diff --git a/src/sdk/class_id.hh b/src/sdk/class_id.hh index 997f80b..f0ff87a 100644 --- a/src/sdk/class_id.hh +++ b/src/sdk/class_id.hh @@ -28,7 +28,7 @@ public: // So that we can update the value for next time. // This macro is required as inline variables have multiple constructors / destructors per compilation unit. -// Since this calss relies on consctruction and destruction we can only create the checkers in 1 compilation unit. +// Since this calls relies on consctruction and destruction we can only create the checkers in 1 compilation unit. #if defined(_DEBUG) && defined(PLACE_CHECKER) #define ID(name, value) \ enum { name = value }; \ @@ -43,13 +43,13 @@ public: #endif // Put ids here -ID(CFuncRespawnRoomVisualizer, 64); -ID(CTFMedigunShield, 230); ID(CFuncAreaPortalWindow, 55); +ID(CFuncRespawnRoomVisualizer, 64); +ID(CTFFlareGun, 208); +ID(CTFMedigunShield, 230); ID(CTFPlayer, 246); ID(CTFRevolver, 285); ID(CTFSniperRifle, 306); -ID(CTFFlareGun, 208); #undef ID