Complete rewrite + fix for 64bit

Now a single .cpp file :)
This commit is contained in:
ficool2 2024-07-01 20:49:00 +01:00
parent cb1e6461c6
commit cbb572b37a
15 changed files with 475 additions and 640 deletions

164
address.h
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@ -1,164 +0,0 @@
#pragma once
intptr_t Deref(intptr_t addr)
{
return *(intptr_t*)addr;
}
struct Offset
{
intptr_t offs;
ModuleName mod;
Offset(ModuleName _mod, intptr_t _offs)
{
offs = _offs;
mod = _mod;
}
intptr_t Get() { return modules[mod].base + offs; }
intptr_t Deref() { return ::Deref(modules[mod].base + offs); }
const Offset& operator=( const intptr_t _offs )
{
offs = _offs;
return *this;
}
};
struct AddressBase;
typedef std::vector<AddressBase*> AddressList;
const int maxAddresses = 2;
struct AddressBase
{
virtual bool Find() = 0;
};
template <class addrtype>
struct AddressInfo : public AddressBase
{
typedef void (*callback)(AddressInfo<addrtype>& addr, ModuleName mod);
const char* name;
const char* sig;
size_t len;
const char* mask;
addrtype addr[maxAddresses];
ModuleName mod[maxAddresses];
callback onFind;
AddressInfo(const char* _name, const char* _sig, size_t _len, const char* _mask,
ModuleName _mod1, ModuleName _mod2, AddressList& list, callback _onFind = nullptr )
{
name = _name;
sig = _sig;
len = _len;
mask = _mask;
memset(addr, 0, sizeof(addr));
mod[0] = _mod1;
mod[1] = _mod2;
onFind = _onFind;
list.push_back(this);
}
virtual bool Find()
{
int foundAddr = 0;
for (int m = 0; m < maxAddresses; m++)
{
ModuleName curmod = mod[m];
if (curmod == MOD_INVALID)
continue;
ModuleInfo& info = modules[curmod];
intptr_t ptr = 0;
intptr_t end = info.base + info.size - len;
for (intptr_t i = info.base; i < end; i++)
{
bool found = true;
for (size_t j = 0; j < len; j++)
{
if (mask)
found &= (mask[j] == '?') || (sig[j] == *(char*)(i + j));
else
found &= (sig[j] == *(char*)(i + j));
}
if (found)
{
ptr = i;
foundAddr++;
Log(Color(0, 255, 255, 255), "Signature %s found at 0x%X in %s.%s\n",
name, ptr, info.name, "dll");
break;
}
}
addr[m] = (addrtype)ptr;
if (ptr)
{
if (onFind)
onFind(*this, curmod);
}
}
if (foundAddr == 0)
{
Log(Color(255, 0, 0, 255), "Failed to find signature for %s\n", name);
}
return foundAddr != 0;
}
addrtype& Resolve(intptr_t address)
{
for (int k = 0; k < maxAddresses; k++)
if (modules[mod[k]].ValidAddress(address))
return addr[k];
UNREACHABLE;
}
constexpr addrtype& operator[](ModuleName m)
{
for (int k = 0; k < maxAddresses; k++)
if (mod[k] == m)
return addr[k];
UNREACHABLE;
}
};
std::vector<AddressBase*> addresses;
#define CHECK_SIG(name, sig, mask) static_assert(sizeof(#sig) == sizeof(#mask), "Mismatch in signature/mask length for " name)
#define ADDR(var, name, mod, sig, mask) \
AddressInfo<var> address_##var = {name, #sig, sizeof(#sig) - 1, #mask, mod, MOD_INVALID, addresses}; \
CHECK_SIG(name, sig, mask);
#define ADDR_GAME(var, name, sig, mask) \
AddressInfo<var> address_##var = {name, #sig, sizeof(#sig) - 1, #mask, MOD_CLIENT, MOD_SERVER, addresses}; \
CHECK_SIG(name, sig, mask);
#define ADDR_CALLBACK(var, name, mod, sig, mask, callback) \
AddressInfo<var> address_##var = {name, #sig, sizeof(#sig) - 1, #mask, mod, MOD_INVALID, addresses, callback}; \
CHECK_SIG(name, sig, mask);
#define DETOUR_LOAD(addrtype) \
for (int k = 0; k < maxAddresses; k++) \
if (address_##addrtype.addr[k]) DetourAttach(&(LPVOID&)address_##addrtype.addr[k], &hook_##addrtype);
#define DETOUR_LOAD_GAME(addrtype) \
if (address_##addrtype[MOD_CLIENT]) DetourAttach(&(LPVOID&)address_##addrtype[MOD_CLIENT], &hook_client_##addrtype); \
if (address_##addrtype[MOD_SERVER]) DetourAttach(&(LPVOID&)address_##addrtype[MOD_SERVER], &hook_server_##addrtype);
#define DETOUR_UNLOAD(addrtype) \
for (int k = 0; k < maxAddresses; k++) \
if (address_##addrtype.addr[k]) DetourDetach(&(LPVOID&)address_##addrtype.addr[k], &hook_##addrtype);
#define DETOUR_UNLOAD_GAME(addrtype) \
if (address_##addrtype[MOD_CLIENT]) DetourDetach(&(LPVOID&)address_##addrtype[MOD_CLIENT], &hook_client_##addrtype); \
if (address_##addrtype[MOD_SERVER]) DetourDetach(&(LPVOID&)address_##addrtype[MOD_SERVER], &hook_server_##addrtype);

433
custom_items_games.cpp Normal file
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@ -0,0 +1,433 @@
#include <stdlib.h>
#include <string.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <Psapi.h>
#include "detours/detours.h"
#define PLUGIN_NAME "[Custom Items Game] "
#define CUSTOM_ITEMS_GAME "scripts/items/items_game_custom.txt"
#define CUSTOM_ITEMS_GAME_SIG CUSTOM_ITEMS_GAME ".sig"
#define INTERFACEVERSION_IPLUGIN "ISERVERPLUGINCALLBACKS003"
#define BASEFILESYSTEM_INTERFACE_VERSION "VBaseFileSystem011"
#define SIG(x) Sig({#x, sizeof(#x) - 1})
#define SIG_WILDCARD 0x2A
struct Sig { const char* sig; size_t len; };
class edict_t;
class CCommand;
enum EQueryCvarValueStatus;
typedef void* (*CreateInterfaceFn)(const char* pName, int* pReturnCode);
typedef int QueryCvarCookie_t;
enum PluginResult { PLUGIN_CONTINUE, PLUGIN_OVERRIDE, PLUGIN_STOP };
enum InterfaceResult { IFACE_OK, IFACE_FAILED };
typedef void* FileHandle_t;
enum FileSystemSeek_t { FILESYSTEM_SEEK_HEAD, FILESYSTEM_SEEK_CURRENT, FILESYSTEM_SEEK_TAIL };
struct Color { unsigned char r, g, b, a; };
typedef void (*ConColorMsg)(const Color& clr, const char* msg, ...);
ConColorMsg Log = nullptr;
struct CPlugin
{
virtual bool Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory);
virtual void Unload(void);
virtual void Pause(void) {}
virtual void UnPause(void) {}
virtual const char* GetPluginDescription(void) { return "Custom Items Game"; }
virtual void LevelInit(char const* pMapName) {}
virtual void ServerActivate(edict_t* pEdictList, int edictCount, int clientMax) {}
virtual void GameFrame(bool simulating) {}
virtual void LevelShutdown(void) {}
virtual void ClientActive(edict_t* pEntity) {}
virtual void ClientDisconnect(edict_t* pEntity) {}
virtual void ClientPutInServer(edict_t* pEntity, char const* playername) {}
virtual void SetCommandClient(int index) {}
virtual void ClientSettingsChanged(edict_t* pEdict) {}
virtual PluginResult ClientConnect(bool* bAllowConnect, edict_t* pEntity, const char* pszName, const char* pszAddress, char* reject, int maxrejectlen) { return PLUGIN_CONTINUE; }
virtual PluginResult ClientCommand(edict_t* pEntity, const CCommand& args) { return PLUGIN_CONTINUE; }
virtual PluginResult NetworkIDValidated(const char* pszUserName, const char* pszNetworkID) { return PLUGIN_CONTINUE; }
virtual void OnQueryCvarValueFinished(QueryCvarCookie_t iCookie, edict_t* pPlayerEntity, EQueryCvarValueStatus eStatus, const char* pCvarName, const char* pCvarValue) {}
virtual void OnEdictAllocated(edict_t* edict) {}
virtual void OnEdictFreed(const edict_t* edict) {}
} plugin;
struct IBaseFileSystem
{
virtual int Read(void* pOutput, int size, FileHandle_t file) = 0;
virtual int Write(void const* pInput, int size, FileHandle_t file) = 0;
virtual FileHandle_t Open(const char* pFileName, const char* pOptions, const char* pathID = 0) = 0;
virtual void Close(FileHandle_t file) = 0;
virtual void Seek(FileHandle_t file, int pos, FileSystemSeek_t seekType) = 0;
virtual unsigned int Tell(FileHandle_t file) = 0;
virtual unsigned int Size(FileHandle_t file) = 0;
virtual unsigned int Size(const char* pFileName, const char* pPathID = 0) = 0;
virtual void Flush(FileHandle_t file) = 0;
virtual bool Precache(const char* pFileName, const char* pPathID = 0) = 0;
virtual bool FileExists(const char* pFileName, const char* pPathID = 0) = 0;
} *filesystem = NULL;
extern "C" __declspec(dllexport) void* CreateInterface(const char* pName, int* pReturnCode)
{
if (!strcmp(INTERFACEVERSION_IPLUGIN, pName))
{
if (pReturnCode) *pReturnCode = IFACE_OK;
return &plugin;
}
if (pReturnCode) *pReturnCode = IFACE_FAILED;
return NULL;
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
return TRUE;
}
static bool FindLog()
{
HMODULE Handle = LoadLibrary("tier0.dll");
if (!Handle)
return false;
#ifdef _WIN64
Log = (ConColorMsg)GetProcAddress(Handle, "?ConColorMsg@@YAXAEBVColor@@PEBDZZ");
#else
Log = (ConColorMsg)GetProcAddress(Handle, "?ConColorMsg@@YAXABVColor@@PBDZZ");
#endif
FreeLibrary(Handle);
return Log != NULL;
}
static void* FindSignature(const MODULEINFO& info, const Sig& sig)
{
uintptr_t start = (uintptr_t)info.lpBaseOfDll;
uintptr_t end = start + info.SizeOfImage - sig.len;
for (uintptr_t i = start; i < end; i++)
{
bool found = true;
for (size_t j = 0; j < sig.len; j++)
found &= (sig.sig[j] == SIG_WILDCARD) || (sig.sig[j] == *(char*)(i + j));
if (found)
return (void*)i;
}
return NULL;
}
static bool IsDemoBranch()
{
FileHandle_t f = filesystem->Open("steam.inf", "r");
if (!f)
{
Log({ 255, 0, 0, 255 }, PLUGIN_NAME "Failed to open steam.inf\n");
return false;
}
bool demo_branch = false;
bool patch_version = false;
char buffer[256];
filesystem->Read(buffer, sizeof(buffer), f);
char* p = strtok(buffer, "=\r\n");
while (p)
{
if (patch_version)
{
if (atoi(p) <= 8207200)
demo_branch = true;
break;
}
if (!strcmp(p, "PatchVersion"))
patch_version = true;
p = strtok(NULL, "=\r\n");
}
filesystem->Close(f);
return demo_branch;
}
static bool CheckCustomItemsGame()
{
static bool foundCustom = true, check = true;
if (check)
{
check = false;
if (!filesystem->FileExists(CUSTOM_ITEMS_GAME))
{
Log({ 255, 0, 127, 255 },
PLUGIN_NAME "Server: %s not found, loading default items_game.txt ...\n", CUSTOM_ITEMS_GAME);
foundCustom = false;
}
if (!filesystem->FileExists(CUSTOM_ITEMS_GAME_SIG))
{
Log({ 255, 0, 127, 255 },
PLUGIN_NAME "Server: %s not found, loading default items_game.txt ...\n", CUSTOM_ITEMS_GAME_SIG);
foundCustom = false;
}
}
return foundCustom;
}
typedef void* (*func_econItemSystem)();
func_econItemSystem server_econItemSystem = NULL;
typedef bool (*func_crypto_verifySignature)(uint8_t*, uint8_t, uint8_t*, uint8_t, uint8_t*, uint8_t*);
func_crypto_verifySignature client_crypto_verifySignature = NULL;
func_crypto_verifySignature server_crypto_verifySignature = NULL;
bool hook_crypto_verifySignature(uint8_t*, uint8_t, uint8_t*, uint8_t, uint8_t*, uint8_t*)
{
return true;
}
#ifdef _WIN64
typedef void(__fastcall* func_econItemSchema_init)(void*, const char*, const char*, void*);
func_econItemSchema_init client_econItemSchema_init = NULL;
func_econItemSchema_init server_econItemSchema_init = NULL;
void __fastcall hook_client_econItemSchema_init(void* thisptr, const char* filename, const char* pathid, void* errors)
{
if (CheckCustomItemsGame())
filename = CUSTOM_ITEMS_GAME;
client_econItemSchema_init(thisptr, filename, pathid, errors);
}
void __fastcall hook_server_econItemSchema_init(void* thisptr, const char* filename, const char* pathid, void* errors)
{
if (CheckCustomItemsGame())
filename = CUSTOM_ITEMS_GAME;
server_econItemSchema_init(thisptr, filename, pathid, errors);
}
// filename arg is inlined
typedef void(__fastcall* func_econItemSystem_parseItemSchemaFile)(void*);
func_econItemSystem_parseItemSchemaFile server_econItemSystem_parseItemSchemaFile = NULL;
func_econItemSystem_parseItemSchemaFile client_econItemSystem_parseItemSchemaFile = NULL;
void __fastcall hook_server_econItemSystem_parseItemSchemaFile(void* thisptr)
{
if (CheckCustomItemsGame())
{
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Server: loading %s...\n", CUSTOM_ITEMS_GAME);
}
server_econItemSystem_parseItemSchemaFile(thisptr);
}
void __fastcall hook_client_econItemSystem_parseItemSchemaFile(void* thisptr)
{
if (CheckCustomItemsGame())
{
hook_server_econItemSystem_parseItemSchemaFile(server_econItemSystem());
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Client: Loading %s...\n", CUSTOM_ITEMS_GAME);
}
client_econItemSystem_parseItemSchemaFile(thisptr);
}
typedef bool(__fastcall* func_gcUpdateItemSchema_runJob)(void*, void*);
func_gcUpdateItemSchema_runJob client_gcUpdateItemSchema_runJob = NULL;
func_gcUpdateItemSchema_runJob server_gcUpdateItemSchema_runJob = NULL;
bool __fastcall hook_client_gcUpdateItemSchema_runJob(void* thisptr, void* packet)
{
if (CheckCustomItemsGame())
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Blocked item schema update from GC\n");
else if (IsDemoBranch())
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Forcefully blocked item schema update from GC (demo branch detected)\n");
else
client_gcUpdateItemSchema_runJob(thisptr, packet);
return true;
}
bool __fastcall hook_server_gcUpdateItemSchema_runJob(void* thisptr, void* packet)
{
if (CheckCustomItemsGame())
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Blocked item schema update from GC\n");
else if (IsDemoBranch())
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Forcefully blocked item schema update from GC (demo branch detected)\n");
else
server_gcUpdateItemSchema_runJob(thisptr, packet);
return true;
}
#else
typedef void(__fastcall* func_econItemSystem_parseItemSchemaFile)(void*, void*, const char*);
func_econItemSystem_parseItemSchemaFile server_econItemSystem_parseItemSchemaFile = NULL;
func_econItemSystem_parseItemSchemaFile client_econItemSystem_parseItemSchemaFile = NULL;
void __fastcall hook_server_econItemSystem_parseItemSchemaFile(void* thisptr, void* edx, const char* filename)
{
if (CheckCustomItemsGame())
{
filename = CUSTOM_ITEMS_GAME;
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Server: loading %s...\n", filename);
}
server_econItemSystem_parseItemSchemaFile(thisptr, edx, filename);
}
void __fastcall hook_client_econItemSystem_parseItemSchemaFile(void* thisptr, void* edx, const char* filename)
{
if (CheckCustomItemsGame())
{
filename = CUSTOM_ITEMS_GAME;
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Client: Loading %s...\n", filename);
hook_server_econItemSystem_parseItemSchemaFile(server_econItemSystem(), edx, filename);
}
client_econItemSystem_parseItemSchemaFile(thisptr, edx, filename);
}
typedef bool(__fastcall* func_gcUpdateItemSchema_runJob)(void*, void*, void*);
func_gcUpdateItemSchema_runJob client_gcUpdateItemSchema_runJob = NULL;
func_gcUpdateItemSchema_runJob server_gcUpdateItemSchema_runJob = NULL;
bool __fastcall hook_client_gcUpdateItemSchema_runJob(void* thisptr, void* edx, void* packet)
{
if (CheckCustomItemsGame())
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Blocked item schema update from GC\n");
else if (IsDemoBranch())
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Forcefully blocked item schema update from GC (demo branch detected)\n");
else
client_gcUpdateItemSchema_runJob(thisptr, edx, packet);
return true;
}
bool __fastcall hook_server_gcUpdateItemSchema_runJob(void* thisptr, void* edx, void* packet)
{
if (CheckCustomItemsGame())
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Blocked item schema update from GC\n");
else if (IsDemoBranch())
Log({ 0, 255, 127, 255 }, PLUGIN_NAME "Forcefully blocked item schema update from GC (demo branch detected)\n");
else
server_gcUpdateItemSchema_runJob(thisptr, edx, packet);
return true;
}
#endif
static bool FindSignatures()
{
Log({ 0, 255, 0, 255 }, PLUGIN_NAME "Finding signatures...\n");
const char* client_name = "client.dll", *server_name = "server.dll";
MODULEINFO client_info, server_info;
HMODULE client, server;
client = GetModuleHandle(client_name);
if (!client)
{
Log({ 255, 0, 0, 255 }, PLUGIN_NAME "Failed to get module info for %s\n", client_name);
return false;
}
server = GetModuleHandle(server_name);
if (!server)
{
Log({ 255, 0, 0, 255 }, PLUGIN_NAME "Failed to get module info for %s\n", server_name);
return false;
}
GetModuleInformation(GetCurrentProcess(), client, &client_info, sizeof(client_info));
GetModuleInformation(GetCurrentProcess(), server, &server_info, sizeof(server_info));
#ifdef _WIN64
Sig sig_econItemSystem = SIG(\x48\x83\xEC\x2A\x48\x8B\x05\x2A\x2A\x2A\x2A\x48\x85\xC0\x75\x2A\xB9);
Sig sig_crypto_verifySignature = SIG(\x48\x89\x5C\x24\x2A\x4C\x89\x44\x24\x2A\x89\x54\x24\x2A\x48\x89\x4C\x24);
Sig sig_econItemSchema_init = SIG(\x48\x89\x5C\x24\x2A\x48\x89\x74\x24\x2A\x48\x89\x7C\x24\x2A\x55\x41\x56\x41\x57\x48\x8D\xAC\x24\x2A\x2A\x2A\x2A\x48\x81\xEC\x2A\x2A\x2A\x2A\x48\x8B\x01\x49\x8B\xD9);
Sig sig_econItemSystem_parseItemSchemaFile = SIG(\x48\x89\x5C\x24\x2A\x57\x48\x83\xEC\x2A\x48\x8B\x41\x2A\x4C\x8D\x4C\x24);
Sig sig_gcUpdateItemSchema_runJob = SIG(\x48\x8B\xC4\x48\x83\xEC\x2A\x48\x89\x58\x2A\x48\x89\x68\x2A\x48\x8B\xEA\x48\x89\x70\x2A\x48\x89\x78);
#else
Sig sig_econItemSystem = SIG(\xA1\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\x56);
Sig sig_crypto_verifySignature = SIG(\x55\x8B\xEC\x6A\xFF\x68\x2A\x2A\x2A\x2A\x64\xA1\x00\x00\x00\x00\x50\x64\x89\x25\x00\x00\x00\x00\x81\xEC\xCC\x00\x00\x00);
Sig sig_econItemSystem_parseItemSchemaFile = SIG(\x55\x8B\xEC\x83\xEC\x14\x8B\x41\x04\x8D\x55\xEC\x83\xC1\x04\xC7\x45\xEC\x00\x00\x00\x00\x52\x68\x2A\x2A\x2A\x2A);
Sig sig_gcUpdateItemSchema_runJob = SIG(\x55\x8B\xEC\x83\xEC\x1C\x53\x57\x8B\xF9\x8D\x4D\xE4);
#endif
server_econItemSystem = (func_econItemSystem)FindSignature(server_info, sig_econItemSystem);
client_crypto_verifySignature = (func_crypto_verifySignature)FindSignature(client_info, sig_crypto_verifySignature);
server_crypto_verifySignature = (func_crypto_verifySignature)FindSignature(server_info, sig_crypto_verifySignature);
#ifdef _WIN64
client_econItemSchema_init = (func_econItemSchema_init)FindSignature(client_info, sig_econItemSchema_init);
server_econItemSchema_init = (func_econItemSchema_init)FindSignature(server_info, sig_econItemSchema_init);
#endif
client_econItemSystem_parseItemSchemaFile = (func_econItemSystem_parseItemSchemaFile)FindSignature(client_info, sig_econItemSystem_parseItemSchemaFile);
server_econItemSystem_parseItemSchemaFile = (func_econItemSystem_parseItemSchemaFile)FindSignature(server_info, sig_econItemSystem_parseItemSchemaFile);
client_gcUpdateItemSchema_runJob = (func_gcUpdateItemSchema_runJob)FindSignature(client_info, sig_gcUpdateItemSchema_runJob);
server_gcUpdateItemSchema_runJob = (func_gcUpdateItemSchema_runJob)FindSignature(server_info, sig_gcUpdateItemSchema_runJob);
if (!server_econItemSystem
|| !client_crypto_verifySignature || !server_crypto_verifySignature
#ifdef _WIN64
|| !client_econItemSchema_init || !server_econItemSchema_init
#endif
|| !client_econItemSystem_parseItemSchemaFile || !server_econItemSystem_parseItemSchemaFile
|| !client_gcUpdateItemSchema_runJob || !server_gcUpdateItemSchema_runJob
)
{
Log({ 255, 0, 0, 255 }, PLUGIN_NAME "Failed to find required signatures\n");
return false;
}
return true;
}
static void LoadDetours()
{
Log({ 0, 255, 0, 255 }, PLUGIN_NAME "Loading detours...\n");
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourAttach(&client_crypto_verifySignature, hook_crypto_verifySignature);
DetourAttach(&server_crypto_verifySignature, hook_crypto_verifySignature);
#ifdef _WIN64
DetourAttach(&client_econItemSchema_init, hook_client_econItemSchema_init);
DetourAttach(&server_econItemSchema_init, hook_server_econItemSchema_init);
#endif
DetourAttach(&client_econItemSystem_parseItemSchemaFile, hook_client_econItemSystem_parseItemSchemaFile);
DetourAttach(&server_econItemSystem_parseItemSchemaFile, hook_server_econItemSystem_parseItemSchemaFile);
DetourAttach(&client_gcUpdateItemSchema_runJob, hook_client_gcUpdateItemSchema_runJob);
DetourAttach(&server_gcUpdateItemSchema_runJob, hook_server_gcUpdateItemSchema_runJob);
DetourTransactionCommit();
}
static void UnloadDetours()
{
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DetourDetach(&client_crypto_verifySignature, hook_crypto_verifySignature);
DetourDetach(&server_crypto_verifySignature, hook_crypto_verifySignature);
#ifdef _WIN64
DetourDetach(&client_econItemSchema_init, hook_client_econItemSchema_init);
DetourDetach(&server_econItemSchema_init, hook_server_econItemSchema_init);
#endif
DetourDetach(&client_econItemSystem_parseItemSchemaFile, hook_client_econItemSystem_parseItemSchemaFile);
DetourDetach(&server_econItemSystem_parseItemSchemaFile, hook_server_econItemSystem_parseItemSchemaFile);
DetourDetach(&client_gcUpdateItemSchema_runJob, hook_client_gcUpdateItemSchema_runJob);
DetourDetach(&server_gcUpdateItemSchema_runJob, hook_server_gcUpdateItemSchema_runJob);
DetourTransactionCommit();
}
bool CPlugin::Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory)
{
if (!FindLog())
return false;
filesystem = (IBaseFileSystem*)interfaceFactory(BASEFILESYSTEM_INTERFACE_VERSION, NULL);
if (!filesystem)
{
Log({ 255, 0, 0, 255 }, PLUGIN_NAME "Failed to find filesystem\n");
return false;
}
FindSignatures();
LoadDetours();
Log({ 0, 255, 0, 255 }, PLUGIN_NAME "Loaded plugin successfully\n");
return true;
}
void CPlugin::Unload()
{
UnloadDetours();
}

View File

@ -1,25 +1,31 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.3.32922.545
VisualStudioVersion = 17.10.34916.146
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "custom_items_games", "custom_items_games.vcxproj", "{7657A3ED-0F27-49A7-8967-AB3D2755732C}"
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "custom_items_games", "custom_items_games.vcxproj", "{776AB4BA-B724-4AE7-ACFE-6E375E0DEC80}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{7657A3ED-0F27-49A7-8967-AB3D2755732C}.Debug|x86.ActiveCfg = Release|Win32
{7657A3ED-0F27-49A7-8967-AB3D2755732C}.Debug|x86.Build.0 = Release|Win32
{7657A3ED-0F27-49A7-8967-AB3D2755732C}.Release|x86.ActiveCfg = Release|Win32
{7657A3ED-0F27-49A7-8967-AB3D2755732C}.Release|x86.Build.0 = Release|Win32
{776AB4BA-B724-4AE7-ACFE-6E375E0DEC80}.Debug|x64.ActiveCfg = Debug|x64
{776AB4BA-B724-4AE7-ACFE-6E375E0DEC80}.Debug|x64.Build.0 = Debug|x64
{776AB4BA-B724-4AE7-ACFE-6E375E0DEC80}.Debug|x86.ActiveCfg = Debug|Win32
{776AB4BA-B724-4AE7-ACFE-6E375E0DEC80}.Debug|x86.Build.0 = Debug|Win32
{776AB4BA-B724-4AE7-ACFE-6E375E0DEC80}.Release|x64.ActiveCfg = Release|x64
{776AB4BA-B724-4AE7-ACFE-6E375E0DEC80}.Release|x64.Build.0 = Release|x64
{776AB4BA-B724-4AE7-ACFE-6E375E0DEC80}.Release|x86.ActiveCfg = Release|Win32
{776AB4BA-B724-4AE7-ACFE-6E375E0DEC80}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {ADAC55E2-8E9D-408D-8563-4264BA8205C3}
SolutionGuid = {8B9CF3C8-9478-4EFF-A41B-AFAD5A043175}
EndGlobalSection
EndGlobal

View File

@ -18,22 +18,10 @@
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClInclude Include="address.h" />
<ClInclude Include="detours.h" />
<ClInclude Include="filesystem.h" />
<ClInclude Include="functions.h" />
<ClInclude Include="helpers.h" />
<ClInclude Include="module.h" />
<ClInclude Include="plugin.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="plugin.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>16.0</VCProjectVersion>
<VCProjectVersion>17.0</VCProjectVersion>
<Keyword>Win32Proj</Keyword>
<ProjectGuid>{7657a3ed-0f27-49a7-8967-ab3d2755732c}</ProjectGuid>
<ProjectGuid>{776ab4ba-b724-4ae7-acfe-6e375e0dec80}</ProjectGuid>
<RootNamespace>customitemsgames</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
@ -82,17 +70,33 @@
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<TargetName>$(ProjectName)_64</TargetName>
<OutDir>..\..\Program Files %28x86%29\Steam\steamapps\common\Team Fortress 2\tf\addons\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<TargetName>$(ProjectName)_64</TargetName>
<OutDir>..\..\Program Files %28x86%29\Steam\steamapps\common\Team Fortress 2\tf\addons\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>$(ProjectName)_32</TargetName>
<OutDir>..\..\Program Files %28x86%29\Steam\steamapps\common\Team Fortress 2\tf\addons\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>$(ProjectName)_32</TargetName>
<OutDir>..\..\Program Files %28x86%29\Steam\steamapps\common\Team Fortress 2\tf\addons\</OutDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);detours.lib</AdditionalDependencies>
<AdditionalDependencies>detours/detours.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@ -101,7 +105,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
@ -109,19 +113,20 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);detours.lib</AdditionalDependencies>
<AdditionalDependencies>detours/detours.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>detours/x64/detours.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
@ -130,7 +135,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<SDLCheck>true</SDLCheck>
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions);_CRT_SECURE_NO_WARNINGS</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
</ClCompile>
<Link>
@ -138,8 +143,12 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>detours/x64/detours.lib;$(CoreLibraryDependencies);%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="custom_items_games.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

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detours/detours.pdb Normal file

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detours/x64/detours.lib Normal file

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@ -1,29 +0,0 @@
#pragma once
#include <stdio.h>
#define BASEFILESYSTEM_INTERFACE_VERSION "VBaseFileSystem011"
typedef void* FileHandle_t;
enum FileSystemSeek_t
{
FILESYSTEM_SEEK_HEAD = SEEK_SET,
FILESYSTEM_SEEK_CURRENT = SEEK_CUR,
FILESYSTEM_SEEK_TAIL = SEEK_END,
};
class IBaseFileSystem
{
public:
virtual int Read(void* pOutput, int size, FileHandle_t file) = 0;
virtual int Write(void const* pInput, int size, FileHandle_t file) = 0;
virtual FileHandle_t Open(const char* pFileName, const char* pOptions, const char* pathID = 0) = 0;
virtual void Close(FileHandle_t file) = 0;
virtual void Seek(FileHandle_t file, int pos, FileSystemSeek_t seekType) = 0;
virtual unsigned int Tell(FileHandle_t file) = 0;
virtual unsigned int Size(FileHandle_t file) = 0;
virtual unsigned int Size(const char* pFileName, const char* pPathID = 0) = 0;
virtual void Flush(FileHandle_t file) = 0;
virtual bool Precache(const char* pFileName, const char* pPathID = 0) = 0;
virtual bool FileExists(const char* pFileName, const char* pPathID = 0) = 0;
};

View File

@ -1,132 +0,0 @@
#define CUSTOM_ITEMS_GAME "scripts/items/items_game_custom.txt"
#define CUSTOM_ITEMS_GAME_SIG CUSTOM_ITEMS_GAME ".sig"
extern IBaseFileSystem* filesystem;
typedef intptr_t (*econItemSystem)();
ADDR(
econItemSystem,
"CTFItemSystem",
MOD_SERVER,
\xA1\x2A\x2A\x2A\x2A\x85\xC0\x75\x2A\x56,
x????xxx?x
);
bool customItemsGameFound = false;
bool helper_check_custom_itemsgame()
{
bool foundCustom = true;
if (!filesystem->FileExists(CUSTOM_ITEMS_GAME))
{
Log(Color(255, 0, 127, 255), "Server: %s not found, loading default items_game.txt ...\n", CUSTOM_ITEMS_GAME);
foundCustom = false;
}
if (!filesystem->FileExists(CUSTOM_ITEMS_GAME_SIG))
{
Log(Color(255, 0, 127, 255), "Server: %s not found, loading default items_game.txt ...\n", CUSTOM_ITEMS_GAME_SIG);
foundCustom = false;
}
customItemsGameFound = foundCustom;
return foundCustom;
}
typedef bool (*crypto_verifySignature)(uint8_t*, uint8_t, uint8_t*, uint8_t, uint8_t*, uint8_t*);
ADDR_GAME(
crypto_verifySignature,
"CCrypto::RSAVerifySignatureSHA256",
\x55\x8B\xEC\x6A\xFF\x68\x2A\x2A\x2A\x2A\x64\xA1\x00\x00\x00\x00\x50\x64\x89\x25\x00\x00\x00\x00\x81\xEC\xCC\x00\x00\x00,
xxxxxx????xxxxxxxxxxxxxxxxxxxx
);
bool hook_crypto_verifySignature(uint8_t*, uint8_t, uint8_t*, uint8_t, uint8_t*, uint8_t*)
{
return true;
}
typedef void (__fastcall *econItemSystem_parseItemSchemaFile)(intptr_t, void*, const char*);
ADDR_GAME(
econItemSystem_parseItemSchemaFile,
"CEconItemSystem::ParseItemSchemaFile",
\x55\x8B\xEC\x83\xEC\x14\x8B\x41\x04\x8D\x55\xEC\x83\xC1\x04\xC7\x45\xEC\x00\x00\x00\x00\x52\x68\x2A\x2A\x2A\x2A,
xxxxxxxxxxxxxxxxxxxxxxxx????
);
void __fastcall hook_server_econItemSystem_parseItemSchemaFile(intptr_t thisptr, void* edx, const char* filename)
{
if (helper_check_custom_itemsgame())
{
filename = CUSTOM_ITEMS_GAME;
Log(Color(0, 255, 127, 255), "Server: loading %s...\n", filename);
}
address_econItemSystem_parseItemSchemaFile[MOD_SERVER](thisptr, edx, filename);
}
void __fastcall hook_client_econItemSystem_parseItemSchemaFile(intptr_t thisptr, void* edx, const char* filename)
{
if (helper_check_custom_itemsgame())
{
filename = CUSTOM_ITEMS_GAME;
hook_server_econItemSystem_parseItemSchemaFile(address_econItemSystem[MOD_SERVER](), edx, filename);
Log(Color(0, 255, 127, 255), "Client: Loading %s...\n", filename);
}
address_econItemSystem_parseItemSchemaFile[MOD_CLIENT](thisptr, edx, filename);
}
bool is_demo_branch()
{
FileHandle_t f = filesystem->Open("steam.inf", "r");
if (!f)
{
Log(Color(255, 0, 0, 255), "Failed to open steam.inf\n");
return false;
}
bool demo_branch = false;
bool patch_version = false;
char buffer[256];
filesystem->Read(buffer, sizeof(buffer), f);
char* p = strtok(buffer, "=\r\n");
while (p)
{
if (patch_version)
{
if (atoi(p) <= 8207200)
demo_branch = true;
break;
}
if (!strcmp(p, "PatchVersion"))
patch_version = true;
p = strtok(NULL, "=\r\n");
}
filesystem->Close(f);
return demo_branch;
}
typedef bool (__fastcall* gcUpdateItemSchema_runJob)(intptr_t, void*, void*);
ADDR_GAME(
gcUpdateItemSchema_runJob,
"CGCUpdateItemSchema::BYieldingRunGCJob",
\x55\x8B\xEC\x83\xEC\x1C\x53\x57\x8B\xF9\x8D\x4D\xE4,
xxxxxxxxxxxxx
);
void __fastcall hook_gcUpdateItemSchema_runJob(intptr_t thisptr, void* edx, void* packet)
{
if (customItemsGameFound)
{
Log(Color(0, 255, 127, 255), "Blocked item schema update from GC\n");
}
else if (is_demo_branch())
{
Log(Color(0, 255, 127, 255), "Forcefully blocked item schema update from GC (demo branch detected)\n");
}
else
{
address_gcUpdateItemSchema_runJob.Resolve(Deref(thisptr))(thisptr, edx, packet);
}
}
#pragma optimize("", on)

View File

@ -1,28 +0,0 @@
#pragma once
struct Color
{
Color(unsigned char _r, unsigned char _g, unsigned char _b, unsigned char _a)
{
r = _r;
g = _g;
b = _b;
a = _a;
}
unsigned char r;
unsigned char g;
unsigned char b;
unsigned char a;
};
#define UNREACHABLE __assume(0)
#define PLUGIN_NAME "[Custom Items Game] "
typedef void (*ConColorMsg)(const Color& clr, const char* msg, ...);
ConColorMsg LogFunc = nullptr;
#define Log(clr, msg, ...) \
LogFunc(clr, PLUGIN_NAME); \
LogFunc(clr, msg, __VA_ARGS__);

View File

@ -1,56 +0,0 @@
#pragma once
enum ModuleName
{
MOD_INVALID = -1,
MOD_CLIENT,
MOD_SERVER,
//MOD_ENGINE,
MOD_MAX,
};
struct ModuleInfo
{
const char* name;
intptr_t base;
intptr_t size;
bool Find()
{
char modName[MAX_PATH];
sprintf(modName, "%s.%s", name, "dll");
MODULEINFO modinfo = { 0 };
HMODULE module = GetModuleHandle(modName);
if (!module)
{
Log(Color(255, 0, 0, 255), "Failed to get module info for %s\n", modName);
return false;
}
GetModuleInformation(GetCurrentProcess(), module, &modinfo, sizeof(MODULEINFO));
base = (intptr_t)modinfo.lpBaseOfDll;
size = (intptr_t)modinfo.SizeOfImage;
Log(Color(255, 100, 200, 255), "Found module info for %s: Start: 0x%X End: 0x%X (%X)\n",
modName, base, base + size, size);
return true;
}
bool ValidAddress(intptr_t addr)
{
return (addr > base) && (addr < (base + size));
}
};
#define MODULE(name) #name, 0, 0
ModuleInfo modules[MOD_MAX] =
{
MODULE(client),
MODULE(server),
//MODULE(engine),
};

View File

@ -1,156 +0,0 @@
#include <cstdio>
#include <vector>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <Psapi.h>
#include "detours.h"
#include "plugin.h"
#include "filesystem.h"
#include "helpers.h"
#include "module.h"
#include "address.h"
#include "functions.h"
class CPlugin : public IPlugin
{
public:
virtual bool Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory);
virtual void Unload(void);
virtual void Pause(void) {}
virtual void UnPause(void) {}
virtual const char* GetPluginDescription(void) { return "Schema Sig Bypasser"; }
virtual void LevelInit(char const* pMapName) {}
virtual void ServerActivate(edict_t* pEdictList, int edictCount, int clientMax) {}
virtual void GameFrame(bool simulating) {}
virtual void LevelShutdown(void) {}
virtual void ClientActive(edict_t* pEntity) {}
virtual void ClientDisconnect(edict_t* pEntity) {}
virtual void ClientPutInServer(edict_t* pEntity, char const* playername) {}
virtual void SetCommandClient(int index) {}
virtual void ClientSettingsChanged(edict_t* pEdict) {}
virtual PluginResult ClientConnect(bool* bAllowConnect, edict_t* pEntity, const char* pszName, const char* pszAddress, char* reject, int maxrejectlen) { return PLUGIN_CONTINUE; }
virtual PluginResult ClientCommand(edict_t* pEntity, const CCommand& args) { return PLUGIN_CONTINUE; }
virtual PluginResult NetworkIDValidated(const char* pszUserName, const char* pszNetworkID) { return PLUGIN_CONTINUE; }
virtual void OnQueryCvarValueFinished(QueryCvarCookie_t iCookie, edict_t* pPlayerEntity, EQueryCvarValueStatus eStatus, const char* pCvarName, const char* pCvarValue) {}
virtual void OnEdictAllocated(edict_t* edict) {}
virtual void OnEdictFreed(const edict_t* edict) {}
bool FindLog();
bool FindModules();
bool FindAddresses();
void LoadDetours();
void UnloadDetours();
};
CPlugin g_Plugin;
IBaseFileSystem* filesystem = nullptr;
extern "C" __declspec(dllexport) void* CreateInterface(const char* pName, int* pReturnCode)
{
if (!strcmp(INTERFACEVERSION_IPLUGIN, pName))
{
if (pReturnCode)
*pReturnCode = IFACE_OK;
return static_cast<IPlugin*>(&g_Plugin);
}
if (pReturnCode)
*pReturnCode = IFACE_FAILED;
return nullptr;
}
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
{
return TRUE;
}
bool CPlugin::Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory)
{
if (!FindLog())
{
Log(Color(255, 0, 0, 255), "Failed to find logging func\n");
return false;
}
filesystem = (IBaseFileSystem*)interfaceFactory(BASEFILESYSTEM_INTERFACE_VERSION, NULL);
if (!filesystem)
{
Log(Color(255, 0, 0, 255), "Failed to find filesystem\n");
return false;
}
if (!FindModules())
return false;
if (!FindAddresses())
return false;
LoadDetours();
Log(Color(0, 255, 0, 255), "Loaded plugin successfully\n");
return true;
}
void CPlugin::Unload()
{
UnloadDetours();
}
bool CPlugin::FindLog()
{
HMODULE Handle = LoadLibrary("tier0.dll");
if (!Handle)
return false;
LogFunc = (ConColorMsg)GetProcAddress(Handle, "?ConColorMsg@@YAXABVColor@@PBDZZ");
if (!LogFunc)
return false;
FreeLibrary(Handle);
return true;
}
bool CPlugin::FindModules()
{
bool failed = false;
for (ModuleInfo& mod : modules)
failed |= !mod.Find();
return !failed;
}
bool CPlugin::FindAddresses()
{
bool failed = false;
for (AddressBase* addr : addresses)
failed |= !addr->Find();
return !failed;
}
void CPlugin::LoadDetours()
{
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DETOUR_LOAD(crypto_verifySignature);
DETOUR_LOAD(gcUpdateItemSchema_runJob);
DETOUR_LOAD_GAME(econItemSystem_parseItemSchemaFile);
DetourTransactionCommit();
}
void CPlugin::UnloadDetours()
{
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
DETOUR_UNLOAD(crypto_verifySignature);
DETOUR_UNLOAD(gcUpdateItemSchema_runJob);
DETOUR_UNLOAD_GAME(econItemSystem_parseItemSchemaFile);
DetourTransactionCommit();
}

View File

@ -1,48 +0,0 @@
#pragma once
#define INTERFACEVERSION_IPLUGIN "ISERVERPLUGINCALLBACKS003"
class edict_t;
class CCommand;
enum EQueryCvarValueStatus;
typedef void* (*CreateInterfaceFn)(const char *pName, int *pReturnCode);
typedef int QueryCvarCookie_t;
enum PluginResult
{
PLUGIN_CONTINUE = 0,
PLUGIN_OVERRIDE,
PLUGIN_STOP
};
enum InterfaceResult
{
IFACE_OK = 0,
IFACE_FAILED
};
class IPlugin
{
public:
virtual bool Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory) = 0;
virtual void Unload(void) = 0;
virtual void Pause(void) = 0;
virtual void UnPause(void) = 0;
virtual const char* GetPluginDescription(void) = 0;
virtual void LevelInit(char const* pMapName) = 0;
virtual void ServerActivate(edict_t* pEdictList, int edictCount, int clientMax) = 0;
virtual void GameFrame(bool simulating) = 0;
virtual void LevelShutdown(void) = 0;
virtual void ClientActive(edict_t* pEntity) = 0;
virtual void ClientDisconnect(edict_t* pEntity) = 0;
virtual void ClientPutInServer(edict_t* pEntity, char const* playername) = 0;
virtual void SetCommandClient(int index) = 0;
virtual void ClientSettingsChanged(edict_t* pEdict) = 0;
virtual PluginResult ClientConnect(bool* bAllowConnect, edict_t* pEntity, const char* pszName, const char* pszAddress, char* reject, int maxrejectlen) = 0;
virtual PluginResult ClientCommand(edict_t* pEntity, const CCommand& args) = 0;
virtual PluginResult NetworkIDValidated(const char* pszUserName, const char* pszNetworkID) = 0;
virtual void OnQueryCvarValueFinished(QueryCvarCookie_t iCookie, edict_t* pPlayerEntity, EQueryCvarValueStatus eStatus, const char* pCvarName, const char* pCvarValue) = 0;
virtual void OnEdictAllocated(edict_t* edict) = 0;
virtual void OnEdictFreed(const edict_t* edict) = 0;
};