#pragma once #include #include #include "../Utils/pstring.h" #include "../offsets.h" #include "CBaseClientState.h" #include "CCSGameRules.h" #include "CEffects.h" #include "CGameServer.h" #include "CGlobalVars.h" #include "CGlowObjectManager.h" #include "CInput.h" #include "CPlayerResource.h" #include "CUtlMemory.h" #include "CUtlVector.h" #include "CViewRender.h" #include "IAppSystem.h" #include "IBaseClientDLL.h" #include "IClientEntity.h" #include "IClientEntityList.h" #include "IClientMode.h" #include "ICommandLine.h" #include "ICvar.h" #include "IEngineClient.h" #include "IEngineSound.h" #include "IEngineTrace.h" #include "IEngineVGui.h" #include "IGameEvent.h" #include "IGameMovement.h" #include "IInputSystem.h" #include "ILauncherMgr.h" #include "ILocalize.h" #include "IMaterial.h" #include "IMaterialSystem.h" #include "IPhysicsSurfaceProps.h" #include "IPrediction.h" #include "ISurface.h" #include "IVDebugOverlay.h" #include "IVModelInfo.h" #include "IVModelRender.h" #include "IVPanel.h" #include "KeyValues.h" #include "checksum_md5.h" #include "color.h" #include "common.h" #include "definitions.h"