#pragma once class C_CSGameRules { public: bool IsValveDS() { return *(bool*)((uintptr_t)this + offsets.DT_CSGameRulesProxy.m_bIsValveDS); } bool IsBombDropped() { return *(bool*)((uintptr_t)this + offsets.DT_CSGameRulesProxy.m_bBombDropped); } bool IsBombPlanted() { return *(bool*)((uintptr_t)this + offsets.DT_CSGameRulesProxy.m_bBombPlanted); } };