/* ############################################################################################# # Killing Floor 2 (1.8787) SDK # Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51 # ========================================================================================= # # File: BaseAI_functions.h # ========================================================================================= # # Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL # Thanks: HOOAH07, lowHertz # Forums: www.uc-forum.com, www.gamedeception.net ############################################################################################# */ #ifdef _MSC_VER #pragma pack(push, 0x4) #endif /* # ========================================================================================= # # Functions # ========================================================================================= # */ // Function BaseAI.BaseAIController.DrawDebugTextToHud // [0x00024000] // Parameters infos: void ABaseAIController::DrawDebugTextToHud() { static UFunction* pFnDrawDebugTextToHud = NULL; if (!pFnDrawDebugTextToHud) pFnDrawDebugTextToHud = (UFunction*)UObject::GObjObjects()->Data[48360]; ABaseAIController_execDrawDebugTextToHud_Parms DrawDebugTextToHud_Parms; this->ProcessEvent(pFnDrawDebugTextToHud, &DrawDebugTextToHud_Parms, NULL); }; // Function BaseAI.BaseAIController.DrawEnemyPerception // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAIController::DrawEnemyPerception() { static UFunction* pFnDrawEnemyPerception = NULL; if (!pFnDrawEnemyPerception) pFnDrawEnemyPerception = (UFunction*)UObject::GObjObjects()->Data[48358]; ABaseAIController_execDrawEnemyPerception_Parms DrawEnemyPerception_Parms; pFnDrawEnemyPerception->FunctionFlags |= ~0x400; this->ProcessEvent(pFnDrawEnemyPerception, &DrawEnemyPerception_Parms, NULL); pFnDrawEnemyPerception->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.StopMovement // [0x00024002] // Parameters infos: void ABaseAIController::StopMovement() { static UFunction* pFnStopMovement = NULL; if (!pFnStopMovement) pFnStopMovement = (UFunction*)UObject::GObjObjects()->Data[48356]; ABaseAIController_execStopMovement_Parms StopMovement_Parms; this->ProcessEvent(pFnStopMovement, &StopMovement_Parms, NULL); }; // Function BaseAI.BaseAIController.NotifyKilled // [0x00020002] // Parameters infos: void ABaseAIController::NotifyKilled() { static UFunction* pFnNotifyKilled = NULL; if (!pFnNotifyKilled) pFnNotifyKilled = (UFunction*)UObject::GObjObjects()->Data[48351]; ABaseAIController_execNotifyKilled_Parms NotifyKilled_Parms; this->ProcessEvent(pFnNotifyKilled, &NotifyKilled_Parms, NULL); }; // Function BaseAI.BaseAIController.SelectTarget // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAIController::SelectTarget() { static UFunction* pFnSelectTarget = NULL; if (!pFnSelectTarget) pFnSelectTarget = (UFunction*)UObject::GObjObjects()->Data[48349]; ABaseAIController_execSelectTarget_Parms SelectTarget_Parms; pFnSelectTarget->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSelectTarget, &SelectTarget_Parms, NULL); pFnSelectTarget->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.SelectEnemy // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAIController::SelectEnemy() { static UFunction* pFnSelectEnemy = NULL; if (!pFnSelectEnemy) pFnSelectEnemy = (UFunction*)UObject::GObjObjects()->Data[48347]; ABaseAIController_execSelectEnemy_Parms SelectEnemy_Parms; pFnSelectEnemy->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSelectEnemy, &SelectEnemy_Parms, NULL); pFnSelectEnemy->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.SetEnemy // [0x00020C00] ( FUNC_Event | FUNC_Native ) // Parameters infos: void ABaseAIController::eventSetEnemy() { static UFunction* pFnSetEnemy = NULL; if (!pFnSetEnemy) pFnSetEnemy = (UFunction*)UObject::GObjObjects()->Data[48344]; ABaseAIController_eventSetEnemy_Parms SetEnemy_Parms; pFnSetEnemy->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSetEnemy, &SetEnemy_Parms, NULL); pFnSetEnemy->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.SelectTargetInternal // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAIController::SelectTargetInternal() { static UFunction* pFnSelectTargetInternal = NULL; if (!pFnSelectTargetInternal) pFnSelectTargetInternal = (UFunction*)UObject::GObjObjects()->Data[48341]; ABaseAIController_execSelectTargetInternal_Parms SelectTargetInternal_Parms; pFnSelectTargetInternal->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSelectTargetInternal, &SelectTargetInternal_Parms, NULL); pFnSelectTargetInternal->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.UpdateEnemyPerception // [0x00024401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void ABaseAIController::UpdateEnemyPerception() { static UFunction* pFnUpdateEnemyPerception = NULL; if (!pFnUpdateEnemyPerception) pFnUpdateEnemyPerception = (UFunction*)UObject::GObjObjects()->Data[48339]; ABaseAIController_execUpdateEnemyPerception_Parms UpdateEnemyPerception_Parms; pFnUpdateEnemyPerception->FunctionFlags |= ~0x400; this->ProcessEvent(pFnUpdateEnemyPerception, &UpdateEnemyPerception_Parms, NULL); pFnUpdateEnemyPerception->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.IsFriendly // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAIController::IsFriendly() { static UFunction* pFnIsFriendly = NULL; if (!pFnIsFriendly) pFnIsFriendly = (UFunction*)UObject::GObjObjects()->Data[48336]; ABaseAIController_execIsFriendly_Parms IsFriendly_Parms; pFnIsFriendly->FunctionFlags |= ~0x400; this->ProcessEvent(pFnIsFriendly, &IsFriendly_Parms, NULL); pFnIsFriendly->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.IsFriendlyPawn // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void ABaseAIController::IsFriendlyPawn() { static UFunction* pFnIsFriendlyPawn = NULL; if (!pFnIsFriendlyPawn) pFnIsFriendlyPawn = (UFunction*)UObject::GObjObjects()->Data[48333]; ABaseAIController_execIsFriendlyPawn_Parms IsFriendlyPawn_Parms; pFnIsFriendlyPawn->FunctionFlags |= ~0x400; this->ProcessEvent(pFnIsFriendlyPawn, &IsFriendlyPawn_Parms, NULL); pFnIsFriendlyPawn->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.RemoveAllEnemies // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAIController::RemoveAllEnemies() { static UFunction* pFnRemoveAllEnemies = NULL; if (!pFnRemoveAllEnemies) pFnRemoveAllEnemies = (UFunction*)UObject::GObjObjects()->Data[48332]; ABaseAIController_execRemoveAllEnemies_Parms RemoveAllEnemies_Parms; pFnRemoveAllEnemies->FunctionFlags |= ~0x400; this->ProcessEvent(pFnRemoveAllEnemies, &RemoveAllEnemies_Parms, NULL); pFnRemoveAllEnemies->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.RemoveEnemy // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAIController::RemoveEnemy() { static UFunction* pFnRemoveEnemy = NULL; if (!pFnRemoveEnemy) pFnRemoveEnemy = (UFunction*)UObject::GObjObjects()->Data[48330]; ABaseAIController_execRemoveEnemy_Parms RemoveEnemy_Parms; pFnRemoveEnemy->FunctionFlags |= ~0x400; this->ProcessEvent(pFnRemoveEnemy, &RemoveEnemy_Parms, NULL); pFnRemoveEnemy->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.BroadcastEnemyKnowledge // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAIController::BroadcastEnemyKnowledge() { static UFunction* pFnBroadcastEnemyKnowledge = NULL; if (!pFnBroadcastEnemyKnowledge) pFnBroadcastEnemyKnowledge = (UFunction*)UObject::GObjObjects()->Data[48326]; ABaseAIController_execBroadcastEnemyKnowledge_Parms BroadcastEnemyKnowledge_Parms; pFnBroadcastEnemyKnowledge->FunctionFlags |= ~0x400; this->ProcessEvent(pFnBroadcastEnemyKnowledge, &BroadcastEnemyKnowledge_Parms, NULL); pFnBroadcastEnemyKnowledge->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.GetTimeSince // [0x00020002] // Parameters infos: void ABaseAIController::GetTimeSince() { static UFunction* pFnGetTimeSince = NULL; if (!pFnGetTimeSince) pFnGetTimeSince = (UFunction*)UObject::GObjObjects()->Data[48323]; ABaseAIController_execGetTimeSince_Parms GetTimeSince_Parms; this->ProcessEvent(pFnGetTimeSince, &GetTimeSince_Parms, NULL); }; // Function BaseAI.BaseAIController.GetAiPlugInHistory // [0x00020002] // Parameters infos: void ABaseAIController::GetAiPlugInHistory() { static UFunction* pFnGetAiPlugInHistory = NULL; if (!pFnGetAiPlugInHistory) pFnGetAiPlugInHistory = (UFunction*)UObject::GObjObjects()->Data[48321]; ABaseAIController_execGetAiPlugInHistory_Parms GetAiPlugInHistory_Parms; this->ProcessEvent(pFnGetAiPlugInHistory, &GetAiPlugInHistory_Parms, NULL); }; // Function BaseAI.BaseAIController.Cleanup // [0x00024400] ( FUNC_Native ) // Parameters infos: void ABaseAIController::Cleanup() { static UFunction* pFnCleanup = NULL; if (!pFnCleanup) pFnCleanup = (UFunction*)UObject::GObjObjects()->Data[48319]; ABaseAIController_execCleanup_Parms Cleanup_Parms; pFnCleanup->FunctionFlags |= ~0x400; this->ProcessEvent(pFnCleanup, &Cleanup_Parms, NULL); pFnCleanup->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.UpdateEnemyAngle // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void ABaseAIController::UpdateEnemyAngle() { static UFunction* pFnUpdateEnemyAngle = NULL; if (!pFnUpdateEnemyAngle) pFnUpdateEnemyAngle = (UFunction*)UObject::GObjObjects()->Data[48317]; ABaseAIController_execUpdateEnemyAngle_Parms UpdateEnemyAngle_Parms; pFnUpdateEnemyAngle->FunctionFlags |= ~0x400; this->ProcessEvent(pFnUpdateEnemyAngle, &UpdateEnemyAngle_Parms, NULL); pFnUpdateEnemyAngle->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.UpdateEnemyRange // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void ABaseAIController::UpdateEnemyRange() { static UFunction* pFnUpdateEnemyRange = NULL; if (!pFnUpdateEnemyRange) pFnUpdateEnemyRange = (UFunction*)UObject::GObjObjects()->Data[48315]; ABaseAIController_execUpdateEnemyRange_Parms UpdateEnemyRange_Parms; pFnUpdateEnemyRange->FunctionFlags |= ~0x400; this->ProcessEvent(pFnUpdateEnemyRange, &UpdateEnemyRange_Parms, NULL); pFnUpdateEnemyRange->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIController.PawnDied // [0x00020002] // Parameters infos: void ABaseAIController::PawnDied() { static UFunction* pFnPawnDied = NULL; if (!pFnPawnDied) pFnPawnDied = (UFunction*)UObject::GObjObjects()->Data[48313]; ABaseAIController_execPawnDied_Parms PawnDied_Parms; this->ProcessEvent(pFnPawnDied, &PawnDied_Parms, NULL); }; // Function BaseAI.BaseAIController.Possess // [0x00020802] ( FUNC_Event ) // Parameters infos: void ABaseAIController::eventPossess() { static UFunction* pFnPossess = NULL; if (!pFnPossess) pFnPossess = (UFunction*)UObject::GObjObjects()->Data[48310]; ABaseAIController_eventPossess_Parms Possess_Parms; this->ProcessEvent(pFnPossess, &Possess_Parms, NULL); }; // Function BaseAI.BaseAIController.InitializeAIClass // [0x00020800] ( FUNC_Event ) // Parameters infos: void ABaseAIController::eventInitializeAIClass() { static UFunction* pFnInitializeAIClass = NULL; if (!pFnInitializeAIClass) pFnInitializeAIClass = (UFunction*)UObject::GObjObjects()->Data[48309]; ABaseAIController_eventInitializeAIClass_Parms InitializeAIClass_Parms; this->ProcessEvent(pFnInitializeAIClass, &InitializeAIClass_Parms, NULL); }; // Function BaseAI.BaseAIPawn.DrawCrumbs // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void ABaseAIPawn::DrawCrumbs() { static UFunction* pFnDrawCrumbs = NULL; if (!pFnDrawCrumbs) pFnDrawCrumbs = (UFunction*)UObject::GObjObjects()->Data[48392]; ABaseAIPawn_execDrawCrumbs_Parms DrawCrumbs_Parms; pFnDrawCrumbs->FunctionFlags |= ~0x400; this->ProcessEvent(pFnDrawCrumbs, &DrawCrumbs_Parms, NULL); pFnDrawCrumbs->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIPawn.RemoveAttacker // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void ABaseAIPawn::RemoveAttacker() { static UFunction* pFnRemoveAttacker = NULL; if (!pFnRemoveAttacker) pFnRemoveAttacker = (UFunction*)UObject::GObjObjects()->Data[48390]; ABaseAIPawn_execRemoveAttacker_Parms RemoveAttacker_Parms; pFnRemoveAttacker->FunctionFlags |= ~0x400; this->ProcessEvent(pFnRemoveAttacker, &RemoveAttacker_Parms, NULL); pFnRemoveAttacker->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIPawn.GetAttackerCount // [0x00024401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void ABaseAIPawn::GetAttackerCount() { static UFunction* pFnGetAttackerCount = NULL; if (!pFnGetAttackerCount) pFnGetAttackerCount = (UFunction*)UObject::GObjObjects()->Data[48387]; ABaseAIPawn_execGetAttackerCount_Parms GetAttackerCount_Parms; pFnGetAttackerCount->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetAttackerCount, &GetAttackerCount_Parms, NULL); pFnGetAttackerCount->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAIPawn.NotifyTeamChanged // [0x00020102] // Parameters infos: void ABaseAIPawn::NotifyTeamChanged() { static UFunction* pFnNotifyTeamChanged = NULL; if (!pFnNotifyTeamChanged) pFnNotifyTeamChanged = (UFunction*)UObject::GObjObjects()->Data[48386]; ABaseAIPawn_execNotifyTeamChanged_Parms NotifyTeamChanged_Parms; this->ProcessEvent(pFnNotifyTeamChanged, &NotifyTeamChanged_Parms, NULL); }; // Function BaseAI.BaseAIPawn.UnPossessed // [0x00020002] // Parameters infos: void ABaseAIPawn::UnPossessed() { static UFunction* pFnUnPossessed = NULL; if (!pFnUnPossessed) pFnUnPossessed = (UFunction*)UObject::GObjObjects()->Data[48385]; ABaseAIPawn_execUnPossessed_Parms UnPossessed_Parms; this->ProcessEvent(pFnUnPossessed, &UnPossessed_Parms, NULL); }; // Function BaseAI.BaseAIPawn.PossessedBy // [0x00020002] // Parameters infos: void ABaseAIPawn::PossessedBy() { static UFunction* pFnPossessedBy = NULL; if (!pFnPossessedBy) pFnPossessedBy = (UFunction*)UObject::GObjObjects()->Data[48382]; ABaseAIPawn_execPossessedBy_Parms PossessedBy_Parms; this->ProcessEvent(pFnPossessedBy, &PossessedBy_Parms, NULL); }; // Function BaseAI.BaseAIPawn.Died // [0x00020002] // Parameters infos: void ABaseAIPawn::Died() { static UFunction* pFnDied = NULL; if (!pFnDied) pFnDied = (UFunction*)UObject::GObjObjects()->Data[48377]; ABaseAIPawn_execDied_Parms Died_Parms; this->ProcessEvent(pFnDied, &Died_Parms, NULL); }; // Function BaseAI.BaseAISquad.UpdateEnemySelection // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAISquad::UpdateEnemySelection() { static UFunction* pFnUpdateEnemySelection = NULL; if (!pFnUpdateEnemySelection) pFnUpdateEnemySelection = (UFunction*)UObject::GObjObjects()->Data[48437]; ABaseAISquad_execUpdateEnemySelection_Parms UpdateEnemySelection_Parms; pFnUpdateEnemySelection->FunctionFlags |= ~0x400; this->ProcessEvent(pFnUpdateEnemySelection, &UpdateEnemySelection_Parms, NULL); pFnUpdateEnemySelection->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISquad.GetSquadCenterPawn // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void ABaseAISquad::GetSquadCenterPawn() { static UFunction* pFnGetSquadCenterPawn = NULL; if (!pFnGetSquadCenterPawn) pFnGetSquadCenterPawn = (UFunction*)UObject::GObjObjects()->Data[48435]; ABaseAISquad_execGetSquadCenterPawn_Parms GetSquadCenterPawn_Parms; pFnGetSquadCenterPawn->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetSquadCenterPawn, &GetSquadCenterPawn_Parms, NULL); pFnGetSquadCenterPawn->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISquad.GetSquadMembers // [0x00420400] ( FUNC_Native ) // Parameters infos: void ABaseAISquad::GetSquadMembers() { static UFunction* pFnGetSquadMembers = NULL; if (!pFnGetSquadMembers) pFnGetSquadMembers = (UFunction*)UObject::GObjObjects()->Data[48431]; ABaseAISquad_execGetSquadMembers_Parms GetSquadMembers_Parms; pFnGetSquadMembers->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetSquadMembers, &GetSquadMembers_Parms, NULL); pFnGetSquadMembers->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISquad.GetSquadMemberCount // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAISquad::GetSquadMemberCount() { static UFunction* pFnGetSquadMemberCount = NULL; if (!pFnGetSquadMemberCount) pFnGetSquadMemberCount = (UFunction*)UObject::GObjObjects()->Data[48429]; ABaseAISquad_execGetSquadMemberCount_Parms GetSquadMemberCount_Parms; pFnGetSquadMemberCount->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetSquadMemberCount, &GetSquadMemberCount_Parms, NULL); pFnGetSquadMemberCount->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISquad.UpdateLeader // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAISquad::UpdateLeader() { static UFunction* pFnUpdateLeader = NULL; if (!pFnUpdateLeader) pFnUpdateLeader = (UFunction*)UObject::GObjObjects()->Data[48427]; ABaseAISquad_execUpdateLeader_Parms UpdateLeader_Parms; pFnUpdateLeader->FunctionFlags |= ~0x400; this->ProcessEvent(pFnUpdateLeader, &UpdateLeader_Parms, NULL); pFnUpdateLeader->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISquad.EnemyPerceivedBy // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void ABaseAISquad::EnemyPerceivedBy() { static UFunction* pFnEnemyPerceivedBy = NULL; if (!pFnEnemyPerceivedBy) pFnEnemyPerceivedBy = (UFunction*)UObject::GObjObjects()->Data[48423]; ABaseAISquad_execEnemyPerceivedBy_Parms EnemyPerceivedBy_Parms; pFnEnemyPerceivedBy->FunctionFlags |= ~0x400; this->ProcessEvent(pFnEnemyPerceivedBy, &EnemyPerceivedBy_Parms, NULL); pFnEnemyPerceivedBy->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISquad.NotifyKilled // [0x00020400] ( FUNC_Native ) // Parameters infos: void ABaseAISquad::NotifyKilled() { static UFunction* pFnNotifyKilled = NULL; if (!pFnNotifyKilled) pFnNotifyKilled = (UFunction*)UObject::GObjObjects()->Data[48417]; ABaseAISquad_execNotifyKilled_Parms NotifyKilled_Parms; pFnNotifyKilled->FunctionFlags |= ~0x400; this->ProcessEvent(pFnNotifyKilled, &NotifyKilled_Parms, NULL); pFnNotifyKilled->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISquad.Destroyed // [0x00020802] ( FUNC_Event ) // Parameters infos: void ABaseAISquad::eventDestroyed() { static UFunction* pFnDestroyed = NULL; if (!pFnDestroyed) pFnDestroyed = (UFunction*)UObject::GObjObjects()->Data[48416]; ABaseAISquad_eventDestroyed_Parms Destroyed_Parms; this->ProcessEvent(pFnDestroyed, &Destroyed_Parms, NULL); }; // Function BaseAI.BaseAISquad.PostBeginPlay // [0x00020802] ( FUNC_Event ) // Parameters infos: void ABaseAISquad::eventPostBeginPlay() { static UFunction* pFnPostBeginPlay = NULL; if (!pFnPostBeginPlay) pFnPostBeginPlay = (UFunction*)UObject::GObjObjects()->Data[48415]; ABaseAISquad_eventPostBeginPlay_Parms PostBeginPlay_Parms; this->ProcessEvent(pFnPostBeginPlay, &PostBeginPlay_Parms, NULL); }; // Function BaseAI.BaseAISubsystem.NotifyKilled // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UBaseAISubsystem::NotifyKilled() { static UFunction* pFnNotifyKilled = NULL; if (!pFnNotifyKilled) pFnNotifyKilled = (UFunction*)UObject::GObjObjects()->Data[48463]; UBaseAISubsystem_execNotifyKilled_Parms NotifyKilled_Parms; pFnNotifyKilled->FunctionFlags |= ~0x400; this->ProcessEvent(pFnNotifyKilled, &NotifyKilled_Parms, NULL); pFnNotifyKilled->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISubsystem.GetEnemyTeamsSize // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UBaseAISubsystem::GetEnemyTeamsSize() { static UFunction* pFnGetEnemyTeamsSize = NULL; if (!pFnGetEnemyTeamsSize) pFnGetEnemyTeamsSize = (UFunction*)UObject::GObjObjects()->Data[48460]; UBaseAISubsystem_execGetEnemyTeamsSize_Parms GetEnemyTeamsSize_Parms; pFnGetEnemyTeamsSize->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetEnemyTeamsSize, &GetEnemyTeamsSize_Parms, NULL); pFnGetEnemyTeamsSize->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISubsystem.GetTeamSize // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UBaseAISubsystem::GetTeamSize() { static UFunction* pFnGetTeamSize = NULL; if (!pFnGetTeamSize) pFnGetTeamSize = (UFunction*)UObject::GObjObjects()->Data[48457]; UBaseAISubsystem_execGetTeamSize_Parms GetTeamSize_Parms; pFnGetTeamSize->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetTeamSize, &GetTeamSize_Parms, NULL); pFnGetTeamSize->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISubsystem.DecreaseTeamSize // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UBaseAISubsystem::DecreaseTeamSize() { static UFunction* pFnDecreaseTeamSize = NULL; if (!pFnDecreaseTeamSize) pFnDecreaseTeamSize = (UFunction*)UObject::GObjObjects()->Data[48394]; UBaseAISubsystem_execDecreaseTeamSize_Parms DecreaseTeamSize_Parms; pFnDecreaseTeamSize->FunctionFlags |= ~0x400; this->ProcessEvent(pFnDecreaseTeamSize, &DecreaseTeamSize_Parms, NULL); pFnDecreaseTeamSize->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISubsystem.IncreaseTeamSize // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UBaseAISubsystem::IncreaseTeamSize() { static UFunction* pFnIncreaseTeamSize = NULL; if (!pFnIncreaseTeamSize) pFnIncreaseTeamSize = (UFunction*)UObject::GObjObjects()->Data[48454]; UBaseAISubsystem_execIncreaseTeamSize_Parms IncreaseTeamSize_Parms; pFnIncreaseTeamSize->FunctionFlags |= ~0x400; this->ProcessEvent(pFnIncreaseTeamSize, &IncreaseTeamSize_Parms, NULL); pFnIncreaseTeamSize->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISubsystem.UnRegisterSquad // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UBaseAISubsystem::UnRegisterSquad() { static UFunction* pFnUnRegisterSquad = NULL; if (!pFnUnRegisterSquad) pFnUnRegisterSquad = (UFunction*)UObject::GObjObjects()->Data[48439]; UBaseAISubsystem_execUnRegisterSquad_Parms UnRegisterSquad_Parms; pFnUnRegisterSquad->FunctionFlags |= ~0x400; this->ProcessEvent(pFnUnRegisterSquad, &UnRegisterSquad_Parms, NULL); pFnUnRegisterSquad->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISubsystem.RegisterSquad // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UBaseAISubsystem::RegisterSquad() { static UFunction* pFnRegisterSquad = NULL; if (!pFnRegisterSquad) pFnRegisterSquad = (UFunction*)UObject::GObjObjects()->Data[48440]; UBaseAISubsystem_execRegisterSquad_Parms RegisterSquad_Parms; pFnRegisterSquad->FunctionFlags |= ~0x400; this->ProcessEvent(pFnRegisterSquad, &RegisterSquad_Parms, NULL); pFnRegisterSquad->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISubsystem.GetAIDebugTool // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UBaseAISubsystem::GetAIDebugTool() { static UFunction* pFnGetAIDebugTool = NULL; if (!pFnGetAIDebugTool) pFnGetAIDebugTool = (UFunction*)UObject::GObjObjects()->Data[48450]; UBaseAISubsystem_execGetAIDebugTool_Parms GetAIDebugTool_Parms; pFnGetAIDebugTool->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetAIDebugTool, &GetAIDebugTool_Parms, NULL); pFnGetAIDebugTool->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAISubsystem.GetInstance // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UBaseAISubsystem::GetInstance() { static UFunction* pFnGetInstance = NULL; if (!pFnGetInstance) pFnGetInstance = (UFunction*)UObject::GObjObjects()->Data[48448]; UBaseAISubsystem_execGetInstance_Parms GetInstance_Parms; pFnGetInstance->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetInstance, &GetInstance_Parms, NULL); pFnGetInstance->FunctionFlags |= 0x400; }; // Function BaseAI.LatentActionObserver.OnLatentFinished // [0x00020400] ( FUNC_Native ) // Parameters infos: void ULatentActionObserver::OnLatentFinished() { static UFunction* pFnOnLatentFinished = NULL; if (!pFnOnLatentFinished) pFnOnLatentFinished = (UFunction*)UObject::GObjObjects()->Data[48469]; ULatentActionObserver_execOnLatentFinished_Parms OnLatentFinished_Parms; pFnOnLatentFinished->FunctionFlags |= ~0x400; this->ProcessEvent(pFnOnLatentFinished, &OnLatentFinished_Parms, NULL); pFnOnLatentFinished->FunctionFlags |= 0x400; }; // Function BaseAI.BaseAiPlugInHistory.DrawDebugToHud // [0x00820102] // Parameters infos: void UBaseAiPlugInHistory::DrawDebugToHud() { static UFunction* pFnDrawDebugToHud = NULL; if (!pFnDrawDebugToHud) pFnDrawDebugToHud = (UFunction*)UObject::GObjObjects()->Data[48402]; UBaseAiPlugInHistory_execDrawDebugToHud_Parms DrawDebugToHud_Parms; this->ProcessEvent(pFnDrawDebugToHud, &DrawDebugToHud_Parms, NULL); }; // Function BaseAI.BaseAiPlugInHistory.Setup // [0x00020802] ( FUNC_Event ) // Parameters infos: void UBaseAiPlugInHistory::eventSetup() { static UFunction* pFnSetup = NULL; if (!pFnSetup) pFnSetup = (UFunction*)UObject::GObjObjects()->Data[48399]; UBaseAiPlugInHistory_eventSetup_Parms Setup_Parms; this->ProcessEvent(pFnSetup, &Setup_Parms, NULL); }; // Function BaseAI.PluginBase.GetDebugVerboseText // [0x00020802] ( FUNC_Event ) // Parameters infos: void UPluginBase::eventGetDebugVerboseText() { static UFunction* pFnGetDebugVerboseText = NULL; if (!pFnGetDebugVerboseText) pFnGetDebugVerboseText = (UFunction*)UObject::GObjObjects()->Data[47998]; UPluginBase_eventGetDebugVerboseText_Parms GetDebugVerboseText_Parms; this->ProcessEvent(pFnGetDebugVerboseText, &GetDebugVerboseText_Parms, NULL); }; // Function BaseAI.PluginBase.UpdateHistoryString // [0x00020002] // Parameters infos: void UPluginBase::UpdateHistoryString() { static UFunction* pFnUpdateHistoryString = NULL; if (!pFnUpdateHistoryString) pFnUpdateHistoryString = (UFunction*)UObject::GObjObjects()->Data[47996]; UPluginBase_execUpdateHistoryString_Parms UpdateHistoryString_Parms; this->ProcessEvent(pFnUpdateHistoryString, &UpdateHistoryString_Parms, NULL); }; // Function BaseAI.PluginBase.UpdateCommandHistory // [0x00020002] // Parameters infos: void UPluginBase::UpdateCommandHistory() { static UFunction* pFnUpdateCommandHistory = NULL; if (!pFnUpdateCommandHistory) pFnUpdateCommandHistory = (UFunction*)UObject::GObjObjects()->Data[47994]; UPluginBase_execUpdateCommandHistory_Parms UpdateCommandHistory_Parms; this->ProcessEvent(pFnUpdateCommandHistory, &UpdateCommandHistory_Parms, NULL); }; // Function BaseAI.PluginBase.DrawDebug // [0x00020800] ( FUNC_Event ) // Parameters infos: void UPluginBase::eventDrawDebug() { static UFunction* pFnDrawDebug = NULL; if (!pFnDrawDebug) pFnDrawDebug = (UFunction*)UObject::GObjObjects()->Data[47991]; UPluginBase_eventDrawDebug_Parms DrawDebug_Parms; this->ProcessEvent(pFnDrawDebug, &DrawDebug_Parms, NULL); }; // Function BaseAI.PluginBase.ScriptInitialize // [0x00020802] ( FUNC_Event ) // Parameters infos: void UPluginBase::eventScriptInitialize() { static UFunction* pFnScriptInitialize = NULL; if (!pFnScriptInitialize) pFnScriptInitialize = (UFunction*)UObject::GObjObjects()->Data[47990]; UPluginBase_eventScriptInitialize_Parms ScriptInitialize_Parms; this->ProcessEvent(pFnScriptInitialize, &ScriptInitialize_Parms, NULL); }; // Function BaseAI.PluginBase.DrawDebugToHud // [0x00020100] // Parameters infos: void UPluginBase::DrawDebugToHud() { static UFunction* pFnDrawDebugToHud = NULL; if (!pFnDrawDebugToHud) pFnDrawDebugToHud = (UFunction*)UObject::GObjObjects()->Data[47987]; UPluginBase_execDrawDebugToHud_Parms DrawDebugToHud_Parms; this->ProcessEvent(pFnDrawDebugToHud, &DrawDebugToHud_Parms, NULL); }; // Function BaseAI.PluginBase.EnablePlugin // [0x00020400] ( FUNC_Native ) // Parameters infos: void UPluginBase::EnablePlugin() { static UFunction* pFnEnablePlugin = NULL; if (!pFnEnablePlugin) pFnEnablePlugin = (UFunction*)UObject::GObjObjects()->Data[47986]; UPluginBase_execEnablePlugin_Parms EnablePlugin_Parms; pFnEnablePlugin->FunctionFlags |= ~0x400; this->ProcessEvent(pFnEnablePlugin, &EnablePlugin_Parms, NULL); pFnEnablePlugin->FunctionFlags |= 0x400; }; // Function BaseAI.PluginBase.DisablePlugin // [0x00020400] ( FUNC_Native ) // Parameters infos: void UPluginBase::DisablePlugin() { static UFunction* pFnDisablePlugin = NULL; if (!pFnDisablePlugin) pFnDisablePlugin = (UFunction*)UObject::GObjObjects()->Data[47985]; UPluginBase_execDisablePlugin_Parms DisablePlugin_Parms; pFnDisablePlugin->FunctionFlags |= ~0x400; this->ProcessEvent(pFnDisablePlugin, &DisablePlugin_Parms, NULL); pFnDisablePlugin->FunctionFlags |= 0x400; }; // Function BaseAI.AIPlugin.ScriptSetUp // [0x00020800] ( FUNC_Event ) // Parameters infos: void UAIPlugin::eventScriptSetUp() { static UFunction* pFnScriptSetUp = NULL; if (!pFnScriptSetUp) pFnScriptSetUp = (UFunction*)UObject::GObjObjects()->Data[48017]; UAIPlugin_eventScriptSetUp_Parms ScriptSetUp_Parms; this->ProcessEvent(pFnScriptSetUp, &ScriptSetUp_Parms, NULL); }; // Function BaseAI.AITickablePlugin.NotifyNpcInGrannyMode // [0x00020002] // Parameters infos: void UAITickablePlugin::NotifyNpcInGrannyMode() { static UFunction* pFnNotifyNpcInGrannyMode = NULL; if (!pFnNotifyNpcInGrannyMode) pFnNotifyNpcInGrannyMode = (UFunction*)UObject::GObjObjects()->Data[48035]; UAITickablePlugin_execNotifyNpcInGrannyMode_Parms NotifyNpcInGrannyMode_Parms; this->ProcessEvent(pFnNotifyNpcInGrannyMode, &NotifyNpcInGrannyMode_Parms, NULL); }; // Function BaseAI.AITickablePlugin.NotifyNpcTerminallyStuck // [0x00020002] // Parameters infos: void UAITickablePlugin::NotifyNpcTerminallyStuck() { static UFunction* pFnNotifyNpcTerminallyStuck = NULL; if (!pFnNotifyNpcTerminallyStuck) pFnNotifyNpcTerminallyStuck = (UFunction*)UObject::GObjObjects()->Data[48033]; UAITickablePlugin_execNotifyNpcTerminallyStuck_Parms NotifyNpcTerminallyStuck_Parms; this->ProcessEvent(pFnNotifyNpcTerminallyStuck, &NotifyNpcTerminallyStuck_Parms, NULL); }; // Function BaseAI.AITickablePlugin.ScriptTick // [0x00020800] ( FUNC_Event ) // Parameters infos: void UAITickablePlugin::eventScriptTick() { static UFunction* pFnScriptTick = NULL; if (!pFnScriptTick) pFnScriptTick = (UFunction*)UObject::GObjObjects()->Data[48031]; UAITickablePlugin_eventScriptTick_Parms ScriptTick_Parms; this->ProcessEvent(pFnScriptTick, &ScriptTick_Parms, NULL); }; // Function BaseAI.AITickablePlugin.Sleep // [0x00020409] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAITickablePlugin::Sleep() { static UFunction* pFnSleep = NULL; if (!pFnSleep) pFnSleep = (UFunction*)UObject::GObjObjects()->Data[48029]; UAITickablePlugin_execSleep_Parms Sleep_Parms; pFnSleep->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSleep, &Sleep_Parms, NULL); pFnSleep->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginLeap.NotifyLanded // [0x00020000] // Parameters infos: void UAIPluginLeap::NotifyLanded() { static UFunction* pFnNotifyLanded = NULL; if (!pFnNotifyLanded) pFnNotifyLanded = (UFunction*)UObject::GObjObjects()->Data[48113]; UAIPluginLeap_execNotifyLanded_Parms NotifyLanded_Parms; this->ProcessEvent(pFnNotifyLanded, &NotifyLanded_Parms, NULL); }; // Function BaseAI.AIPluginLeap.GetJumpVelForUsingJumpDownNavPointPathObject // [0x00420000] // Parameters infos: void UAIPluginLeap::GetJumpVelForUsingJumpDownNavPointPathObject() { static UFunction* pFnGetJumpVelForUsingJumpDownNavPointPathObject = NULL; if (!pFnGetJumpVelForUsingJumpDownNavPointPathObject) pFnGetJumpVelForUsingJumpDownNavPointPathObject = (UFunction*)UObject::GObjObjects()->Data[48094]; UAIPluginLeap_execGetJumpVelForUsingJumpDownNavPointPathObject_Parms GetJumpVelForUsingJumpDownNavPointPathObject_Parms; this->ProcessEvent(pFnGetJumpVelForUsingJumpDownNavPointPathObject, &GetJumpVelForUsingJumpDownNavPointPathObject_Parms, NULL); }; // Function BaseAI.AIPluginLeap.GetJumpVelForDropEdge // [0x00420000] // Parameters infos: void UAIPluginLeap::GetJumpVelForDropEdge() { static UFunction* pFnGetJumpVelForDropEdge = NULL; if (!pFnGetJumpVelForDropEdge) pFnGetJumpVelForDropEdge = (UFunction*)UObject::GObjObjects()->Data[48091]; UAIPluginLeap_execGetJumpVelForDropEdge_Parms GetJumpVelForDropEdge_Parms; this->ProcessEvent(pFnGetJumpVelForDropEdge, &GetJumpVelForDropEdge_Parms, NULL); }; // Function BaseAI.AIPluginLeap.TurnMeOn // [0x00020002] // Parameters infos: void UAIPluginLeap::TurnMeOn() { static UFunction* pFnTurnMeOn = NULL; if (!pFnTurnMeOn) pFnTurnMeOn = (UFunction*)UObject::GObjObjects()->Data[48090]; UAIPluginLeap_execTurnMeOn_Parms TurnMeOn_Parms; this->ProcessEvent(pFnTurnMeOn, &TurnMeOn_Parms, NULL); }; // Function BaseAI.AIPluginLeap.HasPercentOfZDiffBeenCovered // [0x00020000] // Parameters infos: void UAIPluginLeap::HasPercentOfZDiffBeenCovered() { static UFunction* pFnHasPercentOfZDiffBeenCovered = NULL; if (!pFnHasPercentOfZDiffBeenCovered) pFnHasPercentOfZDiffBeenCovered = (UFunction*)UObject::GObjObjects()->Data[48088]; UAIPluginLeap_execHasPercentOfZDiffBeenCovered_Parms HasPercentOfZDiffBeenCovered_Parms; this->ProcessEvent(pFnHasPercentOfZDiffBeenCovered, &HasPercentOfZDiffBeenCovered_Parms, NULL); }; // Function BaseAI.AIPluginLeap.TestForTimeToTurnCollisionBackOn // [0x00020002] // Parameters infos: void UAIPluginLeap::TestForTimeToTurnCollisionBackOn() { static UFunction* pFnTestForTimeToTurnCollisionBackOn = NULL; if (!pFnTestForTimeToTurnCollisionBackOn) pFnTestForTimeToTurnCollisionBackOn = (UFunction*)UObject::GObjObjects()->Data[48086]; UAIPluginLeap_execTestForTimeToTurnCollisionBackOn_Parms TestForTimeToTurnCollisionBackOn_Parms; this->ProcessEvent(pFnTestForTimeToTurnCollisionBackOn, &TestForTimeToTurnCollisionBackOn_Parms, NULL); }; // Function BaseAI.AIPluginLeap.AbortMove // [0x00020400] ( FUNC_Native ) // Parameters infos: void UAIPluginLeap::AbortMove() { static UFunction* pFnAbortMove = NULL; if (!pFnAbortMove) pFnAbortMove = (UFunction*)UObject::GObjObjects()->Data[48079]; UAIPluginLeap_execAbortMove_Parms AbortMove_Parms; pFnAbortMove->FunctionFlags |= ~0x400; this->ProcessEvent(pFnAbortMove, &AbortMove_Parms, NULL); pFnAbortMove->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginLeap.Failure // [0x00080400] ( FUNC_Native ) // Parameters infos: void UAIPluginLeap::Failure() { static UFunction* pFnFailure = NULL; if (!pFnFailure) pFnFailure = (UFunction*)UObject::GObjObjects()->Data[48078]; UAIPluginLeap_execFailure_Parms Failure_Parms; pFnFailure->FunctionFlags |= ~0x400; this->ProcessEvent(pFnFailure, &Failure_Parms, NULL); pFnFailure->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginLeap.Success // [0x00080400] ( FUNC_Native ) // Parameters infos: void UAIPluginLeap::Success() { static UFunction* pFnSuccess = NULL; if (!pFnSuccess) pFnSuccess = (UFunction*)UObject::GObjObjects()->Data[48077]; UAIPluginLeap_execSuccess_Parms Success_Parms; pFnSuccess->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSuccess, &Success_Parms, NULL); pFnSuccess->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginLeap.ScriptCleanUp // [0x00020802] ( FUNC_Event ) // Parameters infos: void UAIPluginLeap::eventScriptCleanUp() { static UFunction* pFnScriptCleanUp = NULL; if (!pFnScriptCleanUp) pFnScriptCleanUp = (UFunction*)UObject::GObjObjects()->Data[48076]; UAIPluginLeap_eventScriptCleanUp_Parms ScriptCleanUp_Parms; this->ProcessEvent(pFnScriptCleanUp, &ScriptCleanUp_Parms, NULL); }; // Function BaseAI.AIPluginLeap.ScriptCommonMovePreparation // [0x00020802] ( FUNC_Event ) // Parameters infos: void UAIPluginLeap::eventScriptCommonMovePreparation() { static UFunction* pFnScriptCommonMovePreparation = NULL; if (!pFnScriptCommonMovePreparation) pFnScriptCommonMovePreparation = (UFunction*)UObject::GObjObjects()->Data[48073]; UAIPluginLeap_eventScriptCommonMovePreparation_Parms ScriptCommonMovePreparation_Parms; this->ProcessEvent(pFnScriptCommonMovePreparation, &ScriptCommonMovePreparation_Parms, NULL); }; // Function BaseAI.AIPluginLeap.GetDumpString // [0x00020802] ( FUNC_Event ) // Parameters infos: void UAIPluginLeap::eventGetDumpString() { static UFunction* pFnGetDumpString = NULL; if (!pFnGetDumpString) pFnGetDumpString = (UFunction*)UObject::GObjObjects()->Data[48071]; UAIPluginLeap_eventGetDumpString_Parms GetDumpString_Parms; this->ProcessEvent(pFnGetDumpString, &GetDumpString_Parms, NULL); }; // Function BaseAI.AIPluginLeap.Leap // [0x00420002] // Parameters infos: void UAIPluginLeap::Leap() { static UFunction* pFnLeap = NULL; if (!pFnLeap) pFnLeap = (UFunction*)UObject::GObjObjects()->Data[48068]; UAIPluginLeap_execLeap_Parms Leap_Parms; this->ProcessEvent(pFnLeap, &Leap_Parms, NULL); }; // Function BaseAI.AIPluginMovement.MoveUnreachable // [0x00020002] // Parameters infos: void UAIPluginMovement::MoveUnreachable() { static UFunction* pFnMoveUnreachable = NULL; if (!pFnMoveUnreachable) pFnMoveUnreachable = (UFunction*)UObject::GObjObjects()->Data[48195]; UAIPluginMovement_execMoveUnreachable_Parms MoveUnreachable_Parms; this->ProcessEvent(pFnMoveUnreachable, &MoveUnreachable_Parms, NULL); }; // Function BaseAI.AIPluginMovement.StopMovement // [0x00020000] // Parameters infos: void UAIPluginMovement::StopMovement() { static UFunction* pFnStopMovement = NULL; if (!pFnStopMovement) pFnStopMovement = (UFunction*)UObject::GObjObjects()->Data[48194]; UAIPluginMovement_execStopMovement_Parms StopMovement_Parms; this->ProcessEvent(pFnStopMovement, &StopMovement_Parms, NULL); }; // Function BaseAI.AIPluginMovement.GetDestinationType // [0x00020003] ( FUNC_Final ) // Parameters infos: void UAIPluginMovement::GetDestinationType() { static UFunction* pFnGetDestinationType = NULL; if (!pFnGetDestinationType) pFnGetDestinationType = (UFunction*)UObject::GObjObjects()->Data[48192]; UAIPluginMovement_execGetDestinationType_Parms GetDestinationType_Parms; this->ProcessEvent(pFnGetDestinationType, &GetDestinationType_Parms, NULL); }; // Function BaseAI.AIPluginMovement.GetDestination // [0x00420401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIPluginMovement::GetDestination() { static UFunction* pFnGetDestination = NULL; if (!pFnGetDestination) pFnGetDestination = (UFunction*)UObject::GObjObjects()->Data[48189]; UAIPluginMovement_execGetDestination_Parms GetDestination_Parms; pFnGetDestination->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetDestination, &GetDestination_Parms, NULL); pFnGetDestination->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginMovement.RePath // [0x00020400] ( FUNC_Native ) // Parameters infos: void UAIPluginMovement::RePath() { static UFunction* pFnRePath = NULL; if (!pFnRePath) pFnRePath = (UFunction*)UObject::GObjObjects()->Data[48187]; UAIPluginMovement_execRePath_Parms RePath_Parms; pFnRePath->FunctionFlags |= ~0x400; this->ProcessEvent(pFnRePath, &RePath_Parms, NULL); pFnRePath->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginMovement.Failure // [0x00080400] ( FUNC_Native ) // Parameters infos: void UAIPluginMovement::Failure() { static UFunction* pFnFailure = NULL; if (!pFnFailure) pFnFailure = (UFunction*)UObject::GObjObjects()->Data[48186]; UAIPluginMovement_execFailure_Parms Failure_Parms; pFnFailure->FunctionFlags |= ~0x400; this->ProcessEvent(pFnFailure, &Failure_Parms, NULL); pFnFailure->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginMovement.Success // [0x00080400] ( FUNC_Native ) // Parameters infos: void UAIPluginMovement::Success() { static UFunction* pFnSuccess = NULL; if (!pFnSuccess) pFnSuccess = (UFunction*)UObject::GObjObjects()->Data[48185]; UAIPluginMovement_execSuccess_Parms Success_Parms; pFnSuccess->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSuccess, &Success_Parms, NULL); pFnSuccess->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginMovement.SetMovementLock // [0x00024400] ( FUNC_Native ) // Parameters infos: void UAIPluginMovement::SetMovementLock() { static UFunction* pFnSetMovementLock = NULL; if (!pFnSetMovementLock) pFnSetMovementLock = (UFunction*)UObject::GObjObjects()->Data[48181]; UAIPluginMovement_execSetMovementLock_Parms SetMovementLock_Parms; pFnSetMovementLock->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSetMovementLock, &SetMovementLock_Parms, NULL); pFnSetMovementLock->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginMovement.AbortMove // [0x00020400] ( FUNC_Native ) // Parameters infos: void UAIPluginMovement::AbortMove() { static UFunction* pFnAbortMove = NULL; if (!pFnAbortMove) pFnAbortMove = (UFunction*)UObject::GObjObjects()->Data[48178]; UAIPluginMovement_execAbortMove_Parms AbortMove_Parms; pFnAbortMove->FunctionFlags |= ~0x400; this->ProcessEvent(pFnAbortMove, &AbortMove_Parms, NULL); pFnAbortMove->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginMovement.FollowPlugInsPath // [0x00024400] ( FUNC_Native ) // Parameters infos: void UAIPluginMovement::FollowPlugInsPath() { static UFunction* pFnFollowPlugInsPath = NULL; if (!pFnFollowPlugInsPath) pFnFollowPlugInsPath = (UFunction*)UObject::GObjObjects()->Data[48170]; UAIPluginMovement_execFollowPlugInsPath_Parms FollowPlugInsPath_Parms; pFnFollowPlugInsPath->FunctionFlags |= ~0x400; this->ProcessEvent(pFnFollowPlugInsPath, &FollowPlugInsPath_Parms, NULL); pFnFollowPlugInsPath->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginMovement.MoveToActorRequest // [0x00024400] ( FUNC_Native ) // Parameters infos: void UAIPluginMovement::MoveToActorRequest() { static UFunction* pFnMoveToActorRequest = NULL; if (!pFnMoveToActorRequest) pFnMoveToActorRequest = (UFunction*)UObject::GObjObjects()->Data[48158]; UAIPluginMovement_execMoveToActorRequest_Parms MoveToActorRequest_Parms; pFnMoveToActorRequest->FunctionFlags |= ~0x400; this->ProcessEvent(pFnMoveToActorRequest, &MoveToActorRequest_Parms, NULL); pFnMoveToActorRequest->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginMovement.MoveToPointRequest // [0x00024400] ( FUNC_Native ) // Parameters infos: void UAIPluginMovement::MoveToPointRequest() { static UFunction* pFnMoveToPointRequest = NULL; if (!pFnMoveToPointRequest) pFnMoveToPointRequest = (UFunction*)UObject::GObjObjects()->Data[48149]; UAIPluginMovement_execMoveToPointRequest_Parms MoveToPointRequest_Parms; pFnMoveToPointRequest->FunctionFlags |= ~0x400; this->ProcessEvent(pFnMoveToPointRequest, &MoveToPointRequest_Parms, NULL); pFnMoveToPointRequest->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginMovement.MoveToRequest // [0x00420400] ( FUNC_Native ) // Parameters infos: void UAIPluginMovement::MoveToRequest() { static UFunction* pFnMoveToRequest = NULL; if (!pFnMoveToRequest) pFnMoveToRequest = (UFunction*)UObject::GObjObjects()->Data[48146]; UAIPluginMovement_execMoveToRequest_Parms MoveToRequest_Parms; pFnMoveToRequest->FunctionFlags |= ~0x400; this->ProcessEvent(pFnMoveToRequest, &MoveToRequest_Parms, NULL); pFnMoveToRequest->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginStuckFix.MoveUnreachable // [0x00020002] // Parameters infos: void UAIPluginStuckFix::MoveUnreachable() { static UFunction* pFnMoveUnreachable = NULL; if (!pFnMoveUnreachable) pFnMoveUnreachable = (UFunction*)UObject::GObjObjects()->Data[48266]; UAIPluginStuckFix_execMoveUnreachable_Parms MoveUnreachable_Parms; this->ProcessEvent(pFnMoveUnreachable, &MoveUnreachable_Parms, NULL); }; // Function BaseAI.AIPluginStuckFix.StopMovement // [0x00020000] // Parameters infos: void UAIPluginStuckFix::StopMovement() { static UFunction* pFnStopMovement = NULL; if (!pFnStopMovement) pFnStopMovement = (UFunction*)UObject::GObjObjects()->Data[48265]; UAIPluginStuckFix_execStopMovement_Parms StopMovement_Parms; this->ProcessEvent(pFnStopMovement, &StopMovement_Parms, NULL); }; // Function BaseAI.AIPluginStuckFix.GetDestinationType // [0x00020003] ( FUNC_Final ) // Parameters infos: void UAIPluginStuckFix::GetDestinationType() { static UFunction* pFnGetDestinationType = NULL; if (!pFnGetDestinationType) pFnGetDestinationType = (UFunction*)UObject::GObjObjects()->Data[48263]; UAIPluginStuckFix_execGetDestinationType_Parms GetDestinationType_Parms; this->ProcessEvent(pFnGetDestinationType, &GetDestinationType_Parms, NULL); }; // Function BaseAI.AIPluginStuckFix.GetDestination // [0x00420401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIPluginStuckFix::GetDestination() { static UFunction* pFnGetDestination = NULL; if (!pFnGetDestination) pFnGetDestination = (UFunction*)UObject::GObjObjects()->Data[48260]; UAIPluginStuckFix_execGetDestination_Parms GetDestination_Parms; pFnGetDestination->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetDestination, &GetDestination_Parms, NULL); pFnGetDestination->FunctionFlags |= 0x400; }; // Function BaseAI.AIPluginStuckFix.Failure // [0x00080000] // Parameters infos: void UAIPluginStuckFix::Failure() { static UFunction* pFnFailure = NULL; if (!pFnFailure) pFnFailure = (UFunction*)UObject::GObjObjects()->Data[48259]; UAIPluginStuckFix_execFailure_Parms Failure_Parms; this->ProcessEvent(pFnFailure, &Failure_Parms, NULL); }; // Function BaseAI.AIPluginStuckFix.Success // [0x00080000] // Parameters infos: void UAIPluginStuckFix::Success() { static UFunction* pFnSuccess = NULL; if (!pFnSuccess) pFnSuccess = (UFunction*)UObject::GObjObjects()->Data[48258]; UAIPluginStuckFix_execSuccess_Parms Success_Parms; this->ProcessEvent(pFnSuccess, &Success_Parms, NULL); }; // Function BaseAI.AIPluginStuckFix.SetMovementLock // [0x00024000] // Parameters infos: void UAIPluginStuckFix::SetMovementLock() { static UFunction* pFnSetMovementLock = NULL; if (!pFnSetMovementLock) pFnSetMovementLock = (UFunction*)UObject::GObjObjects()->Data[48254]; UAIPluginStuckFix_execSetMovementLock_Parms SetMovementLock_Parms; this->ProcessEvent(pFnSetMovementLock, &SetMovementLock_Parms, NULL); }; // Function BaseAI.AIPluginStuckFix.AbortMove // [0x00020800] ( FUNC_Event ) // Parameters infos: void UAIPluginStuckFix::eventAbortMove() { static UFunction* pFnAbortMove = NULL; if (!pFnAbortMove) pFnAbortMove = (UFunction*)UObject::GObjObjects()->Data[48251]; UAIPluginStuckFix_eventAbortMove_Parms AbortMove_Parms; this->ProcessEvent(pFnAbortMove, &AbortMove_Parms, NULL); }; // Function BaseAI.AIPluginStuckFix.StuckFixToActorRequest // [0x00024000] // Parameters infos: void UAIPluginStuckFix::StuckFixToActorRequest() { static UFunction* pFnStuckFixToActorRequest = NULL; if (!pFnStuckFixToActorRequest) pFnStuckFixToActorRequest = (UFunction*)UObject::GObjObjects()->Data[48239]; UAIPluginStuckFix_execStuckFixToActorRequest_Parms StuckFixToActorRequest_Parms; this->ProcessEvent(pFnStuckFixToActorRequest, &StuckFixToActorRequest_Parms, NULL); }; // Function BaseAI.AIPluginStuckFix.StuckFixToPointRequest // [0x00024000] // Parameters infos: void UAIPluginStuckFix::StuckFixToPointRequest() { static UFunction* pFnStuckFixToPointRequest = NULL; if (!pFnStuckFixToPointRequest) pFnStuckFixToPointRequest = (UFunction*)UObject::GObjObjects()->Data[48230]; UAIPluginStuckFix_execStuckFixToPointRequest_Parms StuckFixToPointRequest_Parms; this->ProcessEvent(pFnStuckFixToPointRequest, &StuckFixToPointRequest_Parms, NULL); }; // Function BaseAI.PluginSquad.EnemyPerceived // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UPluginSquad::EnemyPerceived() { static UFunction* pFnEnemyPerceived = NULL; if (!pFnEnemyPerceived) pFnEnemyPerceived = (UFunction*)UObject::GObjObjects()->Data[48520]; UPluginSquad_execEnemyPerceived_Parms EnemyPerceived_Parms; pFnEnemyPerceived->FunctionFlags |= ~0x400; this->ProcessEvent(pFnEnemyPerceived, &EnemyPerceived_Parms, NULL); pFnEnemyPerceived->FunctionFlags |= 0x400; }; // Function BaseAI.PlayerInputRecorder.StopReplay // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UPlayerInputRecorder::StopReplay() { static UFunction* pFnStopReplay = NULL; if (!pFnStopReplay) pFnStopReplay = (UFunction*)UObject::GObjObjects()->Data[48516]; UPlayerInputRecorder_execStopReplay_Parms StopReplay_Parms; pFnStopReplay->FunctionFlags |= ~0x400; this->ProcessEvent(pFnStopReplay, &StopReplay_Parms, NULL); pFnStopReplay->FunctionFlags |= 0x400; }; // Function BaseAI.PlayerInputRecorder.Replay // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UPlayerInputRecorder::Replay() { static UFunction* pFnReplay = NULL; if (!pFnReplay) pFnReplay = (UFunction*)UObject::GObjObjects()->Data[48514]; UPlayerInputRecorder_execReplay_Parms Replay_Parms; pFnReplay->FunctionFlags |= ~0x400; this->ProcessEvent(pFnReplay, &Replay_Parms, NULL); pFnReplay->FunctionFlags |= 0x400; }; // Function BaseAI.PlayerInputRecorder.StopRecording // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UPlayerInputRecorder::StopRecording() { static UFunction* pFnStopRecording = NULL; if (!pFnStopRecording) pFnStopRecording = (UFunction*)UObject::GObjObjects()->Data[48513]; UPlayerInputRecorder_execStopRecording_Parms StopRecording_Parms; pFnStopRecording->FunctionFlags |= ~0x400; this->ProcessEvent(pFnStopRecording, &StopRecording_Parms, NULL); pFnStopRecording->FunctionFlags |= 0x400; }; // Function BaseAI.PlayerInputRecorder.StartRecording // [0x00022401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UPlayerInputRecorder::StartRecording() { static UFunction* pFnStartRecording = NULL; if (!pFnStartRecording) pFnStartRecording = (UFunction*)UObject::GObjObjects()->Data[48511]; UPlayerInputRecorder_execStartRecording_Parms StartRecording_Parms; pFnStartRecording->FunctionFlags |= ~0x400; this->ProcessEvent(pFnStartRecording, &StartRecording_Parms, NULL); pFnStartRecording->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.DumpNativeCallStack // [0x00024401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::DumpNativeCallStack() { static UFunction* pFnDumpNativeCallStack = NULL; if (!pFnDumpNativeCallStack) pFnDumpNativeCallStack = (UFunction*)UObject::GObjObjects()->Data[47955]; UAIDebugTool_execDumpNativeCallStack_Parms DumpNativeCallStack_Parms; pFnDumpNativeCallStack->FunctionFlags |= ~0x400; this->ProcessEvent(pFnDumpNativeCallStack, &DumpNativeCallStack_Parms, NULL); pFnDumpNativeCallStack->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.GetActorEntryLocation // [0x00024401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::GetActorEntryLocation() { static UFunction* pFnGetActorEntryLocation = NULL; if (!pFnGetActorEntryLocation) pFnGetActorEntryLocation = (UFunction*)UObject::GObjObjects()->Data[47951]; UAIDebugTool_execGetActorEntryLocation_Parms GetActorEntryLocation_Parms; pFnGetActorEntryLocation->FunctionFlags |= ~0x400; this->ProcessEvent(pFnGetActorEntryLocation, &GetActorEntryLocation_Parms, NULL); pFnGetActorEntryLocation->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.AddBTLogEntry // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::AddBTLogEntry() { static UFunction* pFnAddBTLogEntry = NULL; if (!pFnAddBTLogEntry) pFnAddBTLogEntry = (UFunction*)UObject::GObjObjects()->Data[47949]; UAIDebugTool_execAddBTLogEntry_Parms AddBTLogEntry_Parms; pFnAddBTLogEntry->FunctionFlags |= ~0x400; this->ProcessEvent(pFnAddBTLogEntry, &AddBTLogEntry_Parms, NULL); pFnAddBTLogEntry->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.FlushETQHistory // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::FlushETQHistory() { static UFunction* pFnFlushETQHistory = NULL; if (!pFnFlushETQHistory) pFnFlushETQHistory = (UFunction*)UObject::GObjObjects()->Data[47948]; UAIDebugTool_execFlushETQHistory_Parms FlushETQHistory_Parms; pFnFlushETQHistory->FunctionFlags |= ~0x400; this->ProcessEvent(pFnFlushETQHistory, &FlushETQHistory_Parms, NULL); pFnFlushETQHistory->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.AddETQLog // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::AddETQLog() { static UFunction* pFnAddETQLog = NULL; if (!pFnAddETQLog) pFnAddETQLog = (UFunction*)UObject::GObjObjects()->Data[47944]; UAIDebugTool_execAddETQLog_Parms AddETQLog_Parms; pFnAddETQLog->FunctionFlags |= ~0x400; this->ProcessEvent(pFnAddETQLog, &AddETQLog_Parms, NULL); pFnAddETQLog->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.FlushUnreachableActors // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::FlushUnreachableActors() { static UFunction* pFnFlushUnreachableActors = NULL; if (!pFnFlushUnreachableActors) pFnFlushUnreachableActors = (UFunction*)UObject::GObjObjects()->Data[47943]; UAIDebugTool_execFlushUnreachableActors_Parms FlushUnreachableActors_Parms; pFnFlushUnreachableActors->FunctionFlags |= ~0x400; this->ProcessEvent(pFnFlushUnreachableActors, &FlushUnreachableActors_Parms, NULL); pFnFlushUnreachableActors->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.LogUnreachableActor // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::LogUnreachableActor() { static UFunction* pFnLogUnreachableActor = NULL; if (!pFnLogUnreachableActor) pFnLogUnreachableActor = (UFunction*)UObject::GObjObjects()->Data[47941]; UAIDebugTool_execLogUnreachableActor_Parms LogUnreachableActor_Parms; pFnLogUnreachableActor->FunctionFlags |= ~0x400; this->ProcessEvent(pFnLogUnreachableActor, &LogUnreachableActor_Parms, NULL); pFnLogUnreachableActor->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.ClearHistoryColor // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::ClearHistoryColor() { static UFunction* pFnClearHistoryColor = NULL; if (!pFnClearHistoryColor) pFnClearHistoryColor = (UFunction*)UObject::GObjObjects()->Data[47940]; UAIDebugTool_execClearHistoryColor_Parms ClearHistoryColor_Parms; pFnClearHistoryColor->FunctionFlags |= ~0x400; this->ProcessEvent(pFnClearHistoryColor, &ClearHistoryColor_Parms, NULL); pFnClearHistoryColor->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.ColorHistory // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::ColorHistory() { static UFunction* pFnColorHistory = NULL; if (!pFnColorHistory) pFnColorHistory = (UFunction*)UObject::GObjObjects()->Data[47938]; UAIDebugTool_execColorHistory_Parms ColorHistory_Parms; pFnColorHistory->FunctionFlags |= ~0x400; this->ProcessEvent(pFnColorHistory, &ColorHistory_Parms, NULL); pFnColorHistory->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.ClearHistoryFilter // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::ClearHistoryFilter() { static UFunction* pFnClearHistoryFilter = NULL; if (!pFnClearHistoryFilter) pFnClearHistoryFilter = (UFunction*)UObject::GObjObjects()->Data[47937]; UAIDebugTool_execClearHistoryFilter_Parms ClearHistoryFilter_Parms; pFnClearHistoryFilter->FunctionFlags |= ~0x400; this->ProcessEvent(pFnClearHistoryFilter, &ClearHistoryFilter_Parms, NULL); pFnClearHistoryFilter->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.SetHistoryFilter // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::SetHistoryFilter() { static UFunction* pFnSetHistoryFilter = NULL; if (!pFnSetHistoryFilter) pFnSetHistoryFilter = (UFunction*)UObject::GObjObjects()->Data[47934]; UAIDebugTool_execSetHistoryFilter_Parms SetHistoryFilter_Parms; pFnSetHistoryFilter->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSetHistoryFilter, &SetHistoryFilter_Parms, NULL); pFnSetHistoryFilter->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.ToggleLogDrawingMode // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::ToggleLogDrawingMode() { static UFunction* pFnToggleLogDrawingMode = NULL; if (!pFnToggleLogDrawingMode) pFnToggleLogDrawingMode = (UFunction*)UObject::GObjObjects()->Data[47932]; UAIDebugTool_execToggleLogDrawingMode_Parms ToggleLogDrawingMode_Parms; pFnToggleLogDrawingMode->FunctionFlags |= ~0x400; this->ProcessEvent(pFnToggleLogDrawingMode, &ToggleLogDrawingMode_Parms, NULL); pFnToggleLogDrawingMode->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.DisplayNextEntry // [0x00024401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::DisplayNextEntry() { static UFunction* pFnDisplayNextEntry = NULL; if (!pFnDisplayNextEntry) pFnDisplayNextEntry = (UFunction*)UObject::GObjObjects()->Data[47929]; UAIDebugTool_execDisplayNextEntry_Parms DisplayNextEntry_Parms; pFnDisplayNextEntry->FunctionFlags |= ~0x400; this->ProcessEvent(pFnDisplayNextEntry, &DisplayNextEntry_Parms, NULL); pFnDisplayNextEntry->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.SetContext // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::SetContext() { static UFunction* pFnSetContext = NULL; if (!pFnSetContext) pFnSetContext = (UFunction*)UObject::GObjObjects()->Data[47927]; UAIDebugTool_execSetContext_Parms SetContext_Parms; pFnSetContext->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSetContext, &SetContext_Parms, NULL); pFnSetContext->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.LogSpaceLine // [0x00024401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::LogSpaceLine() { static UFunction* pFnLogSpaceLine = NULL; if (!pFnLogSpaceLine) pFnLogSpaceLine = (UFunction*)UObject::GObjObjects()->Data[47920]; UAIDebugTool_execLogSpaceLine_Parms LogSpaceLine_Parms; pFnLogSpaceLine->FunctionFlags |= ~0x400; this->ProcessEvent(pFnLogSpaceLine, &LogSpaceLine_Parms, NULL); pFnLogSpaceLine->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.Log // [0x00024401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::Log() { static UFunction* pFnLog = NULL; if (!pFnLog) pFnLog = (UFunction*)UObject::GObjObjects()->Data[47916]; UAIDebugTool_execLog_Parms Log_Parms; pFnLog->FunctionFlags |= ~0x400; this->ProcessEvent(pFnLog, &Log_Parms, NULL); pFnLog->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.SetDebugTarget // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::SetDebugTarget() { static UFunction* pFnSetDebugTarget = NULL; if (!pFnSetDebugTarget) pFnSetDebugTarget = (UFunction*)UObject::GObjObjects()->Data[47914]; UAIDebugTool_execSetDebugTarget_Parms SetDebugTarget_Parms; pFnSetDebugTarget->FunctionFlags |= ~0x400; this->ProcessEvent(pFnSetDebugTarget, &SetDebugTarget_Parms, NULL); pFnSetDebugTarget->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.FlushLogs // [0x00024401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::FlushLogs() { static UFunction* pFnFlushLogs = NULL; if (!pFnFlushLogs) pFnFlushLogs = (UFunction*)UObject::GObjObjects()->Data[47911]; UAIDebugTool_execFlushLogs_Parms FlushLogs_Parms; pFnFlushLogs->FunctionFlags |= ~0x400; this->ProcessEvent(pFnFlushLogs, &FlushLogs_Parms, NULL); pFnFlushLogs->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.LoadLogFile // [0x00024401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::LoadLogFile() { static UFunction* pFnLoadLogFile = NULL; if (!pFnLoadLogFile) pFnLoadLogFile = (UFunction*)UObject::GObjObjects()->Data[47907]; UAIDebugTool_execLoadLogFile_Parms LoadLogFile_Parms; pFnLoadLogFile->FunctionFlags |= ~0x400; this->ProcessEvent(pFnLoadLogFile, &LoadLogFile_Parms, NULL); pFnLoadLogFile->FunctionFlags |= 0x400; }; // Function BaseAI.AIDebugTool.DrawLog // [0x00020401] ( FUNC_Final | FUNC_Native ) // Parameters infos: void UAIDebugTool::DrawLog() { static UFunction* pFnDrawLog = NULL; if (!pFnDrawLog) pFnDrawLog = (UFunction*)UObject::GObjObjects()->Data[47904]; UAIDebugTool_execDrawLog_Parms DrawLog_Parms; pFnDrawLog->FunctionFlags |= ~0x400; this->ProcessEvent(pFnDrawLog, &DrawLog_Parms, NULL); pFnDrawLog->FunctionFlags |= 0x400; }; // Function BaseAI.PlugInOwnerInterface.GetTimeSince // [0x00020000] // Parameters infos: void UPlugInOwnerInterface::GetTimeSince() { static UFunction* pFnGetTimeSince = NULL; if (!pFnGetTimeSince) pFnGetTimeSince = (UFunction*)UObject::GObjObjects()->Data[48011]; UPlugInOwnerInterface_execGetTimeSince_Parms GetTimeSince_Parms; this->ProcessEvent(pFnGetTimeSince, &GetTimeSince_Parms, NULL); }; // Function BaseAI.PlugInOwnerInterface.GetAiPlugInHistory // [0x00020000] // Parameters infos: void UPlugInOwnerInterface::GetAiPlugInHistory() { static UFunction* pFnGetAiPlugInHistory = NULL; if (!pFnGetAiPlugInHistory) pFnGetAiPlugInHistory = (UFunction*)UObject::GObjObjects()->Data[48001]; UPlugInOwnerInterface_execGetAiPlugInHistory_Parms GetAiPlugInHistory_Parms; this->ProcessEvent(pFnGetAiPlugInHistory, &GetAiPlugInHistory_Parms, NULL); }; // Function BaseAI.NavigationPath.DrawPath // [0x00024001] ( FUNC_Final ) // Parameters infos: void UNavigationPath::DrawPath() { static UFunction* pFnDrawPath = NULL; if (!pFnDrawPath) pFnDrawPath = (UFunction*)UObject::GObjObjects()->Data[48504]; UNavigationPath_execDrawPath_Parms DrawPath_Parms; this->ProcessEvent(pFnDrawPath, &DrawPath_Parms, NULL); }; // Function BaseAI.NavigationPath.WorldToLocal // [0x00020001] ( FUNC_Final ) // Parameters infos: void UNavigationPath::WorldToLocal() { static UFunction* pFnWorldToLocal = NULL; if (!pFnWorldToLocal) pFnWorldToLocal = (UFunction*)UObject::GObjObjects()->Data[48501]; UNavigationPath_execWorldToLocal_Parms WorldToLocal_Parms; this->ProcessEvent(pFnWorldToLocal, &WorldToLocal_Parms, NULL); }; // Function BaseAI.NavigationPath.SetRoute // [0x00020001] ( FUNC_Final ) // Parameters infos: void UNavigationPath::SetRoute() { static UFunction* pFnSetRoute = NULL; if (!pFnSetRoute) pFnSetRoute = (UFunction*)UObject::GObjObjects()->Data[48498]; UNavigationPath_execSetRoute_Parms SetRoute_Parms; this->ProcessEvent(pFnSetRoute, &SetRoute_Parms, NULL); }; // Function BaseAI.NavigationPath.GetElementPos // [0x00020001] ( FUNC_Final ) // Parameters infos: void UNavigationPath::GetElementPos() { static UFunction* pFnGetElementPos = NULL; if (!pFnGetElementPos) pFnGetElementPos = (UFunction*)UObject::GObjObjects()->Data[48495]; UNavigationPath_execGetElementPos_Parms GetElementPos_Parms; this->ProcessEvent(pFnGetElementPos, &GetElementPos_Parms, NULL); }; #ifdef _MSC_VER #pragma pack(pop) #endif