Added bodyshot with crit
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@ -667,7 +667,7 @@ int BestHitbox(CachedEntity* target) {
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// We only want to aim for the head if the ambassador can headshot
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// We only want to aim for the head if the ambassador can headshot
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headonly = AmbassadorCanHeadshot();
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headonly = AmbassadorCanHeadshot();
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// 18 health is a good number to use as thats the usual minimum damage it can do with a bodyshot, but damage could potentially be higher
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// 18 health is a good number to use as thats the usual minimum damage it can do with a bodyshot, but damage could potentially be higher
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if (target->m_iHealth <= 18) headonly = false;
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if (target->m_iHealth <= 18 || IsPlayerCritBoosted(g_pLocalPlayer->entity)) headonly = false;
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// If player is using a rocket based weapon, prefer the hip
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// If player is using a rocket based weapon, prefer the hip
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} else if (ci == CL_CLASS(CTFRocketLauncher) ||
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} else if (ci == CL_CLASS(CTFRocketLauncher) ||
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ci == CL_CLASS(CTFRocketLauncher_AirStrike) ||
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ci == CL_CLASS(CTFRocketLauncher_AirStrike) ||
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