#pragma once #define EVENT_DEBUG_ID_INIT 42 #define EVENT_DEBUG_ID_SHUTDOWN 13 struct bf_read; struct bf_write; class IGameEvent; class KeyValues; class IGameEvent { public: virtual ~IGameEvent(){}; virtual const char* GetName() const = 0; virtual bool IsReliable() const = 0; virtual bool IsLocal() const = 0; virtual bool IsEmpty(const char* keyname = NULL) = 0; virtual bool GetBool(const char* keyname = NULL, bool default_value = false) = 0; virtual int GetInt(const char* keyname = NULL, int default_value = 0) = 0; virtual uint64_t GetUint64(const char* keyname = NULL, uint64_t default_value = 0) = 0; virtual float GetFloat(const char* keyname = NULL, float default_value = 0.0f) = 0; virtual const char* GetString(const char* keyname = NULL, const char* default_value = "") = 0; virtual const wchar_t* GetWString(const char* keyname = NULL, const wchar_t* default_value = L"") = 0; virtual const void* GetPtr(const char* keyname = NULL, const void* default_values = NULL) = 0; virtual void SetBool(const char* keyname, bool value) = 0; virtual void SetInt(const char* keyname, int value) = 0; virtual void SetUint64(const char* keyname, uint64_t value) = 0; virtual void SetFloat(const char* keyname, float value) = 0; virtual void SetString(const char* keyname, const char* value) = 0; virtual void SetWString(const char* keyname, const wchar_t* value) = 0; virtual void SetPtr(const char* keyname, const void* value) = 0; }; class IGameEventListener2 { public: virtual ~IGameEventListener2(void){}; virtual void FireGameEvent(IGameEvent* event) = 0; virtual int GetEventDebugID(void) = 0; }; class IGameEventManager2 { public: virtual ~IGameEventManager2(void){}; virtual int LoadEventsFromFile(const char* filename) = 0; virtual void Reset() = 0; virtual bool AddListener(IGameEventListener2* listener, const char* name, bool serverside) = 0; virtual bool FindListener(IGameEventListener2* listener, const char* name) = 0; virtual void RemoveListener(IGameEventListener2* listener) = 0; virtual void AddListenerGlobal(IGameEventListener2* listener, bool serverside) = 0; virtual IGameEvent* CreateEvent(const char* name, bool force = false, int* cookie = nullptr) = 0; virtual bool FireEvent(IGameEvent* event, bool bDontBroadcast = false) = 0; virtual bool FireEventClientSide(IGameEvent* event) = 0; virtual IGameEvent* DuplicateEvent(IGameEvent* event) = 0; virtual void FreeEvent(IGameEvent* event) = 0; virtual bool SerializeEvent(IGameEvent* event, bf_write* buffer) = 0; virtual IGameEvent* UnserializeEvent(bf_read* buffer) = 0; virtual KeyValues* GetEventDataTypes(IGameEvent* event) = 0; };