Update init routines for new code
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@ -4,6 +4,7 @@
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#include "log.hh"
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#include "log.hh"
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#include "class_id.hh"
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#include "class_id.hh"
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#include "convar.hh"
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#include "hooks.hh"
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#include "hooks.hh"
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#include "interface.hh"
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#include "interface.hh"
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#include "netvar.hh"
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#include "netvar.hh"
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@ -69,17 +70,13 @@ public:
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void process_attach() {
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void process_attach() {
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Log::msg("process_attach()");
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Log::msg("process_attach()");
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// TODO: should these two be modules??
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// make sure that the netvars are initialised
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// make sure that the netvars are initialised
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// becuase their dynamic initialiser could be after the
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// becuase their dynamic initialiser could be after the
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// gamesystems one
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// gamesystems one
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sdk::Netvar::init_all();
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sdk::Netvar::init_all();
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// TODO:
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// register all convars now that we have the interfaces we need
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// register all convars now that we have the interfaces we need
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//Convar_Base::init_all();
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ConvarBase::init_all();
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// at this point we are now inited and ready to go!
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// at this point we are now inited and ready to go!
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inited = true;
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inited = true;
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@ -94,8 +91,6 @@ public:
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// Make sure that all our class_ids are correct
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// Make sure that all our class_ids are correct
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// This will only do anything on debug builds and not on release builds.
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// This will only do anything on debug builds and not on release builds.
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// TODO:
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// This needs to be done here becuase classids arent initialised before we are in game
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// This needs to be done here becuase classids arent initialised before we are in game
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sdk::class_id::internal_checker::ClassIDChecker::check_all_correct();
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sdk::class_id::internal_checker::ClassIDChecker::check_all_correct();
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}
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}
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