#include "c_legit.h" #include "c_gameinstance.h" void c_legit::handle(void) { // lambda function to recognise window titles. auto get_window_title = [&](void) { // buffer char title[256]; // get current window handle HWND m_hwnd = GetForegroundWindow(); GetWindowTextA(m_hwnd, title, sizeof(title)); std::string m_title = title; return m_title; }; /* todo: make this shit have keybind handling */ /* functions that need you to be in minecraft window */ if (get_window_title().find(xor("Minecraft")) != std::string::npos && !minecraft->game->get_screen()) { // auto_clicker( ); } handle_players(); } void c_legit::handle_players() { for (int i = 0; i < ctx.m_world->get_entities(); i++) { c_entity* e = ctx.m_world->get_entity(i); if (!e->is_valid() || e->is_item() || e->index() == ctx.m_player->index() || !e->is_alive()) continue; misplace(e); } } void c_legit::auto_clicker() { auto click_left = []() { INPUT Input = {0}; // left down Input.type = INPUT_MOUSE; Input.mi.dwFlags = MOUSEEVENTF_LEFTDOWN; SendInput(1, &Input, sizeof(INPUT)); // left up RtlSecureZeroMemory(&Input, sizeof(INPUT)); Input.type = INPUT_MOUSE; Input.mi.dwFlags = MOUSEEVENTF_LEFTUP; SendInput(1, &Input, sizeof(INPUT)); }; auto timer = []() { static double start_time = GetTickCount(); double current_time = GetTickCount() - start_time; int cps = 10; if (current_time >= (1000 / cps)) { start_time = GetTickCount(); return true; } return false; }; if (timer()) { click_left(); } } void c_legit::misplace(c_entity* e) {}