close #68
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@ -191,7 +191,9 @@ void Reset() {
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projectile_mode = false;
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}
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static CatVar wait_for_charge(CV_SWITCH, "aimbot_charge", "0", "Wait for sniper rifle charge", "Aimbot waits untill it has enough charge to kill");
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static CatVar wait_for_charge(CV_SWITCH, "aimbot_charge", "0", "Wait for sniper rifle charge", "Aimbot waits until it has enough charge to kill");
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static CatVar respect_vaccinator(CV_SWITCH, "aimbot_respect_vaccinator", "1", "Respect Vaccinator", "Hitscan weapons won't fire if enemy is vaccinated against bullets");
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int ShouldTarget(CachedEntity* entity) {
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// Just assuming CE is good
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@ -212,7 +214,7 @@ int ShouldTarget(CachedEntity* entity) {
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if (respect_cloak && IsPlayerInvisible(entity)) return 6;
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weaponmode mode = GetWeaponMode(LOCAL_E);
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if (mode == weaponmode::weapon_hitscan || LOCAL_W->m_iClassID == g_pClassID->CTFCompoundBow)
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if (HasCondition(entity, TFCond_UberBulletResist)) return 10;
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if (respect_vaccinator && HasCondition(entity, TFCond_UberBulletResist)) return 10;
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}
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#if NO_DEVIGNORE != true
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