/* * CreateMove.cpp * * Created on: Jan 8, 2017 * Author: nullifiedcat */ #include "CreateMove.h" #include "../hooks.h" #include "../hack.h" #include "../common.h" #include "hookedmethods.h" #include // FIXME remove this temporary code already! float AngleDiff( float destAngle, float srcAngle ) { float delta; delta = fmodf(destAngle - srcAngle, 360.0f); if ( destAngle > srcAngle ) { if ( delta >= 180 ) delta -= 360; } else { if ( delta <= -180 ) delta += 360; } return delta; } #include "../profiler.h" static CatVar minigun_jump(CV_SWITCH, "minigun_jump", "0", "TF2C minigun jump", "Allows jumping while shooting with minigun"); CatVar jointeam(CV_SWITCH, "fb_autoteam", "1", "Joins player team automatically (NYI)"); CatVar joinclass(CV_STRING, "fb_autoclass", "spy", "Class that will be picked after joining a team (NYI)"); class CMoveData; namespace engine_prediction { void RunEnginePrediction(IClientEntity* ent, CUserCmd *ucmd) { if (!ent) return; typedef void(*SetupMoveFn)(IPrediction*, IClientEntity *, CUserCmd *, class IMoveHelper *, CMoveData *); typedef void(*FinishMoveFn)(IPrediction*, IClientEntity *, CUserCmd*, CMoveData*); void **predictionVtable = *((void ***)g_IPrediction); SetupMoveFn oSetupMove = (SetupMoveFn)(*(unsigned*)(predictionVtable + 19)); FinishMoveFn oFinishMove = (FinishMoveFn)(*(unsigned*)(predictionVtable + 20)); //CMoveData *pMoveData = (CMoveData*)(sharedobj::client->lmap->l_addr + 0x1F69C0C); //CMoveData movedata {}; char* object = new char[165]; CMoveData *pMoveData = (CMoveData*)object; float frameTime = g_GlobalVars->frametime; float curTime = g_GlobalVars->curtime; CUserCmd defaultCmd; if(ucmd == NULL) { ucmd = &defaultCmd; } NET_VAR(ent, 4188, CUserCmd*) = ucmd; g_GlobalVars->curtime = g_GlobalVars->interval_per_tick * NET_INT(ent, netvar.nTickBase); g_GlobalVars->frametime = g_GlobalVars->interval_per_tick; *g_PredictionRandomSeed = MD5_PseudoRandom(g_pUserCmd->command_number) & 0x7FFFFFFF; g_IGameMovement->StartTrackPredictionErrors(reinterpret_cast(ent)); oSetupMove(g_IPrediction, ent, ucmd, NULL, pMoveData); g_IGameMovement->ProcessMovement(reinterpret_cast(ent), pMoveData); oFinishMove(g_IPrediction, ent, ucmd, pMoveData); g_IGameMovement->FinishTrackPredictionErrors(reinterpret_cast(ent)); delete[] object; NET_VAR(ent, 4188, CUserCmd*) = nullptr; g_GlobalVars->frametime = frameTime; g_GlobalVars->curtime = curTime; return; } /*float o_curtime; float o_frametime; void Start() { g_IGameMovement->StartTrackPredictionErrors((CBasePlayer*)(RAW_ENT(LOCAL_E))); IClientEntity* player = RAW_ENT(LOCAL_E); // CPredictableId::ResetInstanceCounters(); *(reinterpret_cast(reinterpret_cast(player) + 1047)) = g_pUserCmd; o_curtime = g_GlobalVars->curtime; o_frametime = g_GlobalVars->frametime; *g_PredictionRandomSeed = MD5_PseudoRandom(g_pUserCmd->command_number) & 0x7FFFFFFF; g_GlobalVars->curtime = CE_INT(LOCAL_E, netvar.nTickBase) * g_GlobalVars->interval_per_tick; g_GlobalVars->frametime = g_GlobalVars->interval_per_tick; CMoveData data; } void End() { *g_PredictionRandomSeed = -1; g_GlobalVars->curtime = o_curtime; g_GlobalVars->frametime = o_frametime; }*/ } static CatVar engine_pred(CV_SWITCH, "engine_prediction", "0", "Engine Prediction"); static CatVar debug_projectiles(CV_SWITCH, "debug_projectiles", "0", "Debug Projectiles"); static CatVar fakelag_amount(CV_INT, "fakelag", "0", "Bad Fakelag"); bool CreateMove_hook(void* thisptr, float inputSample, CUserCmd* cmd) { static CreateMove_t original_method = (CreateMove_t)hooks::clientmode.GetMethod(offsets::CreateMove()); bool time_replaced, ret, speedapplied; float curtime_old, servertime, speed, yaw; Vector vsilent, ang; INetChannel* ch; SEGV_BEGIN; tickcount++; g_pUserCmd = cmd; IF_GAME (IsTF2C()) { if (CE_GOOD(LOCAL_W) && minigun_jump && LOCAL_W->m_iClassID == CL_CLASS(CTFMinigun)) { CE_INT(LOCAL_W, netvar.iWeaponState) = 0; } } ret = original_method(thisptr, inputSample, cmd); PROF_SECTION(CreateMove); if (!cmd) { return ret; } if (!cathook) { return ret; } if (!g_IEngine->IsInGame()) { g_Settings.bInvalid = true; return true; } // PROF_BEGIN(); if (g_pUserCmd && g_pUserCmd->command_number) last_cmd_number = g_pUserCmd->command_number; ch = (INetChannel*)g_IEngine->GetNetChannelInfo(); if (ch && !hooks::IsHooked((void*)ch)) { hooks::netchannel.Set(ch); hooks::netchannel.HookMethod((void*)CanPacket_hook, offsets::CanPacket()); hooks::netchannel.HookMethod((void*)SendNetMsg_hook, offsets::SendNetMsg()); hooks::netchannel.HookMethod((void*)Shutdown_hook, offsets::Shutdown()); hooks::netchannel.Apply(); } /**bSendPackets = true; if (hacks::shared::lagexploit::ExploitActive()) { *bSendPackets = ((g_pUserCmd->command_number % 4) == 0); //logging::Info("%d", *bSendPackets); }*/ //logging::Info("canpacket: %i", ch->CanPacket()); //if (!cmd) return ret; time_replaced = false; curtime_old = g_GlobalVars->curtime; if (!g_Settings.bInvalid && CE_GOOD(g_pLocalPlayer->entity)) { servertime = (float)CE_INT(g_pLocalPlayer->entity, netvar.nTickBase) * g_GlobalVars->interval_per_tick; g_GlobalVars->curtime = servertime; time_replaced = true; } if (g_Settings.bInvalid) { entity_cache::Invalidate(); } // PROF_BEGIN(); { PROF_SECTION(EntityCache); SAFE_CALL(entity_cache::Update()); } // PROF_END("Entity Cache updating"); { PROF_SECTION(CM_PlayerResource); SAFE_CALL(g_pPlayerResource->Update()); } { PROF_SECTION(CM_LocalPlayer); SAFE_CALL(g_pLocalPlayer->Update()); } g_Settings.bInvalid = false; // Disabled because this causes EXTREME aimbot inaccuracy //if (!cmd->command_number) return ret; #ifdef IPC_ENABLED static int team_joining_state = 0; static float last_jointeam_try = 0; CachedEntity *found_entity, *ent; if (hacks::shared::followbot::bot) { if (g_GlobalVars->curtime < last_jointeam_try) { team_joining_state = 0; last_jointeam_try = 0.0f; } if (!g_pLocalPlayer->team || (g_pLocalPlayer->team == TEAM_SPEC)) { //if (!team_joining_state) logging::Info("Bad team, trying to join..."); team_joining_state = 1; } else { if (team_joining_state) { logging::Info("Trying to change CLASS"); g_IEngine->ExecuteClientCmd(format("join_class ", joinclass.GetString()).c_str()); } team_joining_state = 0; } if (team_joining_state) { found_entity = nullptr; for (int i = 1; i < 32 && i < HIGHEST_ENTITY; i++) { ent = ENTITY(i); if (CE_BAD(ent)) continue; if (ent->player_info.friendsID == hacks::shared::followbot::follow_steamid) { found_entity = ent; break; } } if (found_entity && CE_GOOD(found_entity)) { if (jointeam && (g_GlobalVars->curtime - last_jointeam_try) > 1.0f) { last_jointeam_try = g_GlobalVars->curtime; switch (CE_INT(found_entity, netvar.iTeamNum)) { case TEAM_RED: logging::Info("Trying to join team RED"); g_IEngine->ExecuteClientCmd("jointeam red"); break; case TEAM_BLU: logging::Info("Trying to join team BLUE"); g_IEngine->ExecuteClientCmd("jointeam blue"); break; } } } } } #endif if (CE_GOOD(g_pLocalPlayer->entity)) { ResetCritHack(); IF_GAME (IsTF2()) { SAFE_CALL(UpdateHoovyList()); } g_pLocalPlayer->v_OrigViewangles = cmd->viewangles; { PROF_SECTION(CM_esp); SAFE_CALL(hacks::shared::esp::CreateMove()); } if (!g_pLocalPlayer->life_state && CE_GOOD(g_pLocalPlayer->weapon())) { IF_GAME (IsTF()) { PROF_SECTION(CM_uberspam); SAFE_CALL(hacks::tf::uberspam::CreateMove()); } IF_GAME (IsTF2()) { PROF_SECTION(CM_antibackstab); SAFE_CALL(hacks::tf2::antibackstab::CreateMove()); } IF_GAME (IsTF2()) { PROF_SECTION(CM_noisemaker); SAFE_CALL(hacks::tf2::noisemaker::CreateMove()); } { PROF_SECTION(CM_bunnyhop); SAFE_CALL(hacks::shared::bunnyhop::CreateMove()); } if (engine_pred) engine_prediction::RunEnginePrediction(RAW_ENT(LOCAL_E), g_pUserCmd); { PROF_SECTION(CM_aimbot); SAFE_CALL(hacks::shared::aimbot::CreateMove()); } { PROF_SECTION(CM_antiaim); SAFE_CALL(hacks::shared::antiaim::ProcessUserCmd(cmd)); } IF_GAME (IsTF()) { PROF_SECTION(CM_autosticky); SAFE_CALL(hacks::tf::autosticky::CreateMove()); } IF_GAME (IsTF()) { PROF_SECTION(CM_autoreflect); SAFE_CALL(hacks::tf::autoreflect::CreateMove()); } { PROF_SECTION(CM_triggerbot); SAFE_CALL(hacks::shared::triggerbot::CreateMove()); } IF_GAME (IsTF()) { PROF_SECTION(CM_autoheal); SAFE_CALL(hacks::tf::autoheal::CreateMove()); } IF_GAME (IsTF2()) { PROF_SECTION(CM_autobackstab); SAFE_CALL(hacks::tf2::autobackstab::CreateMove()); } if (debug_projectiles) projectile_logging::Update(); Prediction_CreateMove(); } { PROF_SECTION(CM_misc); SAFE_CALL(hacks::shared::misc::CreateMove()); } { PROF_SECTION(CM_spam); SAFE_CALL(hacks::shared::spam::CreateMove()); } } if (time_replaced) g_GlobalVars->curtime = curtime_old; g_Settings.bInvalid = false; { PROF_SECTION(CM_chat_stack); chat_stack::OnCreateMove(); } { PROF_SECTION(CM_healarrow); hacks::tf2::healarrow::CreateMove(); } { PROF_SECTION(CM_lagexploit); hacks::shared::lagexploit::CreateMove(); } // TODO Auto Steam Friend if (g_GlobalVars->framecount % 1000 == 0) { PROF_SECTION(CM_playerlist); // playerlist::DoNotKillMe(); #ifdef IPC_ENABLED ipc::UpdatePlayerlist(); #endif } *bSendPackets = true; if (CE_GOOD(g_pLocalPlayer->entity)) { static int fakelag_queue = 0; if (fakelag_amount) { if (fakelag_queue == int(fakelag_amount) || (g_pUserCmd->buttons & IN_ATTACK)) { *bSendPackets = true; } else if (fakelag_queue < int(fakelag_amount)) { *bSendPackets = false; } else { fakelag_queue = 0; } fakelag_queue++; } speedapplied = false; if (roll_speedhack && g_IInputSystem->IsButtonDown((ButtonCode_t)((int)roll_speedhack)) && !(cmd->buttons & IN_ATTACK)) { speed = cmd->forwardmove; if (fabs(speed) > 0.0f) { cmd->forwardmove = -speed; cmd->sidemove = 0.0f; cmd->viewangles.y = g_pLocalPlayer->v_OrigViewangles.y; cmd->viewangles.y -= 180.0f; if (cmd->viewangles.y < -180.0f) cmd->viewangles.y += 360.0f; cmd->viewangles.z = 90.0f; g_pLocalPlayer->bUseSilentAngles = true; speedapplied = true; } } if (g_pLocalPlayer->bUseSilentAngles) { if (!speedapplied) { vsilent.x = cmd->forwardmove; vsilent.y = cmd->sidemove; vsilent.z = cmd->upmove; speed = sqrt(vsilent.x * vsilent.x + vsilent.y * vsilent.y); VectorAngles(vsilent, ang); yaw = DEG2RAD(ang.y - g_pLocalPlayer->v_OrigViewangles.y + cmd->viewangles.y); cmd->forwardmove = cos(yaw) * speed; cmd->sidemove = sin(yaw) * speed; } ret = false; } #ifdef IPC_ENABLED if (CE_GOOD(g_pLocalPlayer->entity) && !g_pLocalPlayer->life_state) { PROF_SECTION(CM_followbot); SAFE_CALL(hacks::shared::followbot::AfterCreateMove()); } #endif if (cmd) g_Settings.last_angles = cmd->viewangles; } // PROF_END("CreateMove"); if (!(cmd->buttons & IN_ATTACK)) { //LoadSavedState(); } g_pLocalPlayer->bAttackLastTick = (cmd->buttons & IN_ATTACK); return ret; SEGV_END; return true; }