/* * hooks.h * * Created on: Jan 8, 2017 * Author: nullifiedcat */ #ifndef HOOKEDMETHODS_H_ #define HOOKEDMETHODS_H_ #include "common.hpp" typedef bool(*CreateMove_t)(void*, float, CUserCmd*); typedef void(*PaintTraverse_t)(void*, unsigned int, bool, bool); typedef bool(*CanPacket_t)(void*); typedef int(*IN_KeyEvent_t)(void*, int, int, const char*); typedef bool(*SendNetMsg_t)(void*, INetMessage&, bool, bool); typedef void(*Shutdown_t)(void*, const char*); typedef void(*OverrideView_t)(void*, CViewSetup*); typedef bool(*DispatchUserMessage_t)(void*, int, bf_read&); typedef void(*FrameStageNotify_t)(void*, int); typedef void(*LevelInit_t)(void*, const char*); typedef void(*LevelShutdown_t)(void*); typedef void(*BeginFrame_t)(IStudioRender*); typedef bool(*CanInspect_t)(IClientEntity*); typedef void(*DrawModelExecute_t)(IVModelRender*, const DrawModelState_t&, const ModelRenderInfo_t&, matrix3x4_t*); typedef CUserCmd*(*GetUserCmd_t)(IInput*, int); typedef const char*(*GetClientName_t)(CBaseClientState*); typedef bool(*ProcessSetConVar_t)(CBaseClientState*, NET_SetConVar*); typedef bool(*ProcessGetCvarValue_t)(CBaseClientState*, SVC_GetCvarValue*); const char* GetClientName_hook(CBaseClientState* _this); bool ProcessSetConVar_hook(CBaseClientState* _this, NET_SetConVar* msg); bool ProcessGetCvarValue_hook(CBaseClientState* _this, SVC_GetCvarValue* msg); //typedef void(*CInput__CreateMove_t)(void*, int, float, bool); //void CInput__CreateMove_hook(void*, int sequence_number, float input_sample_frametime, bool active); typedef const char*(*GetFriendPersonaName_t)(ISteamFriends*, CSteamID); const char* GetFriendPersonaName_hook(ISteamFriends* _this, CSteamID steamID); typedef void(*FireGameEvent_t)(void* _this, IGameEvent* event); void FireGameEvent_hook(void* _this, IGameEvent* event); CUserCmd* GetUserCmd_hook(IInput*, int); void DrawModelExecute_hook(IVModelRender* _this, const DrawModelState_t& state, const ModelRenderInfo_t& info, matrix3x4_t* matrix); #ifdef RENDERING_ENGINE_OPENGL /* SDL HOOKS */ union SDL_Event; class SDL_Window; typedef int(*SDL_PollEvent_t)(SDL_Event* event); typedef void(*SDL_GL_SwapWindow_t)(SDL_Window* window); int SDL_PollEvent_hook(SDL_Event* event); void SDL_GL_SwapWindow_hook(SDL_Window* window); void DoSDLHooking(); void DoSDLUnhooking(); #endif #include "CreateMove.hpp" #include "PaintTraverse.hpp" #include "others.hpp" #endif /* HOOKEDMETHODS_H_ */