//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Hold definitions for all client animation events // // $Workfile: $ // $Date: $ // $NoKeywords: $ //=============================================================================// #if !defined(CL_ANIMEVENT_H) #define CL_ANIMEVENT_H #ifdef _WIN32 #pragma once #endif // Animation event codes #define CL_EVENT_MUZZLEFLASH0 5001 // Muzzleflash on attachment 0 #define CL_EVENT_MUZZLEFLASH1 5011 // Muzzleflash on attachment 1 #define CL_EVENT_MUZZLEFLASH2 5021 // Muzzleflash on attachment 2 #define CL_EVENT_MUZZLEFLASH3 5031 // Muzzleflash on attachment 3 #define CL_EVENT_SPARK0 5002 // Spark on attachment 0 #define CL_EVENT_NPC_MUZZLEFLASH0 \ 5003 // Muzzleflash on attachment 0 for third person views #define CL_EVENT_NPC_MUZZLEFLASH1 \ 5013 // Muzzleflash on attachment 1 for third person views #define CL_EVENT_NPC_MUZZLEFLASH2 \ 5023 // Muzzleflash on attachment 2 for third person views #define CL_EVENT_NPC_MUZZLEFLASH3 \ 5033 // Muzzleflash on attachment 3 for third person views #define CL_EVENT_SOUND \ 5004 // Emit a sound // NOTE THIS MUST MATCH THE DEFINE AT // CBaseEntity::PrecacheModel on the server!!!!! #define CL_EVENT_EJECTBRASS1 6001 // Eject a brass shell from attachment 1 #define CL_EVENT_DISPATCHEFFECT0 \ 9001 // Hook into a DispatchEffect on attachment 0 #define CL_EVENT_DISPATCHEFFECT1 \ 9011 // Hook into a DispatchEffect on attachment 1 #define CL_EVENT_DISPATCHEFFECT2 \ 9021 // Hook into a DispatchEffect on attachment 2 #define CL_EVENT_DISPATCHEFFECT3 \ 9031 // Hook into a DispatchEffect on attachment 3 #define CL_EVENT_DISPATCHEFFECT4 \ 9041 // Hook into a DispatchEffect on attachment 4 #define CL_EVENT_DISPATCHEFFECT5 \ 9051 // Hook into a DispatchEffect on attachment 5 #define CL_EVENT_DISPATCHEFFECT6 \ 9061 // Hook into a DispatchEffect on attachment 6 #define CL_EVENT_DISPATCHEFFECT7 \ 9071 // Hook into a DispatchEffect on attachment 7 #define CL_EVENT_DISPATCHEFFECT8 \ 9081 // Hook into a DispatchEffect on attachment 8 #define CL_EVENT_DISPATCHEFFECT9 \ 9091 // Hook into a DispatchEffect on attachment 9 // These two events are used by c_env_spritegroup. // FIXME: Should this be local to c_env_spritegroup? #define CL_EVENT_SPRITEGROUP_CREATE 6002 #define CL_EVENT_SPRITEGROUP_DESTROY 6003 #define CL_EVENT_FOOTSTEP_LEFT 6004 #define CL_EVENT_FOOTSTEP_RIGHT 6005 #define CL_EVENT_MFOOTSTEP_LEFT \ 6006 // Footstep sounds based on material underfoot. #define CL_EVENT_MFOOTSTEP_RIGHT 6007 #define CL_EVENT_MFOOTSTEP_LEFT_LOUD \ 6008 // Loud material impact sounds from feet attachments #define CL_EVENT_MFOOTSTEP_RIGHT_LOUD 6009 #endif // CL_ANIMEVENT_H