fix some backtrack issues

This commit is contained in:
BenCat07 2018-05-21 12:35:40 +02:00
parent 58fd912f1e
commit f9431f251d

View File

@ -75,7 +75,14 @@ void Run()
CachedEntity *pEntity = ENTITY(i);
if (CE_BAD(pEntity))
{
for (int j = 0; j < 13; j++)
{
headPositions[i][j].hitboxpos = { 0, 0, 0 };
headPositions[i][j].tickcount = 0;
}
continue;
}
if (!pEntity->m_bAlivePlayer)
{
for (int j = 0; j < 13; j++)
@ -111,7 +118,7 @@ void Run()
for (int t = 0; t < 12; ++t)
{
Vector ViewDir = angle_vector(cmd->viewangles);
float tempFOV = distance_point_to_line(
tempFOV = distance_point_to_line(
headPositions[iBestTarget][t].hitboxpos,
g_pLocalPlayer->v_Eye, ViewDir);
if (bestFOV > tempFOV)