diff --git a/src/hacks/Aimbot.cpp b/src/hacks/Aimbot.cpp index d9dc4fef..8520b19a 100644 --- a/src/hacks/Aimbot.cpp +++ b/src/hacks/Aimbot.cpp @@ -52,7 +52,6 @@ static CatVar priority_mode(priority_mode_enum, "aimbot_prioritymode", "0", "Pri "SMART: Basically Auto-Threat. Will be tweakable eventually. " "FOV, DISTANCE, HEALTH are self-explainable. HEALTH picks the weakest enemy"); static CatVar wait_for_charge(CV_SWITCH, "aimbot_charge", "0", "Wait for sniper rifle charge", "Aimbot waits until it has enough charge to kill"); -static CatVar ambassador_wait(CV_SWITCH, "aimbot_ambassador", "1", "Wait for headshot", "Aimbot waits until it has enough charge to headshot with the ambassador"); static CatVar ignore_vaccinator(CV_SWITCH, "aimbot_ignore_vaccinator", "1", "Ignore Vaccinator", "Hitscan weapons won't fire if enemy is vaccinated against bullets"); static CatVar ignore_hoovy(CV_SWITCH, "aimbot_ignore_hoovy", "0", "Ignore Hoovies", "Aimbot won't attack hoovies"); static CatVar ignore_cloak(CV_SWITCH, "aimbot_ignore_cloak", "1", "Ignore cloaked", "Don't aim at invisible enemies"); @@ -557,7 +556,7 @@ bool CanAutoShoot() { // Check if ambassador can headshot IF_GAME (IsTF2()) { - if (ambassador_wait && IsAmbassador(g_pLocalPlayer->weapon())) { + if (IsAmbassador(g_pLocalPlayer->weapon())) { // Check if ambasador can headshot if (!AmbassadorCanHeadshot()) return false; } @@ -645,11 +644,9 @@ int BestHitbox(CachedEntity* target) { // If player is using an ambassador, set headonly to true } else if (IsAmbassador(g_pLocalPlayer->weapon())) { // We only want to aim for the head if the ambassador can headshot - if (AmbassadorCanHeadshot()) { - headonly = true; - // 18 health is a good number to use as thats the usual minimum damage it can do with a bodyshot, but damage could potentially be higher - if (target->m_iHealth <= 18) headonly = false; - } + headonly = AmbassadorCanHeadshot(); + // 18 health is a good number to use as thats the usual minimum damage it can do with a bodyshot, but damage could potentially be higher + if (target->m_iHealth <= 18) headonly = false; // If player is using a rocket based weapon, prefer the hip } else if (ci == CL_CLASS(CTFRocketLauncher) || ci == CL_CLASS(CTFRocketLauncher_AirStrike) || diff --git a/src/hacks/ESP.cpp b/src/hacks/ESP.cpp index 9f357ec5..b6ecfbc1 100644 --- a/src/hacks/ESP.cpp +++ b/src/hacks/ESP.cpp @@ -661,7 +661,7 @@ void _FASTCALL ProcessEntityPT(CachedEntity* ent) { // Center values on screen width = width / 2; // Only center height if we are using center mode - if ((int)tracers == 2) height = height / 2; + if ((int)tracers == 1) height = height / 2; // Get world to screen Vector scn;