//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: // // $Workfile: $ // $Date: $ // //----------------------------------------------------------------------------- // $Log: $ // // $NoKeywords: $ //=============================================================================// #if !defined(FXDISCREETLINE_H) #define FXDISCREETLINE_H #ifdef _WIN32 #pragma once #endif #include "clientsideeffects.h" #include "mathlib/vector.h" class IMaterial; class CFXDiscreetLine : public CClientSideEffect { public: CFXDiscreetLine(const char *name, const Vector &start, const Vector &direction, float velocity, float length, float clipLength, float scale, float life, const char *shader); ~CFXDiscreetLine(void); virtual void Draw(double frametime); virtual bool IsActive(void); virtual void Destroy(void); virtual void Update(double frametime); protected: IMaterial *m_pMaterial; float m_fLife; Vector m_vecOrigin, m_vecDirection; float m_fVelocity; float m_fStartTime; float m_fClipLength; float m_fScale; float m_fLength; }; #endif // FXDISCREETLINE_H