//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef ISERVERREPLAYCONTEXT_H #define ISERVERREPLAYCONTEXT_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "replay/ireplaycontext.h" //---------------------------------------------------------------------------------------- class IGameEvent; class IReplaySessionRecorder; //---------------------------------------------------------------------------------------- #define REPLAYHISTORYMANAGER_INTERFACE_VERSION_SERVER \ "VENGINE_SERVER_REPLAY_HISTORY_MANAGER_001" //---------------------------------------------------------------------------------------- class IServerReplayContext : public IReplayContext { public: virtual void FlagForConVarSanityCheck() = 0; // Checks replay_enable / // replay_local_fileserver_path // / replay_downloadurlport / // replay_downloadurlpath virtual IGameEvent * CreateReplaySessionInfoEvent() = 0; // Create "replay_sessioninfo" event w/ // appropriate fields filled in virtual IReplaySessionRecorder *GetSessionRecorder() = 0; virtual const char *GetLocalFileServerPath() const = 0; // Returns the local path where session blocks and such // should be published for download virtual void CreateSessionOnClient(int nClientSlot) = 0; }; //---------------------------------------------------------------------------------------- #endif // ISERVERREPLAYCONTEXT_H