73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
/*
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* hooks.h
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*
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* Created on: Jan 8, 2017
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* Author: nullifiedcat
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*/
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#ifndef HOOKEDMETHODS_H_
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#define HOOKEDMETHODS_H_
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#include "common.hpp"
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typedef bool (*CreateMove_t)(void *, float, CUserCmd *);
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typedef void (*PaintTraverse_t)(void *, unsigned int, bool, bool);
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typedef bool (*CanPacket_t)(void *);
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typedef int (*IN_KeyEvent_t)(void *, int, int, const char *);
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typedef bool (*SendNetMsg_t)(void *, INetMessage &, bool, bool);
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typedef void (*Shutdown_t)(void *, const char *);
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typedef void (*OverrideView_t)(void *, CViewSetup *);
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typedef bool (*DispatchUserMessage_t)(void *, int, bf_read &);
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typedef void (*FrameStageNotify_t)(void *, int);
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typedef void (*LevelInit_t)(void *, const char *);
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typedef void (*LevelShutdown_t)(void *);
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typedef void (*BeginFrame_t)(IStudioRender *);
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typedef bool (*CanInspect_t)(IClientEntity *);
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typedef void (*DrawModelExecute_t)(IVModelRender *, const DrawModelState_t &,
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const ModelRenderInfo_t &, matrix3x4_t *);
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typedef CUserCmd *(*GetUserCmd_t)(IInput *, int);
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typedef const char *(*GetClientName_t)(CBaseClientState *);
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typedef bool (*ProcessSetConVar_t)(CBaseClientState *, NET_SetConVar *);
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typedef bool (*ProcessGetCvarValue_t)(CBaseClientState *, SVC_GetCvarValue *);
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typedef void (*Paint_t)(IEngineVGui *, PaintMode_t);
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const char *GetClientName_hook(CBaseClientState *_this);
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bool ProcessSetConVar_hook(CBaseClientState *_this, NET_SetConVar *msg);
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bool ProcessGetCvarValue_hook(CBaseClientState *_this, SVC_GetCvarValue *msg);
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// typedef void(*CInput__CreateMove_t)(void*, int, float, bool);
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// void CInput__CreateMove_hook(void*, int sequence_number, float
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// input_sample_frametime, bool active);
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typedef const char *(*GetFriendPersonaName_t)(ISteamFriends *, CSteamID);
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const char *GetFriendPersonaName_hook(ISteamFriends *_this, CSteamID steamID);
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typedef void (*FireGameEvent_t)(void *_this, IGameEvent *event);
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void FireGameEvent_hook(void *_this, IGameEvent *event);
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CUserCmd *GetUserCmd_hook(IInput *, int);
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void DrawModelExecute_hook(IVModelRender *_this, const DrawModelState_t &state,
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const ModelRenderInfo_t &info, matrix3x4_t *matrix);
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void Paint_hook(IEngineVGui *_this, PaintMode_t mode);
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/* SDL HOOKS */
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union SDL_Event;
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class SDL_Window;
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extern SDL_Window *sdl_current_window;
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typedef int (*SDL_PollEvent_t)(SDL_Event *event);
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typedef void (*SDL_GL_SwapWindow_t)(SDL_Window *window);
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int SDL_PollEvent_hook(SDL_Event *event);
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void SDL_GL_SwapWindow_hook(SDL_Window *window);
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void DoSDLHooking();
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void DoSDLUnhooking();
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#include "CreateMove.hpp"
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#include "PaintTraverse.hpp"
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#include "others.hpp"
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#endif /* HOOKEDMETHODS_H_ */
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