Fix bad use of HIGHEST_ENTITY
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parent
25f3dad75b
commit
edd7937460
@ -70,7 +70,7 @@ static settings::Float fovcircle_opacity{ "aimbot.fov-circle.opacity", "0.7" };
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int GetSentry()
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{
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for (int i = 1; i < HIGHEST_ENTITY; i++)
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for (int i = 1; i <= HIGHEST_ENTITY; i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -378,7 +378,7 @@ CachedEntity *RetrieveBestTarget(bool aimkey_state, bool Backtracking)
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CachedEntity *ent;
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CachedEntity *target_highest_ent = 0;
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target_highest_score = -256;
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for (int i = 1; i < HIGHEST_ENTITY; i++)
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for (int i = 1; i <= HIGHEST_ENTITY; i++)
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{
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ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -21,7 +21,7 @@ int NearbyEntities()
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int ret = 0;
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if (CE_BAD(LOCAL_E) || CE_BAD(LOCAL_W))
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return ret;
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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for (int i = 0; i <= HIGHEST_ENTITY; i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -49,7 +49,7 @@ static void CreateMove()
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return;
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if (CE_INT(LOCAL_E, netvar.iHealth) < (int) trigger_health && NearbyEntities() > 1)
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current_user_cmd->buttons |= IN_ATTACK2;
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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for (int i = 0; i <= HIGHEST_ENTITY; i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -85,7 +85,7 @@ void CreateMove()
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targets.clear();
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// Cycle through the ents and search for valid ents
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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for (int i = 0; i <= HIGHEST_ENTITY; i++)
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{
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// Assign the for loops tick number to an ent
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CachedEntity *ent = ENTITY(i);
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@ -198,7 +198,7 @@ int BlastDangerValue(CachedEntity *patient)
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return 1;
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}
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// Find rockets/pipes nearby
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for (int i = 32; i < HIGHEST_ENTITY; i++)
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for (int i = 32; i <= HIGHEST_ENTITY; i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -233,7 +233,7 @@ int NearbyEntities()
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int ret = 0;
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if (CE_BAD(LOCAL_E) || CE_BAD(LOCAL_W))
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return ret;
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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for (int i = 0; i <= HIGHEST_ENTITY; i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -96,7 +96,7 @@ void CreateMove()
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float closest_dist = 0.0f;
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Vector closest_vec;
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// Loop to find the closest entity
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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for (int i = 0; i <= HIGHEST_ENTITY; i++)
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{
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// Find an ent from the for loops current tick
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@ -349,7 +349,7 @@ static void cm()
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{
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// Try to get a new target
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auto ent_count = followcart ? HIGHEST_ENTITY : g_IEngine->GetMaxClients();
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for (int i = 1; i < ent_count; i++)
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for (int i = 1; i <= ent_count; i++)
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{
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auto entity = ENTITY(i);
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if (CE_INVALID(entity)) // Exist + dormant
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@ -377,7 +377,7 @@ void DrawText()
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//if (TF2C) AddSideString(colors::white, "Crits: %i", s_bCrits);
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//if (TF2C) AddSideString(colors::white, "CritMult: %i",
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RemapValClampedNC( CE_INT(LOCAL_E, netvar.iCritMult), 0, 255, 1.0, 6 ));
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for (int i = 0; i < HIGHEST_ENTITY; i++) {
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for (int i = 0; i <= HIGHEST_ENTITY; i++) {
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CachedEntity* e = ENTITY(i);
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if (CE_GOOD(e)) {
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if (e->m_Type() == EntityType::ENTITY_PROJECTILE) {
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@ -456,7 +456,7 @@ void Schema_Reload()
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CatCommand schema("schema", "Load custom schema", Schema_Reload);
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CatCommand update_gui_color("gui_color_update", "Update the GUI Color", []() {
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hack::command_stack().push("cat set zk.style.tab-button.color.selected.background 446498ff;cat set zk.style.tab-button.color.separator 446498ff;cat set zk.style.tab-button.color.hover.underline 446498ff;cat set zk.style.tab-button.color.selected.underline 446498ff;cat set zk.style.tooltip.border 446498ff;cat set zk.style.box.color.border 446498ff;cat set zk.style.color-preview.color.border 446498ff;cat set zk.style.modal-container.color.border 446498ff;cat set zk.style.tab-selection.color.border 446498ff;cat set zk.style.table.color.border 446498ff;cat set zk.style.checkbox.color.border 446498ff;cat set zk.style.checkbox.color.checked 446498ff;cat set zk.style.checkbox.color.hover 446498ff;cat set zk.style.input.color.border 446498ff;cat set zk.style.input.key.color.border 446498ff;cat set zk.style.input.select.border 446498ff;cat set zk.style.input.slider.color.handle_border 446498ff;cat set zk.style.input.slider.color.bar 446498ff;cat set zk.style.input.text.color.border.active 42BC99ff");
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hack::command_stack().push("cat set zk.style.tab-button.color.selected.background 446498ff;cat set zk.style.tab-button.color.separator 446498ff;cat set zk.style.tab-button.color.hover.underline 446498ff;cat set zk.style.tab-button.color.selected.underline 446498ff;cat set zk.style.tooltip.border 446498ff;cat set zk.style.box.color.border 446498ff;cat set zk.style.color-preview.color.border 446498ff;cat set zk.style.modal-container.color.border 446498ff;cat set zk.style.tab-selection.color.border 446498ff;cat set zk.style.table.color.border 446498ff;cat set zk.style.checkbox.color.border 446498ff;cat set zk.style.checkbox.color.checked 446498ff;cat set zk.style.checkbox.color.hover 00a098ff;cat set zk.style.input.color.border 446498ff;cat set zk.style.input.key.color.border 446498ff;cat set zk.style.input.select.border 446498ff;cat set zk.style.input.slider.color.handle_border 446498ff;cat set zk.style.input.slider.color.bar 446498ff;cat set zk.style.input.text.color.border.active 42BC99ff");
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hack::command_stack().push("cat set zk.style.input.text.color.border.inactive 446498ff;cat set zk.style.tree-list-entry.color.lines 42BC99ff;cat set zk.style.task.color.background.hover 446498ff;cat set zk.style.task.color.border 446498ff;cat set zk.style.taskbar.color.border 446498ff;cat set zk.style.window.color.border 446498ff;cat set zk.style.window-close-button.color.border 446498ff;cat set zk.style.window-header.color.background.active 446498ff;cat set zk.style.window-header.color.border.inactive 446498ff;cat set zk.style.window-header.color.border.active 446498ff");
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});
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@ -574,7 +574,7 @@ static CatCommand dump_vars_by_name("debug_dump_netvars_name", "Dump netvars of
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if (args.ArgC() < 1)
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return;
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std::string name(args.Arg(1));
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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for (int i = 0; i <= HIGHEST_ENTITY; i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -449,7 +449,7 @@ static bool getHealthAndAmmo()
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if (static_cast<float>(LOCAL_E->m_iHealth()) / LOCAL_E->m_iMaxHealth() < 0.64f)
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{
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std::vector<Vector> healthpacks;
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for (int i = 1; i < HIGHEST_ENTITY; i++)
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for (int i = 1; i <= HIGHEST_ENTITY; i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -480,7 +480,7 @@ static bool getHealthAndAmmo()
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if (hasLowAmmo())
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{
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std::vector<Vector> ammopacks;
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for (int i = 1; i < HIGHEST_ENTITY; i++)
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for (int i = 1; i <= HIGHEST_ENTITY; i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -25,7 +25,7 @@ static settings::Boolean show_teammates{ "radar.show.teammates", "true" };
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static settings::Boolean show_healthpacks{ "radar.show.health", "true" };
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static settings::Boolean show_ammopacks{ "radar.show.ammo", "true" };
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Timer invalid{};
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static Timer invalid{};
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std::pair<int, int> WorldToRadar(int x, int y)
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{
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@ -76,7 +76,7 @@ void DrawEntity(int x, int y, CachedEntity *ent)
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rgba_t clr;
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float healthp = 0.0f;
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if (CE_GOOD(ent))
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if (CE_VALID(ent))
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{
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if (ent->m_Type() == ENTITY_PLAYER)
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{
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@ -89,7 +89,9 @@ void DrawEntity(int x, int y, CachedEntity *ent)
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return;
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if (clazz <= 0 || clazz > 9)
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return;
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const auto &wtr = WorldToRadar(ent->m_vecOrigin().x, ent->m_vecOrigin().y);
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if (ent->m_vecDormantOrigin() == Vector(0.0f))
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return;
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const auto &wtr = WorldToRadar(ent->m_vecDormantOrigin().x, ent->m_vecDormantOrigin().y);
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if (use_icons)
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{
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@ -116,7 +118,9 @@ void DrawEntity(int x, int y, CachedEntity *ent)
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{
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if (ent->m_iClassID() == CL_CLASS(CObjectDispenser) || ent->m_iClassID() == CL_CLASS(CObjectSentrygun) || ent->m_iClassID() == CL_CLASS(CObjectTeleporter))
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{
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const auto &wtr = WorldToRadar(ent->m_vecOrigin().x, ent->m_vecOrigin().y);
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if (ent->m_vecDormantOrigin() == Vector(0.0f))
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return;
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const auto &wtr = WorldToRadar(ent->m_vecDormantOrigin().x, ent->m_vecDormantOrigin().y);
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tx_teams[CE_INT(ent, netvar.iTeamNum) - 2].draw(x + wtr.first, y + wtr.second, *icon_size * 1.5f, *icon_size * 1.5f, colors::white);
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switch (ent->m_iClassID())
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{
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@ -153,16 +157,18 @@ void DrawEntity(int x, int y, CachedEntity *ent)
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}
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else if (ent->m_Type() == ENTITY_GENERIC)
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{
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if (ent->m_vecDormantOrigin() == Vector(0.0f))
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return;
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if (show_healthpacks && (ent->m_ItemType() == ITEM_HEALTH_LARGE || ent->m_ItemType() == ITEM_HEALTH_MEDIUM || ent->m_ItemType() == ITEM_HEALTH_SMALL))
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{
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const auto &wtr = WorldToRadar(ent->m_vecOrigin().x, ent->m_vecOrigin().y);
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const auto &wtr = WorldToRadar(ent->m_vecDormantOrigin().x, ent->m_vecDormantOrigin().y);
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float sz = *icon_size * 0.15f * 0.5f;
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float sz2 = *icon_size * 0.85;
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tx_items[0].draw(x + wtr.first + sz, y + wtr.second + sz, sz2, sz2, colors::white);
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}
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else if (show_ammopacks && (ent->m_ItemType() == ITEM_AMMO_LARGE || ent->m_ItemType() == ITEM_AMMO_MEDIUM || ent->m_ItemType() == ITEM_AMMO_SMALL))
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{
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const auto &wtr = WorldToRadar(ent->m_vecOrigin().x, ent->m_vecOrigin().y);
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const auto &wtr = WorldToRadar(ent->m_vecDormantOrigin().x, ent->m_vecDormantOrigin().y);
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float sz = *icon_size * 0.15f * 0.5f;
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float sz2 = *icon_size * 0.85;
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tx_items[1].draw(x + wtr.first + sz, y + wtr.second + sz, sz2, sz2, colors::white);
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@ -197,10 +203,10 @@ void Draw()
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if (enemies_over_teammates)
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enemies.clear();
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std::vector<CachedEntity *> sentries;
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for (int i = 1; i < HIGHEST_ENTITY; i++)
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for (int i = 1; i <= HIGHEST_ENTITY; i++)
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{
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ent = ENTITY(i);
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if (CE_BAD(ent))
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if (CE_INVALID(ent))
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continue;
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if (!ent->m_bAlivePlayer())
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continue;
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@ -38,7 +38,7 @@ void Draw()
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spy_count = 0;
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if (last_say > g_GlobalVars->curtime)
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last_say = 0;
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for (int i = 0; i < HIGHEST_ENTITY && i < 32; i++)
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for (int i = 0; i <= HIGHEST_ENTITY && i < 32; i++)
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{
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ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -1403,7 +1403,7 @@ CatCommand print_classnames("debug_print_classnames", "Lists classnames currentl
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CachedEntity *ent;
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// Go through all the entities
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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for (int i = 0; i <= HIGHEST_ENTITY; i++)
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{
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// Get an entity
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@ -40,6 +40,7 @@ void RunEnginePrediction(IClientEntity *ent, CUserCmd *ucmd)
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{
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if (!ent)
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return;
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typedef void (*SetupMoveFn)(IPrediction *, IClientEntity *, CUserCmd *, class IMoveHelper *, CMoveData *);
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typedef void (*FinishMoveFn)(IPrediction *, IClientEntity *, CUserCmd *, CMoveData *);
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@ -17,7 +17,7 @@ bool HasSandvichOut(CachedEntity *entity)
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CachedEntity *weapon;
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weapon_idx = CE_INT(entity, netvar.hActiveWeapon) & 0xFFF;
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if (!(weapon_idx > 0 && weapon_idx < HIGHEST_ENTITY))
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if (!(weapon_idx > 0 && weapon_idx <= HIGHEST_ENTITY))
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return false;
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weapon = ENTITY(weapon_idx);
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if (CE_GOOD(weapon))
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@ -127,7 +127,7 @@ class ignoremanager
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}
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static void updateDanger()
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{
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for (size_t i = 0; i < HIGHEST_ENTITY; i++)
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for (size_t i = 0; i <= HIGHEST_ENTITY; i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_INVALID(ent))
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@ -14,7 +14,7 @@ void TFPlayerResource::Update()
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IClientEntity *ent;
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entity = 0;
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for (int i = 0; i < HIGHEST_ENTITY; i++)
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for (int i = 0; i <= HIGHEST_ENTITY; i++)
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{
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ent = g_IEntityList->GetClientEntity(i);
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if (ent && ent->GetClientClass()->m_ClassID == RCC_PLAYERRESOURCE)
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@ -14,7 +14,7 @@ Vector prevloc[2048]{};
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void Update()
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{
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for (int i = 1; i < HIGHEST_ENTITY; i++)
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for (int i = 1; i <= HIGHEST_ENTITY; i++)
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{
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CachedEntity *ent = ENTITY(i);
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if (CE_BAD(ent))
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@ -342,7 +342,7 @@ void EffectChams::Render(int x, int y, int w, int h)
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return;
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CMatRenderContextPtr ptr(GET_RENDER_CONTEXT);
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BeginRenderChams();
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for (int i = 1; i < HIGHEST_ENTITY; i++)
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for (int i = 1; i <= HIGHEST_ENTITY; i++)
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{
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IClientEntity *entity = g_IEntityList->GetClientEntity(i);
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if (!entity || entity->IsDormant() || CE_BAD(ENTITY(i)))
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@ -1,4 +1,5 @@
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#include <GL/glew.h>
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#include "visual/imgui/imgui_impl.h"
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#include "visual/drawing.hpp"
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#include "visual/imgui/imgui.h"
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@ -35,6 +36,7 @@ void ImGui_Impl_Render(ImDrawData *draw_data)
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glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE);
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glDisable(GL_CULL_FACE);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_LIGHTING);
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@ -10,7 +10,7 @@ namespace zerokernel_checkbox
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static settings::RVariable<int> checkbox_size{ "zk.style.checkbox.size", "12" };
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static settings::RVariable<rgba_t> color_border{ "zk.style.checkbox.color.border", "446498ff" };
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static settings::RVariable<rgba_t> color_checked{ "zk.style.checkbox.color.checked", "446498ff" };
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static settings::RVariable<rgba_t> color_hover{ "zk.style.checkbox.color.hover", "446498ff77" };
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static settings::RVariable<rgba_t> color_hover{ "zk.style.checkbox.color.hover", "00a098ff" };
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} // namespace zerokernel_checkbox
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bool zerokernel::Checkbox::onLeftMouseClick()
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