DispatchUserMessage.cpp: fix chat censor crash
During "Sending client info ..." you might start receiving chat messages and LOCAL_E doesn't exist yet Check if LOCAL_E is bad before trying to censor chat
This commit is contained in:
parent
21b593880c
commit
ecff3ff17f
@ -136,7 +136,7 @@ DEFINE_HOOKED_METHOD(DispatchUserMessage, bool, void *this_, int type, bf_read &
|
||||
break;
|
||||
case 4:
|
||||
s = buf.GetNumBytesLeft();
|
||||
if (s >= 256)
|
||||
if (s >= 256 || CE_BAD(LOCAL_E))
|
||||
break;
|
||||
|
||||
for (i = 0; i < s; i++)
|
||||
|
Reference in New Issue
Block a user