/* * enums.h * * Created on: Oct 7, 2016 * Author: nullifiedcat */ #ifndef ENUMS_HPP_ #define ENUMS_HPP_ enum EntityType { ENTITY_GENERIC, ENTITY_PLAYER, ENTITY_BUILDING, ENTITY_PROJECTILE }; enum powerup_type { not_powerup = -1, strength, resistance, vampire, reflect, haste, regeneration, precision, agility, knockout, king, plague, supernova, crits, POWERUP_COUNT }; enum powerup_owner { neutral = 0, red = 1, blue = 2 }; enum tf_team { TEAM_UNK = 0, TEAM_SPEC, TEAM_RED, TEAM_BLU }; enum tf_class { tf_scout = 1, tf_sniper, tf_soldier, tf_demoman, tf_medic, tf_heavy, tf_pyro, tf_spy, tf_engineer }; enum MinigunState_t { AC_STATE_IDLE = 0, AC_STATE_STARTFIRING, AC_STATE_FIRING, AC_STATE_SPINNING }; enum weaponmode { weapon_invalid = -1, weapon_hitscan = 0, weapon_projectile, weapon_melee, weapon_pda, weapon_medigun, weapon_consumable, weapon_throwable }; enum hitbox_t { head = 0, pelvis = 1, spine_0 = 2, spine_1 = 3, spine_2 = 4, spine_3 = 5, upperArm_L = 6, lowerArm_L = 7, hand_L = 8, upperArm_R = 9, lowerArm_R = 10, hand_R = 11, hip_L = 12, knee_L = 13, foot_L = 14, hip_R = 15, knee_R = 16, foot_R = 17 }; #endif /* ENUMS_HPP_ */