Added bodyshot with crit

This commit is contained in:
julianacat 2017-08-01 03:49:53 -05:00
parent c48fa64c48
commit f5f4d1332e

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@ -667,7 +667,7 @@ int BestHitbox(CachedEntity* target) {
// We only want to aim for the head if the ambassador can headshot
headonly = AmbassadorCanHeadshot();
// 18 health is a good number to use as thats the usual minimum damage it can do with a bodyshot, but damage could potentially be higher
if (target->m_iHealth <= 18) headonly = false;
if (target->m_iHealth <= 18 || IsPlayerCritBoosted(g_pLocalPlayer->entity)) headonly = false;
// If player is using a rocket based weapon, prefer the hip
} else if (ci == CL_CLASS(CTFRocketLauncher) ||
ci == CL_CLASS(CTFRocketLauncher_AirStrike) ||