#include "c_esp.h" #include "c_world.h" #include "c_glrender.h" #include "c_gltext.h" #include "c_rendermanager.h" void c_esp::handle(void) { draw_esp(); } void c_esp::draw_esp(void) { for (int i = 0; i < ctx.m_world->get_entities(); i++) { c_entity* e = ctx.m_world->get_entity(i); if (!e->is_valid() || e->is_item() || e->index() == ctx.m_player->index() || !e->is_alive()) continue; snap_lines(e); } } void c_esp::snap_lines(c_entity* e) {}