc/src/include)
|
||||
INCLUDES=-I$(SIMPLE_IPC_DIR) -I$(SDKFOLDER)/public -I$(SDKFOLDER)/mathlib -I$(SDKFOLDER)/common -I$(SDKFOLDER)/public/tier1 -I$(SDKFOLDER)/public/tier0 -I$(SDKFOLDER)
|
||||
CXXFLAGS += $(INCLUDES)
|
||||
INCLUDES=-Iucccccp -isystemsrc/freetype-gl -isystemsrc/imgui -isystem/usr/local/include/freetype2 -isystem/usr/include/freetype2 -I$(SIMPLE_IPC_DIR) -isystem$(SDKFOLDER)/public -isystem$(SDKFOLDER)/mathlib -isystem$(SDKFOLDER)/common -isystem$(SDKFOLDER)/public/tier1 -isystem$(SDKFOLDER)/public/tier0 -isystem$(SDKFOLDER)
|
||||
LIB_DIR=lib
|
||||
LDFLAGS=-m32 -fno-gnu-unique -D_GLIBCXX_USE_CXX11_ABI=0 -shared -L$(realpath $(LIB_DIR))
|
||||
LDLIBS=-static -lc -lstdc++ -ltier0 -lvstdlib
|
||||
LDFLAGS=-shared -L$(realpath $(LIB_DIR))
|
||||
ifdef CLANG
|
||||
LDFLAGS+=-melf_i386
|
||||
else
|
||||
LDFLAGS+=-m32 -fno-gnu-unique
|
||||
endif
|
||||
|
||||
ifndef BUILD_DEBUG
|
||||
ifndef CLANG
|
||||
LDFLAGS+=-flto
|
||||
endif
|
||||
endif
|
||||
LDLIBS=-lssl -l:libSDL2-2.0.so.0 -static -l:libc.so.6 -static -l:libstdc++.so.6 -l:libtier0.so -l:libvstdlib.so -static -l:libGLEW.so -l:libfreetype.so
|
||||
|
||||
OUT_NAME = libcathook.so
|
||||
|
||||
ifdef TEXTMODE
|
||||
$(info Compiling for text mode only!)
|
||||
N_LDLIBS = -lssl -l:libSDL2-2.0.so.0 -l:libGLEW.so -l:libfreetype.so
|
||||
LDLIBS := $(filter-out $(N_LDLIBS),$(LDLIBS))
|
||||
N_INCLUDES = -isystemsrc/freetype-gl -isystemsrc/imgui -isystem/usr/local/include/freetype2 -isystem/usr/include/freetype2
|
||||
INCLUDES := $(filter-out $(N_INCLUDES),$(INCLUDES))
|
||||
DEFINES += TEXTMODE=1
|
||||
#OUT_NAME := libcathook-textmode.so
|
||||
endif
|
||||
|
||||
ifdef TEXTMODE_STDIN
|
||||
DEFINES+=-DTEXTMODE_STDIN
|
||||
endif
|
||||
|
||||
SRC_DIR = src
|
||||
RES_DIR = res
|
||||
OUT_NAME = libcathook.so
|
||||
TARGET_DIR = bin
|
||||
TARGET = $(TARGET_DIR)/$(OUT_NAME)
|
||||
SOURCES = $(shell find $(SRC_DIR) -name "*.cpp" -print)
|
||||
SOURCES = $(shell find $(SRC_DIR) -name "*.c*" -print)
|
||||
ifdef NOGUI
|
||||
$(info GUI disabled)
|
||||
SOURCES := $(filter-out $(shell find $(SRC_DIR)/gui -name "*.cpp" -print),$(SOURCES))
|
||||
CXXFLAGS += -DNOGUI=1
|
||||
DEFINES+=NOGUI=1
|
||||
else
|
||||
$(info GUI enabled)
|
||||
endif
|
||||
ifdef GAME
|
||||
$(info Building for: $(GAME))
|
||||
CXXFLAGS += -DBUILD_GAME=$(GAME)
|
||||
DEFINES+=BUILD_GAME=$(GAME)
|
||||
else
|
||||
$(info GUI enabled)
|
||||
endif
|
||||
SOURCES += $(shell find $(SIMPLE_IPC_DIR) -name "*.cpp" -print)
|
||||
OBJECTS = $(SOURCES:.cpp=.o)
|
||||
OBJECTS = $(patsubst %.c,%.o, $(patsubst %.cpp,%.o, $(SOURCES)))
|
||||
OBJECTS += $(shell find $(RES_DIR) -name "*.o" -print)
|
||||
DEPENDS = $(SOURCES:.cpp=.d)
|
||||
DEPENDS = $(patsubst %.c,%.d, $(patsubst %.cpp,%.d, $(SOURCES)))
|
||||
SRC_SUBDIRS=$(shell find $(SRC_DIR) -type d -print)
|
||||
|
||||
GIT_COMMIT_HASH=$(shell git log -1 --pretty="%h")
|
||||
GIT_COMMIT_DATE=$(shell git log -1 --pretty="%ai")
|
||||
|
||||
CXXFLAGS += -DGIT_COMMIT_HASH="\"$(GIT_COMMIT_HASH)\"" -DGIT_COMMIT_DATE="\"$(GIT_COMMIT_DATE)\""
|
||||
DEFINES+=GIT_COMMIT_HASH="\"$(GIT_COMMIT_HASH)\"" GIT_COMMIT_DATE="\"$(GIT_COMMIT_DATE)\""
|
||||
|
||||
ifdef GAME
|
||||
CXXFLAGS += -DGAME=$(GAME)
|
||||
DEFINES+=GAME=$(GAME)
|
||||
endif
|
||||
|
||||
ifdef NOIPC
|
||||
$(info IPC disabled)
|
||||
DEFINES += NO_IPC
|
||||
endif
|
||||
|
||||
CXXFLAGS+=$(addprefix -D,$(DEFINES))
|
||||
CFLAGS+=$(addprefix -D,$(DEFINES))
|
||||
|
||||
CXXFLAGS+=$(INCLUDES)
|
||||
CFLAGS+=$(INCLUDES)
|
||||
|
||||
ifdef TEXTMODE
|
||||
|
||||
N_SOURCES := hacks/ESP.cpp hacks/SkinChanger.cpp hacks/SpyAlert.cpp hacks/Radar.cpp fidgetspinner.cpp ftrender.cpp hooks/sdl.cpp drawmgr.cpp drawgl.cpp hooks/PaintTraverse.cpp EffectChams.cpp EffectGlow.cpp
|
||||
N_SOURCES := $(addprefix $(SRC_DIR)/,$(N_SOURCES))
|
||||
|
||||
SOURCES := $(filter-out $(shell find $(SRC_DIR)/gui -name "*.cpp" -print),$(SOURCES))
|
||||
SOURCES := $(filter-out $(shell find $(SRC_DIR)/freetype-gl -name "*.c*" -print),$(SOURCES))
|
||||
SOURCES := $(filter-out $(shell find $(SRC_DIR)/imgui -name "*.c*" -print),$(SOURCES))
|
||||
SOURCES := $(filter-out $(N_SOURCES),$(SOURCES))
|
||||
|
||||
|
||||
else
|
||||
|
||||
CXXFLAGS+=$(shell sdl2-config --cflags)
|
||||
CFLAGS+=$(shell sdl2-config --cflags)
|
||||
|
||||
endif
|
||||
|
||||
.PHONY: clean directories echo
|
||||
@ -48,22 +140,53 @@ all:
|
||||
$(MAKE) $(TARGET)
|
||||
|
||||
echo:
|
||||
echo $(SOURCES)
|
||||
echo $(OBJECTS)
|
||||
|
||||
src/imgui/imgui_demo.o : CXXFLAGS+=-w
|
||||
src/imgui/imgui_draw.o : CXXFLAGS+=-w
|
||||
src/imgui/imgui_impl_sdl.o : CXXFLAGS+=-w
|
||||
src/imgui/imgui.o : CXXFLAGS+=-w
|
||||
|
||||
src/freetype-gl/distance-field.o : CFLAGS+=-w
|
||||
src/freetype-gl/edtaa3func.o : CFLAGS+=-w
|
||||
src/freetype-gl/font-manager.o : CFLAGS+=-w
|
||||
src/freetype-gl/mat4.o : CFLAGS+=-w
|
||||
src/freetype-gl/platform.o : CFLAGS+=-w
|
||||
src/freetype-gl/shader.o : CFLAGS+=-w
|
||||
src/freetype-gl/text-buffer.o : CFLAGS+=-w
|
||||
src/freetype-gl/texture-atlas.o : CFLAGS+=-w
|
||||
src/freetype-gl/utf8-utils.o : CFLAGS+=-w
|
||||
src/freetype-gl/texture-font.o : CFLAGS+=-w
|
||||
src/freetype-gl/vector.o : CFLAGS+=-w
|
||||
src/freetype-gl/vertex-attribute.o : CFLAGS+=-w
|
||||
src/freetype-gl/vertex-buffer.o : CFLAGS+=-w
|
||||
src/sdk/checksum_md5.o : CFLAGS+=-w
|
||||
src/sdk/convar.o : CFLAGS+=-w
|
||||
src/sdk/KeyValues.o : CFLAGS+=-w
|
||||
src/sdk/MaterialSystemUtil.o : CFLAGS+=-w
|
||||
src/sdk/tier1.o : CFLAGS+=-w
|
||||
src/sdk/utlbuffer.o : CFLAGS+=-w
|
||||
|
||||
.cpp.o:
|
||||
@echo Compiling $<
|
||||
@$(CXX) $(CXXFLAGS) -c $< -o $@
|
||||
|
||||
.c.o:
|
||||
@echo Compiling $<
|
||||
@$(CC) $(CFLAGS) -c $< -o $@
|
||||
|
||||
%.d: %.cpp
|
||||
@$(CXX) -M $(CXXFLAGS) $< > $@
|
||||
|
||||
$(TARGET): $(OBJECTS)
|
||||
@echo Building cathook
|
||||
@$(CXX) $(CXXFLAGS) $(LDFLAGS) $(OBJECTS) $(LDLIBS) -o $(TARGET)
|
||||
$(LD) -o $(TARGET) $(LDFLAGS) $(OBJECTS) $(LDLIBS)
|
||||
|
||||
clean:
|
||||
find src -type f -name '*.o' -delete
|
||||
find src -type f -name '*.d' -delete
|
||||
find simple-ipc -type f -name '*.o' -delete
|
||||
find simple-ipc -type f -name '*.d' -delete
|
||||
rm -rf ./bin
|
||||
|
||||
ifneq ($(MAKECMDGOALS), clean)
|
||||
|
BIN
res/atlas.png
Normal file
After Width: | Height: | Size: 310 KiB |
BIN
res/atlas.xcf
Normal file
BIN
res/bin/atlas.o
Normal file
BIN
res/bin/crit_1.o
BIN
res/bin/crit_2.o
BIN
res/bin/crit_3.o
BIN
res/bin/crit_4.o
BIN
res/bin/flame.o
BIN
res/bin/heart.o
BIN
res/bin/heavy.o
BIN
res/bin/logo.o
BIN
res/bin/medic.o
BIN
res/bin/pyro.o
BIN
res/bin/scout.o
BIN
res/bin/sniper.o
BIN
res/bin/spy.o
BIN
res/crit_1
BIN
res/crit_1.png
Before Width: | Height: | Size: 3.6 KiB |
BIN
res/crit_2
BIN
res/crit_2.png
Before Width: | Height: | Size: 3.4 KiB |
BIN
res/crit_3
BIN
res/crit_3.png
Before Width: | Height: | Size: 3.4 KiB |
BIN
res/crit_4
BIN
res/crit_4.png
Before Width: | Height: | Size: 4.2 KiB |
BIN
res/demoman.jpg
Before Width: | Height: | Size: 3.4 KiB |
Before Width: | Height: | Size: 3.6 KiB |
BIN
res/dispenser
Before Width: | Height: | Size: 1.6 KiB |
BIN
res/engineer.jpg
Before Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 3.9 KiB |
BIN
res/flame.png
Before Width: | Height: | Size: 487 B |
BIN
res/heart.png
Before Width: | Height: | Size: 307 B |
BIN
res/heavy.jpg
Before Width: | Height: | Size: 3.9 KiB |
Before Width: | Height: | Size: 4.1 KiB |
BIN
res/logo.png
Before Width: | Height: | Size: 45 KiB |
BIN
res/medic.jpg
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 3.7 KiB |
BIN
res/pyro.jpg
Before Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 3.9 KiB |
BIN
res/raindrop
BIN
res/raindrop.png
Before Width: | Height: | Size: 258 B |
BIN
res/raindrop2
Before Width: | Height: | Size: 225 B |
BIN
res/scout.jpg
Before Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 3.8 KiB |
4
res/shaders/v2f-c4f.frag
Normal file
@ -0,0 +1,4 @@
|
||||
// 2D drawing shader
|
||||
void main() {
|
||||
gl_FragColor = gl_Color;
|
||||
}
|
13
res/shaders/v2f-c4f.vert
Normal file
@ -0,0 +1,13 @@
|
||||
// 2D drawing shader
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
attribute vec2 vertex;
|
||||
attribute vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FrontColor = color;
|
||||
gl_Position = projection*(view*(model*vec4(vertex,0.0,1.0)));
|
||||
}
|
6
res/shaders/v2f-t2f-c4f.frag
Normal file
@ -0,0 +1,6 @@
|
||||
// 2D drawing shader
|
||||
uniform sampler2D texture;
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = texture2D(texture, gl_TexCoord[0].xy) * gl_Color;
|
||||
}
|
15
res/shaders/v2f-t2f-c4f.vert
Normal file
@ -0,0 +1,15 @@
|
||||
// 2D drawing shader - modified freetype-gl shader
|
||||
uniform mat4 model;
|
||||
uniform mat4 view;
|
||||
uniform mat4 projection;
|
||||
|
||||
attribute vec2 vertex;
|
||||
attribute vec2 tex_coord;
|
||||
attribute vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_TexCoord[0].xy = tex_coord.xy;
|
||||
gl_FrontColor = color;
|
||||
gl_Position = projection*(view*(model*vec4(vertex,0.0,1.0)));
|
||||
}
|