58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/*
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* HAimbot.h
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*
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* Created on: Oct 8, 2016
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* Author: nullifiedcat
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*/
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#pragma once
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#include "common.hpp"
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class ConVar;
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class IClientEntity;
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namespace hacks::shared::aimbot
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{
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bool IsBacktracking();
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extern settings::Boolean ignore_cloak;
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// Used to store aimbot data to prevent calculating it again
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struct AimbotCalculatedData_s
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{
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unsigned long predict_tick{ 0 };
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Vector aim_position{ 0 };
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unsigned long vcheck_tick{ 0 };
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bool visible{ false };
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float fov{ 0 };
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int hitbox{ 0 };
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};
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// Functions used to calculate aimbot data, and if already calculated use it
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const Vector &PredictEntity(CachedEntity *entity);
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bool VischeckPredictedEntity(CachedEntity *entity, bool Backtracking);
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bool BacktrackVisCheck(CachedEntity *entity);
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// Variable used to tell when the aimbot has found a target
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extern bool foundTarget;
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// Used by esp to set their color
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extern int target_eid;
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// Functions called by other functions for when certian game calls are run
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void Reset();
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// Stuff to make storing functions easy
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CachedEntity *CurrentTarget();
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bool ShouldAim();
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CachedEntity *RetrieveBestTarget(bool aimkey_state, bool Backtracking = false);
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bool IsTargetStateGood(CachedEntity *entity);
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void Aim(CachedEntity *entity);
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void DoAutoshoot();
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int BestHitbox(CachedEntity *target);
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int ClosestHitbox(CachedEntity *target);
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void DoSlowAim(Vector &inputAngle);
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bool UpdateAimkey();
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float EffectiveTargetingRange();
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} // namespace hacks::shared::aimbot
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