34 lines
896 B
C++
34 lines
896 B
C++
/*
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*prediction.h
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*
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* Created on: Dec 5, 2016
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* Author: nullifiedcat
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*/
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#pragma once
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#include <enums.hpp>
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#include "config.h"
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class CachedEntity;
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class Vector;
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Vector SimpleLatencyPrediction(CachedEntity *ent, int hb);
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bool PerformProjectilePrediction(CachedEntity *target, int hitbox);
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Vector BuildingPrediction(CachedEntity *building, Vector vec, float speed, float gravity);
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Vector ProjectilePrediction(CachedEntity *ent, int hb, float speed, float gravitymod, float entgmod);
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Vector ProjectilePrediction_Engine(CachedEntity *ent, int hb, float speed, float gravitymod, float entgmod /* ignored */);
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float PlayerGravityMod(CachedEntity *player);
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Vector EnginePrediction(CachedEntity *player, float time);
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void Prediction_CreateMove();
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#if ENABLE_VISUALS
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void Prediction_PaintTraverse();
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#endif
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float DistanceToGround(CachedEntity *ent);
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float DistanceToGround(Vector origin);
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