/* ############################################################################################# # Killing Floor 2 (1.8787) SDK # Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51 # ========================================================================================= # # File: GFxUI_structs.h # ========================================================================================= # # Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL # Thanks: HOOAH07, lowHertz # Forums: www.uc-forum.com, www.gamedeception.net ############################################################################################# */ #ifdef _MSC_VER #pragma pack(push, 0x4) #endif /* # ========================================================================================= # # Script Structs # ========================================================================================= # */ // ScriptStruct GFxUI.GFxMoviePlayer.SoundThemeBinding // 0x0020 struct FSoundThemeBinding { struct FName ThemeName; // 0x0000 (0x0008) [0x0000000000000000] class UUISoundTheme* Theme; // 0x0008 (0x0008) [0x0000000000000000] struct FString ThemeClassName; // 0x0010 (0x0010) [0x0000000000000000] }; // ScriptStruct GFxUI.GFxMoviePlayer.ASValue // 0x0020 struct FASValue { unsigned char Type; // 0x0000 (0x0001) [0x0000000000000000] DWORD B : 1; // 0x0004 (0x0004) [0x0000000000000000] [0x00000001] float N; // 0x0008 (0x0004) [0x0000000000000000] int I; // 0x000C (0x0004) [0x0000000000000000] struct FString S; // 0x0010 (0x0010) [0x0000000000000000] }; // ScriptStruct GFxUI.GFxMoviePlayer.GFxWidgetBinding // 0x0010 struct FGFxWidgetBinding { struct FName WidgetName; // 0x0000 (0x0008) [0x0000000000000000] class UClass* WidgetClass; // 0x0008 (0x0008) [0x0000000000000000] }; // ScriptStruct GFxUI.GFxMoviePlayer.ExternalTexture // 0x0018 struct FExternalTexture { struct FString Resource; // 0x0000 (0x0010) [0x0000000000000000] class UTexture* Texture; // 0x0010 (0x0008) [0x0000000000000000] }; // ScriptStruct GFxUI.GFxObject.ASDisplayInfo // 0x002C struct FASDisplayInfo { float X; // 0x0000 (0x0004) [0x0000000000000000] float Y; // 0x0004 (0x0004) [0x0000000000000000] float Z; // 0x0008 (0x0004) [0x0000000000000000] float Rotation; // 0x000C (0x0004) [0x0000000000000000] float XRotation; // 0x0010 (0x0004) [0x0000000000000000] float YRotation; // 0x0014 (0x0004) [0x0000000000000000] float XScale; // 0x0018 (0x0004) [0x0000000000000000] float YScale; // 0x001C (0x0004) [0x0000000000000000] float ZScale; // 0x0020 (0x0004) [0x0000000000000000] float Alpha; // 0x0024 (0x0004) [0x0000000000000000] DWORD Visible : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000001] DWORD hasX : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000002] DWORD hasY : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000004] DWORD hasZ : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000008] DWORD hasRotation : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000010] DWORD hasXRotation : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000020] DWORD hasYRotation : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000040] DWORD hasXScale : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000080] DWORD hasYScale : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000100] DWORD hasZScale : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000200] DWORD hasAlpha : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000400] DWORD hasVisible : 1; // 0x0028 (0x0004) [0x0000000000000000] [0x00000800] }; // ScriptStruct GFxUI.GFxObject.ASColorTransform // 0x0020 struct FASColorTransform { struct FLinearColor Multiply; // 0x0000 (0x0010) [0x0000000000000000] struct FLinearColor Add; // 0x0010 (0x0010) [0x0000000000000000] }; // ScriptStruct GFxUI.GFxClikWidget.EventData // 0x0034 struct FEventData { class UGFxObject* _this; // 0x0000 (0x0008) [0x0000000000000000] class UGFxObject* Target; // 0x0008 (0x0008) [0x0000000000000000] struct FString Type; // 0x0010 (0x0010) [0x0000000000000000] int Data; // 0x0020 (0x0004) [0x0000000000000000] int mouseIndex; // 0x0024 (0x0004) [0x0000000000000000] int Button; // 0x0028 (0x0004) [0x0000000000000000] int Index; // 0x002C (0x0004) [0x0000000000000000] int lastIndex; // 0x0030 (0x0004) [0x0000000000000000] }; // ScriptStruct GFxUI.GFxEngine.GCReference // 0x0010 struct FGCReference { class UObject* m_object; // 0x0000 (0x0008) [0x0000000000000000] int m_count; // 0x0008 (0x0004) [0x0000000000000000] int m_statid; // 0x000C (0x0004) [0x0000000000000000] }; #ifdef _MSC_VER #pragma pack(pop) #endif