DT_Ragdoll_Attached DT_Ragdoll DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_ragAngles[0] : 0x974 (0x974) [VECTOR3] m_ragAngles : 0x0 (0x0) [ARRAY] m_ragPos[0] : 0x854 (0x854) [VECTOR3] m_ragPos : 0x0 (0x0) [ARRAY] m_hUnragdoll : 0xb58 (0xb58) [INT] m_flBlendWeight : 0xb5c (0xb5c) [FLOAT] m_nOverlaySequence : 0xb64 (0xb64) [INT] baseclass : 0x0 (0x0) [TABLE] m_boneIndexAttached : 0xb94 (0xb94) [INT] m_ragdollAttachedObjectIndex : 0xb90 (0xb90) [INT] m_attachmentPointBoneSpace : 0xb6c (0xb6c) [VECTOR3] m_attachmentPointRagdollSpace : 0xb84 (0xb84) [VECTOR3] DT_Ragdoll DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_ragAngles[0] : 0x974 (0x974) [VECTOR3] m_ragAngles : 0x0 (0x0) [ARRAY] m_ragPos[0] : 0x854 (0x854) [VECTOR3] m_ragPos : 0x0 (0x0) [ARRAY] m_hUnragdoll : 0xb58 (0xb58) [INT] m_flBlendWeight : 0xb5c (0xb5c) [FLOAT] m_nOverlaySequence : 0xb64 (0xb64) [INT] DT_TEHL2MPFireBullets m_vecOrigin : 0x14 (0x14) [VECTOR3] m_vecDir : 0x20 (0x20) [VECTOR3] m_iAmmoID : 0x2c (0x2c) [INT] m_iSeed : 0x34 (0x34) [INT] m_iShots : 0x3c (0x3c) [INT] m_iPlayer : 0x10 (0x10) [INT] m_iWeaponIndex : 0x30 (0x30) [INT] m_flSpread : 0x38 (0x38) [FLOAT] m_bDoImpacts : 0x40 (0x40) [INT] m_bDoTracers : 0x41 (0x41) [INT] m_bPrimary : 0x42 (0x42) [INT] DT_TEPlayerAnimEvent m_hPlayer : 0x10 (0x10) [INT] m_iEvent : 0x14 (0x14) [INT] m_nData : 0x18 (0x18) [INT] DT_HL2MPRagdoll m_vecRagdollOrigin : 0x8c8 (0x8c8) [VECTOR3] m_hPlayer : 0x8b8 (0x8b8) [INT] m_nModelIndex : 0x80 (0x80) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_bStickRagdoll : 0x8d4 (0x8d4) [INT] m_vecRagdollVelocity : 0x8bc (0x8bc) [VECTOR3] DT_HL2MP_Player DT_HL2_Player DT_BasePlayer DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_szLastPlaceName : 0x12dc (0x12dc) [STRING] m_flMaxspeed : 0x10e0 (0x10e0) [FLOAT] DT_PlayerState deadflag : 0x4 (0x1020) [INT] pl : 0x101c (0x101c) [TABLE] m_iFOV : 0x1030 (0x1030) [INT] m_iHealth : 0x84 (0x84) [INT] m_iDefaultFOV : 0x103c (0x103c) [INT] m_fFlags : 0x340 (0x340) [INT] m_iFOVStart : 0x1034 (0x1034) [INT] m_flFOVTime : 0x1038 (0x1038) [FLOAT] DT_LocalPlayerExclusive m_flKickedPenaltyTime : 0x10a0 (0x10a0) [FLOAT] m_flDeathTime : 0x10c8 (0x10c8) [FLOAT] m_nWaterLevel : 0x16c (0x16c) [INT] m_flLaggedMovementValue : 0x12bc (0x12bc) [FLOAT] DT_Local m_chAreaBits m_chAreaBits : 0x4 (0xe3c) [TABLE] m_chAreaPortalBits m_chAreaPortalBits : 0x24 (0xe5c) [TABLE] m_iHideHUD : 0x3c (0xe74) [INT] m_flFOVRate : 0x40 (0xe78) [FLOAT] m_bDucked : 0x44 (0xe7c) [INT] m_bDucking : 0x45 (0xe7d) [INT] m_bInDuckJump : 0x46 (0xe7e) [INT] m_flDucktime : 0x48 (0xe80) [FLOAT] m_flDuckJumpTime : 0x4c (0xe84) [FLOAT] m_flJumpTime : 0x50 (0xe88) [FLOAT] m_flFallVelocity : 0x58 (0xe90) [FLOAT] m_vecPunchAngle : 0x6c (0xea4) [VECTOR3] m_vecPunchAngleVel : 0xa8 (0xee0) [VECTOR3] m_bDrawViewmodel : 0xe4 (0xf1c) [INT] m_bWearingSuit : 0xe5 (0xf1d) [INT] m_bPoisoned : 0xe6 (0xf1e) [INT] m_flStepSize : 0xe8 (0xf20) [FLOAT] m_bAllowAutoMovement : 0xec (0xf24) [INT] m_skybox3d.scale : 0xf4 (0xf2c) [INT] m_skybox3d.origin : 0xf8 (0xf30) [VECTOR3] m_skybox3d.area : 0x104 (0xf3c) [INT] m_skybox3d.fog.enable : 0x148 (0xf80) [INT] m_skybox3d.fog.blend : 0x149 (0xf81) [INT] m_skybox3d.fog.dirPrimary : 0x10c (0xf44) [VECTOR3] m_skybox3d.fog.colorPrimary : 0x118 (0xf50) [INT] m_skybox3d.fog.colorSecondary : 0x11c (0xf54) [INT] m_skybox3d.fog.start : 0x128 (0xf60) [FLOAT] m_skybox3d.fog.end : 0x12c (0xf64) [FLOAT] m_skybox3d.fog.maxdensity : 0x134 (0xf6c) [FLOAT] m_PlayerFog.m_hCtrl : 0x150 (0xf88) [INT] m_audio.localSound[0] : 0x174 (0xfac) [VECTOR3] m_audio.localSound[1] : 0x180 (0xfb8) [VECTOR3] m_audio.localSound[2] : 0x18c (0xfc4) [VECTOR3] m_audio.localSound[3] : 0x198 (0xfd0) [VECTOR3] m_audio.localSound[4] : 0x1a4 (0xfdc) [VECTOR3] m_audio.localSound[5] : 0x1b0 (0xfe8) [VECTOR3] m_audio.localSound[6] : 0x1bc (0xff4) [VECTOR3] m_audio.localSound[7] : 0x1c8 (0x1000) [VECTOR3] m_audio.soundscapeIndex : 0x1d4 (0x100c) [INT] m_audio.localBits : 0x1d8 (0x1010) [INT] m_audio.ent : 0x1dc (0x1014) [INT] m_nStepside : 0x54 (0xe8c) [INT] m_Local : 0xe38 (0xe38) [TABLE] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_flFriction : 0x24c (0x24c) [FLOAT] m_iAmmo m_iAmmo : 0xc94 (0xc94) [TABLE] m_fOnTarget : 0x1044 (0x1044) [INT] m_nTickBase : 0x1154 (0x1154) [INT] m_nNextThinkTick : 0x78 (0x78) [INT] m_hLastWeapon : 0x1168 (0x1168) [INT] m_hLastWeapon2 : 0x116c (0x116c) [INT] m_hGroundEntity : 0x244 (0x244) [INT] m_vecVelocity[0] : 0xe4 (0xe4) [FLOAT] m_vecVelocity[1] : 0xe8 (0xe8) [FLOAT] m_vecVelocity[2] : 0xec (0xec) [FLOAT] m_vecBaseVelocity : 0x148 (0x148) [VECTOR3] m_hConstraintEntity : 0x107c (0x107c) [INT] m_vecConstraintCenter : 0x1080 (0x1080) [VECTOR3] m_flConstraintRadius : 0x108c (0x108c) [FLOAT] m_flConstraintWidth : 0x1090 (0x1090) [FLOAT] m_flConstraintSpeedFactor : 0x1094 (0x1094) [FLOAT] consecutiveJumps : 0x1098 (0x1098) [FLOAT] m_flKickTime : 0x109c (0x109c) [FLOAT] localdata : 0x0 (0x0) [TABLE] m_hZoomOwner : 0x1040 (0x1040) [INT] m_hViewModel[0] : 0x1184 (0x1184) [INT] m_hViewModel : 0x0 (0x0) [ARRAY] m_hVehicle : 0x10d4 (0x10d4) [INT] m_hUseEntity : 0x10dc (0x10dc) [INT] m_iBonusProgress : 0x10e4 (0x10e4) [INT] m_iBonusChallenge : 0x10e8 (0x10e8) [INT] m_iObserverMode : 0x10a4 (0x10a4) [INT] m_hObserverTarget : 0x10a8 (0x10a8) [INT] baseclass : 0x0 (0x0) [TABLE] DT_HL2Local m_flSuitPower : 0x4 (0x1468) [FLOAT] m_bZooming : 0x8 (0x146c) [INT] m_bitsActiveDevices : 0xc (0x1470) [INT] m_iSquadMemberCount : 0x10 (0x1474) [INT] m_iSquadMedicCount : 0x14 (0x1478) [INT] m_fSquadInFollowMode : 0x18 (0x147c) [INT] m_bWeaponLowered : 0x19 (0x147d) [INT] m_hAutoAimTarget : 0x1c (0x1480) [INT] m_vecAutoAimPoint : 0x20 (0x1484) [VECTOR3] m_hLadder : 0x30 (0x1494) [INT] m_bDisplayReticle : 0x2c (0x1490) [INT] m_bStickyAutoAim : 0x2d (0x1491) [INT] m_bAutoAimTarget : 0x2e (0x1492) [INT] m_HL2Local : 0x1464 (0x1464) [TABLE] m_fIsSprinting : 0x14cc (0x14cc) [INT] baseclass : 0x0 (0x0) [TABLE] DT_HL2MPLocalPlayerExclusive m_angEyeAngles[0] : 0x14f4 (0x14f4) [FLOAT] m_vecOrigin : 0x328 (0x328) [VECTOR3] hl2mplocaldata : 0x0 (0x0) [TABLE] DT_HL2MPNonLocalPlayerExclusive m_angEyeAngles[0] : 0x14f4 (0x14f4) [FLOAT] m_angEyeAngles[1] : 0x14f8 (0x14f8) [FLOAT] m_vecOrigin : 0x328 (0x328) [VECTOR3] hl2mpnonlocaldata : 0x0 (0x0) [TABLE] m_hRagdoll : 0x1530 (0x1530) [INT] m_bSpawnInterpCounter : 0x1578 (0x1578) [INT] m_iPlayerSoundType : 0x157c (0x157c) [INT] m_fIsWalking : 0x158c (0x158c) [INT] DT_WeaponCitizenSuitcase DT_WeaponCitizenPackage DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponCitizenPackage DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponAlyxGun DT_HLSelectFireMachineGun DT_HLMachineGun DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponCubemap DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponGaussGun DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponAnnabelle DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_Flaregun DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponBugBait DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponBinoculars DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponCycler DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] DT_CrossbowBolt DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WaterBullet DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_PropVehiclePrisonerPod DT_PhysicsProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bAwake : 0x854 (0x854) [INT] baseclass : 0x0 (0x0) [TABLE] m_hPlayer : 0x85c (0x85c) [INT] m_bEnterAnimOn : 0x864 (0x864) [INT] m_bExitAnimOn : 0x865 (0x865) [INT] m_vecEyeExitEndpoint : 0x868 (0x868) [VECTOR3] DT_PropCrane DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hPlayer : 0x858 (0x858) [INT] m_bMagnetOn : 0x870 (0x870) [INT] m_bEnterAnimOn : 0x860 (0x860) [INT] m_bExitAnimOn : 0x861 (0x861) [INT] m_vecEyeExitEndpoint : 0x864 (0x864) [VECTOR3] DT_PropCannon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hPlayer : 0x858 (0x858) [INT] m_bEnterAnimOn : 0x860 (0x860) [INT] m_bExitAnimOn : 0x861 (0x861) [INT] m_vecEyeExitEndpoint : 0x864 (0x864) [VECTOR3] DT_PropAirboat DT_PropVehicleDriveable DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hPlayer : 0x858 (0x858) [INT] m_nSpeed : 0x85c (0x85c) [INT] m_nRPM : 0x860 (0x860) [INT] m_flThrottle : 0x864 (0x864) [FLOAT] m_nBoostTimeLeft : 0x868 (0x868) [INT] m_nHasBoost : 0x86c (0x86c) [INT] m_nScannerDisabledWeapons : 0x870 (0x870) [INT] m_nScannerDisabledVehicle : 0x874 (0x874) [INT] m_bEnterAnimOn : 0x894 (0x894) [INT] m_bExitAnimOn : 0x895 (0x895) [INT] m_bUnableToFire : 0x8e5 (0x8e5) [INT] m_vecEyeExitEndpoint : 0x8d8 (0x8d8) [VECTOR3] m_bHasGun : 0x8e4 (0x8e4) [INT] m_vecGunCrosshair : 0x89c (0x89c) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bHeadlightIsOn : 0x998 (0x998) [INT] m_nAmmoCount : 0x99c (0x99c) [INT] m_nExactWaterLevel : 0x9a4 (0x9a4) [INT] m_nWaterLevel : 0x16c (0x16c) [INT] m_vecPhysVelocity : 0xd24 (0xd24) [VECTOR3] DT_Flare DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_flTimeBurnOut : 0xee8 (0xee8) [FLOAT] m_flScale : 0xeec (0xeec) [FLOAT] m_bLight : 0xef0 (0xef0) [INT] m_bSmoke : 0xef1 (0xef1) [INT] m_bPropFlare : 0xef2 (0xef2) [INT] DT_TEConcussiveExplosion DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_vecNormal : 0x1c (0x1c) [VECTOR3] m_flScale : 0x28 (0x28) [FLOAT] m_nRadius : 0x2c (0x2c) [INT] m_nMagnitude : 0x30 (0x30) [INT] DT_NPC_Strider DT_AI_BaseNPC DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_bPerformAvoidance : 0xdf8 (0xdf8) [INT] m_bIsMoving : 0xdf9 (0xdf9) [INT] m_bFadeCorpse : 0xdfa (0xdfa) [INT] m_iDeathPose : 0xde8 (0xde8) [INT] m_iDeathFrame : 0xdec (0xdec) [INT] m_iSpeedModRadius : 0xdf0 (0xdf0) [INT] m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT] m_bSpeedModActive : 0xdfb (0xdfb) [INT] m_bImportanRagdoll : 0xdfc (0xdfc) [INT] m_flTimePingEffect : 0xde4 (0xde4) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_vecHitPos : 0xe54 (0xe54) [VECTOR3] m_vecIKTarget[0] : 0xe60 (0xe60) [VECTOR3] m_vecIKTarget[1] : 0xe6c (0xe6c) [VECTOR3] m_vecIKTarget[2] : 0xe78 (0xe78) [VECTOR3] m_vecIKTarget[3] : 0xe84 (0xe84) [VECTOR3] m_vecIKTarget[4] : 0xe90 (0xe90) [VECTOR3] m_vecIKTarget[5] : 0xe9c (0xe9c) [VECTOR3] DT_ScriptIntro DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecCameraView : 0x564 (0x564) [VECTOR3] m_vecCameraViewAngles : 0x570 (0x570) [VECTOR3] m_iBlendMode : 0x57c (0x57c) [INT] m_iNextBlendMode : 0x580 (0x580) [INT] m_flNextBlendTime : 0x584 (0x584) [FLOAT] m_flBlendStartTime : 0x588 (0x588) [FLOAT] m_bActive : 0x58c (0x58c) [INT] m_iFOV : 0x508 (0x508) [INT] m_iNextFOV : 0x504 (0x504) [INT] m_iStartFOV : 0x510 (0x510) [INT] m_flNextFOVBlendTime : 0x514 (0x514) [FLOAT] m_flFOVBlendStartTime : 0x518 (0x518) [FLOAT] m_bAlternateFOV : 0x51c (0x51c) [INT] m_flFadeAlpha : 0x5a0 (0x5a0) [FLOAT] m_flFadeColor[0] : 0x594 (0x594) [FLOAT] m_flFadeColor : 0x0 (0x0) [ARRAY] m_flFadeDuration : 0x5a8 (0x5a8) [FLOAT] m_hCameraEntity : 0x590 (0x590) [INT] DT_RotorWashEmitter DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flAltitude : 0x504 (0x504) [FLOAT] DT_PropCombineBall DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_bEmit : 0x860 (0x860) [INT] m_flRadius : 0x864 (0x864) [FLOAT] m_bHeld : 0x868 (0x868) [INT] m_bLaunched : 0x869 (0x869) [INT] DT_PlasmaBeamNode DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecVelocity : 0xe4 (0xe4) [VECTOR3] m_bSprayOn : 0x504 (0x504) [INT] DT_RollerMine DT_AI_BaseNPC DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_bPerformAvoidance : 0xdf8 (0xdf8) [INT] m_bIsMoving : 0xdf9 (0xdf9) [INT] m_bFadeCorpse : 0xdfa (0xdfa) [INT] m_iDeathPose : 0xde8 (0xde8) [INT] m_iDeathFrame : 0xdec (0xdec) [INT] m_iSpeedModRadius : 0xdf0 (0xdf0) [INT] m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT] m_bSpeedModActive : 0xdfb (0xdfb) [INT] m_bImportanRagdoll : 0xdfc (0xdfc) [INT] m_flTimePingEffect : 0xde4 (0xde4) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_bIsOpen : 0xdfd (0xdfd) [INT] m_flActiveTime : 0xe00 (0xe00) [FLOAT] m_bHackedByAlyx : 0xe04 (0xe04) [INT] m_bPowerDown : 0xe05 (0xe05) [INT] DT_NPC_Manhack DT_AI_BaseNPC DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_bPerformAvoidance : 0xdf8 (0xdf8) [INT] m_bIsMoving : 0xdf9 (0xdf9) [INT] m_bFadeCorpse : 0xdfa (0xdfa) [INT] m_iDeathPose : 0xde8 (0xde8) [INT] m_iDeathFrame : 0xdec (0xdec) [INT] m_iSpeedModRadius : 0xdf0 (0xdf0) [INT] m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT] m_bSpeedModActive : 0xdfb (0xdfb) [INT] m_bImportanRagdoll : 0xdfc (0xdfc) [INT] m_flTimePingEffect : 0xde4 (0xde4) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nEnginePitch1 : 0xe0c (0xe0c) [INT] m_flEnginePitch1Time : 0xe14 (0xe14) [FLOAT] m_nEnginePitch2 : 0xe10 (0xe10) [INT] m_flEnginePitch2Time : 0xe18 (0xe18) [FLOAT] DT_CombineGunship DT_BaseHelicopter DT_AI_BaseNPC DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_bPerformAvoidance : 0xdf8 (0xdf8) [INT] m_bIsMoving : 0xdf9 (0xdf9) [INT] m_bFadeCorpse : 0xdfa (0xdfa) [INT] m_iDeathPose : 0xde8 (0xde8) [INT] m_iDeathFrame : 0xdec (0xdec) [INT] m_iSpeedModRadius : 0xdf0 (0xdf0) [INT] m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT] m_bSpeedModActive : 0xdfb (0xdfb) [INT] m_bImportanRagdoll : 0xdfc (0xdfc) [INT] m_flTimePingEffect : 0xde4 (0xde4) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_flStartupTime : 0xe00 (0xe00) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_vecHitPos : 0xe4c (0xe4c) [VECTOR3] DT_NPC_AntlionGuard DT_AI_BaseNPC DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_bPerformAvoidance : 0xdf8 (0xdf8) [INT] m_bIsMoving : 0xdf9 (0xdf9) [INT] m_bFadeCorpse : 0xdfa (0xdfa) [INT] m_iDeathPose : 0xde8 (0xde8) [INT] m_iDeathFrame : 0xdec (0xdec) [INT] m_iSpeedModRadius : 0xdf0 (0xdf0) [INT] m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT] m_bSpeedModActive : 0xdfb (0xdfb) [INT] m_bImportanRagdoll : 0xdfc (0xdfc) [INT] m_flTimePingEffect : 0xde4 (0xde4) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_bCavernBreed : 0xdfd (0xdfd) [INT] m_bInCavern : 0xdfe (0xdfe) [INT] DT_InfoTeleporterCountdown DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bCountdownStarted : 0x504 (0x504) [INT] m_bDisabled : 0x505 (0x505) [INT] m_flStartTime : 0x508 (0x508) [FLOAT] m_flTimeRemaining : 0x50c (0x50c) [FLOAT] DT_MortarShell DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flLifespan : 0x510 (0x510) [FLOAT] m_flRadius : 0x514 (0x514) [FLOAT] m_vecSurfaceNormal : 0x51c (0x51c) [VECTOR3] DT_FuncMonitor DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_EnvStarfield DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bOn : 0x508 (0x508) [INT] m_flDensity : 0x50c (0x50c) [FLOAT] DT_EnvHeadcrabCanister DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_EnvHeadcrabCanisterShared m_flFlightSpeed : 0x38 (0x88c) [FLOAT] m_flLaunchTime : 0x3c (0x890) [FLOAT] m_vecParabolaDirection : 0x50 (0x8a4) [VECTOR3] m_flFlightTime : 0x34 (0x888) [FLOAT] m_flWorldEnterTime : 0x5c (0x8b0) [FLOAT] m_flInitialZSpeed : 0x40 (0x894) [FLOAT] m_flZAcceleration : 0x44 (0x898) [FLOAT] m_flHorizSpeed : 0x48 (0x89c) [FLOAT] m_bLaunchedFromWithinWorld : 0x4c (0x8a0) [INT] m_vecStartPosition : 0x4 (0x858) [VECTOR3] m_vecEnterWorldPosition : 0x10 (0x864) [VECTOR3] m_vecDirection : 0x1c (0x870) [VECTOR3] m_vecStartAngles : 0x28 (0x87c) [VECTOR3] m_vecSkyboxOrigin : 0x60 (0x8b4) [VECTOR3] m_flSkyboxScale : 0x6c (0x8c0) [FLOAT] m_bInSkybox : 0x70 (0x8c4) [INT] m_Shared : 0x854 (0x854) [TABLE] m_bLanded : 0x8cc (0x8cc) [INT] DT_AlyxEmpEffect DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nState : 0x504 (0x504) [INT] m_flDuration : 0x508 (0x508) [FLOAT] m_flStartTime : 0x50c (0x50c) [FLOAT] DT_Corpse DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nReferencePlayer : 0x854 (0x854) [INT] DT_CitadelEnergyCore DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flScale : 0x504 (0x504) [FLOAT] m_nState : 0x508 (0x508) [INT] m_flDuration : 0x50c (0x50c) [FLOAT] m_flStartTime : 0x510 (0x510) [FLOAT] m_spawnflags : 0x514 (0x514) [INT] DT_HL2_Player DT_BasePlayer DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_szLastPlaceName : 0x12dc (0x12dc) [STRING] m_flMaxspeed : 0x10e0 (0x10e0) [FLOAT] DT_PlayerState deadflag : 0x4 (0x1020) [INT] pl : 0x101c (0x101c) [TABLE] m_iFOV : 0x1030 (0x1030) [INT] m_iHealth : 0x84 (0x84) [INT] m_iDefaultFOV : 0x103c (0x103c) [INT] m_fFlags : 0x340 (0x340) [INT] m_iFOVStart : 0x1034 (0x1034) [INT] m_flFOVTime : 0x1038 (0x1038) [FLOAT] DT_LocalPlayerExclusive m_flKickedPenaltyTime : 0x10a0 (0x10a0) [FLOAT] m_flDeathTime : 0x10c8 (0x10c8) [FLOAT] m_nWaterLevel : 0x16c (0x16c) [INT] m_flLaggedMovementValue : 0x12bc (0x12bc) [FLOAT] DT_Local m_chAreaBits m_chAreaBits : 0x4 (0xe3c) [TABLE] m_chAreaPortalBits m_chAreaPortalBits : 0x24 (0xe5c) [TABLE] m_iHideHUD : 0x3c (0xe74) [INT] m_flFOVRate : 0x40 (0xe78) [FLOAT] m_bDucked : 0x44 (0xe7c) [INT] m_bDucking : 0x45 (0xe7d) [INT] m_bInDuckJump : 0x46 (0xe7e) [INT] m_flDucktime : 0x48 (0xe80) [FLOAT] m_flDuckJumpTime : 0x4c (0xe84) [FLOAT] m_flJumpTime : 0x50 (0xe88) [FLOAT] m_flFallVelocity : 0x58 (0xe90) [FLOAT] m_vecPunchAngle : 0x6c (0xea4) [VECTOR3] m_vecPunchAngleVel : 0xa8 (0xee0) [VECTOR3] m_bDrawViewmodel : 0xe4 (0xf1c) [INT] m_bWearingSuit : 0xe5 (0xf1d) [INT] m_bPoisoned : 0xe6 (0xf1e) [INT] m_flStepSize : 0xe8 (0xf20) [FLOAT] m_bAllowAutoMovement : 0xec (0xf24) [INT] m_skybox3d.scale : 0xf4 (0xf2c) [INT] m_skybox3d.origin : 0xf8 (0xf30) [VECTOR3] m_skybox3d.area : 0x104 (0xf3c) [INT] m_skybox3d.fog.enable : 0x148 (0xf80) [INT] m_skybox3d.fog.blend : 0x149 (0xf81) [INT] m_skybox3d.fog.dirPrimary : 0x10c (0xf44) [VECTOR3] m_skybox3d.fog.colorPrimary : 0x118 (0xf50) [INT] m_skybox3d.fog.colorSecondary : 0x11c (0xf54) [INT] m_skybox3d.fog.start : 0x128 (0xf60) [FLOAT] m_skybox3d.fog.end : 0x12c (0xf64) [FLOAT] m_skybox3d.fog.maxdensity : 0x134 (0xf6c) [FLOAT] m_PlayerFog.m_hCtrl : 0x150 (0xf88) [INT] m_audio.localSound[0] : 0x174 (0xfac) [VECTOR3] m_audio.localSound[1] : 0x180 (0xfb8) [VECTOR3] m_audio.localSound[2] : 0x18c (0xfc4) [VECTOR3] m_audio.localSound[3] : 0x198 (0xfd0) [VECTOR3] m_audio.localSound[4] : 0x1a4 (0xfdc) [VECTOR3] m_audio.localSound[5] : 0x1b0 (0xfe8) [VECTOR3] m_audio.localSound[6] : 0x1bc (0xff4) [VECTOR3] m_audio.localSound[7] : 0x1c8 (0x1000) [VECTOR3] m_audio.soundscapeIndex : 0x1d4 (0x100c) [INT] m_audio.localBits : 0x1d8 (0x1010) [INT] m_audio.ent : 0x1dc (0x1014) [INT] m_nStepside : 0x54 (0xe8c) [INT] m_Local : 0xe38 (0xe38) [TABLE] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_flFriction : 0x24c (0x24c) [FLOAT] m_iAmmo m_iAmmo : 0xc94 (0xc94) [TABLE] m_fOnTarget : 0x1044 (0x1044) [INT] m_nTickBase : 0x1154 (0x1154) [INT] m_nNextThinkTick : 0x78 (0x78) [INT] m_hLastWeapon : 0x1168 (0x1168) [INT] m_hLastWeapon2 : 0x116c (0x116c) [INT] m_hGroundEntity : 0x244 (0x244) [INT] m_vecVelocity[0] : 0xe4 (0xe4) [FLOAT] m_vecVelocity[1] : 0xe8 (0xe8) [FLOAT] m_vecVelocity[2] : 0xec (0xec) [FLOAT] m_vecBaseVelocity : 0x148 (0x148) [VECTOR3] m_hConstraintEntity : 0x107c (0x107c) [INT] m_vecConstraintCenter : 0x1080 (0x1080) [VECTOR3] m_flConstraintRadius : 0x108c (0x108c) [FLOAT] m_flConstraintWidth : 0x1090 (0x1090) [FLOAT] m_flConstraintSpeedFactor : 0x1094 (0x1094) [FLOAT] consecutiveJumps : 0x1098 (0x1098) [FLOAT] m_flKickTime : 0x109c (0x109c) [FLOAT] localdata : 0x0 (0x0) [TABLE] m_hZoomOwner : 0x1040 (0x1040) [INT] m_hViewModel[0] : 0x1184 (0x1184) [INT] m_hViewModel : 0x0 (0x0) [ARRAY] m_hVehicle : 0x10d4 (0x10d4) [INT] m_hUseEntity : 0x10dc (0x10dc) [INT] m_iBonusProgress : 0x10e4 (0x10e4) [INT] m_iBonusChallenge : 0x10e8 (0x10e8) [INT] m_iObserverMode : 0x10a4 (0x10a4) [INT] m_hObserverTarget : 0x10a8 (0x10a8) [INT] baseclass : 0x0 (0x0) [TABLE] DT_HL2Local m_flSuitPower : 0x4 (0x1468) [FLOAT] m_bZooming : 0x8 (0x146c) [INT] m_bitsActiveDevices : 0xc (0x1470) [INT] m_iSquadMemberCount : 0x10 (0x1474) [INT] m_iSquadMedicCount : 0x14 (0x1478) [INT] m_fSquadInFollowMode : 0x18 (0x147c) [INT] m_bWeaponLowered : 0x19 (0x147d) [INT] m_hAutoAimTarget : 0x1c (0x1480) [INT] m_vecAutoAimPoint : 0x20 (0x1484) [VECTOR3] m_hLadder : 0x30 (0x1494) [INT] m_bDisplayReticle : 0x2c (0x1490) [INT] m_bStickyAutoAim : 0x2d (0x1491) [INT] m_bAutoAimTarget : 0x2e (0x1492) [INT] m_HL2Local : 0x1464 (0x1464) [TABLE] m_fIsSprinting : 0x14cc (0x14cc) [INT] DT_BaseHLBludgeonWeapon DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_HLSelectFireMachineGun DT_HLMachineGun DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_HLMachineGun DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_BaseHelicopter DT_AI_BaseNPC DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity 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baseclass : 0x0 (0x0) [TABLE] m_flStartupTime : 0xe00 (0xe00) [FLOAT] DT_NPC_Barney DT_AI_BaseNPC DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty 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[INT] m_bIsMoving : 0xdf9 (0xdf9) [INT] m_bFadeCorpse : 0xdfa (0xdfa) [INT] m_iDeathPose : 0xde8 (0xde8) [INT] m_iDeathFrame : 0xdec (0xdec) [INT] m_iSpeedModRadius : 0xdf0 (0xdf0) [INT] m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT] m_bSpeedModActive : 0xdfb (0xdfb) [INT] m_bImportanRagdoll : 0xdfc (0xdfc) [INT] m_flTimePingEffect : 0xde4 (0xde4) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_flAltitude : 0xe30 (0xe30) [FLOAT] m_vecRoot : 0xe0c (0xe0c) [VECTOR3] m_vecTip : 0xe18 (0xe18) [VECTOR3] m_vecTipDrawOffset : 0xe24 (0xe24) [VECTOR3] DT_AR2Explosion DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_szMaterialName : 0x5f4 (0x5f4) [STRING] DT_TEAntlionDust DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x20 (0x20) [VECTOR3] m_vecAngles : 0x2c (0x2c) [VECTOR3] m_bBlockedSpawner : 0x38 (0x38) [INT] DT_KnifeBolt DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] DT_BowarrowBolt DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] DT_AxeBolt DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] DT_CFoF_Player_189 DT_HL2MP_Player DT_HL2_Player DT_BasePlayer DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_szLastPlaceName : 0x12dc (0x12dc) [STRING] m_flMaxspeed : 0x10e0 (0x10e0) [FLOAT] DT_PlayerState deadflag : 0x4 (0x1020) [INT] pl : 0x101c (0x101c) [TABLE] m_iFOV : 0x1030 (0x1030) [INT] m_iHealth : 0x84 (0x84) [INT] m_iDefaultFOV : 0x103c (0x103c) [INT] m_fFlags : 0x340 (0x340) [INT] m_iFOVStart : 0x1034 (0x1034) [INT] m_flFOVTime : 0x1038 (0x1038) [FLOAT] DT_LocalPlayerExclusive m_flKickedPenaltyTime : 0x10a0 (0x10a0) [FLOAT] m_flDeathTime : 0x10c8 (0x10c8) [FLOAT] m_nWaterLevel : 0x16c (0x16c) [INT] m_flLaggedMovementValue : 0x12bc (0x12bc) [FLOAT] DT_Local m_chAreaBits m_chAreaBits : 0x4 (0xe3c) [TABLE] m_chAreaPortalBits m_chAreaPortalBits : 0x24 (0xe5c) [TABLE] m_iHideHUD : 0x3c (0xe74) [INT] m_flFOVRate : 0x40 (0xe78) [FLOAT] m_bDucked : 0x44 (0xe7c) [INT] m_bDucking : 0x45 (0xe7d) [INT] m_bInDuckJump : 0x46 (0xe7e) [INT] m_flDucktime : 0x48 (0xe80) [FLOAT] m_flDuckJumpTime : 0x4c (0xe84) [FLOAT] m_flJumpTime : 0x50 (0xe88) [FLOAT] m_flFallVelocity : 0x58 (0xe90) [FLOAT] m_vecPunchAngle : 0x6c (0xea4) [VECTOR3] m_vecPunchAngleVel : 0xa8 (0xee0) [VECTOR3] m_bDrawViewmodel : 0xe4 (0xf1c) [INT] m_bWearingSuit : 0xe5 (0xf1d) [INT] m_bPoisoned : 0xe6 (0xf1e) [INT] m_flStepSize : 0xe8 (0xf20) [FLOAT] m_bAllowAutoMovement : 0xec (0xf24) [INT] m_skybox3d.scale : 0xf4 (0xf2c) [INT] m_skybox3d.origin : 0xf8 (0xf30) [VECTOR3] m_skybox3d.area : 0x104 (0xf3c) [INT] m_skybox3d.fog.enable : 0x148 (0xf80) [INT] m_skybox3d.fog.blend : 0x149 (0xf81) [INT] m_skybox3d.fog.dirPrimary : 0x10c (0xf44) [VECTOR3] m_skybox3d.fog.colorPrimary : 0x118 (0xf50) [INT] m_skybox3d.fog.colorSecondary : 0x11c (0xf54) [INT] m_skybox3d.fog.start : 0x128 (0xf60) [FLOAT] m_skybox3d.fog.end : 0x12c (0xf64) [FLOAT] m_skybox3d.fog.maxdensity : 0x134 (0xf6c) [FLOAT] m_PlayerFog.m_hCtrl : 0x150 (0xf88) [INT] m_audio.localSound[0] : 0x174 (0xfac) [VECTOR3] m_audio.localSound[1] : 0x180 (0xfb8) [VECTOR3] m_audio.localSound[2] : 0x18c (0xfc4) [VECTOR3] m_audio.localSound[3] : 0x198 (0xfd0) [VECTOR3] m_audio.localSound[4] : 0x1a4 (0xfdc) [VECTOR3] m_audio.localSound[5] : 0x1b0 (0xfe8) [VECTOR3] m_audio.localSound[6] : 0x1bc (0xff4) [VECTOR3] m_audio.localSound[7] : 0x1c8 (0x1000) [VECTOR3] m_audio.soundscapeIndex : 0x1d4 (0x100c) [INT] m_audio.localBits : 0x1d8 (0x1010) [INT] m_audio.ent : 0x1dc (0x1014) [INT] m_nStepside : 0x54 (0xe8c) [INT] m_Local : 0xe38 (0xe38) [TABLE] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_flFriction : 0x24c (0x24c) [FLOAT] m_iAmmo m_iAmmo : 0xc94 (0xc94) [TABLE] m_fOnTarget : 0x1044 (0x1044) [INT] m_nTickBase : 0x1154 (0x1154) [INT] m_nNextThinkTick : 0x78 (0x78) [INT] m_hLastWeapon : 0x1168 (0x1168) [INT] m_hLastWeapon2 : 0x116c (0x116c) [INT] m_hGroundEntity : 0x244 (0x244) [INT] m_vecVelocity[0] : 0xe4 (0xe4) [FLOAT] m_vecVelocity[1] : 0xe8 (0xe8) [FLOAT] m_vecVelocity[2] : 0xec (0xec) [FLOAT] m_vecBaseVelocity : 0x148 (0x148) [VECTOR3] m_hConstraintEntity : 0x107c (0x107c) [INT] m_vecConstraintCenter : 0x1080 (0x1080) [VECTOR3] m_flConstraintRadius : 0x108c (0x108c) [FLOAT] m_flConstraintWidth : 0x1090 (0x1090) [FLOAT] m_flConstraintSpeedFactor : 0x1094 (0x1094) [FLOAT] consecutiveJumps : 0x1098 (0x1098) [FLOAT] m_flKickTime : 0x109c (0x109c) [FLOAT] localdata : 0x0 (0x0) [TABLE] m_hZoomOwner : 0x1040 (0x1040) [INT] m_hViewModel[0] : 0x1184 (0x1184) [INT] m_hViewModel : 0x0 (0x0) [ARRAY] m_hVehicle : 0x10d4 (0x10d4) [INT] m_hUseEntity : 0x10dc (0x10dc) [INT] m_iBonusProgress : 0x10e4 (0x10e4) [INT] m_iBonusChallenge : 0x10e8 (0x10e8) [INT] m_iObserverMode : 0x10a4 (0x10a4) [INT] m_hObserverTarget : 0x10a8 (0x10a8) [INT] baseclass : 0x0 (0x0) [TABLE] DT_HL2Local m_flSuitPower : 0x4 (0x1468) [FLOAT] m_bZooming : 0x8 (0x146c) [INT] m_bitsActiveDevices : 0xc (0x1470) [INT] m_iSquadMemberCount : 0x10 (0x1474) [INT] m_iSquadMedicCount : 0x14 (0x1478) [INT] m_fSquadInFollowMode : 0x18 (0x147c) [INT] m_bWeaponLowered : 0x19 (0x147d) [INT] m_hAutoAimTarget : 0x1c (0x1480) [INT] m_vecAutoAimPoint : 0x20 (0x1484) [VECTOR3] m_hLadder : 0x30 (0x1494) [INT] m_bDisplayReticle : 0x2c (0x1490) [INT] m_bStickyAutoAim : 0x2d (0x1491) [INT] m_bAutoAimTarget : 0x2e (0x1492) [INT] m_HL2Local : 0x1464 (0x1464) [TABLE] m_fIsSprinting : 0x14cc (0x14cc) [INT] baseclass : 0x0 (0x0) [TABLE] DT_HL2MPLocalPlayerExclusive m_angEyeAngles[0] : 0x14f4 (0x14f4) [FLOAT] m_vecOrigin : 0x328 (0x328) [VECTOR3] hl2mplocaldata : 0x0 (0x0) [TABLE] DT_HL2MPNonLocalPlayerExclusive m_angEyeAngles[0] : 0x14f4 (0x14f4) [FLOAT] m_angEyeAngles[1] : 0x14f8 (0x14f8) [FLOAT] m_vecOrigin : 0x328 (0x328) [VECTOR3] hl2mpnonlocaldata : 0x0 (0x0) [TABLE] m_hRagdoll : 0x1530 (0x1530) [INT] m_bSpawnInterpCounter : 0x1578 (0x1578) [INT] m_iPlayerSoundType : 0x157c (0x157c) [INT] m_fIsWalking : 0x158c (0x158c) [INT] baseclass : 0x0 (0x0) [TABLE] m_attachedAnglesPlayerSpace[2] : 0x3bdc (0x3bdc) [FLOAT] m_flFoFSpeedPenalty : 0x1590 (0x1590) [FLOAT] m_flSightExpFactor : 0x15a4 (0x15a4) [FLOAT] m_flWalkFactor : 0x15ac (0x15ac) [FLOAT] hPlayerAssisted : 0x1b28 (0x1b28) [INT] DT_FoFLocalPlayerExclusive04 m_nPlayerAccuracy : 0x3d34 (0x3d34) [INT] m_flNextAccuracyChange : 0x3d38 (0x3d38) [FLOAT] m_flNextPickupInteraction : 0x3bfc (0x3bfc) [FLOAT] m_flTargetCrosshairAperture : 0x159c (0x159c) [FLOAT] m_flTargetCrosshairAperture2 : 0x15a0 (0x15a0) [FLOAT] m_nFoFPlayerFOV : 0x3d4c (0x3d4c) [INT] m_bSpawnInterpCounter : 0x3c1c (0x3c1c) [INT] m_flDrunkness : 0x3d64 (0x3d64) [FLOAT] m_flCaptureInput : 0x3d2c (0x3d2c) [FLOAT] m_nHandStance : 0x3d3c (0x3d3c) [INT] m_nPlHighlight m_nPlHighlight : 0x3ca8 (0x3ca8) [TABLE] m_nPotionLevel : 0x15c0 (0x15c0) [INT] m_flTimeZoomed : 0x15a8 (0x15a8) [FLOAT] m_nPlTarget m_nPlTarget : 0x3c20 (0x3c20) [TABLE] vecPropCarryAngles[0] : 0x3c00 (0x3c00) [FLOAT] vecPropCarryAngles[1] : 0x3c04 (0x3c04) [FLOAT] m_flJailTime : 0x15b8 (0x15b8) [FLOAT] m_flWalkSpreadFactor : 0x15b0 (0x15b0) [FLOAT] m_nInBuyZone : 0x15c4 (0x15c4) [INT] vecPropCarryAngles[2] : 0x3c08 (0x3c08) [FLOAT] foflocaldata : 0x0 (0x0) [TABLE] m_nPlayerInfo : 0x3d30 (0x3d30) [INT] m_nMultiKill : 0x1b48 (0x1b48) [INT] m_flUnarmedTime : 0x15bc (0x15bc) [FLOAT] m_nFoFCash : 0x3ca4 (0x3ca4) [INT] m_nPlayerKills : 0x3c18 (0x3c18) [INT] m_flCrosshairAperture : 0x1594 (0x1594) [FLOAT] m_bIsBotGhost : 0x15cc (0x15cc) [INT] m_flTransitionSpeed : 0x15b4 (0x15b4) [FLOAT] m_nLastRoundNotoriety : 0x3d40 (0x3d40) [INT] m_hKicker : 0x1b2c (0x1b2c) [INT] m_flCrosshairAperture2 : 0x1598 (0x1598) [FLOAT] m_bPickupActive : 0x3bf0 (0x3bf0) [INT] m_hAttachedObject : 0x3bec (0x3bec) [INT] m_attachedPositionObjectSpace : 0x3be0 (0x3be0) [VECTOR3] m_attachedAnglesPlayerSpace[0] : 0x3bd4 (0x3bd4) [FLOAT] m_attachedAnglesPlayerSpace[1] : 0x3bd8 (0x3bd8) [FLOAT] DT_VortigauntEffectDispel DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bFadeOut : 0x510 (0x510) [INT] DT_VortigauntChargeToken DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bFadeOut : 0x50c (0x50c) [INT] DT_NPC_Vortigaunt DT_AI_BaseNPC DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_bPerformAvoidance : 0xdf8 (0xdf8) [INT] m_bIsMoving : 0xdf9 (0xdf9) [INT] m_bFadeCorpse : 0xdfa (0xdfa) [INT] m_iDeathPose : 0xde8 (0xde8) [INT] m_iDeathFrame : 0xdec (0xdec) [INT] m_iSpeedModRadius : 0xdf0 (0xdf0) [INT] m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT] m_bSpeedModActive : 0xdfb (0xdfb) [INT] m_bImportanRagdoll : 0xdfc (0xdfc) [INT] m_flTimePingEffect : 0xde4 (0xde4) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_flBlueEndFadeTime : 0xe00 (0xe00) [FLOAT] m_bIsBlue : 0xdfd (0xdfd) [INT] m_bIsBlack : 0xe04 (0xe04) [INT] DT_World DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flWaveHeight : 0x504 (0x504) [FLOAT] m_WorldMins : 0x508 (0x508) [VECTOR3] m_WorldMaxs : 0x514 (0x514) [VECTOR3] m_bStartDark : 0x520 (0x520) [INT] m_flMaxOccludeeArea : 0x524 (0x524) [FLOAT] m_flMinOccluderArea : 0x528 (0x528) [FLOAT] m_flMaxPropScreenSpaceWidth : 0x530 (0x530) [FLOAT] m_flMinPropScreenSpaceWidth : 0x52c (0x52c) [FLOAT] m_iszDetailSpriteMaterial : 0x535 (0x535) [STRING] m_bColdWorld : 0x534 (0x534) [INT] DT_WaterLODControl DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flCheapWaterStartDistance : 0x504 (0x504) [FLOAT] m_flCheapWaterEndDistance : 0x508 (0x508) [FLOAT] DT_VGuiScreen DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flWidth : 0x50c (0x50c) [FLOAT] m_flHeight : 0x510 (0x510) [FLOAT] m_fScreenFlags : 0x538 (0x538) [INT] m_nPanelName : 0x514 (0x514) [INT] m_nAttachmentIndex : 0x530 (0x530) [INT] m_nOverlayMaterial : 0x534 (0x534) [INT] m_hPlayerOwner : 0x594 (0x594) [INT] DT_PropJeep DT_PropVehicleDriveable DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hPlayer : 0x858 (0x858) [INT] m_nSpeed : 0x85c (0x85c) [INT] m_nRPM : 0x860 (0x860) [INT] m_flThrottle : 0x864 (0x864) [FLOAT] m_nBoostTimeLeft : 0x868 (0x868) [INT] m_nHasBoost : 0x86c (0x86c) [INT] m_nScannerDisabledWeapons : 0x870 (0x870) [INT] m_nScannerDisabledVehicle : 0x874 (0x874) [INT] m_bEnterAnimOn : 0x894 (0x894) [INT] m_bExitAnimOn : 0x895 (0x895) [INT] m_bUnableToFire : 0x8e5 (0x8e5) [INT] m_vecEyeExitEndpoint : 0x8d8 (0x8d8) [VECTOR3] m_bHasGun : 0x8e4 (0x8e4) [INT] m_vecGunCrosshair : 0x89c (0x89c) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bHeadlightIsOn : 0x9a0 (0x9a0) [INT] DT_PropVehicleChoreoGeneric DT_DynamicProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseHitboxesForRenderBox : 0x854 (0x854) [INT] baseclass : 0x0 (0x0) [TABLE] m_hPlayer : 0x878 (0x878) [INT] m_bEnterAnimOn : 0x880 (0x880) [INT] m_bExitAnimOn : 0x881 (0x881) [INT] m_vecEyeExitEndpoint : 0x884 (0x884) [VECTOR3] m_vehicleView.bClampEyeAngles : 0x910 (0x910) [INT] m_vehicleView.flPitchCurveZero : 0x914 (0x914) [FLOAT] m_vehicleView.flPitchCurveLinear : 0x918 (0x918) [FLOAT] m_vehicleView.flRollCurveZero : 0x91c (0x91c) [FLOAT] m_vehicleView.flRollCurveLinear : 0x920 (0x920) [FLOAT] m_vehicleView.flFOV : 0x924 (0x924) [FLOAT] m_vehicleView.flYawMin : 0x928 (0x928) [FLOAT] m_vehicleView.flYawMax : 0x92c (0x92c) [FLOAT] m_vehicleView.flPitchMin : 0x930 (0x930) [FLOAT] m_vehicleView.flPitchMax : 0x934 (0x934) [FLOAT] DT_TEWorldDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_nIndex : 0x1c (0x1c) [INT] DT_TESpriteSpray DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecDirection : 0x1c (0x1c) [VECTOR3] m_nModelIndex : 0x28 (0x28) [INT] m_fNoise : 0x30 (0x30) [FLOAT] m_nCount : 0x34 (0x34) [INT] m_nSpeed : 0x2c (0x2c) [INT] DT_TESprite DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_nModelIndex : 0x1c (0x1c) [INT] m_fScale : 0x20 (0x20) [FLOAT] m_nBrightness : 0x24 (0x24) [INT] DT_TESparks DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nMagnitude : 0x1c (0x1c) [INT] m_nTrailLength : 0x20 (0x20) [INT] m_vecDir : 0x24 (0x24) [VECTOR3] DT_TESmoke DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_nModelIndex : 0x1c (0x1c) [INT] m_fScale : 0x20 (0x20) [FLOAT] m_nFrameRate : 0x24 (0x24) [INT] DT_TEShowLine DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_vecEnd : 0x1c (0x1c) [VECTOR3] DT_TEProjectedDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_angRotation : 0x1c (0x1c) [VECTOR3] m_flDistance : 0x28 (0x28) [FLOAT] m_nIndex : 0x2c (0x2c) [INT] DT_TEPlayerDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x14 (0x14) [VECTOR3] m_nEntity : 0x20 (0x20) [INT] m_nPlayer : 0x10 (0x10) [INT] DT_TEPhysicsProp DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_angRotation[0] : 0x1c (0x1c) [FLOAT] m_angRotation[1] : 0x20 (0x20) [FLOAT] m_angRotation[2] : 0x24 (0x24) [FLOAT] m_vecVelocity : 0x28 (0x28) [VECTOR3] m_nModelIndex : 0x34 (0x34) [INT] m_nFlags : 0x3c (0x3c) [INT] m_nSkin : 0x38 (0x38) [INT] m_nEffects : 0x40 (0x40) [INT] DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] DT_TEMuzzleFlash DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecAngles : 0x1c (0x1c) [VECTOR3] m_flScale : 0x28 (0x28) [FLOAT] m_nType : 0x2c (0x2c) [INT] DT_TELargeFunnel DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nModelIndex : 0x1c (0x1c) [INT] m_nReversed : 0x20 (0x20) [INT] DT_TEKillPlayerAttachments DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_nPlayer : 0x10 (0x10) [INT] DT_TEImpact DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecNormal : 0x1c (0x1c) [VECTOR3] m_iType : 0x28 (0x28) [INT] m_ucFlags : 0x2c (0x2c) [INT] DT_TEGlowSprite DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_nModelIndex : 0x1c (0x1c) [INT] m_fScale : 0x20 (0x20) [FLOAT] m_fLife : 0x24 (0x24) [FLOAT] m_nBrightness : 0x28 (0x28) [INT] DT_TEShatterSurface DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecAngles : 0x1c (0x1c) [VECTOR3] m_vecForce : 0x28 (0x28) [VECTOR3] m_vecForcePos : 0x34 (0x34) [VECTOR3] m_flWidth : 0x40 (0x40) [FLOAT] m_flHeight : 0x44 (0x44) [FLOAT] m_flShardSize : 0x48 (0x48) [FLOAT] m_nSurfaceType : 0x50 (0x50) [INT] m_uchFrontColor[0] : 0x54 (0x54) [INT] m_uchFrontColor[1] : 0x55 (0x55) [INT] m_uchFrontColor[2] : 0x56 (0x56) [INT] m_uchBackColor[0] : 0x57 (0x57) [INT] m_uchBackColor[1] : 0x58 (0x58) [INT] m_uchBackColor[2] : 0x59 (0x59) [INT] DT_TEFootprintDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecDirection : 0x1c (0x1c) [VECTOR3] m_nEntity : 0x34 (0x34) [INT] m_nIndex : 0x38 (0x38) [INT] m_chMaterialType : 0x3c (0x3c) [INT] DT_TEFizz DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_nEntity : 0x10 (0x10) [INT] m_nModelIndex : 0x14 (0x14) [INT] m_nDensity : 0x18 (0x18) [INT] m_nCurrent : 0x1c (0x1c) [INT] DT_TEExplosion DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nModelIndex : 0x1c (0x1c) [INT] m_fScale : 0x20 (0x20) [FLOAT] m_nFrameRate : 0x24 (0x24) [INT] m_nFlags : 0x28 (0x28) [INT] m_vecNormal : 0x2c (0x2c) [VECTOR3] m_chMaterialType : 0x38 (0x38) [INT] m_nRadius : 0x3c (0x3c) [INT] m_nMagnitude : 0x40 (0x40) [INT] DT_TEEnergySplash m_vecPos : 0x10 (0x10) [VECTOR3] m_vecDir : 0x1c (0x1c) [VECTOR3] m_bExplosive : 0x28 (0x28) [INT] DT_TEEffectDispatch DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] DT_EffectData m_vOrigin[0] : 0x0 (0x10) [FLOAT] m_vOrigin[1] : 0x4 (0x14) [FLOAT] m_vOrigin[2] : 0x8 (0x18) [FLOAT] m_vStart[0] : 0xc (0x1c) [FLOAT] m_vStart[1] : 0x10 (0x20) [FLOAT] m_vStart[2] : 0x14 (0x24) [FLOAT] m_vAngles : 0x24 (0x34) [VECTOR3] m_vNormal : 0x18 (0x28) [VECTOR3] m_fFlags : 0x30 (0x40) [INT] m_flMagnitude : 0x3c (0x4c) [FLOAT] m_flScale : 0x38 (0x48) [FLOAT] m_nAttachmentIndex : 0x44 (0x54) [INT] m_nSurfaceProp : 0x48 (0x58) [INT] m_iEffectName : 0x88 (0x98) [INT] m_nMaterial : 0x4c (0x5c) [INT] m_nDamageType : 0x50 (0x60) [INT] m_nHitBox : 0x54 (0x64) [INT] entindex : 0x0 (0x10) [INT] m_nColor : 0x58 (0x68) [INT] m_flRadius : 0x40 (0x50) [FLOAT] m_bCustomColors : 0x59 (0x69) [INT] m_CustomColors.m_vecColor1 : 0x5c (0x6c) [VECTOR3] m_CustomColors.m_vecColor2 : 0x68 (0x78) [VECTOR3] m_bControlPoint1 : 0x74 (0x84) [INT] m_ControlPoint1.m_eParticleAttachment : 0x78 (0x88) [INT] m_ControlPoint1.m_vecOffset[0] : 0x7c (0x8c) [FLOAT] m_ControlPoint1.m_vecOffset[1] : 0x80 (0x90) [FLOAT] m_ControlPoint1.m_vecOffset[2] : 0x84 (0x94) [FLOAT] m_EffectData : 0x10 (0x10) [TABLE] DT_TEDynamicLight DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] r : 0x20 (0x20) [INT] g : 0x24 (0x24) [INT] b : 0x28 (0x28) [INT] exponent : 0x2c (0x2c) [INT] m_fRadius : 0x1c (0x1c) [FLOAT] m_fTime : 0x30 (0x30) [FLOAT] m_fDecay : 0x34 (0x34) [FLOAT] DT_TEDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecStart : 0x1c (0x1c) [VECTOR3] m_nEntity : 0x28 (0x28) [INT] m_nHitbox : 0x2c (0x2c) [INT] m_nIndex : 0x30 (0x30) [INT] DT_TEClientProjectile DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecVelocity : 0x1c (0x1c) [VECTOR3] m_nModelIndex : 0x28 (0x28) [INT] m_nLifeTime : 0x2c (0x2c) [INT] m_hOwner : 0x30 (0x30) [INT] DT_TEBubbleTrail DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecMins : 0x10 (0x10) [VECTOR3] m_vecMaxs : 0x1c (0x1c) [VECTOR3] m_nModelIndex : 0x2c (0x2c) [INT] m_flWaterZ : 0x28 (0x28) [FLOAT] m_nCount : 0x30 (0x30) [INT] m_fSpeed : 0x34 (0x34) [FLOAT] DT_TEBubbles DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecMins : 0x10 (0x10) [VECTOR3] m_vecMaxs : 0x1c (0x1c) [VECTOR3] m_nModelIndex : 0x2c (0x2c) [INT] m_fHeight : 0x28 (0x28) [FLOAT] m_nCount : 0x30 (0x30) [INT] m_fSpeed : 0x34 (0x34) [FLOAT] DT_TEBSPDecal DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_nEntity : 0x1c (0x1c) [INT] m_nIndex : 0x20 (0x20) [INT] DT_TEBreakModel DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x10 (0x10) [VECTOR3] m_angRotation[0] : 0x1c (0x1c) [FLOAT] m_angRotation[1] : 0x20 (0x20) [FLOAT] m_angRotation[2] : 0x24 (0x24) [FLOAT] m_vecSize : 0x28 (0x28) [VECTOR3] m_vecVelocity : 0x34 (0x34) [VECTOR3] m_nModelIndex : 0x44 (0x44) [INT] m_nRandomization : 0x40 (0x40) [INT] m_nCount : 0x48 (0x48) [INT] m_fTime : 0x4c (0x4c) [FLOAT] m_nFlags : 0x50 (0x50) [INT] DT_TEBloodStream DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_vecDirection : 0x1c (0x1c) [VECTOR3] r : 0x28 (0x28) [INT] g : 0x2c (0x2c) [INT] b : 0x30 (0x30) [INT] a : 0x34 (0x34) [INT] m_nAmount : 0x38 (0x38) [INT] DT_TEBloodSprite m_vecOrigin : 0x10 (0x10) [VECTOR3] m_vecDirection : 0x1c (0x1c) [VECTOR3] r : 0x28 (0x28) [INT] g : 0x2c (0x2c) [INT] b : 0x30 (0x30) [INT] a : 0x34 (0x34) [INT] m_nSprayModel : 0x3c (0x3c) [INT] m_nDropModel : 0x38 (0x38) [INT] m_nSize : 0x40 (0x40) [INT] DT_TEBeamSpline m_nPoints : 0xd0 (0xd0) [INT] m_vecPoints[0] : 0x10 (0x10) [VECTOR3] m_vecPoints : 0x0 (0x0) [ARRAY] DT_TEBeamRingPoint DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_vecCenter : 0x4c (0x4c) [VECTOR3] m_flStartRadius : 0x58 (0x58) [FLOAT] m_flEndRadius : 0x5c (0x5c) [FLOAT] DT_TEBeamRing DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_nStartEntity : 0x4c (0x4c) [INT] m_nEndEntity : 0x50 (0x50) [INT] DT_TEBeamPoints DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_vecStartPoint : 0x4c (0x4c) [VECTOR3] m_vecEndPoint : 0x58 (0x58) [VECTOR3] DT_TEBeamLaser DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_nStartEntity : 0x4c (0x4c) [INT] m_nEndEntity : 0x50 (0x50) [INT] DT_TEBeamFollow DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_iEntIndex : 0x4c (0x4c) [INT] DT_TEBeamEnts DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_nStartEntity : 0x4c (0x4c) [INT] m_nEndEntity : 0x50 (0x50) [INT] DT_TEBeamEntPoint DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] baseclass : 0x0 (0x0) [TABLE] m_nStartEntity : 0x4c (0x4c) [INT] m_nEndEntity : 0x50 (0x50) [INT] m_vecStartPoint : 0x54 (0x54) [VECTOR3] m_vecEndPoint : 0x60 (0x60) [VECTOR3] DT_BaseBeam m_nModelIndex : 0x10 (0x10) [INT] m_nHaloIndex : 0x14 (0x14) [INT] m_nStartFrame : 0x18 (0x18) [INT] m_nFrameRate : 0x1c (0x1c) [INT] m_fLife : 0x20 (0x20) [FLOAT] m_fWidth : 0x24 (0x24) [FLOAT] m_fEndWidth : 0x28 (0x28) [FLOAT] m_nFadeLength : 0x2c (0x2c) [INT] m_fAmplitude : 0x30 (0x30) [FLOAT] m_nSpeed : 0x44 (0x44) [INT] r : 0x34 (0x34) [INT] g : 0x38 (0x38) [INT] b : 0x3c (0x3c) [INT] a : 0x40 (0x40) [INT] m_nFlags : 0x48 (0x48) [INT] DT_TEArmorRicochet DT_TEMetalSparks m_vecPos : 0x10 (0x10) [VECTOR3] m_vecDir : 0x1c (0x1c) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] DT_TEMetalSparks m_vecPos : 0x10 (0x10) [VECTOR3] m_vecDir : 0x1c (0x1c) [VECTOR3] DT_ProxyToggle DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_ProxyToggle_ProxiedData m_WithProxy : 0x504 (0x504) [INT] blah : 0x0 (0x0) [TABLE] DT_TestTraceline m_clrRender : 0x4c (0x4c) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_angRotation[0] : 0x334 (0x334) [FLOAT] m_angRotation[1] : 0x338 (0x338) [FLOAT] m_angRotation[2] : 0x33c (0x33c) [FLOAT] moveparent : 0x180 (0x180) [INT] DT_Tesla DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SoundName : 0x52c (0x52c) [STRING] m_iszSpriteName : 0x56c (0x56c) [STRING] DT_TeamTrainWatcher DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flTotalProgress : 0x504 (0x504) [FLOAT] m_iTrainSpeedLevel : 0x50c (0x50c) [INT] m_flRecedeTime : 0x514 (0x514) [FLOAT] m_nNumCappers : 0x51c (0x51c) [INT] m_hGlowEnt : 0x524 (0x524) [INT] DT_BaseTeamObjectiveResource m_iTimerToShowInHUD : 0x504 (0x504) [INT] m_iStopWatchTimer : 0x508 (0x508) [INT] m_iNumControlPoints : 0x50c (0x50c) [INT] m_bPlayingMiniRounds : 0x514 (0x514) [INT] m_bControlPointsReset : 0x515 (0x515) [INT] m_iUpdateCapHudParity : 0x518 (0x518) [INT] m_vCPPositions[0] : 0x520 (0x520) [VECTOR3] m_vCPPositions : 0x0 (0x0) [ARRAY] m_bCPIsVisible m_bCPIsVisible : 0x580 (0x580) [TABLE] m_flLazyCapPerc m_flLazyCapPerc : 0x588 (0x588) [TABLE] m_iTeamIcons m_iTeamIcons : 0x5c8 (0x5c8) [TABLE] m_iTeamOverlays m_iTeamOverlays : 0x6c8 (0x6c8) [TABLE] m_iTeamReqCappers m_iTeamReqCappers : 0x7c8 (0x7c8) [TABLE] m_flTeamCapTime m_flTeamCapTime : 0x8c8 (0x8c8) [TABLE] m_iPreviousPoints m_iPreviousPoints : 0x9c8 (0x9c8) [TABLE] m_bTeamCanCap m_bTeamCanCap : 0xcc8 (0xcc8) [TABLE] m_iTeamBaseIcons m_iTeamBaseIcons : 0xd08 (0xd08) [TABLE] m_iBaseControlPoints m_iBaseControlPoints : 0xd88 (0xd88) [TABLE] m_bInMiniRound m_bInMiniRound : 0xe08 (0xe08) [TABLE] m_iWarnOnCap m_iWarnOnCap : 0xe10 (0xe10) [TABLE] m_iszWarnSound[0] : 0xe30 (0xe30) [STRING] m_iszWarnSound : 0x0 (0x0) [ARRAY] m_flPathDistance m_flPathDistance : 0x1628 (0x1628) [TABLE] m_iCPGroup m_iCPGroup : 0x1648 (0x1648) [TABLE] m_bCPLocked m_bCPLocked : 0x1668 (0x1668) [TABLE] m_nNumNodeHillData m_nNumNodeHillData : 0x18f8 (0x18f8) [TABLE] m_flNodeHillData m_flNodeHillData : 0x1908 (0x1908) [TABLE] m_bTrackAlarm m_bTrackAlarm : 0x19bc (0x19bc) [TABLE] m_flUnlockTimes m_flUnlockTimes : 0x1670 (0x1670) [TABLE] m_bHillIsDownhill m_bHillIsDownhill : 0x19c0 (0x19c0) [TABLE] m_flCPTimerTimes m_flCPTimerTimes : 0x16b0 (0x16b0) [TABLE] m_iNumTeamMembers m_iNumTeamMembers : 0x16f0 (0x16f0) [TABLE] m_iCappingTeam m_iCappingTeam : 0x17f0 (0x17f0) [TABLE] m_iTeamInZone m_iTeamInZone : 0x1810 (0x1810) [TABLE] m_bBlocked m_bBlocked : 0x1830 (0x1830) [TABLE] m_iOwner m_iOwner : 0x1838 (0x1838) [TABLE] m_bCPCapRateScalesWithPlayers m_bCPCapRateScalesWithPlayers : 0x1858 (0x1858) [TABLE] m_pszCapLayoutInHUD : 0x18c8 (0x18c8) [STRING] m_flCustomPositionX : 0x18f0 (0x18f0) [FLOAT] m_flCustomPositionY : 0x18f4 (0x18f4) [FLOAT] DT_Team m_iScore : 0x538 (0x538) [INT] m_iRoundsWon : 0x53c (0x53c) [INT] m_iTeamNum : 0x54c (0x54c) [INT] m_szTeamname : 0x518 (0x518) [STRING] player_array_element : 0x0 (0x0) [INT] "player_array" : 0x0 (0x0) [ARRAY] DT_Sun m_clrRender : 0x4c (0x4c) [INT] m_clrOverlay : 0x654 (0x654) [INT] m_vDirection : 0x660 (0x660) [VECTOR3] m_bOn : 0x66c (0x66c) [INT] m_nSize : 0x658 (0x658) [INT] m_nOverlaySize : 0x65c (0x65c) [INT] m_nMaterial : 0x670 (0x670) [INT] m_nOverlayMaterial : 0x674 (0x674) [INT] HDRColorScale : 0x0 (0x0) [FLOAT] DT_SteamJet DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SpreadSpeed : 0x5ec (0x5ec) [FLOAT] m_Speed : 0x5f0 (0x5f0) [FLOAT] m_StartSize : 0x5f4 (0x5f4) [FLOAT] m_EndSize : 0x5f8 (0x5f8) [FLOAT] m_Rate : 0x5fc (0x5fc) [FLOAT] m_JetLength : 0x600 (0x600) [FLOAT] m_bEmit : 0x604 (0x604) [INT] m_bFaceLeft : 0x60c (0x60c) [INT] m_nType : 0x608 (0x608) [INT] m_spawnflags : 0x610 (0x610) [INT] m_flRollSpeed : 0x614 (0x614) [FLOAT] DT_ParticlePerformanceMonitor DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bMeasurePerf : 0x505 (0x505) [INT] m_bDisplayPerf : 0x504 (0x504) [INT] DT_SpotlightEnd DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flLightScale : 0x504 (0x504) [FLOAT] m_Radius : 0x508 (0x508) [FLOAT] DT_DustTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SpawnRate : 0x5ec (0x5ec) [FLOAT] m_Color : 0x5f0 (0x5f0) [VECTOR3] m_ParticleLifetime : 0x600 (0x600) [FLOAT] m_StopEmitTime : 0x608 (0x608) [FLOAT] m_MinSpeed : 0x60c (0x60c) [FLOAT] m_MaxSpeed : 0x610 (0x610) [FLOAT] m_MinDirectedSpeed : 0x614 (0x614) [FLOAT] m_MaxDirectedSpeed : 0x618 (0x618) [FLOAT] m_StartSize : 0x61c (0x61c) [FLOAT] m_EndSize : 0x620 (0x620) [FLOAT] m_SpawnRadius : 0x624 (0x624) [FLOAT] m_bEmit : 0x634 (0x634) [INT] m_Opacity : 0x5fc (0x5fc) [FLOAT] DT_FireTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nAttachment : 0x5ec (0x5ec) [INT] m_flLifetime : 0x5f0 (0x5f0) [FLOAT] DT_SporeTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSpawnRate : 0x5f4 (0x5f4) [FLOAT] m_vecEndColor : 0x5e8 (0x5e8) [VECTOR3] m_flParticleLifetime : 0x5f8 (0x5f8) [FLOAT] m_flStartSize : 0x5fc (0x5fc) [FLOAT] m_flEndSize : 0x600 (0x600) [FLOAT] m_flSpawnRadius : 0x604 (0x604) [FLOAT] m_bEmit : 0x614 (0x614) [INT] DT_SporeExplosion DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSpawnRate : 0x5ec (0x5ec) [FLOAT] m_flParticleLifetime : 0x5f0 (0x5f0) [FLOAT] m_flStartSize : 0x5f4 (0x5f4) [FLOAT] m_flEndSize : 0x5f8 (0x5f8) [FLOAT] m_flSpawnRadius : 0x5fc (0x5fc) [FLOAT] m_bEmit : 0x604 (0x604) [INT] m_bDontRemove : 0x605 (0x605) [INT] DT_RocketTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SpawnRate : 0x5ec (0x5ec) [FLOAT] m_StartColor : 0x5f0 (0x5f0) [VECTOR3] m_EndColor : 0x5fc (0x5fc) [VECTOR3] m_ParticleLifetime : 0x60c (0x60c) [FLOAT] m_StopEmitTime : 0x610 (0x610) [FLOAT] m_MinSpeed : 0x614 (0x614) [FLOAT] m_MaxSpeed : 0x618 (0x618) [FLOAT] m_StartSize : 0x61c (0x61c) [FLOAT] m_EndSize : 0x620 (0x620) [FLOAT] m_SpawnRadius : 0x624 (0x624) [FLOAT] m_bEmit : 0x634 (0x634) [INT] m_nAttachment : 0x638 (0x638) [INT] m_Opacity : 0x608 (0x608) [FLOAT] m_bDamaged : 0x635 (0x635) [INT] m_flFlareScale : 0x648 (0x648) [FLOAT] DT_SmokeTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SpawnRate : 0x5ec (0x5ec) [FLOAT] m_StartColor : 0x5f0 (0x5f0) [VECTOR3] m_EndColor : 0x5fc (0x5fc) [VECTOR3] m_ParticleLifetime : 0x60c (0x60c) [FLOAT] m_StopEmitTime : 0x610 (0x610) [FLOAT] m_MinSpeed : 0x614 (0x614) [FLOAT] m_MaxSpeed : 0x618 (0x618) [FLOAT] m_MinDirectedSpeed : 0x61c (0x61c) [FLOAT] m_MaxDirectedSpeed : 0x620 (0x620) [FLOAT] m_StartSize : 0x624 (0x624) [FLOAT] m_EndSize : 0x628 (0x628) [FLOAT] m_SpawnRadius : 0x62c (0x62c) [FLOAT] m_bEmit : 0x63c (0x63c) [INT] m_nAttachment : 0x640 (0x640) [INT] m_Opacity : 0x608 (0x608) [FLOAT] DT_SmokeStack DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_SpreadSpeed : 0x63c (0x63c) [FLOAT] m_Speed : 0x640 (0x640) [FLOAT] m_StartSize : 0x644 (0x644) [FLOAT] m_EndSize : 0x648 (0x648) [FLOAT] m_Rate : 0x64c (0x64c) [FLOAT] m_JetLength : 0x650 (0x650) [FLOAT] m_bEmit : 0x654 (0x654) [INT] m_flBaseSpread : 0x658 (0x658) [FLOAT] m_flTwist : 0x6ac (0x6ac) [FLOAT] m_flRollSpeed : 0x6e8 (0x6e8) [FLOAT] m_iMaterialModel : 0x6b0 (0x6b0) [INT] m_AmbientLight.m_vPos : 0x65c (0x65c) [VECTOR3] m_AmbientLight.m_vColor : 0x668 (0x668) [VECTOR3] m_AmbientLight.m_flIntensity : 0x674 (0x674) [FLOAT] m_DirLight.m_vPos : 0x678 (0x678) [VECTOR3] m_DirLight.m_vColor : 0x684 (0x684) [VECTOR3] m_DirLight.m_flIntensity : 0x690 (0x690) [FLOAT] m_vWind : 0x6a0 (0x6a0) [VECTOR3] DT_SlideshowDisplay DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bEnabled : 0x504 (0x504) [INT] m_szDisplayText : 0x505 (0x505) [STRING] m_szSlideshowDirectory : 0x585 (0x585) [STRING] m_chCurrentSlideLists m_chCurrentSlideLists : 0x61c (0x61c) [TABLE] m_fMinSlideTime : 0x634 (0x634) [FLOAT] m_fMaxSlideTime : 0x638 (0x638) [FLOAT] m_iCycleType : 0x640 (0x640) [INT] m_bNoListRepeats : 0x644 (0x644) [INT] DT_ShadowControl DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_shadowDirection : 0x504 (0x504) [VECTOR3] m_shadowColor : 0x510 (0x510) [INT] m_flShadowMaxDist : 0x514 (0x514) [FLOAT] m_bDisableShadows : 0x518 (0x518) [INT] DT_SceneEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nSceneStringIndex : 0x514 (0x514) [INT] m_bIsPlayingBack : 0x508 (0x508) [INT] m_bPaused : 0x509 (0x509) [INT] m_bMultiplayer : 0x50a (0x50a) [INT] m_flForceClientTime : 0x510 (0x510) [FLOAT] _ST_m_hActorList_16 _LPT_m_hActorList_16 lengthprop16 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_hActorList : 0x0 (0x0) [TABLE] DT_RopeKeyframe m_iRopeMaterialModelIndex : 0x540 (0x540) [INT] m_hStartPoint : 0x7c8 (0x7c8) [INT] m_hEndPoint : 0x7cc (0x7cc) [INT] m_iStartAttachment : 0x7d0 (0x7d0) [INT] m_iEndAttachment : 0x7d2 (0x7d2) [INT] m_fLockedPoints : 0x7e4 (0x7e4) [INT] m_Slack : 0x7dc (0x7dc) [INT] m_RopeLength : 0x7d8 (0x7d8) [INT] m_RopeFlags : 0x53c (0x53c) [INT] m_TextureScale : 0x7e0 (0x7e0) [FLOAT] m_nSegments : 0x7c4 (0x7c4) [INT] m_bConstrainBetweenEndpoints : 0x86c (0x86c) [INT] m_Subdiv : 0x7d4 (0x7d4) [INT] m_Width : 0x7e8 (0x7e8) [FLOAT] m_flScrollSpeed : 0x538 (0x538) [FLOAT] m_vecOrigin : 0x328 (0x328) [VECTOR3] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] DT_RagdollManager m_iCurrentMaxRagdollCount : 0x504 (0x504) [INT] DT_PropVehicleDriveable DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hPlayer : 0x858 (0x858) [INT] m_nSpeed : 0x85c (0x85c) [INT] m_nRPM : 0x860 (0x860) [INT] m_flThrottle : 0x864 (0x864) [FLOAT] m_nBoostTimeLeft : 0x868 (0x868) [INT] m_nHasBoost : 0x86c (0x86c) [INT] m_nScannerDisabledWeapons : 0x870 (0x870) [INT] m_nScannerDisabledVehicle : 0x874 (0x874) [INT] m_bEnterAnimOn : 0x894 (0x894) [INT] m_bExitAnimOn : 0x895 (0x895) [INT] m_bUnableToFire : 0x8e5 (0x8e5) [INT] m_vecEyeExitEndpoint : 0x8d8 (0x8d8) [VECTOR3] m_bHasGun : 0x8e4 (0x8e4) [INT] m_vecGunCrosshair : 0x89c (0x89c) [VECTOR3] DT_PhysicsPropMultiplayer DT_PhysicsProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bAwake : 0x854 (0x854) [INT] baseclass : 0x0 (0x0) [TABLE] m_iPhysicsMode : 0x85c (0x85c) [INT] m_fMass : 0x860 (0x860) [FLOAT] m_collisionMins : 0x864 (0x864) [VECTOR3] m_collisionMaxs : 0x870 (0x870) [VECTOR3] DT_PhysBoxMultiplayer DT_PhysBox DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_mass : 0x504 (0x504) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_iPhysicsMode : 0x50c (0x50c) [INT] m_fMass : 0x510 (0x510) [FLOAT] DT_BasePropDoor DT_DynamicProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseHitboxesForRenderBox : 0x854 (0x854) [INT] baseclass : 0x0 (0x0) [TABLE] DT_DynamicProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseHitboxesForRenderBox : 0x854 (0x854) [INT] DT_PointCommentaryNode DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_bActive : 0x854 (0x854) [INT] m_flStartTime : 0x858 (0x858) [FLOAT] m_iszCommentaryFile : 0x85c (0x85c) [STRING] m_iszCommentaryFileNoHDR : 0x960 (0x960) [STRING] m_iszSpeakers : 0xa64 (0xa64) [STRING] m_iNodeNumber : 0xb64 (0xb64) [INT] m_iNodeNumberMax : 0xb68 (0xb68) [INT] m_hViewPosition : 0xb70 (0xb70) [INT] DT_PointCamera DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_FOV : 0x504 (0x504) [FLOAT] m_Resolution : 0x508 (0x508) [FLOAT] m_bFogEnable : 0x50c (0x50c) [INT] m_FogColor : 0x50d (0x50d) [INT] m_flFogStart : 0x514 (0x514) [FLOAT] m_flFogEnd : 0x518 (0x518) [FLOAT] m_flFogMaxDensity : 0x51c (0x51c) [FLOAT] m_bActive : 0x520 (0x520) [INT] m_bUseScreenAspectRatio : 0x521 (0x521) [INT] DT_PlayerResource m_iPing m_iPing : 0x590 (0x590) [TABLE] m_iScore m_iScore : 0x618 (0x618) [TABLE] m_iExp m_iExp : 0x6a0 (0x6a0) [TABLE] m_iFoFState m_iFoFState : 0x98c (0x98c) [TABLE] m_iHealth m_iHealth : 0x880 (0x880) [TABLE] m_iDeaths m_iDeaths : 0x728 (0x728) [TABLE] m_bConnected m_bConnected : 0x7b0 (0x7b0) [TABLE] m_iTeam m_iTeam : 0x7d4 (0x7d4) [TABLE] m_bAlive m_bAlive : 0x85c (0x85c) [TABLE] DT_Plasma DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flStartScale : 0x504 (0x504) [FLOAT] m_flScale : 0x508 (0x508) [FLOAT] m_flScaleTime : 0x50c (0x50c) [FLOAT] m_nFlags : 0x510 (0x510) [INT] m_nPlasmaModelIndex : 0x514 (0x514) [INT] m_nPlasmaModelIndex2 : 0x518 (0x518) [INT] m_nGlowModelIndex : 0x51c (0x51c) [INT] DT_PhysMagnet DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_PhysicsProp DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bAwake : 0x854 (0x854) [INT] DT_PhysBox DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_mass : 0x504 (0x504) [FLOAT] DT_ParticleSystem m_vecOrigin : 0x328 (0x328) [VECTOR3] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_iEffectIndex : 0x504 (0x504) [INT] m_bActive : 0x508 (0x508) [INT] m_flStartTime : 0x50c (0x50c) [FLOAT] m_hControlPointEnts m_hControlPointEnts : 0x510 (0x510) [TABLE] m_iControlPointParents m_iControlPointParents : 0x60c (0x60c) [TABLE] m_bWeatherEffect : 0x64b (0x64b) [INT] DT_ParticleSmokeGrenade DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSpawnTime : 0x5fc (0x5fc) [FLOAT] m_FadeStartTime : 0x600 (0x600) [FLOAT] m_FadeEndTime : 0x604 (0x604) [FLOAT] m_CurrentStage : 0x5ec (0x5ec) [INT] DT_ParticleFire m_vOrigin : 0x5f4 (0x5f4) [VECTOR3] m_vDirection : 0x600 (0x600) [VECTOR3] DT_MovieExplosion DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_MaterialModifyControl DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_szMaterialName : 0x504 (0x504) [STRING] m_szMaterialVar : 0x603 (0x603) [STRING] m_szMaterialVarValue : 0x702 (0x702) [STRING] m_iFrameStart : 0x80c (0x80c) [INT] m_iFrameEnd : 0x810 (0x810) [INT] m_bWrap : 0x814 (0x814) [INT] m_flFramerate : 0x818 (0x818) [FLOAT] m_bNewAnimCommandsSemaphore : 0x81c (0x81c) [INT] m_flFloatLerpStartValue : 0x820 (0x820) [FLOAT] m_flFloatLerpEndValue : 0x824 (0x824) [FLOAT] m_flFloatLerpTransitionTime : 0x828 (0x828) [FLOAT] m_bFloatLerpWrap : 0x82c (0x82c) [INT] m_nModifyMode : 0x834 (0x834) [INT] DT_LightGlow m_clrRender : 0x4c (0x4c) [INT] m_nHorizontalSize : 0x504 (0x504) [INT] m_nVerticalSize : 0x508 (0x508) [INT] m_nMinDist : 0x50c (0x50c) [INT] m_nMaxDist : 0x510 (0x510) [INT] m_nOuterMaxDist : 0x514 (0x514) [INT] m_spawnflags : 0x518 (0x518) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_angRotation : 0x334 (0x334) [VECTOR3] moveparent : 0x180 (0x180) [INT] m_flGlowProxySize : 0x5e8 (0x5e8) [FLOAT] HDRColorScale : 0x0 (0x0) [FLOAT] DT_InfoOverlayAccessor m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_iOverlayID : 0x504 (0x504) [INT] DT_TEGaussExplosion DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_nType : 0x1c (0x1c) [INT] m_vecDirection : 0x20 (0x20) [VECTOR3] DT_FuncTrackTrain DT_BaseToggle DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecFinalDest : 0x504 (0x504) [VECTOR3] flTSpeed : 0x510 (0x510) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_FuncSmokeVolume DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_Color1 : 0x5ec (0x5ec) [INT] m_Color2 : 0x5f0 (0x5f0) [INT] m_MaterialName : 0x5f4 (0x5f4) [STRING] m_ParticleDrawWidth : 0x6f4 (0x6f4) [FLOAT] m_ParticleSpacingDistance : 0x6f8 (0x6f8) [FLOAT] m_DensityRampSpeed : 0x6fc (0x6fc) [FLOAT] m_RotationSpeed : 0x700 (0x700) [FLOAT] m_MovementSpeed : 0x704 (0x704) [FLOAT] m_Density : 0x708 (0x708) [FLOAT] m_spawnflags : 0x70c (0x70c) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] DT_FuncRotating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_angRotation[0] : 0x334 (0x334) [FLOAT] m_angRotation[1] : 0x338 (0x338) [FLOAT] m_angRotation[2] : 0x33c (0x33c) [FLOAT] m_flSimulationTime : 0x5c (0x5c) [INT] DT_FuncReflectiveGlass DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_FuncOccluder DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bActive : 0x508 (0x508) [INT] m_nOccluderIndex : 0x504 (0x504) [INT] DT_FuncMoveLinear DT_BaseToggle DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecFinalDest : 0x504 (0x504) [VECTOR3] flTSpeed : 0x510 (0x510) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_vecVelocity : 0xe4 (0xe4) [VECTOR3] m_fFlags : 0x340 (0x340) [INT] DT_Func_LOD DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_fDisappearDist : 0x504 (0x504) [FLOAT] DT_TEDust DT_TEParticleSystem DT_BaseTempEntity baseclass : 0x0 (0x0) [TABLE] m_vecOrigin[0] : 0x10 (0x10) [FLOAT] m_vecOrigin[1] : 0x14 (0x14) [FLOAT] m_vecOrigin[2] : 0x18 (0x18) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_flSize : 0x1c (0x1c) [FLOAT] m_flSpeed : 0x20 (0x20) [FLOAT] m_vecDirection : 0x24 (0x24) [VECTOR3] DT_Func_Dust m_Color : 0x504 (0x504) [INT] m_SpawnRate : 0x508 (0x508) [INT] m_flSizeMin : 0x50c (0x50c) [FLOAT] m_flSizeMax : 0x510 (0x510) [FLOAT] m_LifetimeMin : 0x518 (0x518) [INT] m_LifetimeMax : 0x51c (0x51c) [INT] m_DustFlags : 0x528 (0x528) [INT] m_SpeedMax : 0x514 (0x514) [INT] m_DistMax : 0x520 (0x520) [INT] m_nModelIndex : 0x80 (0x80) [INT] m_FallSpeed : 0x524 (0x524) [FLOAT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] DT_FuncConveyor DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flConveyorSpeed : 0x504 (0x504) [FLOAT] DT_BreakableSurface DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nNumWide : 0x508 (0x508) [INT] m_nNumHigh : 0x50c (0x50c) [INT] m_flPanelWidth : 0x510 (0x510) [FLOAT] m_flPanelHeight : 0x514 (0x514) [FLOAT] m_vNormal : 0x518 (0x518) [VECTOR3] m_vCorner : 0x524 (0x524) [VECTOR3] m_bIsBroken : 0x530 (0x530) [INT] m_nSurfaceType : 0x534 (0x534) [INT] m_RawPanelBitVec m_RawPanelBitVec : 0x558 (0x558) [TABLE] DT_FuncAreaPortalWindow DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeStartDist : 0x504 (0x504) [FLOAT] m_flFadeDist : 0x508 (0x508) [FLOAT] m_flTranslucencyLimit : 0x50c (0x50c) [FLOAT] m_iBackgroundModelIndex : 0x510 (0x510) [INT] DT_CFish m_poolOrigin : 0x8b4 (0x8b4) [VECTOR3] m_x : 0x89c (0x89c) [FLOAT] m_y : 0x8a0 (0x8a0) [FLOAT] m_z : 0x8a4 (0x8a4) [FLOAT] m_angle : 0x8ac (0x8ac) [FLOAT] m_nModelIndex : 0x80 (0x80) [INT] m_lifeState : 0x83 (0x83) [INT] m_waterLevel : 0x8c0 (0x8c0) [FLOAT] DT_EntityFlame DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hEntAttached : 0x508 (0x508) [INT] m_nMode : 0x510 (0x510) [INT] DT_FireSmoke DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flStartScale : 0x504 (0x504) [FLOAT] m_flScale : 0x508 (0x508) [FLOAT] m_flScaleTime : 0x50c (0x50c) [FLOAT] m_nFlags : 0x510 (0x510) [INT] m_nFlameModelIndex : 0x514 (0x514) [INT] m_nFlameFromAboveModelIndex : 0x518 (0x518) [INT] DT_EnvTonemapController DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bUseCustomAutoExposureMin : 0x504 (0x504) [INT] m_bUseCustomAutoExposureMax : 0x505 (0x505) [INT] m_bUseCustomBloomScale : 0x506 (0x506) [INT] m_flCustomAutoExposureMin : 0x508 (0x508) [FLOAT] m_flCustomAutoExposureMax : 0x50c (0x50c) [FLOAT] m_flCustomBloomScale : 0x510 (0x510) [FLOAT] m_flCustomBloomScaleMinimum : 0x514 (0x514) [FLOAT] DT_EnvScreenEffect DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flDuration : 0x504 (0x504) [FLOAT] m_nType : 0x508 (0x508) [INT] DT_EnvScreenOverlay DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iszOverlayNames[0] : 0x504 (0x504) [STRING] m_iszOverlayNames : 0x0 (0x0) [ARRAY] m_flOverlayTimes[0] : 0xefc (0xefc) [FLOAT] m_flOverlayTimes : 0x0 (0x0) [ARRAY] m_flStartTime : 0xf24 (0xf24) [FLOAT] m_iDesiredOverlay : 0xf28 (0xf28) [INT] m_bIsActive : 0xf2c (0xf2c) [INT] DT_EnvProjectedTexture DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hTargetEntity : 0x508 (0x508) [INT] m_bState : 0x50c (0x50c) [INT] m_flLightFOV : 0x510 (0x510) [FLOAT] m_bEnableShadows : 0x514 (0x514) [INT] m_bLightOnlyTarget : 0x515 (0x515) [INT] m_bLightWorld : 0x516 (0x516) [INT] m_bCameraSpace : 0x517 (0x517) [INT] m_LinearFloatLightColor : 0x518 (0x518) [VECTOR3] m_flAmbient : 0x524 (0x524) [FLOAT] m_SpotlightTextureName : 0x530 (0x530) [STRING] m_nSpotlightTextureFrame : 0x634 (0x634) [INT] m_flNearZ : 0x528 (0x528) [FLOAT] m_flFarZ : 0x52c (0x52c) [FLOAT] m_nShadowQuality : 0x638 (0x638) [INT] DT_EnvParticleScript DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_flSequenceScale : 0x938 (0x938) [FLOAT] DT_FogController m_fog.enable : 0x544 (0x544) [INT] m_fog.blend : 0x545 (0x545) [INT] m_fog.dirPrimary : 0x508 (0x508) [VECTOR3] m_fog.colorPrimary : 0x514 (0x514) [INT] m_fog.colorSecondary : 0x518 (0x518) [INT] m_fog.start : 0x524 (0x524) [FLOAT] m_fog.end : 0x528 (0x528) [FLOAT] m_fog.farz : 0x52c (0x52c) [FLOAT] m_fog.maxdensity : 0x530 (0x530) [FLOAT] m_fog.colorPrimaryLerpTo : 0x51c (0x51c) [INT] m_fog.colorSecondaryLerpTo : 0x520 (0x520) [INT] m_fog.startLerpTo : 0x534 (0x534) [FLOAT] m_fog.endLerpTo : 0x538 (0x538) [FLOAT] m_fog.lerptime : 0x53c (0x53c) [FLOAT] m_fog.duration : 0x540 (0x540) [FLOAT] DT_EntityParticleTrail DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iMaterialName : 0x5e8 (0x5e8) [INT] DT_EntityParticleTrailInfo m_flLifetime : 0x8 (0x5f4) [FLOAT] m_flStartSize : 0xc (0x5f8) [FLOAT] m_flEndSize : 0x10 (0x5fc) [FLOAT] m_Info : 0x5ec (0x5ec) [TABLE] m_hConstraintEntity : 0x600 (0x600) [INT] DT_EntityDissolve DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flStartTime : 0x508 (0x508) [FLOAT] m_flFadeOutStart : 0x50c (0x50c) [FLOAT] m_flFadeOutLength : 0x510 (0x510) [FLOAT] m_flFadeOutModelStart : 0x514 (0x514) [FLOAT] m_flFadeOutModelLength : 0x518 (0x518) [FLOAT] m_flFadeInStart : 0x51c (0x51c) [FLOAT] m_flFadeInLength : 0x520 (0x520) [FLOAT] m_nDissolveType : 0x524 (0x524) [INT] m_vDissolverOrigin : 0x538 (0x538) [VECTOR3] m_nMagnitude : 0x544 (0x544) [INT] DT_QuadraticBeam DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_targetPosition : 0x504 (0x504) [VECTOR3] m_controlPosition : 0x510 (0x510) [VECTOR3] m_scrollRate : 0x51c (0x51c) [FLOAT] m_flWidth : 0x520 (0x520) [FLOAT] DT_Embers DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nDensity : 0x504 (0x504) [INT] m_nLifetime : 0x508 (0x508) [INT] m_nSpeed : 0x50c (0x50c) [INT] m_bEmit : 0x510 (0x510) [INT] DT_EnvWind DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_EnvWindShared m_iMinWind : 0xc (0x510) [INT] m_iMaxWind : 0x10 (0x514) [INT] m_iMinGust : 0x14 (0x518) [INT] m_iMaxGust : 0x18 (0x51c) [INT] m_flMinGustDelay : 0x1c (0x520) [FLOAT] m_flMaxGustDelay : 0x20 (0x524) [FLOAT] m_iGustDirChange : 0x28 (0x52c) [INT] m_iWindSeed : 0x8 (0x50c) [INT] m_iInitialWindDir : 0x38 (0x53c) [INT] m_flInitialWindSpeed : 0x3c (0x540) [FLOAT] m_flStartTime : 0x4 (0x508) [FLOAT] m_flGustDuration : 0x24 (0x528) [FLOAT] m_EnvWindShared : 0x504 (0x504) [TABLE] DT_Precipitation DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_nPrecipType : 0x52c (0x52c) [INT] DT_DynamicLight DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_Flags : 0x504 (0x504) [INT] m_LightStyle : 0x505 (0x505) [INT] m_Radius : 0x508 (0x508) [FLOAT] m_Exponent : 0x50c (0x50c) [INT] m_InnerAngle : 0x510 (0x510) [FLOAT] m_OuterAngle : 0x514 (0x514) [FLOAT] m_SpotRadius : 0x518 (0x518) [FLOAT] DT_ColorCorrectionVolume DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_Weight : 0x504 (0x504) [FLOAT] m_lookupFilename : 0x508 (0x508) [STRING] DT_ColorCorrection DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecOrigin : 0x504 (0x504) [VECTOR3] m_minFalloff : 0x510 (0x510) [FLOAT] m_maxFalloff : 0x514 (0x514) [FLOAT] m_flCurWeight : 0x518 (0x518) [FLOAT] m_netLookupFilename : 0x51c (0x51c) [STRING] m_bEnabled : 0x620 (0x620) [INT] DT_BreakableProp DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_BaseButton DT_BaseToggle DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecFinalDest : 0x504 (0x504) [VECTOR3] flTSpeed : 0x510 (0x510) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_usable : 0x514 (0x514) [INT] DT_BaseToggle DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecFinalDest : 0x504 (0x504) [VECTOR3] flTSpeed : 0x510 (0x510) [FLOAT] DT_BaseTempEntity DT_BasePlayer DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_szLastPlaceName : 0x12dc (0x12dc) [STRING] m_flMaxspeed : 0x10e0 (0x10e0) [FLOAT] DT_PlayerState deadflag : 0x4 (0x1020) [INT] pl : 0x101c (0x101c) [TABLE] m_iFOV : 0x1030 (0x1030) [INT] m_iHealth : 0x84 (0x84) [INT] m_iDefaultFOV : 0x103c (0x103c) [INT] m_fFlags : 0x340 (0x340) [INT] m_iFOVStart : 0x1034 (0x1034) [INT] m_flFOVTime : 0x1038 (0x1038) [FLOAT] DT_LocalPlayerExclusive m_flKickedPenaltyTime : 0x10a0 (0x10a0) [FLOAT] m_flDeathTime : 0x10c8 (0x10c8) [FLOAT] m_nWaterLevel : 0x16c (0x16c) [INT] m_flLaggedMovementValue : 0x12bc (0x12bc) [FLOAT] DT_Local m_chAreaBits m_chAreaBits : 0x4 (0xe3c) [TABLE] m_chAreaPortalBits m_chAreaPortalBits : 0x24 (0xe5c) [TABLE] m_iHideHUD : 0x3c (0xe74) [INT] m_flFOVRate : 0x40 (0xe78) [FLOAT] m_bDucked : 0x44 (0xe7c) [INT] m_bDucking : 0x45 (0xe7d) [INT] m_bInDuckJump : 0x46 (0xe7e) [INT] m_flDucktime : 0x48 (0xe80) [FLOAT] m_flDuckJumpTime : 0x4c (0xe84) [FLOAT] m_flJumpTime : 0x50 (0xe88) [FLOAT] m_flFallVelocity : 0x58 (0xe90) [FLOAT] m_vecPunchAngle : 0x6c (0xea4) [VECTOR3] m_vecPunchAngleVel : 0xa8 (0xee0) [VECTOR3] m_bDrawViewmodel : 0xe4 (0xf1c) [INT] m_bWearingSuit : 0xe5 (0xf1d) [INT] m_bPoisoned : 0xe6 (0xf1e) [INT] m_flStepSize : 0xe8 (0xf20) [FLOAT] m_bAllowAutoMovement : 0xec (0xf24) [INT] m_skybox3d.scale : 0xf4 (0xf2c) [INT] m_skybox3d.origin : 0xf8 (0xf30) [VECTOR3] m_skybox3d.area : 0x104 (0xf3c) [INT] m_skybox3d.fog.enable : 0x148 (0xf80) [INT] m_skybox3d.fog.blend : 0x149 (0xf81) [INT] m_skybox3d.fog.dirPrimary : 0x10c (0xf44) [VECTOR3] m_skybox3d.fog.colorPrimary : 0x118 (0xf50) [INT] m_skybox3d.fog.colorSecondary : 0x11c (0xf54) [INT] m_skybox3d.fog.start : 0x128 (0xf60) [FLOAT] m_skybox3d.fog.end : 0x12c (0xf64) [FLOAT] m_skybox3d.fog.maxdensity : 0x134 (0xf6c) [FLOAT] m_PlayerFog.m_hCtrl : 0x150 (0xf88) [INT] m_audio.localSound[0] : 0x174 (0xfac) [VECTOR3] m_audio.localSound[1] : 0x180 (0xfb8) [VECTOR3] m_audio.localSound[2] : 0x18c (0xfc4) [VECTOR3] m_audio.localSound[3] : 0x198 (0xfd0) [VECTOR3] m_audio.localSound[4] : 0x1a4 (0xfdc) [VECTOR3] m_audio.localSound[5] : 0x1b0 (0xfe8) [VECTOR3] m_audio.localSound[6] : 0x1bc (0xff4) [VECTOR3] m_audio.localSound[7] : 0x1c8 (0x1000) [VECTOR3] m_audio.soundscapeIndex : 0x1d4 (0x100c) [INT] m_audio.localBits : 0x1d8 (0x1010) [INT] m_audio.ent : 0x1dc (0x1014) [INT] m_nStepside : 0x54 (0xe8c) [INT] m_Local : 0xe38 (0xe38) [TABLE] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_flFriction : 0x24c (0x24c) [FLOAT] m_iAmmo m_iAmmo : 0xc94 (0xc94) [TABLE] m_fOnTarget : 0x1044 (0x1044) [INT] m_nTickBase : 0x1154 (0x1154) [INT] m_nNextThinkTick : 0x78 (0x78) [INT] m_hLastWeapon : 0x1168 (0x1168) [INT] m_hLastWeapon2 : 0x116c (0x116c) [INT] m_hGroundEntity : 0x244 (0x244) [INT] m_vecVelocity[0] : 0xe4 (0xe4) [FLOAT] m_vecVelocity[1] : 0xe8 (0xe8) [FLOAT] m_vecVelocity[2] : 0xec (0xec) [FLOAT] m_vecBaseVelocity : 0x148 (0x148) [VECTOR3] m_hConstraintEntity : 0x107c (0x107c) [INT] m_vecConstraintCenter : 0x1080 (0x1080) [VECTOR3] m_flConstraintRadius : 0x108c (0x108c) [FLOAT] m_flConstraintWidth : 0x1090 (0x1090) [FLOAT] m_flConstraintSpeedFactor : 0x1094 (0x1094) [FLOAT] consecutiveJumps : 0x1098 (0x1098) [FLOAT] m_flKickTime : 0x109c (0x109c) [FLOAT] localdata : 0x0 (0x0) [TABLE] m_hZoomOwner : 0x1040 (0x1040) [INT] m_hViewModel[0] : 0x1184 (0x1184) [INT] m_hViewModel : 0x0 (0x0) [ARRAY] m_hVehicle : 0x10d4 (0x10d4) [INT] m_hUseEntity : 0x10dc (0x10dc) [INT] m_iBonusProgress : 0x10e4 (0x10e4) [INT] m_iBonusChallenge : 0x10e8 (0x10e8) [INT] m_iObserverMode : 0x10a4 (0x10a4) [INT] m_hObserverTarget : 0x10a8 (0x10a8) [INT] DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] DT_BaseDoor DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flWaveHeight : 0x504 (0x504) [FLOAT] DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] DT_BoneFollower DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_modelIndex : 0x504 (0x504) [INT] m_solidIndex : 0x508 (0x508) [INT] DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] DT_InfoLightingRelative DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hLightingLandmark : 0x504 (0x504) [INT] DT_AI_BaseNPC DT_BaseCombatCharacter DT_BaseFlex DT_BaseAnimatingOverlay DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_OverlayVars _ST_m_AnimOverlay_15 _LPT_m_AnimOverlay_15 lengthprop15 : 0x0 (0x0) [INT] lengthproxy : 0x0 (0x0) [TABLE] m_AnimOverlay : 0x0 (0x0) [TABLE] overlay_vars : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flexWeight m_flexWeight : 0x8f8 (0x8f8) [TABLE] m_blinktoggle : 0xaa8 (0xaa8) [INT] m_viewtarget : 0x8bc (0x8bc) [VECTOR3] m_vecViewOffset[0] : 0xd8 (0xd8) [FLOAT] m_vecViewOffset[1] : 0xdc (0xdc) [FLOAT] m_vecViewOffset[2] : 0xe0 (0xe0) [FLOAT] m_vecLean : 0xc14 (0xc14) [VECTOR3] m_vecShift : 0xc50 (0xc50) [VECTOR3] baseclass : 0x0 (0x0) [TABLE] m_bGlowEnabled : 0xdd9 (0xdd9) [INT] DT_BCCLocalPlayerExclusive m_flNextAttack : 0xc8c (0xc8c) [FLOAT] bcc_localdata : 0x0 (0x0) [TABLE] m_hActiveWeapon : 0xdd4 (0xdd4) [INT] m_hMyWeapons m_hMyWeapons : 0xd14 (0xd14) [TABLE] m_hActiveWeapon2 : 0xde0 (0xde0) [INT] baseclass : 0x0 (0x0) [TABLE] m_lifeState : 0x83 (0x83) [INT] m_bPerformAvoidance : 0xdf8 (0xdf8) [INT] m_bIsMoving : 0xdf9 (0xdf9) [INT] m_bFadeCorpse : 0xdfa (0xdfa) [INT] m_iDeathPose : 0xde8 (0xde8) [INT] m_iDeathFrame : 0xdec (0xdec) [INT] m_iSpeedModRadius : 0xdf0 (0xdf0) [INT] m_iSpeedModSpeed : 0xdf4 (0xdf4) [INT] m_bSpeedModActive : 0xdfb (0xdfb) [INT] m_bImportanRagdoll : 0xdfc (0xdfc) [INT] m_flTimePingEffect : 0xde4 (0xde4) [FLOAT] DT_HandleTest DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_Handle : 0x504 (0x504) [INT] m_bSendHandle : 0x508 (0x508) [INT] DT_TeamRoundTimer m_bTimerPaused : 0x504 (0x504) [INT] m_flTimeRemaining : 0x508 (0x508) [FLOAT] m_flTimerEndTime : 0x50c (0x50c) [FLOAT] m_nTimerMaxLength : 0x51c (0x51c) [INT] m_bIsDisabled : 0x510 (0x510) [INT] m_bShowInHUD : 0x511 (0x511) [INT] m_nTimerLength : 0x514 (0x514) [INT] m_nTimerInitialLength : 0x518 (0x518) [INT] m_bAutoCountdown : 0x520 (0x520) [INT] m_nSetupTimeLength : 0x524 (0x524) [INT] m_nState : 0x528 (0x528) [INT] m_bStartPaused : 0x52c (0x52c) [INT] m_bShowTimeRemaining : 0x52d (0x52d) [INT] m_bInCaptureWatchState : 0x52e (0x52e) [INT] m_bStopWatchTimer : 0x534 (0x534) [INT] m_flTotalTime : 0x530 (0x530) [FLOAT] DT_TeamplayRoundBasedRulesProxy DT_GameRulesProxy baseclass : 0x0 (0x0) [TABLE] DT_TeamplayRoundBasedRules m_iRoundState : 0x30 (0x30) [INT] m_bInWaitingForPlayers : 0x40 (0x40) [INT] m_iWinningTeam : 0x38 (0x38) [INT] m_bInOvertime : 0x34 (0x34) [INT] m_bInSetup : 0x35 (0x35) [INT] m_bSwitchedTeamsThisRound : 0x36 (0x36) [INT] m_bAwaitingReadyRestart : 0x41 (0x41) [INT] m_flRestartRoundTime : 0x44 (0x44) [FLOAT] m_flMapResetTime : 0x48 (0x48) [FLOAT] m_flNextRespawnWave m_flNextRespawnWave : 0x4c (0x4c) [TABLE] m_TeamRespawnWaveTimes m_TeamRespawnWaveTimes : 0x110 (0x110) [TABLE] m_bTeamReady m_bTeamReady : 0xcc (0xcc) [TABLE] m_bStopWatch : 0xec (0xec) [INT] m_bMultipleTrains : 0xed (0xed) [INT] m_bPlayerReady m_bPlayerReady : 0xee (0xee) [TABLE] m_bCheatsEnabledDuringLevel : 0x10f (0x10f) [INT] teamplayroundbased_gamerules_data : 0x0 (0x0) [TABLE] DT_SpriteTrail DT_Sprite DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hAttachedToEntity : 0x514 (0x514) [INT] m_nAttachment : 0x518 (0x518) [INT] m_flScaleTime : 0x534 (0x534) [FLOAT] m_flSpriteScale : 0x530 (0x530) [FLOAT] m_flSpriteFramerate : 0x51c (0x51c) [FLOAT] m_flGlowProxySize : 0x53c (0x53c) [FLOAT] m_flHDRColorScale : 0x540 (0x540) [FLOAT] m_flFrame : 0x520 (0x520) [FLOAT] m_flBrightnessTime : 0x52c (0x52c) [FLOAT] m_nBrightness : 0x528 (0x528) [INT] m_bWorldSpaceScale : 0x538 (0x538) [INT] baseclass : 0x0 (0x0) [TABLE] m_flLifeTime : 0x1d98 (0x1d98) [FLOAT] m_flStartWidth : 0x1d9c (0x1d9c) [FLOAT] m_flEndWidth : 0x1da0 (0x1da0) [FLOAT] m_flStartWidthVariance : 0x1da4 (0x1da4) [FLOAT] m_flTextureRes : 0x1da8 (0x1da8) [FLOAT] m_flMinFadeLength : 0x1dac (0x1dac) [FLOAT] m_vecSkyboxOrigin : 0x1db0 (0x1db0) [VECTOR3] m_flSkyboxScale : 0x1dbc (0x1dbc) [FLOAT] DT_SpriteOriented DT_Sprite DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hAttachedToEntity : 0x514 (0x514) [INT] m_nAttachment : 0x518 (0x518) [INT] m_flScaleTime : 0x534 (0x534) [FLOAT] m_flSpriteScale : 0x530 (0x530) [FLOAT] m_flSpriteFramerate : 0x51c (0x51c) [FLOAT] m_flGlowProxySize : 0x53c (0x53c) [FLOAT] m_flHDRColorScale : 0x540 (0x540) [FLOAT] m_flFrame : 0x520 (0x520) [FLOAT] m_flBrightnessTime : 0x52c (0x52c) [FLOAT] m_nBrightness : 0x528 (0x528) [INT] m_bWorldSpaceScale : 0x538 (0x538) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Sprite DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hAttachedToEntity : 0x514 (0x514) [INT] m_nAttachment : 0x518 (0x518) [INT] m_flScaleTime : 0x534 (0x534) [FLOAT] m_flSpriteScale : 0x530 (0x530) [FLOAT] m_flSpriteFramerate : 0x51c (0x51c) [FLOAT] m_flGlowProxySize : 0x53c (0x53c) [FLOAT] m_flHDRColorScale : 0x540 (0x540) [FLOAT] m_flFrame : 0x520 (0x520) [FLOAT] m_flBrightnessTime : 0x52c (0x52c) [FLOAT] m_nBrightness : 0x528 (0x528) [INT] m_bWorldSpaceScale : 0x538 (0x538) [INT] DT_PredictedViewModel DT_BaseViewModel m_nModelIndex : 0x80 (0x80) [INT] m_nSkin : 0x50c (0x50c) [INT] m_nBody : 0x510 (0x510) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nViewModelIndex : 0x88c (0x88c) [INT] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_fEffects : 0x6c (0x6c) [INT] m_nAnimationParity : 0x89c (0x89c) [INT] m_hWeapon : 0x8ac (0x8ac) [INT] m_hOwner : 0x890 (0x890) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_flPoseParameter[0] : 0x610 (0x610) [FLOAT] m_flPoseParameter : 0x0 (0x0) [ARRAY] baseclass : 0x0 (0x0) [TABLE] DT_PoseController DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_hProps m_hProps : 0x504 (0x504) [TABLE] m_chPoseIndex m_chPoseIndex : 0x514 (0x514) [TABLE] m_bPoseValueParity : 0x518 (0x518) [INT] m_fPoseValue : 0x51c (0x51c) [FLOAT] m_fInterpolationTime : 0x520 (0x520) [FLOAT] m_bInterpolationWrap : 0x524 (0x524) [INT] m_fCycleFrequency : 0x528 (0x528) [FLOAT] m_nFModType : 0x52c (0x52c) [INT] m_fFModTimeOffset : 0x530 (0x530) [FLOAT] m_fFModRate : 0x534 (0x534) [FLOAT] m_fFModAmplitude : 0x538 (0x538) [FLOAT] DT_WeaponStunStick DT_BaseHL2MPBludgeonWeapon DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bActive : 0x978 (0x978) [INT] DT_WeaponSMG1 DT_HL2MPMachineGun DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_Weapon_SLAM DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_tSlamState : 0x924 (0x924) [INT] m_bDetonatorArmed : 0x928 (0x928) [INT] m_bNeedDetonatorDraw : 0x929 (0x929) [INT] m_bNeedDetonatorHolster : 0x92a (0x92a) [INT] m_bNeedReload : 0x92b (0x92b) [INT] m_bClearReload : 0x92c (0x92c) [INT] m_bThrowSatchel : 0x92d (0x92d) [INT] m_bAttachSatchel : 0x92e (0x92e) [INT] m_bAttachTripmine : 0x92f (0x92f) [INT] DT_WeaponShotgun DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bNeedPump : 0x924 (0x924) [INT] m_bDelayedFire1 : 0x925 (0x925) [INT] m_bDelayedFire2 : 0x926 (0x926) [INT] m_bDelayedReload : 0x927 (0x927) [INT] DT_WeaponRPG DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bInitialStateUpdate : 0x930 (0x930) [INT] m_bGuiding : 0x931 (0x931) [INT] m_bHideGuiding : 0x932 (0x932) [INT] m_hMissile : 0x934 (0x934) [INT] m_vecLaserDot : 0x938 (0x938) [VECTOR3] DT_LaserDot DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponPistol DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_nNumShotsFired : 0x930 (0x930) [INT] DT_WeaponPhysCannon DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bActive : 0xc3c (0xc3c) [INT] m_hAttachedObject : 0x93c (0x93c) [INT] m_attachedPositionObjectSpace : 0x930 (0x930) [VECTOR3] m_attachedAnglesPlayerSpace[0] : 0x924 (0x924) [FLOAT] m_attachedAnglesPlayerSpace[1] : 0x928 (0x928) [FLOAT] m_attachedAnglesPlayerSpace[2] : 0x92c (0x92c) [FLOAT] m_EffectState : 0xc40 (0xc40) [INT] m_bOpen : 0xc44 (0xc44) [INT] DT_HL2MPMachineGun DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_BaseHL2MPBludgeonWeapon DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponFrag DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bRedraw : 0x924 (0x924) [INT] m_fDrawbackFinished : 0x92c (0x92c) [INT] m_AttackPaused : 0x928 (0x928) [INT] DT_WeaponCrowbar DT_BaseHL2MPBludgeonWeapon DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponCrossbow DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bInZoom : 0x928 (0x928) [INT] m_bMustReload : 0x929 (0x929) [INT] DT_WeaponAR2 DT_HL2MPMachineGun DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_Weapon357 DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_HL2MPGameRulesProxy DT_GameRulesProxy baseclass : 0x0 (0x0) [TABLE] DT_HL2MPRules m_bTeamPlayEnabled : 0x20 (0x20) [INT] m_nMapSize : 0x48 (0x48) [INT] m_nTPClassesTotal : 0x4c (0x4c) [INT] m_nTPClassesUsage m_nTPClassesUsage : 0x50 (0x50) [TABLE] m_nTPClassesSlots m_nTPClassesSlots : 0x70 (0x70) [TABLE] m_nTPClassesUsageDesp m_nTPClassesUsageDesp : 0x90 (0x90) [TABLE] m_nTPClassesSlotsDesp m_nTPClassesSlotsDesp : 0xb0 (0xb0) [TABLE] hl2mp_gamerules_data : 0x0 (0x0) [TABLE] DT_HalfLife2Proxy DT_GameRulesProxy baseclass : 0x0 (0x0) [TABLE] DT_HL2GameRules m_bMegaPhysgun : 0xc (0xc) [INT] hl2_gamerules_data : 0x0 (0x0) [TABLE] DT_BaseHLCombatWeapon DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] DT_GameRulesProxy DT_InfoLadderDismount DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_FuncLadder DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_vecPlayerMountPositionTop : 0x524 (0x524) [VECTOR3] m_vecPlayerMountPositionBottom : 0x530 (0x530) [VECTOR3] m_vecLadderDir : 0x504 (0x504) [VECTOR3] m_bFakeLadder : 0x53d (0x53d) [INT] DT_WeaponYellowboy DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bNeedPump : 0x924 (0x924) [INT] m_bDelayedFire1 : 0x925 (0x925) [INT] m_bDelayedFire2 : 0x926 (0x926) [INT] m_bDelayedReload : 0x927 (0x927) [INT] DT_BaseWhiskey DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Whiskey2 DT_BaseWhiskey DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_Whiskey1 DT_BaseWhiskey DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_Walker2 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Walker1 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Volcanic2 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Volcanic1 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponSpencer DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bNeedPump : 0x924 (0x924) [INT] m_bDelayedFire1 : 0x925 (0x925) [INT] m_bDelayedFire2 : 0x926 (0x926) [INT] m_bDelayedReload : 0x927 (0x927) [INT] DT_WeaponShotgunFoF DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bNeedPump : 0x924 (0x924) [INT] m_bDelayedFire1 : 0x925 (0x925) [INT] m_bDelayedFire2 : 0x926 (0x926) [INT] m_bDelayedReload : 0x927 (0x927) [INT] DT_WeaponSharps1874 DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDelayedFire1 : 0x924 (0x924) [INT] m_bDelayedFire2 : 0x925 (0x925) [INT] m_bDelayedReload : 0x926 (0x926) [INT] m_bReloaded : 0x927 (0x927) [INT] DT_Schofield2 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Schofield1 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_SawedShotgun2 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_SawedShotgun1 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Remington_Army2 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Remington_Army DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Peacemaker2 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Peacemaker1 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_MaresLeg2 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_MaresLeg1 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponMachete DT_BaseHL2MPBludgeonWeapon DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_GhostGun2 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_GhostGun1 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponFistsGhost DT_BaseHL2MPBludgeonWeapon DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flLastAttackDuration : 0x92c (0x92c) [FLOAT] nLastActivity : 0x930 (0x930) [INT] m_flHitDelay : 0x934 (0x934) [FLOAT] DT_WeaponFists DT_BaseHL2MPBludgeonWeapon DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flLastAttackDuration : 0x92c (0x92c) [FLOAT] nLastActivity : 0x930 (0x930) [INT] m_flHitDelay : 0x934 (0x934) [FLOAT] DT_WeaponDynamiteBlack DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bRedraw : 0x924 (0x924) [INT] m_fDrawbackFinished : 0x92c (0x92c) [INT] m_AttackPaused : 0x928 (0x928) [INT] DT_WeaponDynamiteBelt DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bRedraw : 0x924 (0x924) [INT] m_fDrawbackFinished : 0x92c (0x92c) [INT] m_AttackPaused : 0x928 (0x928) [INT] m_flOwnerAccuracy : 0x930 (0x930) [FLOAT] DT_WeaponDynamite DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bRedraw : 0x924 (0x924) [INT] m_fDrawbackFinished : 0x92c (0x92c) [INT] m_AttackPaused : 0x928 (0x928) [INT] DT_Deringer2 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_Deringer1 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_ColtNavy2 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_ColtNavy1 DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] baseclass : 0x0 (0x0) [TABLE] DT_WeaponCoachgun DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDouble : 0x924 (0x924) [INT] m_bReloaded : 0x925 (0x925) [INT] DT_WeaponCarbine DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bDelayedFire1 : 0x924 (0x924) [INT] m_bDelayedFire2 : 0x925 (0x925) [INT] m_bDelayedReload : 0x926 (0x926) [INT] m_bReloaded : 0x927 (0x927) [INT] DT_WeaponBowie DT_BaseHL2MPBludgeonWeapon DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_WeaponBowarrow DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_bMustReload : 0x926 (0x926) [INT] m_bPressed : 0x925 (0x925) [INT] m_flThrowPower : 0x928 (0x928) [FLOAT] m_flArrowChange : 0x92c (0x92c) [FLOAT] m_bNeedArrowChange : 0x930 (0x930) [INT] m_nCurrentAmmo : 0x934 (0x934) [INT] DT_WeaponAxe DT_BaseHL2MPBludgeonWeapon DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_FoFPushCart DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_bEnabled : 0x854 (0x854) [INT] DT_FoFCapEnt DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_bCapActive : 0x864 (0x864) [INT] m_bBeingCaptured : 0x865 (0x865) [INT] m_nClassFilter : 0x85c (0x85c) [INT] m_nAnnounceFilter : 0x860 (0x860) [INT] m_flCapProgress : 0x868 (0x868) [FLOAT] DT_FoFBaseRevolver DT_BaseHL2MPCombatWeapon DT_WeaponHL2MPBase DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flSoonestPrimaryAttack : 0x924 (0x924) [FLOAT] m_flLastAttackTime : 0x928 (0x928) [FLOAT] m_flAccuracyPenalty : 0x92c (0x92c) [FLOAT] m_bDelayedReload : 0x934 (0x934) [INT] m_flDeployDualGunIn : 0x930 (0x930) [FLOAT] m_bNeedPump : 0x935 (0x935) [INT] m_bDouble : 0x936 (0x936) [INT] DT_FoF_Crate DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_flNextRegen : 0x870 (0x870) [FLOAT] m_flTotalRegenTime : 0x874 (0x874) [FLOAT] DT_FuncRespawnRoomVisualizer DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_BBMulti DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_bVisibleByAll : 0x859 (0x859) [INT] DT_BaseGhost DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_DetailController m_flFadeStartDist : 0x504 (0x504) [FLOAT] m_flFadeEndDist : 0x508 (0x508) [FLOAT] DT_Beam m_nBeamType : 0x520 (0x520) [INT] m_nBeamFlags : 0x524 (0x524) [INT] m_nNumBeamEnts : 0x514 (0x514) [INT] m_hAttachEntity m_hAttachEntity : 0x528 (0x528) [TABLE] m_nAttachIndex m_nAttachIndex : 0x550 (0x550) [TABLE] m_nHaloIndex : 0x51c (0x51c) [INT] m_fHaloScale : 0x584 (0x584) [FLOAT] m_fWidth : 0x578 (0x578) [FLOAT] m_fEndWidth : 0x57c (0x57c) [FLOAT] m_fFadeLength : 0x580 (0x580) [FLOAT] m_fAmplitude : 0x588 (0x588) [FLOAT] m_fStartFrame : 0x58c (0x58c) [FLOAT] m_fSpeed : 0x590 (0x590) [FLOAT] m_flFrameRate : 0x504 (0x504) [FLOAT] m_flHDRColorScale : 0x508 (0x508) [FLOAT] m_clrRender : 0x4c (0x4c) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_flFrame : 0x598 (0x598) [FLOAT] m_vecEndPos : 0x59c (0x59c) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_nMinDXLevel : 0x594 (0x594) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] moveparent : 0x180 (0x180) [INT] DT_BeamPredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] beampredictable_id : 0x0 (0x0) [TABLE] DT_BaseViewModel m_nModelIndex : 0x80 (0x80) [INT] m_nSkin : 0x50c (0x50c) [INT] m_nBody : 0x510 (0x510) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nViewModelIndex : 0x88c (0x88c) [INT] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_fEffects : 0x6c (0x6c) [INT] m_nAnimationParity : 0x89c (0x89c) [INT] m_hWeapon : 0x8ac (0x8ac) [INT] m_hOwner : 0x890 (0x890) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_flPoseParameter[0] : 0x610 (0x610) [FLOAT] m_flPoseParameter : 0x0 (0x0) [ARRAY] DT_BaseProjectile DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_hOriginalLauncher : 0x854 (0x854) [INT] DT_BaseParticleEntity DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] DT_BaseGrenade DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] m_flDamage : 0x868 (0x868) [FLOAT] m_DmgRadius : 0x858 (0x858) [FLOAT] m_bIsLive : 0x855 (0x855) [INT] m_hThrower : 0x870 (0x870) [INT] m_vecVelocity : 0xe4 (0xe4) [VECTOR3] m_fFlags : 0x340 (0x340) [INT] DT_BaseCombatWeapon DT_BaseAnimating DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_flFadeScale : 0x5bc (0x5bc) [FLOAT] m_nBody : 0x510 (0x510) [INT] m_nHitboxSet : 0x514 (0x514) [INT] m_nSequence : 0x7ac (0x7ac) [INT] m_nForceBone : 0x54c (0x54c) [INT] m_vecForce : 0x540 (0x540) [VECTOR3] m_nSkin : 0x50c (0x50c) [INT] m_flModelScale : 0x60c (0x60c) [FLOAT] m_flModelWidthScale : 0x60c (0x60c) [FLOAT] m_flPoseParameter m_flPoseParameter : 0x610 (0x610) [TABLE] m_flPlaybackRate : 0x534 (0x534) [FLOAT] m_flEncodedController m_flEncodedController : 0x72c (0x72c) [TABLE] m_bClientSideAnimation : 0x77c (0x77c) [INT] m_bClientSideFrameReset : 0x57c (0x57c) [INT] m_nNewSequenceParity : 0x780 (0x780) [INT] m_nResetEventsParity : 0x784 (0x784) [INT] m_nMuzzleFlashParity : 0x838 (0x838) [INT] m_hLightingOrigin : 0x830 (0x830) [INT] m_hLightingOriginRelative : 0x834 (0x834) [INT] DT_ServerAnimationData m_flCycle : 0x7b4 (0x7b4) [FLOAT] serveranimdata : 0x0 (0x0) [TABLE] m_fadeMinDist : 0x5b4 (0x5b4) [FLOAT] m_fadeMaxDist : 0x5b8 (0x5b8) [FLOAT] baseclass : 0x0 (0x0) [TABLE] DT_LocalWeaponData m_iClip1 : 0x8a4 (0x8a4) [INT] m_iClip2 : 0x8a8 (0x8a8) [INT] m_iPrimaryAmmoType : 0x89c (0x89c) [INT] m_iSecondaryAmmoType : 0x8a0 (0x8a0) [INT] m_nViewModelIndex : 0x85c (0x85c) [INT] m_bFlipViewModel : 0x8d4 (0x8d4) [INT] LocalWeaponData : 0x0 (0x0) [TABLE] DT_LocalActiveWeaponData m_flNextPrimaryAttack : 0x860 (0x860) [FLOAT] m_flNextSecondaryAttack : 0x864 (0x864) [FLOAT] m_nNextThinkTick : 0x78 (0x78) [INT] m_flTimeWeaponIdle : 0x868 (0x868) [FLOAT] LocalActiveWeaponData : 0x0 (0x0) [TABLE] m_iViewModelIndex : 0x870 (0x870) [INT] m_iWorldModelIndex : 0x874 (0x874) [INT] m_iState : 0x894 (0x894) [INT] m_hOwner : 0x858 (0x858) [INT] m_bFiresUnderwater : 0x8ac (0x8ac) [INT] m_iClip1 : 0x8a4 (0x8a4) [INT] DT_VoteController DT_BaseEntity DT_AnimTimeMustBeFirst m_flAnimTime : 0x54 (0x54) [INT] AnimTimeMustBeFirst : 0x0 (0x0) [TABLE] m_flSimulationTime : 0x5c (0x5c) [INT] m_ubInterpolationFrame : 0x68 (0x68) [INT] m_angRotation : 0x334 (0x334) [VECTOR3] m_nModelIndex : 0x80 (0x80) [INT] m_vecOrigin : 0x328 (0x328) [VECTOR3] m_iTeamNum : 0x8c (0x8c) [INT] m_fEffects : 0x6c (0x6c) [INT] m_nRenderMode : 0x70 (0x70) [INT] m_nRenderFX : 0x48 (0x48) [INT] m_clrRender : 0x4c (0x4c) [INT] m_CollisionGroup : 0x344 (0x344) [INT] m_flElasticity : 0x238 (0x238) [FLOAT] m_flShadowCastDistance : 0x23c (0x23c) [FLOAT] m_hOwnerEntity : 0x4c8 (0x4c8) [INT] m_hEffectEntity : 0x4cc (0x4cc) [INT] moveparent : 0x180 (0x180) [INT] m_iParentAttachment : 0x16a (0x16a) [INT] movetype : 0x0 (0x0) [INT] movecollide : 0x0 (0x0) [INT] DT_CollisionProperty m_vecMinsPreScaled : 0x8 (0x194) [VECTOR3] m_vecMaxsPreScaled : 0x14 (0x1a0) [VECTOR3] m_vecMins : 0x20 (0x1ac) [VECTOR3] m_vecMaxs : 0x2c (0x1b8) [VECTOR3] m_nSolidType : 0x41 (0x1cd) [INT] m_usSolidFlags : 0x3c (0x1c8) [INT] m_nSurroundType : 0x40 (0x1cc) [INT] m_triggerBloat : 0x42 (0x1ce) [INT] m_vecSpecifiedSurroundingMinsPreScaled : 0x44 (0x1d0) [VECTOR3] m_vecSpecifiedSurroundingMaxsPreScaled : 0x50 (0x1dc) [VECTOR3] m_vecSpecifiedSurroundingMins : 0x5c (0x1e8) [VECTOR3] m_vecSpecifiedSurroundingMaxs : 0x68 (0x1f4) [VECTOR3] m_Collision : 0x18c (0x18c) [TABLE] m_iTextureFrameIndex : 0x4bc (0x4bc) [INT] m_bSimulatedEveryTick : 0x4b9 (0x4b9) [INT] m_bAnimatedEveryTick : 0x4ba (0x4ba) [INT] m_bAlternateSorting : 0x4bb (0x4bb) [INT] DT_PredictableId m_PredictableID : 0x90 (0x90) [INT] m_bIsPlayerSimulated : 0x4b8 (0x4b8) [INT] predictable_id : 0x0 (0x0) [TABLE] baseclass : 0x0 (0x0) [TABLE] m_iActiveIssueIndex : 0x50c (0x50c) [INT] m_iOnlyTeamToVote : 0x510 (0x510) [INT] m_nVoteOptionCount m_nVoteOptionCount : 0x514 (0x514) [TABLE] m_nPotentialVotes : 0x52c (0x52c) [INT] m_bIsYesNoVote : 0x532 (0x532) [INT]