
- Fix Stickyspam - Undo the command number and lastoutgoingcommand increase - Add Loose Cannon Spam
259 lines
8.6 KiB
C++
259 lines
8.6 KiB
C++
/*
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* LagExploit.cpp
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*
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* Created on: May 7, 2017
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* Author: nullifiedcat
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*/
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#include "common.hpp"
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namespace hacks
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{
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namespace shared
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{
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namespace lagexploit
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{
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CatVar toggle(CV_SWITCH, "se_toggle", "0", "Toggle sequence exploit");
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CatVar shoot(CV_SWITCH, "se_shoot", "0",
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"Allows instant revving up or shooting two shots at once");
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CatVar stickyspam(CV_SWITCH, "se_stickyspam", "0",
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"Allows Spam of stickies simply by holding Mouse1.");
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CatVar cloak(CV_SWITCH, "se_cloak", "0", "Instant decloak/cloak");
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CatVar instant_weapon_switch(CV_SWITCH, "se_switch", "0",
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"Instant weapon switch");
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CatVar key(CV_KEY, "se_key", "0", "Sequence exploit key");
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CatVar master_switch(CV_SWITCH, "se_master", "1", "Enable sequence exploit",
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"Master switch for the sequence exploit\nDisabling this "
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"disables everything else that uses it");
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CatVar value(CV_INT, "se_value", "900", "Sequence exploit value",
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"Value of user cmds to spam with");
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CatCommand do_lagexploit("se_do", "Sequence exploit (for use in scripts)",
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[]() { AddExploitTicks(6); });
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int exticks = 0;
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void AddExploitTicks(int ticks)
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{
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exticks = std::max(ticks, exticks);
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}
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bool ExploitActive()
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{
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if (toggle)
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return true;
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if (exticks > 0)
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{
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return true;
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}
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if (g_IInputSystem->IsButtonDown((ButtonCode_t)((int) key)))
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{
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return true;
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}
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return false;
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}
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static CatVar infinite_packs(CV_SWITCH, "infinite_packs", "0",
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"Infinite Pickups",
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"Activate sequence exploit when standing on "
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"pickups while having not full HP/Ammo");
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void CreateMove()
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{
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if (CE_BAD(LOCAL_E))
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return;
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if (exticks > 0)
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exticks--;
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if (!exticks)
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{
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// Infinite pickups (health and ammo)
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if (infinite_packs && CE_GOOD(LOCAL_E))
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{
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ICollideable *p = RAW_ENT(LOCAL_E)->GetCollideable();
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const Vector &max1 =
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p->OBBMaxs() + RAW_ENT(LOCAL_E)->GetAbsOrigin();
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const Vector &min1 =
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p->OBBMins() + RAW_ENT(LOCAL_E)->GetAbsOrigin();
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for (int i = 1; i < entity_cache::max; i++)
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{
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CachedEntity *e = ENTITY(i);
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// CE_BAD is used to prevent removeconding on empty spaces where
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// the item hasn't respawned Class check to ensure entity is
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// pickup item
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if (CE_BAD(e) || e->m_iClassID != CL_CLASS(CBaseAnimating))
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{
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continue;
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}
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ICollideable *c = RAW_ENT(e)->GetCollideable();
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// Bounds check
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const Vector &max2 =
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c->OBBMaxs() + e->m_vecOrigin + Vector(8, 8, 8);
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const Vector &min2 =
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c->OBBMins() + e->m_vecOrigin - Vector(8, 8, 8);
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if ((min1.x <= max2.x && max1.x >= min2.x) &&
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(min1.y <= max2.y && max1.y >= min2.y) &&
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(min1.z <= max2.z && max1.z >= min2.z))
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{
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// logging::Info("Collision with %d", i);
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// Lag for health
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if (LOCAL_E->m_iHealth < LOCAL_E->m_iMaxHealth &&
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(e->m_ItemType == ITEM_HEALTH_SMALL ||
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e->m_ItemType == ITEM_HEALTH_MEDIUM ||
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e->m_ItemType == ITEM_HEALTH_LARGE))
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{
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AddExploitTicks(3);
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}
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// Lag for ammo / metal
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// TODO: Alternative to - LOCAL_E->m_iAmmo <
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// LOCAL_E->m_iMaxAmmo That is pseudocode but checking each
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// weapon for ammo + engie for metal would be ideal
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if (CE_INT(g_pLocalPlayer->weapon(), netvar.m_iAmmo) < 5 &&
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(e->m_ItemType == ITEM_AMMO_SMALL ||
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e->m_ItemType == ITEM_AMMO_MEDIUM ||
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e->m_ItemType == ITEM_AMMO_LARGE))
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{
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AddExploitTicks(3);
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}
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}
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}
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}
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}
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// Previously was in GetUserCmd
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// Thanks Blackfire for helping me improve removecond!
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if (!g_pUserCmd)
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return;
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if (!g_pUserCmd->command_number)
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return;
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if (!master_switch)
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return;
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int amount = 0;
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static bool bWasHolding = false;
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bool bIsHolding = ((g_pUserCmd->buttons & IN_ATTACK) ||
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(g_pUserCmd->buttons & IN_ATTACK2));
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if (!LOCAL_E->m_bAlivePlayer)
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return;
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if (instant_weapon_switch && not HasCondition<TFCond_Cloaked>(LOCAL_E))
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{
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static int lastweapon = 0;
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if (lastweapon != g_pUserCmd->weaponselect)
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amount = 1 * 90;
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lastweapon = g_pUserCmd->weaponselect;
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}
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if (cloak && shoot)
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{
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if ((g_pUserCmd->buttons & IN_ATTACK) && !bWasHolding &&
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HasCondition<TFCond_Cloaked>(LOCAL_E) &&
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g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFKnife))
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{
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g_pUserCmd->buttons &= ~IN_ATTACK;
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g_pUserCmd->buttons |= IN_ATTACK2;
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amount = 2 * 90;
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}
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else if (CanShoot() && bIsHolding && !bWasHolding &&
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g_pLocalPlayer->weapon()->m_iClassID != CL_CLASS(CTFFlareGun))
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amount = 1 * 90;
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else if (CanShoot() && bIsHolding && !bWasHolding &&
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g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFFlareGun))
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amount = 2 * 90;
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else if (bWasHolding && !bIsHolding)
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amount = 1 * 90;
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bWasHolding = (g_pUserCmd->buttons & IN_ATTACK) ||
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(g_pUserCmd->buttons & IN_ATTACK2);
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}
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else if (!cloak)
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{
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if (shoot)
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{
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if (not g_pLocalPlayer->holding_sniper_rifle)
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{
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if (CanShoot() && bIsHolding && !bWasHolding &&
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g_pLocalPlayer->weapon()->m_iClassID !=
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CL_CLASS(CTFFlareGun))
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amount = 1 * 90;
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else if (CanShoot() && bIsHolding && !bWasHolding &&
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g_pLocalPlayer->weapon()->m_iClassID ==
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CL_CLASS(CTFFlareGun))
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amount = 2 * 90;
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else if (bWasHolding && !bIsHolding)
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amount = 1 * 90;
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bWasHolding = (g_pUserCmd->buttons & IN_ATTACK) ||
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(g_pUserCmd->buttons & IN_ATTACK2);
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}
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else
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{
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bIsHolding = (g_pUserCmd->buttons & IN_ATTACK);
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if (CanShoot() && bIsHolding && !bWasHolding)
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amount = 1 * 90;
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else if (bWasHolding && !bIsHolding)
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amount = 1 * 90;
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bWasHolding = (g_pUserCmd->buttons & IN_ATTACK);
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}
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}
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}
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else if (!shoot)
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{
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if (cloak)
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{
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if (g_pLocalPlayer->weapon()->m_iClassID == CL_CLASS(CTFKnife))
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{
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if ((g_pUserCmd->buttons & IN_ATTACK) && !bWasHolding &&
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HasCondition<TFCond_Cloaked>(LOCAL_E))
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{
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g_pUserCmd->buttons &= ~IN_ATTACK;
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g_pUserCmd->buttons |= IN_ATTACK2;
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amount = 2 * 90;
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}
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}
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bWasHolding = (g_pUserCmd->buttons & IN_ATTACK) ||
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(g_pUserCmd->buttons & IN_ATTACK2);
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}
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}
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if (key.KeyDown() || exticks || toggle)
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amount = int(value);
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// Thanks Wheaties For help!
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if (stickyspam)
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{
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if (g_pLocalPlayer->weapon()->m_iClassID == (CL_CLASS(CTFCannon)) ||
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g_pLocalPlayer->weapon()->m_iClassID ==
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(CL_CLASS(CTFPipebombLauncher)))
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{
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static bool bSwitch = false;
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if ((g_pUserCmd->buttons & IN_ATTACK) && !bSwitch)
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{
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bSwitch = true;
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}
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else if (bSwitch)
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{
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amount = 1 * 50;
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g_pUserCmd->buttons &= ~IN_ATTACK;
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bSwitch = false;
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}
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}
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}
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if (!amount)
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return;
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/*g_pUserCmd->command_number += amount;
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g_pUserCmd->hasbeenpredicted = true;
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*(int *) ((unsigned) g_IBaseClientState + offsets::lastoutgoingcommand()) +=
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amount;*/
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INetChannel *ch = (INetChannel *) g_IEngine->GetNetChannelInfo();
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int &m_nOutSequenceNr =
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*(int *) ((unsigned) ch + offsets::m_nOutSequenceNr());
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m_nOutSequenceNr += amount;
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}
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}
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}
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}
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