//========= Copyright Valve Corporation, All rights reserved. ============// // //---------------------------------------------------------------------------------------- #ifndef IREPLAYPLAYERCACHE_H #define IREPLAYPLAYERCACHE_H #ifdef _WIN32 #pragma once #endif #include "interface.h" //---------------------------------------------------------------------------------------- #define REPLAYPLAYERCACHE_INTERFACE_VERSION "VENGINE_REPLAY_PLAYER_CACHE_001" //---------------------------------------------------------------------------------------- abstract_class IReplayPlayerCache : public IBaseInterface { public: virtual bool Init() = 0; virtual void Shutdown() = 0; virtual void SetupPlayer(int nEntIndex) = 0; virtual void DeletePlayerEntry(int nEntIndex) = 0; virtual bool PlayerHasCacheEntry(int nEntIndex) = 0; virtual void SetPlayerClass(int nEntIndex, const char *pPlayerClass) = 0; virtual void SetPlayerSpawnTick(int nEntIndex, int nTick) = 0; virtual void SetPlayerDeathTick(int nEntIndex, int nTick) = 0; virtual const char *GetPlayerClass(int nEntIndex) = 0; virtual int GetPlayerSpawnTick(int nEntIndex) = 0; virtual int GetPlayerDeathTick(int nEntIndex) = 0; }; //---------------------------------------------------------------------------------------- #endif // IREPLAYPLAYERCACHE_H