resolve merge conflicts
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commit
f830972131
@ -223,7 +223,6 @@ void reportall()
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player_info_s info;
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if (g_IEngine->GetPlayerInfo(i, &info))
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{
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// Need to use SteamID ignore
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if (player_tools::shouldTargetSteamId(info.friendsID) !=
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player_tools::IgnoreReason::DO_NOT_IGNORE)
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continue;
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@ -175,14 +175,14 @@ static int priority_list[10][10] = {
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/*0 1 2 3 4 5 6 7 8 9 */
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, // No class
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{ 0, 8, 2, 7, 6, 2, 5, 1, 0, 0 }, // Scout
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{ 0, 1, 8, 2, 2, 2, 2, 0, 0, 0 }, // Sniper
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{ 0, 1, 8, 2, 2, 2, 2, 1, 0, 0 }, // Sniper
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{ 0, 6, 1, 8, 7, 5, 6, 4, 0, 0 }, // Soldier
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{ 0, 6, 1, 7, 8, 5, 6, 4, 0, 0 }, // Demoman
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{ 0, 3, 1, 7, 7, 1, 8, 2, 0, 0 }, // Medic
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{ 0, 2, 0, 7, 6, 4, 8, 5, 0, 0 }, // Heavy
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{ 0, 2, 1, 7, 6, 4, 8, 5, 0, 0 }, // Heavy
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{ 0, 6, 1, 6, 5, 3, 5, 8, 0, 0 }, // Pyro
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{ 0, 1, 0, 0, 0, 0, 0, 0, 8, 0 }, // Spy
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 8 } // Engineer
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{ 0, 1, 1, 1, 1, 1, 1, 1, 8, 0 }, // Spy
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{ 0, 1, 1, 1, 1, 1, 1, 1, 0, 8 } // Engineer
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};
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int ClassPriority(CachedEntity *ent)
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