/* ############################################################################################# # Killing Floor 2 (1.8787) SDK # Generated with TheFeckless UE3 SDK Generator v1.4_Beta-Rev.51 # ========================================================================================= # # File: XAudio2_classes.h # ========================================================================================= # # Credits: uNrEaL, Tamimego, SystemFiles, R00T88, _silencer, the1domo, K@N@VEL # Thanks: HOOAH07, lowHertz # Forums: www.uc-forum.com, www.gamedeception.net ############################################################################################# */ #ifdef _MSC_VER #pragma pack(push, 0x4) #endif /* # ========================================================================================= # # Constants # ========================================================================================= # */ /* # ========================================================================================= # # Enums # ========================================================================================= # */ /* # ========================================================================================= # # Classes # ========================================================================================= # */ // Class XAudio2.XAudio2Device // 0x00A8 (0x0410 - 0x0368) class UXAudio2Device : public UAudioDevice { public: unsigned char UnknownData00[0xA8]; // 0x0368 (0x00A8) MISSED OFFSET private: static UClass* pClassPointer; public: static UClass* StaticClass() { if (!pClassPointer) pClassPointer = (UClass*)UObject::GObjObjects()->Data[3069]; return pClassPointer; }; }; UClass* UXAudio2Device::pClassPointer = NULL; #ifdef _MSC_VER #pragma pack(pop) #endif