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cathook/src/hacks/Misc.cpp
2017-08-17 17:45:45 -05:00

611 lines
26 KiB
C++

/*
* Misc.cpp
*
* Created on: Nov 5, 2016
* Author: nullifiedcat
*/
#include "Misc.h"
#include <unistd.h>
#include <sys/types.h>
#include <sys/mman.h>
#include <sys/stat.h>
#include <fcntl.h>
#include "../beforecheaders.h"
#include <fstream>
#include "../aftercheaders.h"
#include <link.h>
#include "../sharedobj.h"
#include "../hack.h"
#include "../common.h"
#include "../sdk.h"
#include "../hooks/hookedmethods.h"
#include "../netmessage.h"
#include "../copypasted/CSignature.h"
namespace hacks { namespace shared { namespace misc {
static CatVar render_zoomed(CV_SWITCH, "render_zoomed", "0", "Render model when zoomed-in", "Renders player model while being zoomed in as Sniper");
void* C_TFPlayer__ShouldDraw_original = nullptr;
bool C_TFPlayer__ShouldDraw_hook(IClientEntity* thisptr) {
if (thisptr == g_IEntityList->GetClientEntity(g_IEngine->GetLocalPlayer()) && g_pLocalPlayer->bZoomed && thisptr) {
//NET_INT(thisptr, netvar.iCond) &= ~(1 << TFCond_Zoomed);
//bool result = ((bool(*)(IClientEntity*))C_TFPlayer__ShouldDraw_original)(thisptr);
//NET_INT(thisptr, netvar.iCond) |= (1 << TFCond_Zoomed);
return true;
} else {
return ((bool(*)(IClientEntity*))C_TFPlayer__ShouldDraw_original)(thisptr);
}
}
CatVar crit_hack_next(CV_SWITCH, "crit_hack_next", "0", "Next crit info");
void DumpRecvTable(CachedEntity* ent, RecvTable* table, int depth, const char* ft, unsigned acc_offset) {
bool forcetable = ft && strlen(ft);
if (!forcetable || !strcmp(ft, table->GetName()))
logging::Info("==== TABLE: %s", table->GetName());
for (int i = 0; i < table->GetNumProps(); i++) {
RecvProp* prop = table->GetProp(i);
if (!prop) continue;
if (prop->GetDataTable()) {
DumpRecvTable(ent, prop->GetDataTable(), depth + 1, ft, acc_offset + prop->GetOffset());
}
if (forcetable && strcmp(ft, table->GetName())) continue;
switch (prop->GetType()) {
case SendPropType::DPT_Float:
logging::Info("%s [0x%04x] = %f", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()));
break;
case SendPropType::DPT_Int:
logging::Info("%s [0x%04x] = %i | %u | %hd | %hu", prop->GetName(), prop->GetOffset(), CE_INT(ent, acc_offset + prop->GetOffset()), CE_VAR(ent, acc_offset + prop->GetOffset(), unsigned int), CE_VAR(ent, acc_offset + prop->GetOffset(), short), CE_VAR(ent, acc_offset + prop->GetOffset(), unsigned short));
break;
case SendPropType::DPT_String:
logging::Info("%s [0x%04x] = %s", prop->GetName(), prop->GetOffset(), CE_VAR(ent, prop->GetOffset(), char*));
break;
case SendPropType::DPT_Vector:
logging::Info("%s [0x%04x] = (%f, %f, %f)", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()), CE_FLOAT(ent, acc_offset + prop->GetOffset() + 4), CE_FLOAT(ent, acc_offset + prop->GetOffset() + 8));
break;
case SendPropType::DPT_VectorXY:
logging::Info("%s [0x%04x] = (%f, %f)", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()), CE_FLOAT(ent,acc_offset + prop->GetOffset() + 4));
break;
}
}
if (!ft || !strcmp(ft, table->GetName()))
logging::Info("==== END OF TABLE: %s", table->GetName());
}
static CatCommand dump_vars("debug_dump_netvars", "Dump netvars of entity", [](const CCommand& args) {
if (args.ArgC() < 1) return;
if (!atoi(args[1])) return;
int idx = atoi(args[1]);
CachedEntity* ent = ENTITY(idx);
if (CE_BAD(ent)) return;
ClientClass* clz = RAW_ENT(ent)->GetClientClass();
logging::Info("Entity %i: %s", ent->m_IDX, clz->GetName());
const char* ft = (args.ArgC() > 1 ? args[2] : 0);
DumpRecvTable(ent, clz->m_pRecvTable, 0, ft, 0);
});
CatVar nopush_enabled(CV_SWITCH, "nopush_enabled", "0", "No Push", "Prevents other players from pushing you around.");
IClientEntity* found_crit_weapon = nullptr;
int found_crit_number = 0;
int last_number = 0;
// SUPER SECRET CODE DONOT STEEL
static CatEnum spycrab_mode_enum({"DISABLED", "FORCE CRAB", "FORCE NON-CRAB"});
static CatVar spycrab_mode(spycrab_mode_enum, "spycrab", "0", "Spycrab", "Defines spycrab taunting mode");
int no_taunt_ticks = 0;
typedef int(*StartSceneEvent_t)(IClientEntity* _this, int, int, void*, void*, IClientEntity*);
StartSceneEvent_t StartSceneEvent_original = nullptr;
int StartSceneEvent_hooked(IClientEntity* _this, int sceneInfo, int choreoScene, void* choreoEvent, void* choreoActor, IClientEntity* unknown) {
const char* str = (const char*)((unsigned)choreoScene + 396);
if (_this == g_IEntityList->GetClientEntity(g_IEngine->GetLocalPlayer()) && spycrab_mode && CE_GOOD(LOCAL_W) && LOCAL_W->m_iClassID == CL_CLASS(CTFWeaponPDA_Spy)) {
if (!strcmp(str, "scenes/player/spy/low/taunt05.vcd")) {
if ((int)spycrab_mode == 2) {
RemoveCondition<TFCond_Taunting>(LOCAL_E);
no_taunt_ticks = 6;
hacks::shared::lagexploit::AddExploitTicks(15);
}
} else if (strstr(str, "scenes/player/spy/low/taunt")) {
if ((int)spycrab_mode == 1) {
RemoveCondition<TFCond_Taunting>(LOCAL_E);
no_taunt_ticks = 6;
hacks::shared::lagexploit::AddExploitTicks(15);
}
}
}
return StartSceneEvent_original(_this, sceneInfo, choreoScene, choreoEvent, choreoActor, unknown);
}
float last_bucket = 0;
static CatCommand test_chat_print("debug_print_chat", "machine broke", [](const CCommand& args) {
CHudBaseChat* chat = (CHudBaseChat*)g_CHUD->FindElement("CHudChat");
if (chat) {
std::unique_ptr<char> str(strfmt("\x07%06X[CAT]\x01 %s", 0x4D7942, args.ArgS()));
chat->Printf(str.get());
} else {
logging::Info("Chat is null!");
}
});
CatVar tauntslide_tf2(CV_SWITCH, "tauntslide_tf2", "0", "Tauntslide", "Allows free movement while taunting with movable taunts\nOnly works in tf2");
CatVar auto_balance_spam(CV_SWITCH, "request_balance_spam", "0", "Inf Auto Balance Spam", "Use to send a autobalance request to the server that doesnt prevent you from using it again\nCredits to Blackfire");
// Use to send a autobalance request to the server that doesnt prevent you from using it again
// Allowing infinite use of it.
// Credits to blackfire
void SendAutoBalanceRequest() {
if (!g_IEngine->IsInGame()) return;
KeyValues* kv = new KeyValues("AutoBalanceVolunteerReply");
kv->SetInt("response", 1);
g_IEngine->ServerCmdKeyValues(kv);
}
// Catcommand for above
CatCommand SendAutoBlRqCatCom("request_balance", "Request Infinite Auto-Balance", [](const CCommand& args) {
SendAutoBalanceRequest();
});
void CreateMove() {
static bool flswitch = false;
static IClientEntity *localplayer, *weapon, *last_weapon = nullptr;
static int critWarmup = 0;
static int tries, cmdn, md5seed, rseed, c, b;
static crithack_saved_state state;
static bool chc;
static bool changed = false;
static ConVar *pNoPush = g_ICvar->FindVar("tf_avoidteammates_pushaway");
//Tauntslide needs improvement for movement but it mostly works
IF_GAME (IsTF2()) {
//Only work if the catvar enables it
if (tauntslide_tf2) {
//Check to prevent crashing
if (CE_GOOD(LOCAL_E)) {
//If the local player is taunting
if (HasCondition<TFCond_Taunting>(LOCAL_E)) {
float forward = 0;
float side = 0;
//get directions
if (g_pUserCmd->buttons & IN_FORWARD) forward += 450;
if (g_pUserCmd->buttons & IN_BACK) forward -= 450;
if (g_pUserCmd->buttons & IN_MOVELEFT) side -= 450;
if (g_pUserCmd->buttons & IN_MOVERIGHT) side += 450;
//Push them to userCmd
g_pUserCmd->forwardmove = forward;
g_pUserCmd->sidemove = side;
//Grab Camera angle
static QAngle cameraAngle;
g_IEngine->GetViewAngles(cameraAngle);
//Set userAngle = camera angles
g_pUserCmd->viewangles.y = cameraAngle[1];
g_pLocalPlayer->v_OrigViewangles.y = cameraAngle[1];
//Use silent since we dont want to prevent the player from looking around
g_pLocalPlayer->bUseSilentAngles = true;
}
}
}
}
if (no_taunt_ticks && CE_GOOD(LOCAL_E)) {
RemoveCondition<TFCond_Taunting>(LOCAL_E);
no_taunt_ticks--;
}
// TODO FIXME this should be moved out of here
IF_GAME (IsTF2()) {
PROF_SECTION(CM_misc_hook_checks);
localplayer = g_IEntityList->GetClientEntity(g_IEngine->GetLocalPlayer());
if (localplayer && spycrab_mode) {
void** vtable = *(void***)(localplayer);
if (vtable[0x111] != StartSceneEvent_hooked) {
StartSceneEvent_original = (StartSceneEvent_t)vtable[0x111];
void* page = (void*)((uintptr_t)vtable &~ 0xFFF);
mprotect(page, 0xFFF, PROT_READ | PROT_WRITE | PROT_EXEC);
vtable[0x111] = (void*)StartSceneEvent_hooked;
mprotect(page, 0xFFF, PROT_READ | PROT_EXEC);
}
}
if (render_zoomed && localplayer) {
// Patchking local player
void** vtable = *(void***)(localplayer);
if (vtable[offsets::ShouldDraw()] != C_TFPlayer__ShouldDraw_hook) {
C_TFPlayer__ShouldDraw_original = vtable[offsets::ShouldDraw()];
void* page = (void*)((uintptr_t)vtable &~ 0xFFF);
mprotect(page, 0xFFF, PROT_READ | PROT_WRITE | PROT_EXEC);
vtable[offsets::ShouldDraw()] = (void*)C_TFPlayer__ShouldDraw_hook;
mprotect(page, 0xFFF, PROT_READ | PROT_EXEC);
}
}
}
IF_GAME (IsTF2C()) {
if (tauntslide) RemoveCondition<TFCond_Taunting>(LOCAL_E);
}
if (g_pUserCmd->command_number && found_crit_number > g_pUserCmd->command_number + 66 * 20) found_crit_number = 0;
if (g_pUserCmd->command_number) last_number = g_pUserCmd->command_number;
static int last_checked_command_number = 0;
static IClientEntity* last_checked_weapon = nullptr;
IF_GAME (IsTF2()) {
if (crit_hack_next && CE_GOOD(LOCAL_E) && CE_GOOD(LOCAL_W) && WeaponCanCrit() && RandomCrits()) {
PROF_SECTION(CM_misc_crit_hack_prediction);
weapon = RAW_ENT(LOCAL_W);
// IsBaseCombatWeapon
if (weapon &&
vfunc<bool(*)(IClientEntity*)>(weapon, 1944 / 4, 0)(weapon)) {
/*if (experimental_crit_hack.KeyDown()) {
if (!g_pUserCmd->command_number || critWarmup < 8) {
if (g_pUserCmd->buttons & IN_ATTACK) {
critWarmup++;
} else {
critWarmup = 0;
}
g_pUserCmd->buttons &= ~(IN_ATTACK);
}
}*/
if (g_pUserCmd->command_number && (last_checked_weapon != weapon || last_checked_command_number < g_pUserCmd->command_number)) {
tries = 0;
cmdn = g_pUserCmd->command_number;
chc = false;
state.Save(weapon);
while (!chc && tries < 4096) {
md5seed = MD5_PseudoRandom(cmdn) & 0x7fffffff;
rseed = md5seed;
//float bucket = *(float*)((uintptr_t)RAW_ENT(LOCAL_W) + 2612u);
*g_PredictionRandomSeed = md5seed;
c = LOCAL_W->m_IDX << 8;
b = LOCAL_E->m_IDX;
rseed = rseed ^ (b | c);
*(float*)(weapon + 2872ul) = 0.0f;
RandomSeed(rseed);
chc = vfunc<bool(*)(IClientEntity*)>(weapon, 1836 / 4, 0)(weapon);
if (!chc) {
tries++;
cmdn++;
}
}
last_checked_command_number = cmdn;
last_checked_weapon = weapon;
state.Load(weapon);
last_bucket = state.bucket;
if (chc) {
found_crit_weapon = weapon;
found_crit_number = cmdn;
}
}
if (g_pUserCmd->buttons & (IN_ATTACK)) {
if (found_crit_weapon == weapon && g_pUserCmd->command_number < found_crit_number) {
if (g_IInputSystem->IsButtonDown((ButtonCode_t)((int)experimental_crit_hack))) {
command_number_mod[g_pUserCmd->command_number] = cmdn;
}
}
}
}
}
}
{
PROF_SECTION(CM_misc_crit_hack_apply);
if (!AllowAttacking()) g_pUserCmd->buttons &= ~IN_ATTACK;
}
if (WeaponCanCrit()) {
PROF_SECTION(CM_misc_crit_hack_bucket_fixing);
weapon = RAW_ENT(LOCAL_W);
float& bucket = *(float*)((uintptr_t)(weapon) + 2612);
if (g_pUserCmd->command_number) {
changed = false;
}
if (bucket != last_bucket) {
if (changed && weapon == last_weapon) {
bucket = last_bucket;
} else {
//logging::Info("db: %.2f", g_pUserCmd->command_number, bucket - last_bucket);
}
changed = true;
}
last_weapon = weapon;
last_bucket = bucket;
}
if (flashlight_spam) {
if (flswitch && !g_pUserCmd->impulse) g_pUserCmd->impulse = 100;
flswitch = !flswitch;
}
// AntiAfk That after a certian time without movement keys depressed, causes random keys to be spammed for 1 second
if (anti_afk) {
// Time last idle
static float afk_time_idle = 0;
// If the timer exceeds 1 minute, jump and reset the timer
if (g_GlobalVars->curtime - 60 > afk_time_idle) {
// Send random commands
g_pUserCmd->sidemove = RandFloatRange(-450.0, 450.0);
g_pUserCmd->forwardmove = RandFloatRange(-450.0, 450.0);
g_pUserCmd->buttons = rand();
// Prevent attack command
g_pUserCmd->buttons &= ~IN_ATTACK;
// After 1 second we reset the idletime
if (g_GlobalVars->curtime - 61 > afk_time_idle) {
logging::Info("Finish anti-idle");
afk_time_idle = g_GlobalVars->curtime;
}
} else {
// If the player uses a button, reset the timer
if (g_pUserCmd->buttons & IN_FORWARD || g_pUserCmd->buttons & IN_BACK || g_pUserCmd->buttons & IN_MOVELEFT || g_pUserCmd->buttons & IN_MOVERIGHT || g_pUserCmd->buttons & IN_JUMP || !LOCAL_E->m_bAlivePlayer)
afk_time_idle = g_GlobalVars->curtime;
}
}
IF_GAME (IsTF2()) {
// Spams infinite autobalance spam function
if (auto_balance_spam) {
// Time Last used
static float auto_balance_time = 0;
// If the timer exceeds 1 minute, jump and reset the timer
if (g_GlobalVars->curtime - 0.15 > auto_balance_time) {
// Use the Inf Request func
SendAutoBalanceRequest();
// Reset timer
auto_balance_time = g_GlobalVars->curtime;
}
}
// Simple No-Push through cvars
if (nopush_enabled == pNoPush-> GetBool()) pNoPush->SetValue (!nopush_enabled);
}
}
#if ENABLE_VISUALS == 1
void DrawText() {
if (crit_info && CE_GOOD(LOCAL_W)) {
if (CritKeyDown() || experimental_crit_hack.KeyDown()) {
AddCenterString("FORCED CRITS!", colors::red);
}
IF_GAME (IsTF2()) {
if (!vfunc<bool(*)(IClientEntity*)>(RAW_ENT(LOCAL_W), 465, 0)(RAW_ENT(LOCAL_W)))
AddCenterString("Random crits are disabled", colors::yellow);
else {
if (!WeaponCanCrit())
AddCenterString("Weapon can't randomly crit", colors::yellow);
else
AddCenterString("Weapon can randomly crit");
}
AddCenterString(format("Bucket: ", *(float*)((uintptr_t)RAW_ENT(LOCAL_W) + 2612u)));
if (crit_hack_next && found_crit_number > last_number && found_crit_weapon == RAW_ENT(LOCAL_W)) {
AddCenterString(format("Next crit in: ", roundf(((found_crit_number - last_number) / 66.0f) * 10.0f) / 10.0f, 's'));
}
//AddCenterString(format("Time: ", *(float*)((uintptr_t)RAW_ENT(LOCAL_W) + 2872u)));
}
}
if (!debug_info) return;
if (CE_GOOD(g_pLocalPlayer->weapon())) {
AddSideString(format("Slot: ", vfunc<int(*)(IClientEntity*)>(RAW_ENT(g_pLocalPlayer->weapon()), 395, 0)(RAW_ENT(g_pLocalPlayer->weapon()))));
AddSideString(format("Taunt Concept: ", CE_INT(LOCAL_E, netvar.m_iTauntConcept)));
AddSideString(format("Taunt Index: ", CE_INT(LOCAL_E, netvar.m_iTauntIndex)));
AddSideString(format("Sequence: ", CE_INT(LOCAL_E, netvar.m_nSequence)));
AddSideString(format("Velocity: ", LOCAL_E->m_vecVelocity.x, ' ', LOCAL_E->m_vecVelocity.y, ' ', LOCAL_E->m_vecVelocity.z));
AddSideString(format("Velocity3: ", LOCAL_E->m_vecVelocity.Length()));
AddSideString(format("Velocity2: ", LOCAL_E->m_vecVelocity.Length2D()));
AddSideString("NetVar Velocity");
Vector vel = CE_VECTOR(LOCAL_E, netvar.vVelocity);
AddSideString(format("Velocity: ", vel.x, ' ', vel.y, ' ', vel.z));
AddSideString(format("Velocity3: ", vel.Length()));
AddSideString(format("Velocity2: ", vel.Length2D()));
AddSideString(format("flSimTime: ", LOCAL_E->var<float>(netvar.m_flSimulationTime)));
if (g_pUserCmd) AddSideString(format("command_number: ", last_cmd_number));
/*AddSideString(colors::white, "Weapon: %s [%i]", RAW_ENT(g_pLocalPlayer->weapon())->GetClientClass()->GetName(), g_pLocalPlayer->weapon()->m_iClassID);
//AddSideString(colors::white, "flNextPrimaryAttack: %f", CE_FLOAT(g_pLocalPlayer->weapon(), netvar.flNextPrimaryAttack));
//AddSideString(colors::white, "nTickBase: %f", (float)(CE_INT(g_pLocalPlayer->entity, netvar.nTickBase)) * gvars->interval_per_tick);
AddSideString(colors::white, "CanShoot: %i", CanShoot());
//AddSideString(colors::white, "Damage: %f", CE_FLOAT(g_pLocalPlayer->weapon(), netvar.flChargedDamage));
if (TF2) AddSideString(colors::white, "DefIndex: %i", CE_INT(g_pLocalPlayer->weapon(), netvar.iItemDefinitionIndex));
//AddSideString(colors::white, "GlobalVars: 0x%08x", gvars);
//AddSideString(colors::white, "realtime: %f", gvars->realtime);
//AddSideString(colors::white, "interval_per_tick: %f", gvars->interval_per_tick);
//if (TF2) AddSideString(colors::white, "ambassador_can_headshot: %i", (gvars->curtime - CE_FLOAT(g_pLocalPlayer->weapon(), netvar.flLastFireTime)) > 0.95);
AddSideString(colors::white, "WeaponMode: %i", GetWeaponMode(g_pLocalPlayer->entity));
AddSideString(colors::white, "ToGround: %f", DistanceToGround(g_pLocalPlayer->v_Origin));
AddSideString(colors::white, "ServerTime: %f", CE_FLOAT(g_pLocalPlayer->entity, netvar.nTickBase) * g_GlobalVars->interval_per_tick);
AddSideString(colors::white, "CurTime: %f", g_GlobalVars->curtime);
AddSideString(colors::white, "FrameCount: %i", g_GlobalVars->framecount);
float speed, gravity;
GetProjectileData(g_pLocalPlayer->weapon(), speed, gravity);
AddSideString(colors::white, "ALT: %i", g_pLocalPlayer->bAttackLastTick);
AddSideString(colors::white, "Speed: %f", speed);
AddSideString(colors::white, "Gravity: %f", gravity);
AddSideString(colors::white, "CIAC: %i", *(bool*)(RAW_ENT(LOCAL_W) + 2380));
if (TF2) AddSideString(colors::white, "Melee: %i", vfunc<bool(*)(IClientEntity*)>(RAW_ENT(LOCAL_W), 1860 / 4, 0)(RAW_ENT(LOCAL_W)));
if (TF2) AddSideString(colors::white, "Bucket: %.2f", *(float*)((uintptr_t)RAW_ENT(LOCAL_W) + 2612u));
//if (TF2C) AddSideString(colors::white, "Seed: %i", *(int*)(sharedobj::client->lmap->l_addr + 0x00D53F68ul));
//AddSideString(colors::white, "IsZoomed: %i", g_pLocalPlayer->bZoomed);
//AddSideString(colors::white, "CanHeadshot: %i", CanHeadshot());
//AddSideString(colors::white, "IsThirdPerson: %i", iinput->CAM_IsThirdPerson());
//if (TF2C) AddSideString(colors::white, "Crits: %i", s_bCrits);
//if (TF2C) AddSideString(colors::white, "CritMult: %i", RemapValClampedNC( CE_INT(LOCAL_E, netvar.iCritMult), 0, 255, 1.0, 6 ));
for (int i = 0; i < HIGHEST_ENTITY; i++) {
CachedEntity* e = ENTITY(i);
if (CE_GOOD(e)) {
if (e->m_Type == EntityType::ENTITY_PROJECTILE) {
//logging::Info("Entity %i [%s]: V %.2f (X: %.2f, Y: %.2f, Z: %.2f) ACC %.2f (X: %.2f, Y: %.2f, Z: %.2f)", i, RAW_ENT(e)->GetClientClass()->GetName(), e->m_vecVelocity.Length(), e->m_vecVelocity.x, e->m_vecVelocity.y, e->m_vecVelocity.z, e->m_vecAcceleration.Length(), e->m_vecAcceleration.x, e->m_vecAcceleration.y, e->m_vecAcceleration.z);
AddSideString(colors::white, "Entity %i [%s]: V %.2f (X: %.2f, Y: %.2f, Z: %.2f) ACC %.2f (X: %.2f, Y: %.2f, Z: %.2f)", i, RAW_ENT(e)->GetClientClass()->GetName(), e->m_vecVelocity.Length(), e->m_vecVelocity.x, e->m_vecVelocity.y, e->m_vecVelocity.z, e->m_vecAcceleration.Length(), e->m_vecAcceleration.x, e->m_vecAcceleration.y, e->m_vecAcceleration.z);
}
}
}//AddSideString(draw::white, draw::black, "???: %f", NET_FLOAT(g_pLocalPlayer->entity, netvar.test));
//AddSideString(draw::white, draw::black, "VecPunchAngle: %f %f %f", pa.x, pa.y, pa.z);
//draw::DrawString(10, y, draw::white, draw::black, false, "VecPunchAngleVel: %f %f %f", pav.x, pav.y, pav.z);
//y += 14;
//AddCenterString(draw::font_handle, input->GetAnalogValue(AnalogCode_t::MOUSE_X), input->GetAnalogValue(AnalogCode_t::MOUSE_Y), draw::white, L"S\u0FD5");*/
}
}
#endif
void Schema_Reload() {
logging::Info("Custom schema loading is not supported right now.");
/*
static uintptr_t InitSchema_s = gSignatures.GetClientSignature("55 89 E5 57 56 53 83 EC 4C 0F B6 7D 14 C7 04 ? ? ? ? 01 8B 5D 18 8B 75 0C 89 5C 24 04 E8 ? ? ? ? 89 F8 C7 45 C8 00 00 00 00 8D 7D C8 84 C0 8B 45 10 C7 45 CC");
typedef void(*InitSchema_t)(void*, void*, CUtlBuffer& buffer, bool byte, unsigned version);
static InitSchema_t InitSchema = (InitSchema_t)InitSchema_s;
static uintptr_t GetItemSchema_s = gSignatures.GetClientSignature("55 89 E5 83 EC 18 89 5D F8 8B 1D ? ? ? ? 89 7D FC 85 DB 74 12 89 D8 8B 7D FC 8B 5D F8 89 EC 5D C3 8D B6 00 00 00 00 C7 04 24 A8 06 00 00 E8 ? ? ? ? B9 AA 01 00 00 89 C3 31 C0 89 DF");
typedef void*(*GetItemSchema_t)(void);
static GetItemSchema_t GetItemSchema = (GetItemSchema_t)GetItemSchema_s;//(*(uintptr_t*)GetItemSchema_s + GetItemSchema_s + 4);
logging::Info("0x%08x 0x%08x", InitSchema, GetItemSchema);
void* itemschema = (void*)((unsigned)GetItemSchema() + 4);
void* data;
passwd* pwd = getpwuid(getuid());
char* user = pwd->pw_name;
char* path = strfmt("/home/%s/.cathook/items_game.txt", user);
FILE* file = fopen(path, "r");
delete [] path;
fseek(file, 0L, SEEK_END);
char buffer[4 * 1000 * 1000];
size_t len = ftell(file);
rewind(file);
buffer[len + 1] = 0;
fread(&buffer, sizeof(char), len, file);
fclose(file);
CUtlBuffer buf(&buffer, 4 * 1000 * 1000, 9);
logging::Info("0x%08x 0x%08x", InitSchema, GetItemSchema);
InitSchema(0, itemschema, buf, false, 0xDEADCA7);
*/
}
CatVar debug_info(CV_SWITCH, "debug_info", "0", "Debug info", "Shows some debug info in-game");
CatVar flashlight_spam(CV_SWITCH, "flashlight", "0", "Flashlight spam", "HL2DM flashlight spam");
CatVar crit_info(CV_SWITCH, "crit_info", "0", "Show crit info"); // TODO separate
CatVar crit_hack(CV_KEY, "crit_hack", "0", "Crit Key");
CatVar crit_melee(CV_SWITCH, "crit_melee", "0", "Melee crits");
CatVar crit_suppress(CV_SWITCH, "crit_suppress", "0", "Disable random crits", "Can help saving crit bucket for forced crits");
CatVar anti_afk(CV_SWITCH, "anti_afk", "0", "Anti-AFK", "Sends random commands to prevent being kicked from server");
CatVar tauntslide(CV_SWITCH, "tauntslide", "0", "TF2C tauntslide", "Allows moving and shooting while taunting");
CatCommand name("name_set", "Immediate name change", [](const CCommand& args) {
if (args.ArgC() < 2) {
logging::Info("Set a name, silly");
return;
}
if (g_Settings.bInvalid) {
logging::Info("Only works ingame!");
return;
}
std::string new_name(args.ArgS());
ReplaceString(new_name, "\\n", "\n");
NET_SetConVar setname("name", new_name.c_str());
INetChannel* ch = (INetChannel*)g_IEngine->GetNetChannelInfo();
if (ch) {
setname.SetNetChannel(ch);
setname.SetReliable(false);
ch->SendNetMsg(setname, false);
}
});
CatCommand say_lines("say_lines", "Say with newlines (\\n)", [](const CCommand& args) {
std::string message(args.ArgS());
ReplaceString(message, "\\n", "\n");
std::string cmd = format("say ", message);
g_IEngine->ServerCmd(cmd.c_str());
});
CatCommand disconnect("disconnect", "Disconnect with custom reason", [](const CCommand& args) {
INetChannel* ch = (INetChannel*)g_IEngine->GetNetChannelInfo();
if (!ch) return;
ch->Shutdown(args.ArgS());
});
CatCommand schema("schema", "Load custom schema", Schema_Reload);
CatCommand disconnect_vac("disconnect_vac", "Disconnect (fake VAC)", []() {
INetChannel* ch = (INetChannel*)g_IEngine->GetNetChannelInfo();
if (!ch) return;
ch->Shutdown("VAC banned from secure server\n");
});
CatCommand set_value("set", "Set value", [](const CCommand& args) {
if (args.ArgC() < 2) return;
ConVar* var = g_ICvar->FindVar(args.Arg(1));
if (!var) return;
std::string value(args.Arg(2));
ReplaceString(value, "\\n", "\n");
var->SetValue(value.c_str());
logging::Info("Set '%s' to '%s'", args.Arg(1), value.c_str());
});
}}}
/*void DumpRecvTable(CachedEntity* ent, RecvTable* table, int depth, const char* ft, unsigned acc_offset) {
bool forcetable = ft && strlen(ft);
if (!forcetable || !strcmp(ft, table->GetName()))
logging::Info("==== TABLE: %s", table->GetName());
for (int i = 0; i < table->GetNumProps(); i++) {
RecvProp* prop = table->GetProp(i);
if (!prop) continue;
if (prop->GetDataTable()) {
DumpRecvTable(ent, prop->GetDataTable(), depth + 1, ft, acc_offset + prop->GetOffset());
}
if (forcetable && strcmp(ft, table->GetName())) continue;
switch (prop->GetType()) {
case SendPropType::DPT_Float:
logging::Info("%s [0x%04x] = %f", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()));
break;
case SendPropType::DPT_Int:
logging::Info("%s [0x%04x] = %i | %u | %hd | %hu", prop->GetName(), prop->GetOffset(), CE_INT(ent, acc_offset + prop->GetOffset()), CE_VAR(ent, acc_offset + prop->GetOffset(), unsigned int), CE_VAR(ent, acc_offset + prop->GetOffset(), short), CE_VAR(ent, acc_offset + prop->GetOffset(), unsigned short));
break;
case SendPropType::DPT_String:
logging::Info("%s [0x%04x] = %s", prop->GetName(), prop->GetOffset(), CE_VAR(ent, prop->GetOffset(), char*));
break;
case SendPropType::DPT_Vector:
logging::Info("%s [0x%04x] = (%f, %f, %f)", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()), CE_FLOAT(ent, acc_offset + prop->GetOffset() + 4), CE_FLOAT(ent, acc_offset + prop->GetOffset() + 8));
break;
case SendPropType::DPT_VectorXY:
logging::Info("%s [0x%04x] = (%f, %f)", prop->GetName(), prop->GetOffset(), CE_FLOAT(ent, acc_offset + prop->GetOffset()), CE_FLOAT(ent,acc_offset + prop->GetOffset() + 4));
break;
}
}
if (!ft || !strcmp(ft, table->GetName()))
logging::Info("==== END OF TABLE: %s", table->GetName());
}
void CC_DumpVars(const CCommand& args) {
if (args.ArgC() < 1) return;
if (!atoi(args[1])) return;
int idx = atoi(args[1]);
CachedEntity* ent = ENTITY(idx);
if (CE_BAD(ent)) return;
ClientClass* clz = RAW_ENT(ent)->GetClientClass();
logging::Info("Entity %i: %s", ent->m_IDX, clz->GetName());
const char* ft = (args.ArgC() > 1 ? args[2] : 0);
DumpRecvTable(ent, clz->m_pRecvTable, 0, ft, 0);
}*/