64 lines
1.4 KiB
C++
64 lines
1.4 KiB
C++
/*
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* HAimbot.h
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*
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* Created on: Oct 8, 2016
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* Author: nullifiedcat
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*/
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#ifndef HAIMBOT_H_
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#define HAIMBOT_H_
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#include "common.hpp"
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class ConVar;
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class IClientEntity;
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namespace hacks { namespace shared { namespace aimbot {
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// Used to store aimbot data to prevent calculating it again
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struct AimbotCalculatedData_s {
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unsigned long predict_tick { 0 };
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Vector aim_position { 0 };
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unsigned long vcheck_tick { 0 };
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bool visible { false };
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float fov { 0 };
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int hitbox { 0 };
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};
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// Functions used to calculate aimbot data, and if already calculated use it
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const Vector& PredictEntity(CachedEntity* entity);
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bool VischeckPredictedEntity(CachedEntity* entity);
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// Variable used to tell when the aimbot has found a target
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extern bool foundTarget;
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// Used by esp to set their color
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extern int target_eid;
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// Functions called by other functions for when certian game calls are run
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void CreateMove();
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#if ENABLE_VISUALS == 1
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void DrawText();
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#endif
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void Reset();
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// Stuff to make storing functions easy
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CachedEntity* CurrentTarget();
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bool ShouldAim();
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CachedEntity* RetrieveBestTarget(bool aimkey_state);
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bool IsTargetStateGood(CachedEntity* entity);
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void Aim(CachedEntity* entity);
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void DoAutoshoot();
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int BestHitbox(CachedEntity* target);
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int ClosestHitbox(CachedEntity* target);
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void DoSlowAim(Vector &inputAngle);
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bool UpdateAimkey();
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float EffectiveTargetingRange();
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}}}
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#endif /* HAIMBOT_H_ */
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