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@ -3,6 +3,7 @@
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cmake_minimum_required(VERSION 3.0)
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project(cathook VERSION 0.0.1 DESCRIPTION "Free Source Engine Trainer")
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set(GameSpecific 1 CACHE BOOL "Build for specific target game (As opposed to universal, but slower, lib)")
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set(Game "tf2" CACHE STRING "Target game")
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set(GameValues "tf2;hl2dm;dab;tf2c;css;dynamic" CACHE INTERNAL "List of supported game types")
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set_property(CACHE Game PROPERTY STRINGS ${GameValues})
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@ -10,7 +11,7 @@ set_property(CACHE Game PROPERTY STRINGS ${GameValues})
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set(EnableVisuals 1 CACHE BOOL "Enable Visuals")
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set(ExternalDrawing 0 CACHE BOOL "External Visuals")
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set(EnableGUI 1 CACHE BOOL "Enable GUI")
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set(EnableIPC 0 CACHE BOOL "Enable IPC")
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set(EnableIPC 1 CACHE BOOL "Enable IPC")
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set(DataPath "/opt/cathook/data" CACHE STRING "Data location")
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set(VACBypass 0 CACHE BOOL "Textmode VAC bypass")
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@ -5,10 +5,9 @@
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* Author: nullifiedcat
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*/
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#ifndef CLASSINFO_HPP_
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#define CLASSINFO_HPP_
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#pragma once
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#include "common.hpp"
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#include "config.h"
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#include "dummy.gen.hpp"
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@ -27,10 +26,10 @@ void InitClassTable();
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extern client_classes::dummy *client_class_list;
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#if not defined(BUILD_GAME) or defined(DYNAMIC_CLASSES)
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#if not GAME_SPECIFIC
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#define CL_CLASS(x) (client_class_list->x)
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#else
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#define CL_CLASS(x) (client_classes_constexpr::BUILD_GAME::x)
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#define CL_CLASS(x) (client_classes_constexpr::GAME::x)
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#endif
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#define RCC_CLASS(tf, hl2dm, css, def) \
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@ -40,5 +39,3 @@ extern client_classes::dummy *client_class_list;
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#define RCC_PLAYER RCC_CLASS(CTFPlayer, CHL2MP_Player, CCSPlayer, 0)
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#define RCC_PLAYERRESOURCE \
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RCC_CLASS(CTFPlayerResource, CPlayerResource, CCSPlayerResource, 0)
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#endif /* CLASSINFO_HPP_ */
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@ -1,5 +1,9 @@
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#pragma once
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#define OFF 0
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#define ON 1
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#define GAME_SPECIFIC @GameSpecific@
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#define GAME @Game@
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#define ENABLE_VISUALS @EnableVisuals@
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#define EXTERNAL_DRAWING @ExternalDrawing@
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@ -5,32 +5,34 @@
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* Author: nullifiedcat
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*/
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#ifndef GAMEINFO_HPP_
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#define GAMEINFO_HPP_
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#pragma once
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#include "common.hpp"
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#include "config.h"
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#include "macros.hpp"
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#ifdef BUILD_GAME
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extern int g_AppID;
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#if GAME_SPECIFIC
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constexpr bool IsTF2()
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{
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return !c_strcmp(TO_STRING(BUILD_GAME), "tf2");
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return !c_strcmp(TO_STRING(GAME), "tf2");
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}
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constexpr bool IsTF2C()
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{
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return !c_strcmp(TO_STRING(BUILD_GAME), "tf2c");
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return !c_strcmp(TO_STRING(GAME), "tf2c");
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}
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constexpr bool IsHL2DM()
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{
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return !c_strcmp(TO_STRING(BUILD_GAME), "hl2dm");
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return !c_strcmp(TO_STRING(GAME), "hl2dm");
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}
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constexpr bool IsCSS()
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{
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return !c_strcmp(TO_STRING(BUILD_GAME), "css");
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return !c_strcmp(TO_STRING(GAME), "css");
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}
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constexpr bool IsDynamic()
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{
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return !c_strcmp(TO_STRING(BUILD_GAME), "dynamic");
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return !c_strcmp(TO_STRING(GAME), "dynamic");
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}
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constexpr bool IsTF()
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@ -42,6 +44,7 @@ constexpr bool IsTF()
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#define IF_GAME(x) if (x)
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#else
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inline bool IsTF2()
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{
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return g_AppID == 440;
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@ -71,5 +74,3 @@ inline bool IsTF()
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#define IF_GAME(x) if (x)
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#endif
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#endif /* GAMEINFO_HPP_ */
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@ -5,10 +5,11 @@
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* Author: nullifiedcat
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*/
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#if ENABLE_IPC == 1
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#pragma once
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#ifndef IPC_H_
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#define IPC_H_
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#include "config.h"
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#if ENABLE_IPC
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#include "ipcb.hpp"
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#include "pthread.h"
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@ -112,6 +113,4 @@ void StoreClientData();
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void UpdatePlayerlist();
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}
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#endif /* IPC_H_ */
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#endif
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@ -5,7 +5,7 @@
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* Author: nullifiedcat
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*/
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#include "classinfo/classinfo.hpp"
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#include "common.hpp"
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client_classes::dummy *client_class_list = nullptr;
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12
src/hack.cpp
12
src/hack.cpp
@ -52,8 +52,8 @@ const std::string &hack::GetType()
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#ifndef DYNAMIC_CLASSES
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#ifdef BUILD_GAME
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version += " GAME " TO_STRING(BUILD_GAME);
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#ifdef GAME_SPECIFIC
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version += " GAME " TO_STRING(GAME);
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#else
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version += " UNIVERSAL";
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#endif
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@ -236,13 +236,7 @@ free(logname);*/
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#if ENABLE_VISUALS == 1
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{
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std::vector<std::string> essential = { "shaders/v2f-c4f.frag",
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"shaders/v2f-c4f.vert",
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"shaders/v2f-t2f-c4f.frag",
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"shaders/v2f-t2f-c4f.vert",
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"shaders/v3f-t2f-c4f.frag",
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"shaders/v3f-t2f-c4f.vert",
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"menu.json",
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std::vector<std::string> essential = { "menu.json",
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"fonts/tf2build.ttf" };
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for (const auto &s : essential)
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{
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