/* ############################################################################################# # Killing Floor 2 (1.8787) SDK # Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51 # ========================================================================================= # # File: AkAudio_functions.h # ========================================================================================= # # Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL # Thanks: HOOAH07, lowHertz # Forums: www.uc-forum.com, www.gamedeception.net ############################################################################################# */ #ifdef _MSC_VER #pragma pack(push, 0x4) #endif /* # ========================================================================================= # # Functions # ========================================================================================= # */ // Function AkAudio.AkComponent.IsPlaying // [0x00024400] ( FUNC_Native ) // Parameters infos: void UAkComponent::IsPlaying() { static UFunction* pFnIsPlaying = NULL; if (!pFnIsPlaying) pFnIsPlaying = (UFunction*)UObject::GObjObjects()->Data[47819]; UAkComponent_execIsPlaying_Parms IsPlaying_Parms; pFnIsPlaying->FunctionFlags |= ~0x400; this->ProcessEvent(pFnIsPlaying, &IsPlaying_Parms, NULL); pFnIsPlaying->FunctionFlags |= 0x400; }; // Function AkAudio.AkComponent.SetRTPCValue // [0x00020400] ( FUNC_Native ) // Parameters infos: void UAkComponent::SetRTPCValue() { static UFunction* pFnSetRTPCValue = NULL; if (!pFnSetRTPCValue) pFnSetRTPCValue = (UFunction*)UObject::GObjObjects()->Data[47816]; UAkComponent_execSetRTPCValue_Parms SetRTPCValue_Parms; pFnSetRTPCValue->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSetRTPCValue, &SetRTPCValue_Parms, NULL); pFnSetRTPCValue->FunctionFlags |= 0x400; }; // Function AkAudio.AkComponent.PlayEvent // [0x00024400] ( FUNC_Native ) // Parameters infos: void UAkComponent::PlayEvent() { static UFunction* pFnPlayEvent = NULL; if (!pFnPlayEvent) pFnPlayEvent = (UFunction*)UObject::GObjObjects()->Data[47811]; UAkComponent_execPlayEvent_Parms PlayEvent_Parms; pFnPlayEvent->FunctionFlags |= ~0x400; this->ProcessEvent(pFnPlayEvent, &PlayEvent_Parms, NULL); pFnPlayEvent->FunctionFlags |= 0x400; }; // Function AkAudio.AkComponent.StopEvents // [0x00020400] ( FUNC_Native ) // Parameters infos: void UAkComponent::StopEvents() { static UFunction* pFnStopEvents = NULL; if (!pFnStopEvents) pFnStopEvents = (UFunction*)UObject::GObjObjects()->Data[47810]; UAkComponent_execStopEvents_Parms StopEvents_Parms; pFnStopEvents->FunctionFlags |= ~0x400; this->ProcessEvent(pFnStopEvents, &StopEvents_Parms, NULL); pFnStopEvents->FunctionFlags |= 0x400; }; #ifdef _MSC_VER #pragma pack(pop) #endif