This commit is contained in:
nullifiedcat 2017-04-20 17:25:39 +03:00
parent 8cb6bd64da
commit f149105f79

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@ -191,7 +191,9 @@ void Reset() {
projectile_mode = false;
}
static CatVar wait_for_charge(CV_SWITCH, "aimbot_charge", "0", "Wait for sniper rifle charge", "Aimbot waits untill it has enough charge to kill");
static CatVar wait_for_charge(CV_SWITCH, "aimbot_charge", "0", "Wait for sniper rifle charge", "Aimbot waits until it has enough charge to kill");
static CatVar respect_vaccinator(CV_SWITCH, "aimbot_respect_vaccinator", "1", "Respect Vaccinator", "Hitscan weapons won't fire if enemy is vaccinated against bullets");
int ShouldTarget(CachedEntity* entity) {
// Just assuming CE is good
@ -212,7 +214,7 @@ int ShouldTarget(CachedEntity* entity) {
if (respect_cloak && IsPlayerInvisible(entity)) return 6;
weaponmode mode = GetWeaponMode(LOCAL_E);
if (mode == weaponmode::weapon_hitscan || LOCAL_W->m_iClassID == g_pClassID->CTFCompoundBow)
if (HasCondition(entity, TFCond_UberBulletResist)) return 10;
if (respect_vaccinator && HasCondition(entity, TFCond_UberBulletResist)) return 10;
}
#if NO_DEVIGNORE != true