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cathook/include/hacks/Aimbot.hpp
2017-11-13 09:41:53 +03:00

64 lines
1.4 KiB
C++

/*
* HAimbot.h
*
* Created on: Oct 8, 2016
* Author: nullifiedcat
*/
#ifndef HAIMBOT_H_
#define HAIMBOT_H_
#include "common.hpp"
class ConVar;
class IClientEntity;
namespace hacks { namespace shared { namespace aimbot {
// Used to store aimbot data to prevent calculating it again
struct AimbotCalculatedData_s {
unsigned long predict_tick { 0 };
Vector aim_position { 0 };
unsigned long vcheck_tick { 0 };
bool visible { false };
float fov { 0 };
int hitbox { 0 };
};
// Functions used to calculate aimbot data, and if already calculated use it
const Vector& PredictEntity(CachedEntity* entity);
bool VischeckPredictedEntity(CachedEntity* entity);
// Variable used to tell when the aimbot has found a target
extern bool foundTarget;
// Used by esp to set their color
extern int target_eid;
// Functions called by other functions for when certian game calls are run
void CreateMove();
#if ENABLE_VISUALS == 1
void DrawText();
#endif
void Reset();
// Stuff to make storing functions easy
CachedEntity* CurrentTarget();
bool ShouldAim();
CachedEntity* RetrieveBestTarget(bool aimkey_state);
bool IsTargetStateGood(CachedEntity* entity);
void Aim(CachedEntity* entity);
void DoAutoshoot();
int BestHitbox(CachedEntity* target);
int ClosestHitbox(CachedEntity* target);
void DoSlowAim(Vector &inputAngle);
bool UpdateAimkey();
float EffectiveTargetingRange();
}}}
#endif /* HAIMBOT_H_ */