Fix clientside Lag after tick 1
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@ -213,11 +213,10 @@ void CreateMove()
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if (!amount)
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if (!amount)
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return;
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return;
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// Modifying command_number and lastoutgoingcommand turned out to be useless
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// cmd->command_number += amount;
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cmd->command_number += amount;
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//*(int*)((unsigned)g_IBaseClientState + offsets::lastoutgoingcommand()) +=
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*(int*)((unsigned)g_IBaseClientState + offsets::lastoutgoingcommand()) +=
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// amount;
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amount;
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INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
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INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
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int &m_nOutSequenceNr =
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int &m_nOutSequenceNr =
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