Add Misc improvements
Log when Equipping an item failed Add Deadringer to ESP Conditions Fix Auto Deadringer not doing its job properly
This commit is contained in:
parent
5f3a1c35c9
commit
ee773ac88b
@ -382,6 +382,14 @@ static InitRoutine init([]() {
|
||||
if (!equip_queue.size())
|
||||
equip = false;
|
||||
}
|
||||
else if (accept_time.check(10000) && cooldown_2.test_and_set(500))
|
||||
{
|
||||
if (equip_queue.size())
|
||||
{
|
||||
logging::Info("Equipping failed!");
|
||||
equip_queue.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"achievement_autounlock");
|
||||
|
@ -63,7 +63,7 @@ static void CreateMove()
|
||||
continue;
|
||||
if (ent->m_bCritProjectile() && ent->m_flDistance() <= 1000.0f)
|
||||
current_user_cmd->buttons |= IN_ATTACK2;
|
||||
if (ent->m_flDistance() < 300.0f)
|
||||
else if (ent->m_flDistance() < 300.0f)
|
||||
current_user_cmd->buttons |= IN_ATTACK2;
|
||||
}
|
||||
}
|
||||
|
@ -1134,7 +1134,14 @@ void _FASTCALL ProcessEntity(CachedEntity *ent)
|
||||
const auto &clr = colors::EntityF(ent);
|
||||
// Invis
|
||||
if (IsPlayerInvisible(ent))
|
||||
{
|
||||
if (HasCondition<TFCond_DeadRingered>(ent))
|
||||
AddEntityString(ent, "*DEADRINGERED*", colors::FromRGBA8(178.0f, 0.0f, 255.0f, 255.0f));
|
||||
else
|
||||
AddEntityString(ent, "*CLOAKED*", colors::FromRGBA8(220.0f, 220.0f, 220.0f, 255.0f));
|
||||
}
|
||||
if (CE_BYTE(ent, netvar.m_bFeignDeathReady))
|
||||
AddEntityString(ent, "*DEADRINGER OUT*", colors::FromRGBA8(178.0f, 0.0f, 255.0f, 255.0f));
|
||||
// Uber/Bonk
|
||||
if (IsPlayerInvulnerable(ent))
|
||||
AddEntityString(ent, "*INVULNERABLE*");
|
||||
|
Reference in New Issue
Block a user