#include "c_movement.h" #include "c_entity.h" void c_movement::handle(void) { /* todo: make this shit have keybind handling */ step(ctx.m_player); flight(ctx.m_player); } void c_movement::step(c_entity* entity) { entity->set_step_height(1.0f); } void c_movement::flight(c_entity* entity) { entity->set_flight(true); }