//========= Copyright Valve Corporation, All rights reserved. ============// // //=======================================================================================// #ifndef REPLAYHANDLE_H #define REPLAYHANDLE_H #ifdef _WIN32 #pragma once #endif //---------------------------------------------------------------------------------------- #include "platform.h" //---------------------------------------------------------------------------------------- typedef uint32 ReplayHandle_t; //---------------------------------------------------------------------------------------- #define REPLAY_HANDLE_INVALID ((ReplayHandle_t)-1) //---------------------------------------------------------------------------------------- #endif // REPLAYHANDLE_H